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Offline Asid

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Firefighting Simulator - The Squad
« on: November 19, 2020, 12:39:18 PM »


Firefighting Simulator lets you experience what it means to fight fires up close as an active part of a major US city's firefighting crew - together with up to 3 friends in the co-op multiplayer- or in the single player mode.


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Single-player, Online Co-op



Firefighting Simulator: The Squad – Launch Trailer





About



Firefighting Simulator lets you experience what it means to fight fires up close as an active part of a major US city's firefighting team. Discover over 30 diverse deployment locations and complete exciting missions that span a 15k acres large townscape inspired by the North American Westcoast. Operate faithfully reproduced Rosenbauer America fire trucks, extinguish fires, and rescue civilians in need – together with up to three friends in the co-op multiplayer or with the help of AI team members in the single player mode.

Also at your disposal is authentic firefighting gear such as helmets, firefighter boots, and a breathing apparatus model by well-known North American firefighting equipment manufacturers.

Fire alert incoming!! What are you waiting for? Every minute counts! Pull on your boots, start the engine of your fire truck, turn on the lights and siren, and take the shortest route to the deployment location to fight the fire and save lives.

Whether in the industrial area, the suburbs, or downtown: Your city needs you!


Key features:



•   The multiplayer co-op mode allows you to play in a team with up to three friends to save lives and, of course, fight fires. Within the team you are free to assume whichever role that suits you most.
•   In single player mode, you will experience up close what it means to fight fires in a major US city as the leader of an experienced firefighting team. Thanks to the intuitive command UI, you take control of assigning tasks to your AI colleagues and jump right into the thick of the action yourself.
•   Advanced fire simulation, including water, smoke, heat, back drafts, flashovers, grease fires, and a wide range of other causes of fires, such as electronics, chemicals, and explosions.
•   A complex physics system ensures the realistic representation of the destruction caused by dynamically spreading fire.
•   Drive five licensed Rosenbauer America fire trucks, such as the TP3® Pumper, or the T-Rex® hydraulic platform through a large US city – also in cockpit view.
•   Use authentic equipment by well-known US firefighting industry brands, such as Cairns®, MSA G1® SCBA, and HAIX®.
•   Great replay value thanks to 30 different deployment locations, each offering several ways to beat the fires, both day and night.
•   Comprehensive tutorial, radio communications, and character recordings in English, as well as subtitles in several languages, and faithfully recreated engine sounds for an even denser atmosphere.
•   A detailed 15k acres large US city with different districts, such as an industrial area, suburbs, and downtown.
•   Supports standard steering wheels and gamepads
•   A comprehensive tutorial takes you through the basics of fighting fires.

































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Offline Asid

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Re: Firefighting Simulator - The Squad
« Reply #1 on: November 19, 2020, 12:41:01 PM »
FAQ


Firefighting Simulator - The Squad - FAQ

English

We have released the FAQ for "Firefighting Simulator - The Squad". For those who want to take a closer look into the features and frequently asked questions, here is the link:

https://docs.google.com/document/d/1gxuoWORI5rvV4B1JwxdHoWcpAE7vATWVJklEeJMJSjM/

Your Firefighting Simulator squad

---


Firefighting Simulator - The Squad - FAQ

German

Zu "Firefighting Simulator - The Squad" haben wir für euch ein FAQ-Dokument bereitgestellt. Wer einen genaueren Blick in die Details und häufigsten Fragen zum Spiel werfen möchte, hier ist der Link:

https://docs.google.com/document/d/1gxuoWORI5rvV4B1JwxdHoWcpAE7vATWVJklEeJMJSjM/

Euer Firefighting Simulator-Team

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Offline Asid

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Re: Firefighting Simulator - The Squad
« Reply #2 on: November 19, 2020, 12:42:46 PM »
Official Group for Multiplayer Matchmaking

From the devs:


Dear Firefighters!

We have just created a Steam group to help you find new squad members for upcoming multiplayer sessions. Feel free to join this group and plan your next session:

https://steamcommunity.com/groups/fs-ts

Have fun and never forget to be always...

UNITED AGAINST FIRE.

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Re: Firefighting Simulator - The Squad
« Reply #3 on: November 19, 2020, 12:44:11 PM »
Firefighting Simulator: The Squad – Gameplay Trailer
Nov 11, 2020




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Offline Asid

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Re: Firefighting Simulator - The Squad
« Reply #4 on: November 19, 2020, 12:47:01 PM »
Firefighting Simulator - The Squad | Livestream with developer
Streamed live on Nov 17, 2020




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Re: Firefighting Simulator - The Squad
« Reply #5 on: November 19, 2020, 11:37:11 PM »
Firefighting Simulator - The Squad Commands (Extended)
By ERO™ and 1 collaborators



This guide will help you to get a better understanding of the possibilities to control and coordinate your AI squad members in Firefighting Simulator - The Squad. The knowledge to control the AI properly will grant you a gameplay advantage in both single player or co-op sessions with AI squad members.


Why I should control the AI properly?

This guide will help you to get a better understanding of the possibilities to control and coordinate your AI squad members in Firefighting Simulator - The Squad. The knowledge to control the AI properly will grant you a gameplay advantage in both single player or co-op sessions with AI squad members.

Click Here

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Offline Asid

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Re: Firefighting Simulator - The Squad
« Reply #6 on: November 20, 2020, 02:26:23 AM »
Performance tip:

The game’s “Global Illumination” graphics setting is meant for high-performance PCs. It lowers the FPS rate drastically. So only use it, if your PC is offering enough performance to handle it.

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Offline Asid

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Re: Firefighting Simulator - The Squad
« Reply #7 on: November 24, 2020, 01:06:02 AM »
Hotfix #3 available for download!
We just released the next hotfix for Firefighting Simulator – The Squad. It includes some fixes for the AI teammates which caused FPS drops during the missions for a number of players.

Patchnotes: Hotfix #3
Mon, 23 November 2020

•   Performance: AI fixes to improve performance and solve lag issues.
•   Language: Some smaller improvements for Korean language settings.

Performance tip: The game’s “Global Illumination” graphics setting is an experimental feature and is meant for high-performance PCs. It lowers the FPS rate drastically. So only use it, if your PC is offering enough performance to handle it.
 

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Offline Asid

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Re: Firefighting Simulator - The Squad
« Reply #8 on: November 27, 2020, 03:04:57 AM »
Patch #1 available for download!
Thu, 26 November 2020



After the latest hotfixes, we just released our first bigger patch for Firefighting Simulator – The Squad. The update introduces the option to adjust the game controller sensitivity settings, an option to invert the Y-axis, and a number of additional fixes as well as multiplayer and general game improvements.

Patchnotes: Patch #1

Settings
•   New: Controls: New options within the settings to adjust controller sensitivity and inverting the Y-axis
•   New: Controls: Button assignment for Showing Objectives is now freely selectable
•   New: UI / Localization: Added more tooltips to the settings menu
•   New: Created a separate section for experimental features like Global Illumination (Note: New features that are in an experimental stage will be added in this section)
•   Bug Fix: UI / Localization: Several adjustments and bugfixes within the settings menu


Multiplayer
•   New: UI: Message added to inform the player why he couldn’t join a Multiplayer session
•   New: Auto Refresh Multiplayer Session option
•   New: Show number of players that have already joined a multiplayer session in the session browser
•   Bug Fix: Fixed a bug where some players were trapped in an infinite connection screen while joining a session that wasn’t available anymore
•   Bug Fix: Multiplayer: Synchronization bug fixed, so that the clients can now hear the horn sound of other players too
•   Bug Fix: Missions: Introduction mission “Baptism of Fire” and the “Training Facility” are no longer accidentally selectable in Multiplayer


General
•   New: UI: Explanatory map legend and icons added to the mission map “ICM” (Interactive City Map)
•   Bug Fix: UI: The preview images of locked missions are no longer accidentally selectable via controller.
•   Bug Fix: Stability / Savegames: Fixed a crash that was caused by corrupted save games for some players when starting the game.
•   New: UI / Savegames: Added a warning message that informs the player in case of corrupted save game data.
•   Bug Fix: Localization: Font fix for Korean language, so that more Korean characters are displayed correctly now.
•   Bug Fix: Training: Fixed the overlapping music tracks problems.
•   Bug Fix: Fixed an achievement bug that affected some players.


Performance tip: The game’s “Global Illumination” graphics setting is an experimental feature and is meant for high-performance PCs. It lowers the FPS rate drastically. So only use it, if your PC is offering enough performance to handle it.


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Re: Firefighting Simulator - The Squad
« Reply #9 on: November 28, 2020, 01:54:00 AM »
Firefighting Simulator - The Squad | Community Tournament
27 Nov 2020

Our great Firefighting Simulator community has planned a multiplayer tournament for the coming weekend. In fact: This sounds like a lot of fun! If you also want to participate with your squad, please follow these steps:

1 - Join the Firefighting Simulator Community Discord: https://discord.gg/cZCywrR74Z

2 - On the Discord choose "#role-assignment", accept the server rules ande choose your language.

3 - Go to "Official Tournaments" and follow the instructions.

We wish you a lot of fun!

UPCOMING EVENT STARTS
Sat, 28 November 2020

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Re: Firefighting Simulator - The Squad
« Reply #10 on: December 22, 2020, 04:05:55 AM »
Patch #2 available for download!
Mon, 21 December



We just released our second patch for Firefighting Simulator – The Squad. This update includes some general game improvements and bug fixes and introduces some nice Christmas decorations. We hope you will enjoy it!

Patchnotes: Patch #2 (Dec 21, 2020)

Multiplayer
•   New: New option to start a mission directly at mission location. (The option gets unlocked for all missions the host successfully completed at least once.)
•   Bug Fix: Multiplayer synchronization adjustments


UI / Missions
•   New: UI / Missions: New option to disable the visual objective markers.
•   Balancing tweaks: Missions: The driving & mission times are tweaked on the basis of our community's feedback.


Gameworld
•   Adjustements: Trucks: Some smaller visual adjustments on the Rosenbauer truck exteriors
•   New: Christmas: Added some Christmas decorations to the gameworld. :)


General
•   Bug Fix: - Localization: Several localization bugfixes


Note: In addition to further game improvements we are working on some additional missions for the game which will follow as soon as possible!

We wish you a Merry Christmas and a Happy New Year!

Your Firefighting Simulator team


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Re: Firefighting Simulator - The Squad
« Reply #11 on: February 04, 2021, 01:09:52 AM »
Mini-Update (Feb 03, 2021)
Wed, 3 February 2021



Steam Trading Cards available now

We just released a small update for Firefighting Simulator – The Squad. This includes some smaller fixes and introduces Steam Trading Cards for the game. We wish you a good time playing and collecting and completing your card sets. :-)


Patchnotes: Mini-Update (Feb 03, 2021)

Steam Trading Cards
•   New: Steam Trading Cards: You can now collect a nice set of Steam Trading Cards while playing the game.

Gameworld
•   Misc: Christmas decorations have been removed.

General
•   Misc: Minor localization fixes.


Your Firefighting Simulator squad


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Re: Firefighting Simulator - The Squad
« Reply #12 on: September 14, 2022, 11:48:35 PM »
Mission Update #1 – Available now!
Tue, 16 August 2022



Including 2 brand-new and exciting random missions as well as numerous game improvements!



TWO NEW MISSIONS

We're pleased to introduce two brand new random missions with this update, each offering a challenging scenario inviting you to come up with creative solutions.
Can you combat the flames and save all civilians?

Mission 1: Flaming Hot Breakfast

Take the challenge to fight a complex interior fire in a completely new setting, an American diner. This advanced challenge provides for fires in a huge kitchen of a restaurant – with all obstacles that come along with such a venue – and for fires in the populated dining area.



Will you get all guests to safety in time?
What will you focus on first when you get called to your very own Flaming Hot Breakfast?

Mission 2: Outback Warehouse

Discover an exciting new location: a huge warehouse, the biggest in the game thus far. The challenges of the Outback Warehouse will bring your game to a new level of complexity. Use your handy ladder trucks to find innovative and clever solutions to extinguish all fires and coordinate your team of firefighters. You have to learn in time where fires are stemming from, which doors or windows might be barred or open and where victims are located. These factors will never be the same in two games, so every session will provide unique challenges with different scenarios and objectives.



Will you master the Outback Warehouse?


EXPOSING RANDOM SEEDS

Did you like a random mission? Now you get to replay or share or it!

Every random mission session is fully unique, with a random seed being generated when loading them. With this update, we're exposing these random seeds, enabling you to share exciting seeds with other players or just write them down for yourself to replay the exact same mission configurations again as often as you like.
Will your friends rise up to the challenge?


NEW CHALLENGE SETTINGS

We're introducing new challenge settings which you can adjust in the lobby prior to loading a mission. Choose your favorite configuration to create a completely unique scenario, especially every time you replay a random mission - all thanks to our powerful combination of customization and random seed generation. How will you solve the challenges? What will your next replay look like? How will you engage against the fire? It's all up to you.

    Hide Objective Indicators: Enable this setting to add an extra challenge as you will only see the indicators when being in close interaction range to the objectives.
    Hide Victim Indicators: Where are the victims? Well, you gotta find out the hard way as their locations will be hidden and thus you must search for them more actively. But be aware: You also won't see the number of victims to be rescued anymore...
    Establish Supply Line by Yourself: Prevent the AI firefighters from establishing a supply line at the beginning of a mission automatically - that's your job now…at least until you command the AI to do so.
    Refill Empty Extinguisher: Your extinguisher went empty and you need a refill? Enable this setting to make them vanish once you have put them down as soon as they run dry - and head back to the truck where a newly prepared set is waiting just for you (with a respawn time of 3 minutes).



SKIP DRIVES

Yeah, we heard you - not everyone loved driving to a location far, far away every time they started their mission. We're now giving you the option to start a mission at site directly - also in single-player mode! However, you will have to complete that mission at least once to get access to the option to skip a drive!


VIPER OR T-REX – WHAT IS YOUR CHOICE?

We improved the quench radius of the Viper’s ladder nozzle, so from now on you must decide by yourself if the even more flexible ladder of the T-Rex or the improved quench radius of the Viper will be the best choice when it comes to the selection of the vehicles you want to use in a mission. (And for sure...both are even more effective than the nozzles of your character's fire hoses).


OTHER CHANGES

We've made some other smaller and bigger adjustments while also fixing a bunch of bugs to polish the game even further. Here's a comprehensive overview:


GAMEPLAY

    Fixed an issue that made it possible to place the victim next to the stretcher (looked funny, though)
    Fixed an issue that caused the character to not zoom out at times
    Fixed an issue that blocked the mission from restarting after the character was incapacitated from fire damage while dropping a tool
    Fixed an issue that made it possible to run while carrying a victim after having swapped a tool or hose with AI


MISSIONS

    ”Baptism Of Fire” (Intro Mission): Fixed an issue that caused the character to get stuck in the garage
    “The Office Burn-Out”: Fixed a wrong collider at the outdoor stairs
    “Unstable Rooftop”: Fixed a fire that continued to burn after it was already extinguished
    “Behind the Fast Food”: Fixed a stuck spot at a bush after the player walks over it
    “Office Moving Day”: Fixed a stuck spot at a bush after the player walks over it
    “The Sound of Flames”: Fixed an issue that caused the fire location border to be partially missing
    “Explosive Hot Dogs”: Fixed an issue that caused the trash bin to change its texture after the fire was quenched
    ”Inflaming of a Dumpster”: Fixed an invisible collision
    ”Burning News”: Fixed a tree that was hovering above the ground
    ”Wildfire Park”: Fixed an issue that caused the character to get stuck after hitting a trunk with the axe several times


AI

    Changed AI to ensure they can’t trigger a chemical explosion. They now only try to avoid quenching these fire sources (which should hopefully make your lives much less dangerous...)


FIRE TRUCKS

    Fixed a missing collision on the front bumper of the Rosenbauer Walk-In Rescue
    Fixed an issue that caused the TP3 to not synchronize with the client in rare cases and to not move until the truck arrived on scene
    Fixed an issue that caused the Viper & T-Rex Ladder to receive burn marks when overlapping with burned objects


MULTIPLAYER

    Fixed an issue that caused the saw to be inaudible for other players in multiplayer games
    Fixed an issue that made the compartment unusable if two players opened it at nearly the same time
    Fixed an issue that caused the flashlight sometimes not working for clients


WORLD, GRAPHICS & CINEMATICS

    Fixed some nightly sky textures
    Fixed an issue that caused graphical anomalies over water while driving to the fire scene at Lakeview Park
    Fixed an issue that caused the victim's jacket to flicker when the flashlight is activated
    Improved cutscene transition for a smoother experience
    Fixed an issue that caused the intro cutscene to play in slow-motion when the player opens the command wheel


CONTROLS

    Fixed an issue that caused the player to stop when using the command wheel with a gamepad


TRAININGS

    Made the player invincible in every training mission
    Fixed an issue that caused the instructions within the 'Squad command' training to be over put


TECHNICAL FRAMEWORK

    Updated Unreal Engine to version 4.27
    Reduced overall storage size by using Oodle Compression Texture Compression
    Changed global illumination solution from LPV (Light Propagation Volumes) to SSGI (Screen Space Global Illumination)
    Improved the mission loading times for a bunch of missions
    Extended fire connector to tweak fire spreading through doors: Now, fire spreads also along walls through doors and not only along burnable floors
    Rewrote custom navigation modifier to fix an infinite loading screen issue
    Adjusted font setup to better support all languages (while also fixing a few localization issues)
    Improved performance by exchanging opacity material with masked material


UI

    Fixed an issue in the Intro Mission “Baptism Of Fire” that only displayed the option to go back in the pause menu after already having finished it successfully at least once
    Changed the icon for new unlocked trucks
    Fixed an issue that caused the objective GUI to be invisible when using "Start at location"
    Fixed an issue that caused the Rescue Victim Icon to sometimes not disappear after the victim is rescued
    Fixed an issue that made the pause menu to sometimes be accessible in the main menu
    Fixed an issue that caused the remaining distance to be displayed in kilometers instead of miles – the player can now decide whether they want to see the remaining distance in kilometers or miles
    Fixed an issue that displayed the wrong distance while driving
    Fixed an issue that caused the blur to not vanish after a notification disappears


CRASHES

    Fixed a crash that sometimes occurred in multiplayer mode when a player character goes down while the command wheel is open
    Fixed a crash that occurred when attempting to restart the 'Establishing Hoses' training after blacking out due to a fire (it was actually never intended to die in these trainings, so we kinda fixed that, too...)



Your Firefighting Simulator team

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Re: Firefighting Simulator - The Squad
« Reply #13 on: September 15, 2022, 12:27:49 AM »
Mission Update #2 is available for download!
Tue, 13 September 2022



Mission Update #2 introduces two brand-new missions and a number of game improvements!


TWO NEW MISSIONS

With our brand-new Mission Update #2 we are happy to introduce 2 whole new missions as well as a number of game improvements for Firefighting Simulator - The Squad.

Mission 1: Subway Renovation

It’s time to go underground: There’s a subway station set ablaze downtown. Get there in time, go in, save lives and fight the flaming hell of the underground platform and subway train. Will you manage to save them all and stop the inferno below?




This new scenario is an addition and an all-new environment that presents challenging tasks to complete. Each time you start the mission, a new scenario arrangement is generated for you to enhance your experience and challenge you randomly.



Mission 2: Through the Roof

It’s more than just a house fire. The building has been torn open by fire and explosions. The flaming golf structure is burning bright. The house, the garage, and part of the garden are burning. The T-Rex and the Viper will allow you to fight the exterior and interior fire through the gaping holes in the building’s structure. You can enter and climb around in the remnants of the house to attack the fire. You never know where the victims are, where the fire started and how to approach in this mission.




Will you be able to rise to the occasion and overcome this challenge? This mission is for experts who want to face off against a more challenging scenario in single or multiplayer mode.


BUG FIXES AND MINOR CHANGES

    Removed a faulty interaction point from the Viper ladder, which teleported the player to the end of the ladder with the wrong animations
    The player character of a client in a multiplayer session can no longer spin around when climbing a ladder.
    Fixed: Client and Server could enter the Viper ladder at the same time, which resulted in strange behavior
    Fixed a ladder climbing bug on the Viper truck.
    Fixed: The ladder could clip through a wall and allow the player to walk on it through the wall in the “Industrial Maze Ablaze“ mission.
    Fixed a stuck position in the “Baptism Of Fire” mission
    Fixed: The player wasn’t taking damage when standing on top of the wreckage car in the "Behind The Fast Food" mission
    Fixed a stuck position in the “Outback Warehouse“ mission where the character could get trapped between collapsed shelving units
    Fixed the gap in the location borders in the “Outback Warehouse” mission
    Fixed a stuck spot can be encountered after the user walks over the boxes in the "Explosive Load" mission
    Fixed a stuck spot can be encountered after the user walks over the pallets in "Two Stories Troubles" mission
    Fixed a point where the character can get stuck in the mission "Hot Food Truck Parking"
    Fixed a problem where the player is unable to get back into the basket after getting out of it when using a ladder truck
    Addressed a placement problem where a victim may spawn clipped into a couch in the mission "Office Burn-Out", preventing the AI from carrying it to safety
    Fixed: The fire couldn’t be extinguished in a particular spot in the “Industrial Maze Ablaze” mission.
    Fixed: Changing the camera sensitivity for the gamepad snapped the setting to 0, resulting in the inability to rotate the camera in-game.
    Fixed the setup in “The Red-Hot Party!” mission. “Turning Off The Electricity” is now indicated with the right notification.
    Fixed: Objectives weren’t shown correctly in the mission “Inflaming Of A Dumpster”
    Fixed: ICM pin color for the missions of Mission Update #1 didn’t show the random mission color



Your Firefighting Simulator team

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