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LIF:MMO (Dev News #134) Tis the Season for Optimization


(Dev News #134) Tis the Season for Optimization
14 December - Saxxon   

Hey, feudalists!

This week we focused on optimizing the game using the valuable performance data that we’ve gathered during our series of PvP stress-test events, thanks to all of you who participated! We discovered that our current performance bottleneck is in some of our network protocols and the amount of data we transmit during gameplay.

So in this week’s patch, we have implemented seven (7) different network protocol optimizations that should significantly boost the performance and smoothness of gameplay during massive open world PvP engagement. We had another stress test event yesterday in order to check if these optimizations were helpful or not, so now we are analyzing data received yesterday, in order to find what worked well, what we missed and what needs work. Thanks to all the participants!

We have also tweaked stamina use a bit in this patch. A lot of you have been asking about this, and we are happy to hear your feedback, so hit us up and let us know if you liked it. In case you missed our patch notes, you can check them out here.

Here are the poll results of the latest Avalon poll:

Thanks to everyone who voted, we will take the results into consideration!

The Winter holidays are right around the corner, and while you’re placing the finishing touches on the tree, wrestling with wrapping paper and guzzling mulled wine, we’re working super hard on the new features - not that we’re jealous or anything! Bobik and Amtech, our Lead Environmental and Level Artist (who’s also working with Alexander Maznev (missing from photo) on a super secret project!), are still smiling, though.

Happy weekend, everyone!

— The team


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