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Author Topic: Strategic Mind: The Pacific  (Read 41553 times)

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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #60 on: October 30, 2019, 03:11:34 PM »
The Battle of Midway (Part 2)
Tue, 29 October 2019

Here is the second part of the Battle of Midway gameplay video!




The Battle of Midway was a decisive naval battle in the Pacific Theater of World War II that took place between 4 and 7 June 1942, six months after Japan's attack on Pearl Harbor and one month after the Battle of the Coral Sea.

Thanks Praetorian HiJynx for this video!

With best regards,
Starni Games development team

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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #61 on: November 01, 2019, 02:48:06 PM »
First missions of both sides of the conflict
Thu, 31 October 2019

Strategic Mind: The Pacific is set in the WW2 period depicting the war between the USA and the Empire of Japan. So here are the walkthrough videos of the first missions of both sides of the conflict:

The first mission of the USA campaign (Coral Sea) - Golden victory by Praetorian HiJynx!




The first mission of the Japanese campaign (Pearl Harbor) - Absolute victory by Night Phoenix!




Strategic Mind: The Pacific - Two Sides. Two Commanders. Two Destinies.

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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #62 on: November 01, 2019, 02:51:39 PM »
Update 2.02
Fri, 1 November 2019

In today’s update 2.02 we have added some additional visual assets and fixed a couple of major issues.

Changes:

•   Added the Great Barrier Reef on 3 maps (no spoilers).
•   Added Shuri castle.
•   Fixed problem with some enemy units in tutorial being difficult to click on (you can now click on both the hex and the unit to attack it, whereas before you had to target unit only. This should make it easier to navigate through the tutorial)
•   Fixed issue with “enemy units killed” count on Guadalcanal.
•   Fixed various other minor issues.

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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #63 on: November 05, 2019, 12:52:58 PM »
Battle of Midway - Part III. Absolute Victory
Mon, 4 November 2019


Here is the last part of the Battle of Midway gameplay video by Praetorian HiJynx.



An epic battle and Absolute Victory as a result!


Previous parts:
Part 1:



Part 2:


Best regards,
Starni games development team

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Offline SystemInShock

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Re: Strategic Mind: The Pacific
« Reply #64 on: November 05, 2019, 02:50:20 PM »
This one I'm also on the fence.  Anybody have anything good to say about it?
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When in Danger, When in Doubt; run in circles, scream and shout.

Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #65 on: November 08, 2019, 12:51:30 AM »
Battle of Guadalcanal gameplay videos
Thu, 7 November 2019

The Battle of Guadalcanal was one of the first prolonged campaigns in the Pacific Ocean theater of WWII. After it, the Japanese were clearly on the defensive in the Pacific.

In Strategic Mind: The Pacific the Battle of Guadalcanal is quite challengeable scenario. Check Praetorian HiJynx's gameplay videos. Such an epic battle is being played out before your eyes!

Part 1:


Part 2:


Part 3:


Part 4:


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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #66 on: November 09, 2019, 12:50:12 AM »
Update 2.04
Fri, 8 November 2019


In today’s update 2.04 we fixed a couple more issues.

Changes:

•   Fixed problem with telegrams being skipped too fast when playing without sound.
•   Fixed problem with units occasionally not getting 10 experience for destroying the enemy unit.
•   Some localization improvements.


We would like to thank all of our community members who keep reporting all the occurring issues and help us to make the game better. We do appreciate your help.

With best regards
Starni Games development team

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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #67 on: November 12, 2019, 12:16:42 AM »
Midway: movie and gameplay scenario
Mon, 11 November 2019

"Midway" - a 2019 American war film, - was theatrically released on November 8. The movie based on the story of the attack on Pearl Harbor and the subsequent Battle of Midway during WW II.

Strategic Mind: The Pacific allows you to gain a unique understanding of the Battle of Midway through the eyes of the US top commander.

Check how Praetorian HiJynx has made it:

Part 1:





Part 2:





Part 3:




Best regards,
Starni games development team

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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #68 on: November 13, 2019, 03:04:47 PM »
Japanese Campaign. Mission 2 (Philippines). Absolute victory
Tue, 12 November 2019


For those who are playing the Japanese campaign: Mission 2 (Philippines) gameplay videos by Night Phoenix:

Part 1:




Part 2:





Part 3:




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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #69 on: November 14, 2019, 11:57:42 PM »
Update 2.05
Thu, 14 November 2019

In today’s update 2.05 we fixed a couple more issues reported by the community.

Changes:

•   Fixed incorrect tooltips for Global effects in the US campaign. For now, in Russian and English, to other localizations fix will arrive a bit later. (Reported by Tim)
•   Fixed problem with secondary objectives on Guam (you had to complete the “demine” objective in order to succeed in “not lose more than 3 units” (Reported by Sethlon)
•   Fixed bug with light settings in the HQ room. (Reported by Tim)
•   Fixed sound in one of the Submarine lines (Reported by Tim)

We would like to thank all of our community members who keep reporting all the occurring issues and help us to make the game better. We do appreciate your help.
GAME

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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #70 on: December 03, 2019, 11:19:36 PM »
Japanese campaign: Mission 6 (Guadalcanal)
Tue, 3 December 2019

The Japanese campaign: Mission 6 (Guadalcanal). Enjoy gameplay videos by Night Phoenix. Absolute victory!












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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #71 on: December 10, 2019, 02:56:49 PM »
The Best Game on Unreal Engine 4 At Games Gathering 2019 Conference
Tue, 10 December 2019



On 7-8 December Starni Games team have attended the Games Gathering 2019 - the biggest B2B conference for game developers in Eastern Europe. We participated in the Indie Blast competition with Strategic Mind: The Pacific project and won the “Best Game on Unreal Engine 4” award.

We are deeply convinced that without you - our community of players, we could not have created this game and kept working on it. So, in some sense, this award is yours as much as ours. Your support and feedback are what drives our production process.
We would like to thank the organizers for the great event. Our team attends it for the third time, and every time there is a notable improvement. Keep up the good job!

We will post a more detailed report about the conference in a few days with more photos from the event, so stay tuned.

With best regards
Starni Games development team

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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #72 on: December 17, 2019, 01:06:52 PM »
Starni Games at Games Gathering 2019 conference
Sat, 14 December 2019



Brief info about the conference:

“Games Gathering is the biggest B2B conference for game developers in Eastern Europe.

At Games Gathering 2019 Kiev you may improve your professional skills and meet new business partners: publishers, service providers, investors.

You can visit 100 lectures, where industry guru will share their experience and reveal the most interest professional secrets.

We provide free 80 booths for indie developers and the opportunity to demonstrate their products. All the indie teams can take part in the INDIE BLAST AWARDS and win valuable prizes.

There are more than 3000 specialists from game-industry who are opened to meet new employers, employees, and teammates.
You can try your skills at 6 battles on the different professional areas - from digital art to game design.

Games Gathering 2019 Kiev presents news and innovations in game development. At the conference, you may ask skilled developers in person about their experience and get huge networking opportunities with them.”





Our team presented Strategic Mind: The Pacific at the conference and won the “Best game on Unreal Engine 4” award. More on it here: https://steamcommunity.com/games/991810/announcements/detail/1714113379473818396

The conference was a great opportunity to meet our colleagues from both big and small game development companies and exchange thoughts on our projects.



Additionally, the tickets were sold to the public, so everyone interested could come, try out our game and give us feedback.

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At our booth, you could not only watch the trailer and play the game but also discuss it with developers.

Also, there were lots of interesting lectures, on various topics.


(Here is a Nintendo representative gives his presentation on publishing a game on Nintendo Switch)

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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #73 on: December 17, 2019, 01:20:39 PM »
Update 2.06
Tue, 17 December 2019

In today’s update 2.06 we fix more issues reported by the community and improved German localization.


Changes:

•   Corrected all German “technical localization” (all the abilities, ship parts descriptions, etc.) There might still be some things to fix with the new version, which we will address in later updates, but over we expect the quality of localization to increase dramatically. Next, we will work on fixing German subtitles for cinematics. If you play the game with German localization on, please do let us know what you think about these fixes.
•   We made some changes to the Australia deployment phase: now you have only 4 deploy hexes in each location, representing the fact that not the whole fleet was able to reach Australia in time. You can deploy the rest of your units in the second deploy phase before turn 2. Additionally, we moved some of the enemy forces further away to balance out the increase in the difficulty of the objective to cover the Army landing.
•   Adjusted the stats of Japanese Ground transports, as some of them were incorrect. Additionally, the USA Ground transport LVT-4 now adds 2 Soft attack and 1 Hard attack as it had guns mounted on it.
•   Fixed an occasional tutorial issue when the player could not press the “Acquire” button (Reported by ChiefCommander33, and others). (It was quite hard to replicate, as it was not happening on any of the PCs in our office. Luckily, one of our friends has encountered it on her laptop and allowed us to borrow it for a few days. Even then it was hard to figure it out).
•   Fixed important crash (reported by [CHN]Zephyr), which was happening after an Infantry unit spent all its movement points, then got new Ground transport, and it could still move on the transport causing a crash. Another variant of the same issue was crash after the Infantry with transport got overrun and was shown ineligible hexes to move to, and if the player chose to move there the game would crash.
•   Fix an issue with Japanese campaign 05 operation (reported by Nix), where completing objectives in a certain order would cause a crash.
•   Fix an issue with Japanese campaign 05 operation, the objective to pursue the enemy fleet was working incorrectly.
•   Fixed USA campaign 04 operation secondary objective to kill submarines not giving experience to your Destroyers as a part of the reward. (Reported by Tim)
•   Fixed USA campaign 06 operation secondary objective to capture the place where Marines barracks were not giving experience to your Marines as a part of the reward. (Reported by The Matrix has you!)
•   Fixed Japan campaign 05 operation secondary objective to prevent Zero capture, the turn timer was going up instead of going down.
•   Fixed a rare bug in Japanese campaign 08 operation, where you would fail secondary objective even if you captured oil storages. (Reported by aramoor50, thank you for the save files)
•   Fixed some visual elements on the map (eg. railroad on bridges etc) on several maps.
•   Fixed incorrect text in Japanese campaign 06 operations the secondary objective “capture the airfield at Munda” -> “Hold the airfield at Munda”. (Reported by Night_Phoenix)
•   Fixed dialogue when first attacking Tekketsu Kinotai in USA campaign operation 09.
•   In the Japanese campaign 06 operation we moved the completion of the main objective to hold all victory hexes one turn earlier so that you do not get a warning that you have the last turn before indecision penalty kicks in even though you did everything perfectly.


We would like to thank all of our community members who keep reporting all the occurring issues and help us to make the game better. We do appreciate your help. Additionally, we would like to thank Night Phoenix for his Lets play series covering the Japanese campaign, as it also helped us to identify and fix a couple of issues.

We will keep improving and polishing the game. Our team wishes everyone good holidays. Stay tuned as there are some big announcements coming.

With best regards
Starni Games development team


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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #74 on: January 14, 2020, 03:54:03 PM »
Major update: Added Portuguese (Brazil) localization
Tue, 14 January 2020

Added Portuguese (Brazil) localization and fixed some recent issues

In today’s update 2.07 we added Portuguese (Brazil) localization and fixed the recent issue with being unable to sell the equipment.

Major issues:

•   Fixed issue which appeared after 2.06 update, when the equipment could not be sold (only switched for another one).

New content:

•   Added full text localization for Portuguese (Brazil).

Other issues:

•   Fixed Akizuki class destroyer torpedo attack animation.
•   Fixed tooltip for the Order of Auspicious Clouds to reflect that it was granted by Manchukuo.
•   Fixed some issues with Spanish localization. (Thanks to bcnkor)


We hope that now Portuguese speakers will enjoy our game as well. Let us know about the quality of the Portuguese localization.
We will keep working on improving the game and adding new content.

With best regards
Starni Games development team


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