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Author Topic: Point Of Attack 2 Beta v1.2.10 (x64 Bit + x32 Bit) 18/06/19  (Read 2416 times)

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Online Asid

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Point Of Attack 2 Beta v1.2.10 (x64 Bit + x32 Bit) 18/06/19


Pleas Note: The information and patches are made publicly available by Dogs Of War Vu. They are not publicly available anywhere else. We do it to help the community.

This is a D.O.W. exclusive. There is another new Beta for Point Of Attack 2.

This is a beta patch. All the usual caveats apply. You might get errors, lock-ups or crashes. Please report if you do. Do not download and install this patch if you do not accept that issues can arise.


Download Beta v1.2.10 (x64 Bit + x32 Bit): Incoming
 
Install: (make backups first)

Note:
The updates include a the data tables and also an x64 version of each program.  If you have a 64-bit O/S, then I'd suggest running the x64 version instead of the original, though the x32 will run fine on x64 systems.



=============================
TSS Change List:
18 June 19:   P.O.A.2 Beta v1.2.10
=============================


* = Corrections
+ = Additions/Improvements

* Adjusted the routines that determine if a unit can occupy an IP - limited the "cargo cost" check to only personnel unit types (was blocking vehicles/guns set to more than one cargo point).
* Corrected a floating point error in firing routines when target was in an IP.
* Fixed an ".... is not a valid integer value" error during the combat phase.
* The AI now automatically re-routes Maneuver Group units to objectives left unoccupied due to losses & other combat results.
* Fixed a recently-introduced EEFACE error when adding new weapons to TO&E forces when the wpn system was used by multiple unrelated nations.
* Some forms were allowed to remain open at the end of a player's turn which allowed for crashes if later clicked or closed.
* Corrected a problem with Composite Units not moving when the HQ unit was loaded on a carrier and the carrier had orders to stay more than 1-hex distance behind the HQ.
* Fixed an omission with units not appearing on the map for Turn 1 when the TFHQ was not yet in play (reinforcement) or a passenger.
* Fixed an issue where friendly units weren't always being drawn on the map if they were in the same loc as one or more partially-known enemy units.
* Corrected an issue with Maneuver Groups when the Group's HQ is a reinforcement - selecting the Group resulted in a new one being created.
* Firing locs/lines weren't always being erased correctly at the end of each segment in the combat pulse.
* Fixed an error in the movement routines when AI assistance was required to complete an order - for example, issuing an altitude change orders to a helicopter before loading passengers on the ground.
* Corrected a problem when viewing Sensors in the Select by Country & Type Form; was not always showing multiple type sensors (e.g., Visual and Radio).
* Fixed a typo in the code that didn't show any wpnsys armor angles, even if valid, if the wpnsys had an invalid turret front armor value.
* Corrected an EEFFAC access error in the WpnSys Data Editor when selecting Special Systems for a new Wpn System created after deleting an existing one.
+ Redid Noise/Sound Detection Routines to be more explicit. 
+ Added Noise Level Fields to WpnSys, Gun, and Ammo Data Tables (movement, firing, impact/detonation).
+ Added the detection method (sight, sound, radar, etc.) to reporting info.
+ Updated Maneuver Group map display: all defined groups shown, with the selected group in red.  Arrow/Obj Loc colors are user-changeable, but default to blue/green shades.
+ Added additional detail to S-3 Staff Officer messages for then units can't move due to SOP considerations.
+ Tweaked S-3 display to show carrier's speed info for passenger units, marked with an asterisk (*).
+ Updated Detailed Unit Info Form for In-Flight units (missiles, rockets, large arty, etc.).
+ Added extra diagnostic messages when multi-core operation fails at system memory allocation in LOS routines.
+ Improved the Maneuver Group AI in terms of assigning units to objectives, especially in terms of keep formations together and in achieving all objectives faster.
+ Added a direct link to Force Tree Display Settings Form: <Right Click> on any blank area of the Tree View Panel (i.e., not over a unit).
+ Created 64 bit (x64) version.
+ Added additional status messages for IF/support missions.
+ All messages become timed in AI vs AI games if not timed by default.  The timeout duration is 20 sec.


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