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RUNNING WITH RIFLES

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Asid:
Update 1.94 Content Patch 1
Sat, 24 September 2022




Vanilla:

    maps: few tweaks on Swan River map
    scripts: antifarm script fix to not apply on Iron Enclave map but Dry Enclave only
    scripts: minor balancing tweaks in the Swan River map
    vehicles: mortar now has a 360° shooting angle
    vehicles: missile launcher has 8 protectors instead of 5
    dominance: added new KotH substage to the Swan River map
    dominance: fixed some deployable weapons who had a wrong weight



WW2:

    maps: Swan River armory trucks have proper tags and will now spawn properly
    maps: added decoration cars in the Swan River map
    misc: barbed wire obstacle are now crushable by tanks
    misc: reworked the broken decoration cars textures
    maps: few fixes here and thereon Swan River WW2 version

Asid:
Update 1.94 Content Patch 2
Fri, 7 October 2022



Vanilla:

    weapons: added weapon name to several blast projectiles which were still using generic "rocket" or "grenade" names
    weapons: Tracer Dart is now locked during penalty


Dominance:

    dominance: fixed a base capturable status in the KotH substage of Swan River
    weapons: factions now have faction specific grenade launchers instead of just the M79 for all
    weapons: overall grenade launcher damage increased to better deal with the 150% HP vest
    weapons: Dragunov SVD recover time increased as the weapon really needed a nerf in PvP
    weapons: Famas G1, SG552 and L85A2 price significantly decreased
    weapons: Deployable weapon prices decreased as they were barely bought as result of the high RP cost
    throwables: Spawn flare price decreased from 50 to 30RP
    calls: Artillery strike Tier2 removed from the radio call list
    calls: readjusted the radio call costs, globally decreased for most

Asid:
Update 1.95 released!
Tue, 25 October 2022



Hey Runners!

Focus of this update is mainly to re-introduce the Pumpkin boxes during our Halloween event but also a juicy update of the WW2 Undead mode! More information about the event can be found HERE : https://store.steampowered.com/news/app/270150/view/3298348314778297901



We've also updated the WW2 Undead mode
with a new map! Experience the community-made Swan River map in all its extravagance in the Undead mode. The Swan River map was a recent addition to the game and its urban close-quarters environment are perfect for chaotic battles with the undead and the Axis remnants!



Some additional changes have been made to the standard WW2 mode as well, including some new content. See the changelog below.


Happy Running,
your Osumia Games



Changelog (Vanilla) v1.95:


    modding: added support for manually assigning scores for character models



Changelog (WW2) v1.95:


New Content

    maps: Swan River Udead Map added to the Undead Gamemode! Can be played by starting WW2:UNDEAD under the Campaigns list
    vehicles: Wasp Flamethrower-APC added. Variant of the UKF's Universal Carrier, and can generally be found on any map with that faction present
    soldiers: WW2-Undead Flammenwerfer Soldier added. This threatening enemy soldier is aggressive and resilient, posing a challenge to players in the Undead mode
    weapons: Flammenwerfer 41 added. This flamethrower is used by the Axis on the Arnhem, Bastogne, Varsity, and Sealion levels, as well as in the Undead mode
    weapons: Beardmore-Farquhar .50 cal machine gun added. Devastating and relatively lightweight, but with a small capacity. Carried by UKF Sentry Soldiers
    audio: new music themes for Edelweiss' "Swan River" and "Swan River: Undead" added



Balance Changes

    weapons (ww2 invasion): raised commonness of Vickers K machine gun and Winchester Automatic Rifle in Invasion
    soldiers (ww2 invasion): reduced commonness of Fallschirmjaeger Snipers to spawn on Operation Varsity
    equipment: slightly raised chance of the medical kit to spawn, from 0.18 to 0.19
    weapons: raised damage chance of Type 96 normal and Trench variants
    weapons: raised damage chance of Type 99 LMG normal and Scoped variants
    weapons: raised accuracy of Beardmore-Farquhar when using bipod



Undead balance changes

    ai: adjusted behavior and balance of both the Undead and the Axis boss enemies



Bug Fixes and Tweaks

    factions: modified the Allied Faction on Swan River to represent the Polish Armored Division instead of the regular UKF Forces
    textures: updated the appearance of the Type Hei Automatic Rifle to more closely resemble its real shape
    translation: fixed a minor issue with Ho-Ha deploy call out
    Music: adjusted Varsity Undead music
    weapons: fixed a couple visual issues with the M2 Flamethrower's muzzle flash

Asid:
Update 1.96 released!
Sun, 2 April 2023



Update 1.96 released! Including the community box #7, a new map and more!

Hello Runners!


Today, we are celebrating the 8th birthday of RUNNING WITH RIFLES on Steam, woohoo! For this occasion, to celebrate this event, we're offering a large sale and dropping loads of new free content! We also want to seize the occasion to feed you with some information about the upcoming WW2 DLC "RUNNING WITH RIFLES: EASTERN FRONT".

Let's start with the new content.
After 6 community and 2 seasonal boxes (X-mas and Halloween), we thought that it'd be time for the COMMUNITY BOX #7!and here we go!



This brand new community box contains 7 new weapons including a truly special one, the Saw Blade Launcher which is really funny to use once you know how it works. We'll let you find out!
We also have a shovel, which allows you to create sandbag wall elements, as long as you are on the right terrain, as digging on e.g. asphalt won't work!
On the vehicle side, we have 4 brand new vehicles, one being the LAI-109, an extremely powerful mobile missile launcher. Just make sure to have some infantry around to protect it, as it's rather defenseless against AT weapons!
There is also the LAILV-002, an advanced "Spawn Truck" with a dual HMG and holes on the roof for 2 infantry to shoot from.
The MMLS-528 is a "Multiple Mine Laying System" which can shoot AT mines from the front and AP mines from the rear.
Last but not least for the crazy fella out there, a formula 1 vehicle for the lulz, VROOM!
Here again, thanks for the numerous modding community submissions!

Oh and we also have a new map based on the map of the same name, Elk Island
from Trudin, thanks again buddy, much appreciated!
The map has been adapted for Vanilla as well as for Pacific and will respectively be playable in quick matches and online invasion!



As for WW2, this won't be the last map for this update. Beside this Elk Island map for Pacific, we also made an adaptation of the Vanilla map Power Junction
which has been set up to be a unique scenario in the WW2 DLC featuring three (randomly selected) factions battling each other! Both maps are playable as quick matches or for online invasion.
Alongside this, we're dropping in a pair of new weapons alongside some QOL changes and gameplay tweaks. We hope you enjoy!

We also wanted to confirm we are still on track for releasing Eastern Front in late 2023. Development continues, and we have a tasty new screenshot for you to salivate over!
Additionally, we're bringing an "Eastern-Front" themed Submachine Gun over to the Western Front - the venerable Danuvia 43M, an Axis-power weapon made by Hungary, complete with a bayonet, and with its slick folding stock, it can be carried in the sidearms slot!




You can wishlist the EASTERN FRONT DLC HERE! https://store.steampowered.com/app/1962360/RUNNING_WITH_RIFLES_EASTERN_FRONT/

Don't forget to join the community on the Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!


Thank you and keep on Running,
your Osumia Games




Changelog 1.96 (Vanilla):

NEW CONTENT:

    maps: "Elk Island" map added in quick match and online invasion
    items: community box #7 added
    items: combat dog spawn crates added
    weapons: added a cooldown in all vehicle (H)MGs and some mobile MG type weapons
    weapons: Gilboa DBR double-barrel rifle added
    weapons: MGV-176 submachine gun added
    weapons: SKS semi-auto rifle with explosive ammo alt added
    weapons: SIG MPX submachine gun with hollow point alt added
    weapons: SBL sawblade launcher added
    weapons: AN-94 with burst shot alt rifle added
    equipment: Shovel added - builds infinitely sandbags on terrain tagged as dirt or sand
    equipment: Panda costume added
    vehicles: LAI-109 missile launching truck added
    vehicles: LAIV-002 armored spawn (also AI) truck with MG added
    vehicles: MMLS-258 AT and AP mine laying tank added
    vehicles: F1 vehicle added, vroom vroom!
    ai: Rangers now have a 50% chance to have tracer darts as secondary weapon against vehicles
    crosshair: reticle color going from white to plain red when a weapon with cooldown reached max spread. The crosshair will blink until the end of the cooldown
    ui: added map time in the scoreboard (has been added already in a silent update)
    hotkeys: hotkey list extended to 20 instead of 10 slots - not in game menu. The extended slots are accessible with MOD+key
    modding: added force_as_shoots_blast_projectiles as weapon parameter to force the AI to switch to secondary weapon when facing an enemy vehicle
    modding: "cooldown" sound key for weapons added
    modding: "cooldown_start" and "cooldown_end" specification key for weapons added
    modding: auto_update_tree_foliage command line parameter added to make billboard textures always facing the cam in free cam mode
    misc: emojis added - can be added to the shortkey list optionally



BALANCE CHANGES:

    items: drop rate of all community boxes increased by 20%
    weapons: elites have a 33% higher chance to have the M202 as AT instead of their stock AT weapon
    vehicles: Legion has significantly more weight so that it can now bulldoze other tanks and the AI not trying to drive around
    vehicles: Legion respawn time increased from 140 to 180 seconds
    vehicles: added min health to steer value to the transport trucks
    vehicles: Mustela acceleration and max speed reduced and driving physics slightly improved
    invasion: "Swan River" and "Warsalt Legacy" maps made slightly easier at map start




FIXES and TWEAKS:

    maps: minor tweaks here and there
    vehicles: Legion ai navigation offset in wrong vehicle tag fixed
    projectiles: activated, non-sticky projectiles aren't pushable anymore
    animations: slowed down the sniper prone cycle animation for all sniper weapons but the SVD by 35%
    particles: tracer dart blinking emitter slightly reworked
    ai: dogs not joining squads anymore to avoid issues with vehicle slot queues
    input: fixed gamepad handling for selecting a spawn point in the map view





Changelog 1.96 (WW2):

NEW CONTENT:

    maps: "Elk Island" added into Pacific campaign and quick matches
    maps: "Power Junction" ported over from Vanilla to a special WW2 scenario
    weapons: Danuvia 43M submachine gun added. This Hungarian-made 'Eastern-Front' weapon can be found carried by German elite solders, and features a bayonet as well as a folding stock
    weapons: Browning Auto 5 Semi-automatic Shotgun added. Can be found carried by Allied elite soldiers, featuring a large 8-round capacity and heavy firepower
    weapons: Browning Auto 5 Sawn-Off Shotgun added. Can be found carried by U.S. Marine elite soldiers, featuring a smaller 5-round capacity, but carried like a pistol
    misc: added emoticons to WW2 in the same manner they were handled in Vanilla
    misc: added overheat systems to some weapons, especially static or vehicle-borne machine-guns, in a similar manner to Vanilla



BALANCE CHANGES:

    weapons: increased damage of the Beardmore-Farquhar .50 Cal
    weapons: lowered the capacity but increased the movement speed of the Flammenwerfer 41



FIXES and TWEAKS:

    maps: fixed missing palm trees on Peleliu Airfield
    maps: added missing armory trucks on Swan River
    translation: fixed a minor issue with Ho-Ha deploy call out

Asid:
Update 1.96 Content Patch 1
Sat 8 April 2023

Vanilla:
weapons: MG42 weapon cooldown slightly reworked
weapons: KAC Chain Saw cooldown added and increased ammunition from 150 to 200
weapons: tracer dart missile makes 15% less damage, has less pulldown and the dart can be disarmed
weapons: added missing weapon lock on player death to the SKS
vehicles: Legion can now better overrun soldiers
throwables: AT mine carrying capacity increase from 2 to 3 at 5000XP
maps: fixed "Elk Island" not always appearing in quick matches
maps: fixed the "churches" for better AI navigation
gamemodes: emoticons added in dominance and minimodes
dominance: cooldowns adapted from Vanilla
dominance: King of the Hill substage added for the map "Black Gold Estuary"
dominance: short information text added on the mapview mask overlays
soldiers: Rangers with tracer darts as secondary have a dedicated and longer change weapon in animation to give the enemy more chance to react
visuals: fixed some emoticons that weren't shown properly
sounds: increased the output volume of a few weapons which had been lowered by mistake in last update


WW2:
weapons: added missing weapon lock on player death to the Browning Auto 5
weapons: fixed cooldown of the Sten Mk IIS, which made the gun overheat too fast
script: fixed the wrong briefcase unlocks in the map WW2: Power junction
misc: fixed mapview for Linux and Mac for Elk Island in invasion

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