Translations for our friends around the world.

Author Topic: Heretic Operative  (Read 3314 times)

0 Members and 1 Guest are viewing this topic.

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Heretic Operative
« on: May 06, 2019, 12:42:44 PM »


A unique digital boardgame with strategy and narrative elements, inspired by games like Pandemic, Arkham Horror, and Talisman. As a Heretic Operative, a secret mage sworn to oppose the Cult, you must harness the arcane without becoming lost in its power.


Home Page
Steam
Official forum
Blog
Youtube


Single-player


Official Trailer




About

Magic is a sin. It corrupts everything it touches.

Those who use magic are branded as “Heretics” by the church, and heresy is punishable by death.

At the fringes of civilization, the mages of the Cultus Arcanum give themselves freely over to the Corruption – performing dark rituals to let loose untold nightmares upon the world.

It will take a powerful heretic to preserve the spark of magic against both the Church and the Cult.

You are that Heretic Operative.


Features

•   Control a secret society dedicated to using magic for the benefit of the world, at a time when all mages are considered “heretics” to be hunted by the Templars.

•   Master over 50 different spells to overcome challenges in and out of combat. But be wary of the Corruption that accompanies magic. The more powerful you become, the greater the risk of losing control.

•   Fight enemy Cultists, zealous Templars, and ravenous monsters through a unique dice-based combat system. Employ mercenaries, devastating spells, and powerful artifacts to prevail.

•   Explore the Northern Reach, where the frayed edges of the Empire are under constant threat. From vast museums in the city of Ione, to the farms in the countryside, to ruined temples of ancient gods, to camps of raiding Orcs, every location offers unique challenges.

•   Make contact with other Heretic Operatives and recruit townsfolk to spread your Heretical influence and stop the diabolical Cultus Arcanum.

•   Encounter more than 270 different adventure cards, full of challenging decisions that change the way your story unfolds. Will you risk your life and mission to save innocents from a burning building or live with the stain on your soul from abandoning them? Will you stand your ground against the Orcs for honor’s sake or be more prudent and flee? Do you bother to learn all of the verses in the Elven Song of Greeting or is now the time to take a stand against ridiculous Elven ceremony?

•   More than 7 playable Operatives (and counting), 6 different story decks, and 4 enemy cults, means your story plays out differently each time. Use different strategies and wisely deploy your resources to defeat the most challenging combinations.

Heretic Operative intertwines deep gameplay with a dynamic story to create an innovative and original experience: a unique fusion of strategy, RPG, and board game mechanics.
























funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Heretic Operative
« Reply #1 on: May 29, 2019, 01:00:47 AM »
Heretical Notions #3
28 MAY @ 7:51PM   - XEMU


Hello again, fellow Heretics!

The Blood Cult has been out for a little over a month now and hopefully everyone has had a chance to wrestle with some of the challenges that they bring.

We've been a little quiet lately working on some internal C Prompt stuff like new game prototypes and other forward-looking pieces. However, we are definitely not yet done with Heretic Operative!

In the next few weeks we'll be pushing out a balance patch, touching a number of areas but primarily focused on giving magic a boost. While we don't want to lose the unique feel that the existing magic system has - forcing Operatives to confront the dangers of Corruption - we do want to make sure that using spells is viable even on harder difficulty setups.

As a very small studio, we really appreciate the time players have put into the game. We read every review and discussion post, so don't hesitate to share your thoughts!
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Heretic Operative
« Reply #2 on: June 19, 2019, 09:36:56 PM »
Patch Notes 1.1.5
Heretic Operative - Xemu


Magic has received a significant boost, with better tools for managing Corruption and an increased power level to make it more worth the risk and investment.

Balance:

- Most non-combat spells and Operative abilities no longer use an AP to cast, but have had their Corruption costs slightly increased and/or can only be cast once per turn.
- Vyrian's "Contemplation" ability now reduces Corruption by 25 (was: 10)
- Renni's ability "Research" now costs 1 gold, and no longer generates Fate.
- Townsfolk "Mentor" has been improved significantly, and now always either reduces Corruption or improves Tranquility.
- Townsfolk "Scout" now gives a significantly better results and is less likely to cause you to become lost.

- Night spell "Insight" now grants +3 Arcane skill (was +2).
- All 4 Night combat spells now have +1 combat die (Creeping Shadow, Darkbolt, Soulrend, and Unspeakable Truth).
- Elemental spell "Stone Shield" now costs 10 Corruption (was 5).
- Elemental combat spells "Firebolt", "Flamestrike", "Apocalypse", and "Rockfist" have had their Corruption costs reduced by 5.
- Elemental spell "Earthen Grasp" now costs only 2 Corruption (was 5).
- Illusion combat spell "Torment" now has +1 combat die.
- Elven spell "Forest Allies" now only gives 1 Influence when cast.
- Elven spell "Mending" now only heals +1 health instead of going to maximum.

Bugs:

- Fixed an issue that could show misleading combat results when dying to the Abomination Seed. (thanks: Mouth)
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Heretic Operative
« Reply #3 on: November 14, 2019, 11:26:16 PM »
Free DLC Update: Artifacts of Fate
Thu, 14 November 2019

5 new treasures can now be discovered, each of which is tied to the inevitable powers of Fate.

These "Artifacts of Fate" generate powerful effects without any cost in Corruption. Some can generate Fate, others consume it, but each provides a valuable strategic tool to use against the Cult.

The content in "Artifacts of Fate" is free to all players of Heretic Operative, so have fun with the new cards!

Look forward to more new content, as the 1 year anniversary of the game's release is right around the corner...

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Heretic Operative
« Reply #4 on: February 18, 2020, 06:09:04 PM »
Year One Patch now Live!
Tue, 18 February 2020

Difficulty modes, a new free Operative, and more balance changes await...

It's been one year since Heretic Operative was released, and we are celebrating by releasing a major new update!


- New difficulty modes! While the same standard challenging balance is still available by default, now you can choose which difficulty level is right for your play style. There are no XP adjustments based on difficulty, so play whatever you enjoy the most. To win on "Excommunicated" will require mastery of all of Heretic Operative's gameplay.

- New free Operative! Corrian the Disavowed brings some powerful new abilities to the table, like gaining additional Action Points and being able to recruit for free. However his dark side leaves him vulnerable to Corruption. Using him requires a difficult choice: embrace his abilities and plan for the inevitable consequence, or attempt to bring him back on to a more sustainable path?

- Lots of balance changes! We have made another major pass across all the spells, items, and Townsfolk in the game to try and bring some of the under-strength ones up to par. A significant pass was made to improve the Townsfolk that require an Action Point to interact with. Carefully spending your Action Points is the most important mechanic in Heretic Operative and we wanted to make sure there were many viable options.

If you enjoy this new update please let us know in the forums or by leaving us a review. We're a very small studio and your feedback matters a lot to us.

Full patch nodes below (and viewable in-game):

---

1.2.1 - 10-FEB-2020

New Features & Content:

- Difficulty modes!
* "Initiate" lowers skill check difficulty, gives bonus starting resources, and +1 Action Point each turn. Perfect for learning the game or just experimenting.
* "Operative" is the standard mode the game is balanced around.
* "Excommunicated" is a challenging mode where both skill checks and combat are more difficult, and the Cult gets to start with one additional Cultist. If you find the normal game a little too easy, this mode will test your skills!

- New Operative! Corrian the Disavowed can generate extra Action Points and recruit Townsfolk without Influence, but can easily fall to temptation...


Balance Changes:

- Night damage dice now generate Corruption for every 3 points of damage (improved from 2/dmg).

- Illusion spell "Inquisition" now costs 10 Corruption (down from 25), and generates 1 Influence when used.
- Elven spell "Treant" now requires 4+ Tranquility to cast (down from 5+).
- Pouch of Endless Gold now gives 3 gold per turn (up from 2).

Many items or Townsfolk that require an Action Point to use are now more worthwhile, to better reflect the cost of using the AP.

- Hermit (Lost Temple) no longer requires a Lore to use Arcane Wards.
- Treasure Hunter (Ancient Temple) now has a higher chance of success.
- Fishmonger (Docks) now gives 4 Rumors for 2 Gold (was 1 for 1).
- Librarian (Museum District) now has a higher chance of success.
- Herbalist (Farmstead) now costs 2 Influence to recruit (was 4), and only costs 1 Gold to use (was 2).
- Shopkeeper (Farmstead) now costs 2 Influence to recruit (was 4), and only costs 1 Gold to use (was 2).
- Blacksmith (Farmstead) now costs 4 Influence to recruit (was 6).
- Mayor (Farmstead) recruitment requirements adjusted to match costs of other Townsfolk, to 10 combined Influence (was 12).
- Farmer (Farmstead) work now reduces Corruption (-10) in addition to paying Gold.
- Guard Captain (Frontier) work now pays 3 Gold (up from 2).
- Dubious Merchant (Frontier) now pays significantly more Gold for items, between 4 and 7 (was between 2 and 5).
- Veteran (Burning Woods Rebuilt) now pays 4 Gold (up from 2) when getting the Gold result for raiding.
- Healer (Hideout) now generates 1 Fate in addition to healing.
- Barkeep (Copec's Tavern) action now reduces Corruption by 5 when nothing is going on (was: no effect).
- Provisioner (Forgotten Tomb) now offers 3 items to choose from (was 2).
- Explorer (Desolate Isle) now gives 3 Rumors when trading Lore (was 2), and also lowers Corruption (-10).
- Item "Life Water?" now is usable at -2 Tranquility (was -5).
- Item "Utuk in Amber" now reduces Tranquiliity by -1 (was -2).
- Item "Notes on Suspicious Activity" now generates 4 Rumors when successfully used (was 2).
- Item "Hawksdottir's Amulet" now costs 5 Corruption to wear (down from 15).
- Item "Wand of Projection" now costs -1 Tranquility to use (up from -2).
- Item "Scrolls of Prophecy" now generates 8 Rumors and 8 Fate when successfully used (was 5 and 5).
- Item "Orb of Divination" now generates 4 Fate when used (up from 3).
- Item "Orb of Provenance" now consumes 3 Fate when used (down from 5).


Bugfixes & Misc:

- Fixed a bug where Malhal Raiders would not properly steal gold from the Tavern
- Fixed a bug that would cause randomly picked spell targets to not be very random.
- Main menu now shows whether or not the Blood Cult DLC is available.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Heretic Operative
« Reply #5 on: December 23, 2020, 02:26:14 AM »
Heretic Operative Update 1.2.2
Tue, 22 December 2020



Happy Holidays!

We have just released a small patch for Heretic Operative that fixes a couple of ways you could get the game into a bad state under the right combination of circumstances.

Have fun fighting off the Cult, and stay tuned in 2021 for some info on what we've been working on next....

Bugfixes:
- Fixed a bug that would cause the game to be soft-locked when attempting to clear Cult sites under the right conditions.
- Fixed a bug where the game could sometimes fail to end properly when the player has no Operatives remaining.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Tags: