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Author Topic: SOWWL AI Problem  (Read 7469 times)

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Offline Orinadegi

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SOWWL AI Problem
« on: February 08, 2019, 08:06:32 AM »
Hi guys,I have a problem against the ai.

This is an AI brigade,I can't control them.

A battalion is fighting with the enemy in front.

Another battalion continue moving around in the back,the range of movement is within this red line.

But they still blocked from shooting.Or they just don't want to fight.But if they do this ,they will flank the enemies and save the battalion in front.

This matter continues until the game is over.
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BTW,I think DOW toolbar is the best toolbar mod I have ever saw,but Idon't know where to download it.

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Offline Asid

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Re: SOWWL AI Problem
« Reply #1 on: February 08, 2019, 08:47:37 AM »
Hi

I am on my phone so will keep this short for now.

If you TC Take Command you can move the troops forward. It could also be a morale issue. The “stance” also is important.

I have sent you the toolbar by pm.

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Offline General Sandman

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Re: SOWWL AI Problem
« Reply #2 on: February 08, 2019, 09:22:12 AM »
Good morning!

1. As far as I know there is no download resource for the DoW-Mod. Its usually provided by request.

2. As a superior commander you can take over the direct control over a formation or unit by clicking on the flag icon upper left corner of the toolbar. This meassurement gets executed as soon as the corresponding courier reaches the addressee. Then the flag icon gets highlighted and the AI is excluded from its control. In that case every disposition has to be done by the player including changing the formation like square if enemy cavalry comes close.
If you set a most passive role for a brigade by setting its commanders stance to "hold to the last", the brigade´s initiative is mostly off, but its single bataillons still keep a certain reactivity when enemy formations get into its immediate vicinity.

3. The basic doctrine of napolenonic battle formations intends to ideally have for every front bataillon a reserve bataillon backwards to relieve the fighting formation if it has to fall back or withdraw due exhaustion, moral issues or lack of ammo. Thats probably why the AI keeps a fresh bataillon in passivity. Its a very important principle, because if a line breaks and enemy units cut through, they were able to flank other already involved fighting bataillons, which often has the potenzial to let collapse the whole formation.
In the current situation according your screenshot a passing to the left shouldnt be an option because of the building, which probably had the effect of an obstacle and at least rather would interfere the unit´s efficiency.
If you really want to relinquish the provided reserves, you could also try to set the AI commanders stance on a more agressive level, so it might be possible that reserve bataillons get involved sooner. But it is also a fact that often the AI doesnt outflank firendly units properly, but theres a certain overlapping, so the backwarded parts of an overlapped bataillon are blocked from firing.
We have to accept that a perfect lineup just cannot kept up in the heat of a battle. Sooner or later napolenonic warfare becomes a chaos and its the task of a good commander to try to minimize this chaos without causing an even bigger mess.
« Last Edit: February 08, 2019, 09:58:19 AM by General Sandman »
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“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

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Offline Orinadegi

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Re: SOWWL AI Problem
« Reply #3 on: February 08, 2019, 09:30:52 AM »
Hi

I am on my phone so will keep this short for now.

If you TC Take Command you can move the troops forward. It could also be a morale issue. The “stance” also is important.

I have sent you the toolbar by pm.

Regards
Hi Asid

Thank you very much for your tool bar.

And it's not my brigade so I can't TC them.

Only thing I can do is watch them move around.

Regards
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Offline Asid

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Re: SOWWL AI Problem
« Reply #4 on: February 08, 2019, 09:44:40 AM »

Hi Asid

Thank you very much for your tool bar.


It is not my toolbar.. It is the DOW community toolbar  :)

Biondo has put in a lot of work    :bonaparte


Maybe you would like to play a game in HITS in multiplayer sometime?

Regards
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Offline Orinadegi

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Re: SOWWL AI Problem
« Reply #5 on: February 08, 2019, 09:50:30 AM »

In the current situation according your screenshot a passing to the left shouldnt be an option because of the building, which probably had the effect of an obstacle and at least rather would interfere the unit´s efficiency.
If you really want to relinquish the provided reserves, you could also try to set the AI commanders stance on a more agressive level, so it might be possible that reserve bataillons get involved sooner. But it is also a fact that often the AI doesnt outflank firendly units properly, but theres a certain overlapping, so the backwarded parts of an overlapped bataillon are blocked from firing.
We have to accept that a perfect lineup just cannot kept up in the heat of a battle. Sooner or later napolenonic warfare becomes a chaos and its the task of a good commander to try to minimize this chaos without causing an even bigger mess.

Thank you General Sandman

I probably know what the AI think now.

This brigade is what I called to support my troop.So they are out of my control,I can't TC them.

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Offline General Sandman

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Re: SOWWL AI Problem
« Reply #6 on: February 08, 2019, 09:51:31 AM »
Hi

I am on my phone so will keep this short for now.

If you TC Take Command you can move the troops forward. It could also be a morale issue. The “stance” also is important.

I have sent you the toolbar by pm.

Regards
Hi Asid

Thank you very much for your tool bar.

And it's not my brigade so I can't TC them.

Only thing I can do is watch them move around.

Regards


If those units arent subordinates of your personal OOB, then you have to trust on your fellow AI commanders, who are trained to deploy according approved napoleonic doctrines and their personal traits. Perhaps they also cannot dispose over drones, recon planes or ballons and have to depend on their individual senses out of the saddle.  ;)
That said, we have to take into account certain limitations, which arent obvious when playing at a bird´s perspective.
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Offline Orinadegi

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Re: SOWWL AI Problem
« Reply #7 on: February 08, 2019, 10:01:13 AM »

Hi Asid

Thank you very much for your tool bar.


It is not my toolbar.. It is the DOW community toolbar  :)

Biondo has put in a lot of work    :bonaparte


Maybe you would like to play a game in HITS in multiplayer sometime?

Regards

Thank you all for developing this toolbar. :thumbsup

Willing to try multiplayer games.

But maybe I need to get up early to play with.(It's 5 a.m Mon at my time when the mutiplayer game start.)

Regards
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Offline General Sandman

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Re: SOWWL AI Problem
« Reply #8 on: February 08, 2019, 10:15:40 AM »

Hi Asid

Thank you very much for your tool bar.


It is not my toolbar.. It is the DOW community toolbar  :)

Biondo has put in a lot of work    :bonaparte


Maybe you would like to play a game in HITS in multiplayer sometime?

Regards

Thank you all for developing this toolbar. :thumbsup

Willing to try multiplayer games.

But maybe I need to get up early to play with.(It's 5 a.m Mon at my time when the mutiplayer game start.)

Regards


So are you from South East Asia, Japan or Australia?
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Offline Orinadegi

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Re: SOWWL AI Problem
« Reply #9 on: February 08, 2019, 10:28:39 AM »

Hi Asid

Thank you very much for your tool bar.


It is not my toolbar.. It is the DOW community toolbar  :)

Biondo has put in a lot of work    :bonaparte


Maybe you would like to play a game in HITS in multiplayer sometime?

Regards

Thank you all for developing this toolbar. :thumbsup

Willing to try multiplayer games.

But maybe I need to get up early to play with.(It's 5 a.m Mon at my time when the mutiplayer game start.)

Regards


So are you from South East Asia, Japan or Australia?

I'm from China XD. Probably not common in this forum.
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Offline General Sandman

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Re: SOWWL AI Problem
« Reply #10 on: February 08, 2019, 12:04:23 PM »
So thats a nasty daytime for you indeed.
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Offline Asid

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Re: SOWWL AI Problem
« Reply #11 on: February 08, 2019, 12:21:37 PM »

I'm from China XD. Probably not common in this forum.

There are other members from similar time zones. However none that regularly play mp with us.

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