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Offline Asid

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Dawn of Man
« on: January 07, 2019, 02:29:51 AM »


Command a settlement of ancient humans, guide them through the ages in their struggle for survival. Hunt, gather, craft tools, fight, research new techs and face the challenges the environment will throw at you.


Official Site: Here
Steam: Here
Forum: Here
YouTube: Here

Single-player


Release trailer




About

Take control of a settlement of the first modern humans, guide them through the ages in their struggle for survival.

Dawn of Man is a survival/city-builder from the creators of Planetbase.

The game starts in the Stone Age, and takes you up to the Iron Age, spanning more than 10,000 years of human prehistory.

You will have to get your people to survive, expand and evolve, just like our ancestors, facing the challenges that the environment will throw at you.






Hunt
Animals were a vital source of food and resources for ancient humans. Use their meat to feed your people and their skin and bones to make clothing and craft the tools you will need to stay alive. Confront Mammoths, Wholly Rhinos, Ancient Bison, Megaloceros, Cave Lions and other species that roamed the earth at the time.



Gather
Collect a variety resources from the environment, fruit, berries, water, wood, flint, stone, ores. Use them to prepare food, to make tools and to build structures in your settlement.

Plan for harsh times
Fish is more abundant in spring, berries and fruit can be collected in summer and animals are easier to come by when it's warm. When winter comes, make sure to have enough non-perishable food and warm clothing in order to survive.

Expand and fortify your settlement
Build more homes and facilities for your people, in order to expand your population. Construct fortifications and craft weapons, so you are ready for when the inevitable conflict comes.



Research Technologies
Each new discovery will make it easier for your settlement to be able to support larger populations, but will also bring new challenges: increased food demand, morale issues and more frequent raider attacks.

Build Megalithic Structures
Our ancestors were capable of incredible engineering feats: mine massive rocks from the environment, transport them using sledges and construct huge stone structures.

Control Nature
Unlock farming technologies to grow your own vegetables, so you can feed large amounts of people. Domesticate animals to produce food, resources and provide increased muscle power.



























« Last Edit: May 06, 2019, 12:32:40 PM by Asid »

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Offline Asid

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Re: Dawn of Man
« Reply #1 on: January 07, 2019, 02:30:12 AM »
MORE INFO

- Game will launch on 1 March 2019 on Steam (and probably GOG and Humble Bundle, we will contact them shortly).

- Game will be $24.99/€20.99/£19.49

- The game will support English, German, French and Spanish. Additional user created translations will be available through the Steam Workshop.

- The game will ship as a full product (no early access), but we will continue to release updates after launch similarly to Planetbase.

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Offline Asid

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Re: Dawn of Man
« Reply #2 on: January 07, 2019, 02:39:06 AM »
FAQ

When is Dawn of Man coming out?
March 1st, 2019

Is Dawn of Man going to be Early Access?
No, we will release a full game.

Is there going to be a beta for the game?
Beta is now closed.
Thank you everyone for participating!

We now have a very large number of applications, we will keep on distributing keys among those who applied until the release date.

Are you going to keep working of the game after release?
Yes, for a while, expect the same level of support as with Planetbase.

What time period is the game set in?
The game starts about 12,000 years ago, in the Stone Age, and ends at the end of the Iron Age, about 2,000 years ago.

Is there combat in the game
Yes, it is not the main mechanic, but you really will need to fortify your town and defend against raiders (or animals).

Can I micromanage people
Yes you can you can move them around and give them commands, but the game is still fully playable at the macro level (no tedious forced micro tasks).

What is the end game like?
We will have two types of scenarios:
a) Freeplay senarios, where you play the whole game unlocking the different milestones.
b) Custom scenarios, where you have to achieve a particular goal.

Is there gona be any co-op? or multiplayer?
Not in our plans, Dawn of Man will be single player only.

Can you drive a species extinct by hunting them?
No. Every spring new animals will migrate back to the map. Some species will however will go extinct when you reach certain eras, and new ones will appear.

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Offline Asid

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Re: Dawn of Man
« Reply #3 on: February 22, 2019, 12:22:07 AM »
Beta will be over next Monday
21 FEB - MARTIÑO


Thank you everyone for participating!

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Offline Asid

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Re: Dawn of Man
« Reply #4 on: February 26, 2019, 12:22:24 AM »
Beta is now over
25 FEB - MARTIÑO


We will now make the final build and release as planned on Friday at 10:00 AM CET (01:00 AM PST).

Thank you everyone for participating!

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Offline Asid

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Re: Dawn of Man
« Reply #5 on: February 28, 2019, 12:55:32 PM »
Dawn of Man releases tomorrow!
28 FEB - MARTIÑO





Game will be available at 10:00 AM CET (09:00 AM GMT, 01:00 AM PST).

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Offline Asid

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Re: Dawn of Man
« Reply #6 on: March 01, 2019, 12:56:02 PM »
Dawn of Man released
1 Mar - martiño   



The wait is finally over, Dawn of Man is now live.

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Offline Asid

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Re: Dawn of Man
« Reply #7 on: March 05, 2019, 01:29:46 PM »
Version 1.0.3 released
4 MAR - MARTIÑO


There has been a massive number of players over the weekend playing Dawn of Man. Thank you everyone for your support!

Unavoidably a small number of them have experienced stability issues. This patch fixes the most common crashes.

1.0.3

- Fixed for crash that could happen when someone tried to mine in a full mine
- Fixed crash if the player presses F10 or Esc while a tutorial window is open
- Fixed crash if selecting just harvested megalith while coming out of primal vision in hardcore mode
- Damaged gates can no longer be opened or closed
- Added more code to track down remaining issues


1.0.2

- Better error message for when profile or settings are corrupted
- Changed save code to prevent file corruption
- Better email formatting for error reports


1.0.1

- Fixed broken Tech Panel in screens with 4:3 aspect ratios
- Fixed issue that could cause game profile to be corrupted
- Fixed crash when trying to spawn 2 trees in same place

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Offline Asid

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Re: Dawn of Man
« Reply #8 on: March 07, 2019, 12:00:59 AM »
Version 1.0.4 up on test branch
6 Mar - martiño


A new version is up on the test branch, by popular demand, we decided to add some more camera controls.

Changelog

Overhauled camera controls
- Camera can now be rotated up and down (PageUp/PageDown by default)
- New setting to control camera rotation (this affects both mouse and key rotation):
Turn: the camera rotates in position (same as it was before)
Orbit: the camera rotates around a point ahead of it (how some other games work)
- Camera can now be zoomed in/out a bit more

Stability fixes
- Fixed crash when coming out of primal vision at the same time as a selected work area was exhausted
- Fixed crash when someone was targeting a megalith while it was being destroyed
- Fixed crash that was sometimes happening when placing a Wood Pile at the edge of the map
- Some fixes in the texts for the crash screen

How to get this?
- Right click on Dawn of Man in your library and select "Properties".
- Go to the "BETAS" tab.
- In the drop down select "test"

This will update your game to the latest test version.

Feedback wanted!
- Let us know what you think of the new camera options.
- Could any French/German speakers verify the new settings and controls screen texts?

Thank you very much everyone!

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Offline Asid

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Re: Dawn of Man
« Reply #9 on: March 08, 2019, 12:04:50 AM »
Version 1.0.4 released
Dawn of Man - martiño

By popular demand, we decided to add some more camera controls.

Changelog

Overhauled camera controls
- Camera can now be rotated up and down (PageUp/PageDown by default)
- New setting to control camera rotation (this affects both mouse and key rotation):
Turn: the camera rotates in position (same as it was before)
Orbit: the camera rotates around a point ahead of it (how some other games work)
- Camera can now be zoomed in/out a bit more

Stability fixes
- Fixed crash when coming out of primal vision at the same time as a selected work area was exhausted
- Fixed crash when someone was targeting a megalith while it was being destroyed
- Fixed crash that was sometimes happening when placing a Wood Pile at the edge of the map
- Some fixes in the texts for the crash screen
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Offline Asid

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Re: Dawn of Man
« Reply #10 on: March 14, 2019, 03:55:26 PM »
Version 1.0.5 up on test branch
14 MAR @ - MARTIÑO


This week we are releasing a batch of improvements and fixes based on users feedback.

This is now up on the test branch.

See here how to get this version:
https://steamcommunity.com/app/858810/discussions/0/3454730619114461928/

Changelog

Animal limits improvements.
- You can now access the animal limits by clicking a button in the Stables.
- Animal limits are also displayed in the Domestic animals panel.
- Better tooltips for animal limits.
- Animal limits hint will now appear when you acquire 10 goats/sheep/pigs.
- Added animal limits help topic.

Changes to animal attacks at the beginning of the game.
- Now you can get attacks of packs of animals (before only 1 animal would attack at once).
- Slightly increased animal attack frequency.

Balance Changes.
- Plant diseases are now slightly more deadly (They affect 65% of crops instead of 50% in the Continental Dawn scenario).
- Traders now bring Stone in the Iron Age.

Modding.
- Custom Environments are now supported.

Other Fixes.
- Fixed Express Evolution achievement.
- Fix for some achievements not completing until game was restarted.
- You can now double click on stone, flint and ore deposits to select nearby same objects.
- Loading screen now renders properly in any aspect ratio.
- Fixed crash when commanding people to sprint into a house while they were pulling a donkey/horse.
- More stability fixes.

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Offline Asid

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Re: Dawn of Man
« Reply #11 on: March 19, 2019, 11:36:08 AM »
Version 1.0.5 released
19 MAR - MARTIÑO


This version is the first of a series of weekly updates where we will be addressing the most pressing issues raised by the community.

We are also working on new content in parallel to these patches (more info on this at some point).

Changes

Animal limits improvements.
- You can now access the animal limits by clicking a button in the Stables.
- Animal limits are also displayed in the Domestic animals panel.
- Better tooltips for animal limits.
- Animal limits hint will now appear when you acquire 10 goats/sheep/pigs.
- Added animal limits help topic.

Balance Changes.
- Now you can get attacks of packs of animals (before only 1 animal would attack at once).
- Slightly increased animal attack frequency.
- Plant diseases are now slightly more deadly (They affect 65% of crops instead of 50% in the Continental Dawn scenario).
- Traders now bring Stone in the Iron Age.

Modding.
- Custom Environments are now supported.

Important Fixes.
- Fixed issue with people not producing bread if limit was set to infinity.
- Fixed issue where traders could get stuck at edge of some maps (Plains of Conflict was one of them) and spawn resources far from settlement.
- Fixed crash when commanding people to sprint into a house while they were pulling a donkey/horse.

Other Fixes.
- Fixes issues with prestige calculations.
- Fixed Express Evolution achievement.
- Fix for some achievements not completing until game was restarted.
- You can now double click on stone, flint and ore deposits to select nearby same objects.
- Loading screen now renders properly in any aspect ratio.
- Fixed swordmastery tooltip in german indicating Bronze Swords, instead of Steel Swords.
- Added game state info for error reports.
- More stability fixes.

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Offline Asid

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Re: Dawn of Man
« Reply #12 on: March 27, 2019, 03:21:05 PM »
Version 1.0.6 in test branch
27/03/19


This version adds quite a few improvements based on community feedback: More population in late game, AI, QoL and transport management improvements.


How to get this?

- Right click on Dawn of Man in your library and select "Properties".
- Go to the "BETAS" tab.
- In the drop down select "test"

This will update your game to the latest test version.


Changelog

AI Improvements.
- Children can now milk goats and cows.
- Stricter enforcement of animals limits: more slaughter tasks get generated if required.
- When people go back to town to rest, change outfit, or get better tools, they won't drop their current sledge if carrying one.
- People now prefer to use carts over sledges if available.
- Preventing people from wandering around town immediately after delivering a resource to storage, so they can store more resources faster.
- Fixed issue where AI would not use transports if going to grab one more resource than they can carry.

Balance changes.
- Relaxing population limits, you can now get more people in your settlement.
- Structures now have custom amounts at which they give knowledge points, in order to promote reasonable settlement construction. Residence structures give more points, crafting and mining structures give less.
- Added move speed modifiers for transports, depending on how full they are: 90% - 70% for sledges, 95% - 75% for donkey carts, 100% - 80% for horse carts.
- Increased the amount of wolves in paleolithic and mesolithic

Notification changes.
- When continuous production of Carts or Sledges is active, you don't get notifications about them decaying anymore.
- Once you build 3 stables, you stop getting notifications of animal births or deaths by slaughtering.
- Once you reach 50 people, you stop getting notification of human births or deaths by natural causes.

QOL improvements.
- Default limit for Sledges and Carts is now 10.
- The defense panel can now be accessed from a button in Towers and Gates.

Misc Fixes.
- Changed defense icon.
- Fixed broken birth limits in mods.
- Fixed milk and wool resource limits.
- Fixed various issues in community screen.
- Making sure work areas can not be placed on top of each other.
- Primal vision key shortcut is now disabled in tutorial when button is disabled.
- Stability fixes.

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Offline Asid

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Re: Dawn of Man
« Reply #13 on: March 30, 2019, 12:06:07 AM »
Version 1.0.6 released
29 Mar - martiño   


This version adds quite a few improvements based on community feedback: More population in late game, AI, QoL and transport management improvements.

Changelog

AI Improvements.
- Children can now milk goats and cows.
- Stricter enforcement of animals limits: more slaughter tasks get generated if required.
- When people go back to town to rest, change outfit, or get better tools, they won't drop their current sledge if carrying one.
- People now prefer to use carts over sledges if available.
- Preventing people from wandering around town immediately after delivering a resource to storage, so they can store more resources faster.
- Fixed issue where AI would not use transports if going to grab one more resource than they can carry.

Balance changes.
- Relaxing population limits, you can now get more people in your settlement.
- Structures now have custom amounts at which they give knowledge points, in order to promote reasonable settlement construction. Residence structures give more points, crafting and mining structures give less.
- Added move speed modifiers for transports, depending on how full they are: 90% - 70% for sledges, 95% - 75% for donkey carts, 100% - 80% for horse carts.
- Increased the amount of wolves in paleolithic and mesolithic

Notification changes.
- When continuous production of Carts or Sledges is active, you don't get notifications about them decaying anymore.
- Once you build 3 stables, you stop getting notifications of animal births or deaths by slaughtering.
- Once you reach 50 people, you stop getting notification of human births or deaths by natural causes.

QOL improvements.
- Default limit for Sledges and Carts is now 10.
- The defense panel can now be accessed from a button in Towers and Gates.

Misc Fixes.
- Changed defense icon.
- Fixed broken birth limits in mods.
- Fixed milk and wool resource limits.
- Fixed various issues in community screen.
- Making sure work areas can not be placed on top of each other.
- Primal vision key shortcut is now disabled in tutorial when button is disabled.
- Stability fixes.

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Offline Asid

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Re: Dawn of Man
« Reply #14 on: April 18, 2019, 09:58:43 PM »
Version 1.0.7 released
17 APR @ 4:39PM   - MARTIÑO


This version adds filters for storage structures and a batch of gameplay and balance changes and fixes.


Changelog

New Feature
- Storage Tent, Storage Hut and Warehouse now have resource type filters.

Balance Changes
- Bone Spear and Bone Harpoon now have a trade value of 7 (down from 10).
- One unit of Grain now produces two units of Beer in Brewery (Beer trade value halved).
- Reinforced Gate doesn't decay over time anymore.
- Mammoth now has 800 health points (up from 600).
- Skins, Meat and Fish now dry 50% slower.

AI Improvements
- People will now go to shelter when they think that their temperature is dropping too quickly (before it actually reaches critical levels).

Fixes
- Fixed state of river and lake banks not being saved properly.
- Fixed Composite Bow trade value in Bronze Age.
- Fixed issue with raiders sometimes getting stuck when all gates closed.
- Fixed exploit that could allow player to trade multiple times with the same trader.
- Fixed temperature increasing/decreasing independently of game speed.
- Fixed stone circle not freeing up AI nodes after being recycled.
- Fixed clipping issue in knowledge counter if you have more that 200 points.
- Fixed traders sometimes getting stuck near structure in settlement.

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