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Author Topic: Waterloo 3D  (Read 26414 times)

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Offline zakblood

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Re: Waterloo 3D
« Reply #30 on: February 07, 2019, 12:45:56 PM »
no difference on my other ATI based hardware, so either a windows 10 issue, which is unlikely and tbh is more likely to be a memory leak

looking into the folders and even installing the pre requsites etc, made no difference on GPU usage

as i always install and run as admin anyway

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Offline zakblood

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Re: Waterloo 3D
« Reply #31 on: February 07, 2019, 12:47:03 PM »
and run with a almost clean profile, so nothing hardly else running, standard windows 10 home and pro setups, with default apps and programs, eg default firewall and AV etc
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Offline zakblood

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Re: Waterloo 3D
« Reply #32 on: February 07, 2019, 12:50:35 PM »
why i'd say and not even have to guess it's a program error and not a user one, is based on the fact that the demo uses 100% GPU to load the menu
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Offline zakblood

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Re: Waterloo 3D
« Reply #33 on: February 07, 2019, 12:53:42 PM »
which even will my limited programming ability points to a memory leak of somewhat epic proportions which didn't get testing too well pre release, these sort of minor errors given out to a wider audience may lead to some one getting a high end card burnt out without first knowing about it, as most don't have the knowledge and ability to understand or react to it, and close the process down, before a melt down :howdy

look forward to hearing your feedback and the next build
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Offline Asid

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Re: Waterloo 3D
« Reply #34 on: February 07, 2019, 01:57:45 PM »
Thirty Thousand Units on the Screen at the Same Time

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I stand against Racism, Bigotry and Bullying

Offline General Sandman

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Re: Waterloo 3D
« Reply #35 on: February 07, 2019, 03:11:00 PM »
Thirty Thousand Units on the Screen at the Same Time




Units or troops (single models)?
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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Offline zakblood

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Re: Waterloo 3D
« Reply #36 on: February 07, 2019, 03:18:12 PM »
in the demo i had, you would be lucky if you got 5 fps with cray computer and X numbers of RTX 2080 Ti setup, so yes the game engine may cope with X amount of units, but on the spec they give, no way is it playable atm

grass looks painted

tree's are cardboard

smokes well white only balls of fluff, no musket fire, no black flash, no colour what so ever and if it moved away so quick, that would mean wind, which doesn't make the tree's move, so hardly an epic start

early days, pre alpha i'd say it's ok, but a long way to go, hopefully :howdy
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Offline Asid

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Re: Waterloo 3D
« Reply #37 on: February 07, 2019, 03:20:36 PM »
Thank you for your feedback Zak  :thumbsup

Very much appreciated.

Regards
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Offline General Sandman

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Re: Waterloo 3D
« Reply #38 on: February 07, 2019, 03:27:04 PM »
Thirty Thousand Units on the Screen at the Same Time





Units or troops (single models)?



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Who we were

“We were the ones who knew but did not understand, well informed but without insight, overloaded with factual data but poor in experience and wisdom. So we went, not stopped by ourselves."

Based on Roger Willemsen R.I.P.

Offline zakblood

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Re: Waterloo 3D
« Reply #39 on: February 07, 2019, 03:29:55 PM »
it's nothing like the ones in the video, so yes some minor points,

the highend GPU use is something no I5 and low end card is going to handle atm, so not very optimized as it is, and defiantly not ready for general public release on kick starter in this state i'm sorry to say, needs more work to be playable and or usable as a demo on it's best form, atm it shows what doesn't work well, so not so good, i would have maybe waited a bit until one worked a tad better i'm sorry to say.

the colours used are so washed out, to be very poor compared to the other videos shown, seems the buildings, the tree's and grass in this one have been turned down so low to even work, it still maxes out the GPU and looks very low end and poor.

if it wasn't for the fact of seeing better versions in the video's, i'd be well put off, but i see it can be done, but this version and demo isn't it, and posted it to the developers and said as much, early days, so plenty of time to improve, so not a terrible start, but not the best one either, but seen better and longer enough in it to have also seen worse, much much more, so fingers crossed they sort out the memory leak, optimize the code somewhat a bit better for the next one, and then will have something to compare, look forward for others views on it and see if it's just me :thumbsup as i'm used to being on my own, in the corner, and no worries, enjoyed it all the same and past an hour, and not so much on atm, waiting for more than a few builds to come online atm, seems everyone on a go slow atm
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Offline zakblood

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Re: Waterloo 3D
« Reply #40 on: February 08, 2019, 08:08:48 AM »
sent by email the feedback, and as of yet, none, so either time issues, or i'm the only one it effected, ah well i'll leave it a few days and see if anyone replies, as it's posted now :-*
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Offline Waterloo3D

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Re: Waterloo 3D
« Reply #41 on: February 09, 2019, 12:46:26 AM »
Zak, hi!

Fred here. I just got time to take a peek at your comments.

First of all, thank you very much for taking the time to do such a detailed and honest to goodness review of mini demo 1.

We will address all the points that you have raised one by one. Give us some time.

Meanwhile, as you mentioned, yes, this is the very first mini demo and we have quite a ways to go.

Our design philosophy is rather to release several mini demos and keep making incremental improvements rather than throwing out one huge demo.

We will keep talking. And thanks once again.

-Fred
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Offline zakblood

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Re: Waterloo 3D
« Reply #42 on: February 09, 2019, 09:11:44 AM »
no problem, hope it was something easy to fix, as my 2 base pc test machines both handle almost everything i throw at them game wise and have served me well over the last 5 or 6 years from getting relegated from gaming rigs to just test rigs, with only 4gb GPU installed in both, there no way mainstream or far from high end either, but normally work fine with anything from the past and present in the items i'm normally testing on and off steam, 400+ items on my steam list, mostly from tested games, show they do work and work well on almost all settings, even if some times the FPS aren't highend but playable, the demo tried on both, got the same results even on the menus, so knew from the start, something was a miss, so once fixed and sorted, the next one should work better for everyone, so fingers crossed and look forward to the next one asap :thumbsup
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Offline Waterloo3D

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Re: Waterloo 3D
« Reply #43 on: February 09, 2019, 04:44:10 PM »
zak, pls ping us at design.team@plusinfinitystudios.com and we can take this offline.

I will work with you and try to fix the issues. I am having a meeting today with special focus on your issues.

Thanks
Fred
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Offline zakblood

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Re: Waterloo 3D
« Reply #44 on: February 09, 2019, 05:53:42 PM »
sent
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