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Derail Valley

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Asid:


Drive trains with your own hands! Haul massive cargo between industries across an open railway network, and build your career as a train driver. Make your way through the harshest of railways in old, beaten up locomotives. Enjoy scenic routes and make sure to keep your train on the tracks!


Home page: Here
Steam: Here
Official forum: Here
Youtube:

Single-player

VR Support (not required)

Derail Valley - Early Access Trailer / Jan 18, 2019



About

Derail Valley is a highly immersive train driving simulator, letting you truly be in a train cab and operate controls with your own hands! Choose jobs and deliver a variety of cargo between industries in a vast open world, using a diesel-electric shunter or a heavy steam locomotive. Explore the beautiful landscape of 256 km˛ filled with railways, industries and maybe even some secrets!

Freely choose step-by-step jobs found in offices of every industry. They include (un)loading, shunting and hauling, involving dozens of cargo types modeled after a realistic industry chain. Use the hard-earned money to refuel and service locomotives, or even buy new ones! Finally, try to stay on the tracks!

Derail Valley Early Access is a major upgrade to the award-winning demo from 2016, being developed by a small team.


Features:

•   Built for VR from the ground up
•   Emergent simulation of a shunter & steam locomotive
•   256 km˛ open world
•   Procedural jobs driven by industry chain
•   Derailment physics
•   Locomotive maintenance & basic damage


Truly be there



Sit back and operate train controls with your own hands, just like in real life. Derail Valley was built from the ground up for VR, in every aspect, including controls, interface and optimization.


Living, breathing simulation



Feel the machine dynamically changing over time. Shovel coal and monitor the gauges. Derail Valley brings you the essence of two locomotives: a diesel-electric shunter and a heavy steam engine.


256 km2 of beautiful landscape



Seamlessly move anywhere in the scenic world filled with relaxing forests, fields, mountains and lakes. Explore its railway network and industrial complexes - and you might even find some secrets.


Jobs created by industries



Transport over 30 different types of cargo between 15 industries, each offering countless shunting and freight haul jobs. Earn money and spend it on maintaining trains and buying new licenses.


Derail with style



Trains can and will fall off the tracks when driven recklessly. Derailments are realistic and often surprisingly impressive. Locomotives can receive damage and even their windows might shatter!


Simple instructions



Instructions are simple and clear. If you've got veteran skills your trips will be more efficient, but if not - no worries, simple step by step instructions will guide you as your skills develop.


Non-VR support:
For players who are not in position to use VR, we include rudimentary controls for playing on a regular flat-screen PC, using keyboard and mouse. For the best experience however, we highly recommend using a supported VR headset.


Free Demo:
Free demo is available, however note that it dates from mid-2017 and is no longer representative of the full game. Derail Valley has been almost entirely remade since, for it to support large worlds, walking outside, item handling, etc.





















Asid:
Build #52 - Fixed random derailments, nonVR leaning & small bug fixes
4 Feb - Altfuture


Hi all,

Improved derailment:

As you know there have been some remaining quirks with derailments. We've done some changes to improve them. You should be able to pull all kinds of trains now, loaded or unloaded at reasonable speeds through turns.

Do note however that hard braking can cause a derailment due to train compression forces. Slowly engage your brake.

Wheel squeal sound cue has been reworked in order to fit the new derailment settings. When you hear a deep grind you should start worrying.

Non-VR lean and arrows:

This week we plan to do various improvements for non-VR. The first is the addition of lean, using Q and E keys. Another is inclusion of using arrows for movement, for left-handed players. There's more to come in a few days.

Fixed getting kicked out of shunter when leaning in VR:

Some of you noticed that sometimes you'd be thrown out of a shunter while in smooth locomotion. This was happening if you'd lean more than 30cm and is now fixed.

Always spawning shunter:

Previously we added a temporary feature that your last used train will spawn next to you if you respawned or loaded the game. This caused some confusion among players however, thinking that the shunter never spawns. We've now changed this so that shunter will always spawn regardless of your last used vehicle.

Small commonly reported bugs:

- Fixed brakes getting unapplied when pausing (also fixes runaway trains)
- Fixed service station sometimes not working
- Fixed essential items sometimes missing

Full changelog:

Derailment:

- Fixed cars derailing in turns seemingly randomly
- Updated derailment parameters and sound cue

Controls:

- Fixed leaning in shunter causing player to be pulled out
- NonVR: Added leaning (Q/E)
- NonVR: Arrow keys do same as WASD

Gameplay:

- Load game and respawn to nearest station will now always spawn a shunter (temp.)

Service station:

- Fixed being unable to refill a resource sometimes
- Fixed cash register buttons rarely not responding
- Fixed station remaining occupied after a serviced locomotive gets deleted

Vehicles:

- Fixed tender being too far from steam locomotive (WIP)
- Fixed brakes releasing when game unpaused / headset idle awake

Items:

- Fixed essential items missing after respawning to nearest station

Asid:
Build #53 - Graphics options
6 Feb - Altfuture


Hi all,

Today we're adding graphics options to Derail Valley. This should particularly help players running the game on lower-end GPUs, but also allows you to crank up graphics to higher than default.



Based on some of our players' feedback, we have hence reduced the game's minimum requirements from GTX 1070 to GTX 760 for nonVR mode (1070 remains minimum for VR).

Note that graphics options are work in progress, and we are yet to add resolution options. We are working on adding them in the next few days. Important: default settings are the ones shown in the screenshot.

For some players CPU may still be the bottleneck. If graphics options don't help much please have in mind that we are also working on CPU optimizations that should be done by the end of the week! There are a few more changes in this build:

Full changelog:

Options:

- Added graphics options (WIP, no resolution yet)
- Added sound volume option

Controls:

- Added tilt to nonVR lean

Gameplay:

- Fixed cash register money duplication exploit

Debug:

- Output log now includes system info (CPU, GPU, RAM, etc.)

Asid:
Build #54 - Non-VR improvements & more
9 FEB - ALTFUTURE

Hey everyone,

Today we have a new build. First of all, it brings:

NonVR improvements:

- NonVR Resolution options (should work in 21:9 too)
- NonVR Teleporting
- NonVR Keyboard train controls
- NonVR Old Bob's garage vehicle
- NonVR Console command to disable HUD
- NonVR Press numbers to select item slot

Derailment fixes:

We did some further fixes to derailments too. This might eliminate "random derailments" altogether, but we're not sure until it's tested further.

Updated roadmap:

Today we've also radically updated our http://www.derailvalley.com/roadmap/. Check it out!



http://www.derailvalley.com/roadmap/

Early next week we will improve the looks of the HUD in nonVR. CPU optimizations didn't make it into this build, but should be in soon.

Full changelog:

Options:

- Added screen resolution option

Controls:

- NonVR: Added teleport (key F)
- NonVR: Added keyboard train controls
\ U/Y: Throttle
\ J/H: Reverser
\ M/N: Brake
- NonVR: Added slot selection via 0-9 keys
- Added item equip/unequip sounds (back)
- Updated controls booklet page for nonVR

Vehicles:

- Further improved derailment
- NonVR: Added secret rail vehicle (keyboard only)

Game:

- Reduced price of water
- Fixed a money duplication exploit
- Reduced job booklet spawn rotation randomness
- Disabled deleting cars when player is in car

Console:

- Added debug.toggleui command to hide/unhide UI

Asid:
Build #55 - Further nonVR & derailment improvements
12 FEB - ALTFUTURE


Hi all,

We've been working further on the most critical issues, mainly regarding nonVR and derailments. Soon, as things stabilize, we aim to move on to adding new features too (e.g. Hazmat jobs http://www.derailvalley.com/visibility/ ).

NonVR whistle, draft, better HUD and more:

Whistle rope and draft on the steam locomotive can now be used in nonVR. HUD has also been improved, as well as keyboard driving controls, now smooth.

Brake tweaks, reduced train compression:

In this build we haven't made direct improvements to derailment physics, but we did some changes to brakes that should reduce derailments caused by braking.

Namely, train brake handle now allows more precision at low application level, and on the locomotive itself brakes are significantly less powerful than before, causing less train compression. This will be further improved by dynamically adjusting brake power for specific car mass in future builds.

Thank you all for your continual feedback! We're reading it all. Some small fixes also made it to this build:

Full changelog:

Simulation:

- Made brakes less sensitive to light application
- Reduced locomotive braking power
- Further tweaked derailments

NonVR:

- Fixed switch remote not working properly since last build
- Improved HUD appearance (WIP)
- Made draft and whistle usable in nonVR
- Further improved keyboard train controls, now smooth
- G key now does weak throw, removed MMB throw
- Fixed switch remote aiming incorrectly

General:

- Slightly increased track “clearance” space, so that they’re not packed switch-to-switch
- Fixed job validator beeping infinitely when taking money in nonVR or using wallet in VR
- Cash register now returns money to wallet if player walks away from it
- Made water surfaces blue in the map
- Tweaked option names

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