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Author Topic: Technical Data and Numbers (some formulas'n'numbers found by "playing")  (Read 273 times)

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Offline Frankie

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Re: Technical Data and Numbers (some formulas'n'numbers found by "playing")
« Reply #15 on: February 10, 2019, 08:25:33 AM »
Hi Tom

https://github.com/tornadorebooted/tornado-dos-flightsim
You can download the source code by clicking on the "Clone of download" button.

Regards
Frankie Kam

P.S., In case you are interested, the attached work-in-progress FLIGHT.EXE uses the bottom status bar to show the airspeed in both Knots and Mach.


Hit the '4' key or Alt+H to change from one unit of measurement to the other.

The Mach/Knots value in the simulation is also shown on the HUD when you hit Alt+h.


Hope this helps.
Frankie Kam
« Last Edit: February 10, 2019, 08:41:18 AM by Frankie »

After the Dogs of War are let slip, let us smoke the Pipes Of Peace.

Offline Tom N

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Re: Technical Data and Numbers (some formulas'n'numbers found by "playing")
« Reply #16 on: February 11, 2019, 04:56:52 PM »
source code - loaded down,
another flight sim video about being chased inefficiently - loaded up

displaying the mach number in external view is a good idea, but the mach number needs to be elongated
(2 more decimal places, just 2 more)

here, there is some problem for ai airplanes, when you beg them to fly higher than 50 000 ft: