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Author Topic: WWII Europe  (Read 1414 times)

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Offline Schwerpunkt Valencia

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Re: WWII Europe
« Reply #15 on: March 06, 2019, 03:21:46 PM »
Hi Ron,

It sounds great and we will certainly review the grand scenario !

Just by chance your message came across with some comments of little bugs I have found in the last weeks playing:

a) Scenario 60: To the Caucasus. Axis player cannot get into the city north of Baku with 10 victory points. They can yet get into Baku that has none.

b) When attacking ground enemy units with air units on air ground support mode I had the following outcomes:
b.1 If attacked on holding attack mode after combat result, air units are left without effect for the next player turn.
b.2 However if attacked on normal attack mode air units will have the chance to add their combat power to their player´s next turn regardless of the outcome, so air units on ground support mode will have two chances of adding their combat power.

c) Holding attacks have no effect after the turn is finished. That means that player with initiative can carry out holding attacks that will leave enemy units -if outcome is so- without move or attack in their next phase. However when second player -without initiative- carries out his holding attacks enemy player will be unaffected by such holding attacks next turn.

Kind regards

Schwerpunkt Valencia

Offline Ronster

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Re: WWII Europe
« Reply #16 on: March 08, 2019, 07:44:24 PM »
I look forward to the campaign.  Would production be implemented? 

Ron

Offline Ronster

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Re: WWII Europe
« Reply #17 on: March 11, 2019, 02:55:35 PM »
Is there any way you could put some form of the Strategic War in the game?  I think it would enhance it.  Id the diplomatic part going to be automatic, or is there going to be some form of a diplomacy game within a game?

Ron

Offline schwerpt

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Re: WWII Europe
« Reply #18 on: March 12, 2019, 12:53:57 AM »
For Schwerpunkt Valencia:
I looked at these recently, and have fixed the hex 433,235 in the terrain array.  the reason you could not move into it is because of an error in the array, which showed it as total sea hex!  Now it is fixed.  Will have to work on your other comments for v1.0.11.

For Ronster:
Short answer is yes.  The mech and non mech replacement points for #102 will allow you to build any new unit you want, as well as using them as replacement points.  As a German player, you can focus on building new infantry units, or keep the ones you have a full strength, or build volksgrenadier units instead.  You can focus on more submarines to give D-Day a different feel, or more panzer units for the East
Front, or more Luftwaffe to be able to get local air superiority later in the war.  The choice will be yours. I am assessing the total points for all countries for #102.  Rebuilds of units go intot he replacement point bin for use. 

However, there probably is a strategic game called WWII-Europe Air game and another one called WWII-Europe Naval game in the future, and their focus will be different.

Ron

Offline Asid

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Re: WWII Europe
« Reply #19 on: March 12, 2019, 10:42:48 AM »

However, there probably is a strategic game called WWII-Europe Air game and another one called WWII-Europe Naval game in the future, and their focus will be different.

Ron

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I stand against Racism, Bigotry and Bullying

Offline Ronster

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Re: WWII Europe
« Reply #20 on: March 13, 2019, 11:32:18 PM »
What is the diplomacy going to look like.  Any ideas?

Ron

Offline Wayne

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Re: WWII Europe
« Reply #21 on: March 29, 2019, 08:04:28 PM »
Sounds great Ron!

Offline Mere Nick

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Re: WWII Europe
« Reply #22 on: April 01, 2019, 12:44:29 AM »
I know I've mentioned this before but please make it to where one can turn pages in the reports when using windows 10.  I can on 8, but 10 I can't.  Could it be I just don't know how, or something?

Offline Schwerpunkt Valencia

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Re: WWII Europe
« Reply #23 on: April 23, 2019, 04:28:51 PM »
Hi Ron,

Any rough estimate when you will release WWIIE v1.0.11. ?

Kind regards

Schwerpunkt Valencia

 

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