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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #15 on: March 05, 2019, 01:41:23 PM »
The USA ships in Strategic Mind: The Pacific
5 Mar - Daizor




Here it comes, the majestic USA Navy:

AIRCRAFT CARRIERS
Carriers: Yorktown-class and Essex-class
Aircraft carriers were the key to winning major naval battles at the time. Their ability to facilitate large scale aerial attacks from afar made them top priority targets on the battlefield.

CAPITAL SHIPS
Battleships: Colorado-class and USS Iowa-class
Heavy cruisers: USS Northampton and USS Baltimore
Capital ships embodied devastating artillery firepower. However, they were susceptible to torpedo attacks. Losing even one such a powerful vessel was a heavy blow to the entire flotilla.

ESCORT SHIPS
Destroyers: Clemson-class and Fletcher-class
Escort ships were the essential part of any fleet. They fulfilled a variety of duties, such as reconnaissance, fire assistance, anti-submarine protection, and others. Battleship or Carrier without Destroyers escort would have been easy prey for the enemy submarines, aircraft or vessels.

*Please note, that this is still a “work in progress”.   
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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #16 on: March 13, 2019, 09:54:56 AM »
The Empire of Japan ships in Strategic Mind: The Pacific
12 Mar @ 7:16pm - Daizor   


Now it is time for the Empire of Japan Navy to shine:

AIRCRAFT CARRIERS
Carriers: Shokaku-class and Taiho-class
Aircraft carriers were the key to winning major naval battles at the time. Their ability to facilitate large scale aerial attacks from afar made them top priority targets on the battlefield.

Historically, the Japanese fleet lost the majority of its carrier fleet and carrier-based aviation over the few major naval battles, which preordained the course of the entire war in the Pacific.

CAPITAL SHIPS
Battleships: Nagato-class and Yamato-class
Heavy cruisers: Mogami-class and Tone-class
Capital ships embodied devastating artillery firepower. However, they were susceptible to torpedo attacks. Losing even one such a powerful vessel was a heavy blow to the entire flotilla.

Japanese battleship Yamato was arguably the most powerful capital ship across all countries fleets. Only two such ships were completed, while the third one was converted into a carrier when it became apparent that aircraft carriers would be the power that decides the course of the war.

ESCORT SHIPS
Destroyers: Kagero-class
Escort ships were the essential part of any fleet. They fulfilled a variety of duties, such as reconnaissance, fire assistance, anti-submarine protection, and others. Battleship or Carrier without Destroyers escort would have been easy prey for the enemy submarines, aircraft or vessels.

*Please note, that this is still a “work in progress”.
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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #17 on: March 16, 2019, 11:20:55 PM »
New scene of Strategic Mind: The Pacific
15 Mar - Daizor   


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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #18 on: March 19, 2019, 11:32:44 AM »
Battle of Iwo Jima scenario's map
18 Mar - Daizor



It was a major battle in which the US Marine Corps landed on and eventually captured the island of Iwo Jima from the Imperial Japanese Army.

The Battle of Iwo Jima is one of the game scenarios in Strategic Mind: The Pacific.   
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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #19 on: March 23, 2019, 01:47:45 PM »
Second Battle of Guam
22 Mar - Daizor




The Second Battle of Guam is one of Strategic Mind: The Pacific game scenarios.

It was the American recapture of the Japanese-held island of Guam captured by the Japanese in the 1941 First Battle of Guam during the Pacific campaign of WWII.
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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #20 on: March 26, 2019, 12:14:56 PM »
USA land forces in Strategic Mind: The Pacific
26 Mar - Daizor



The key feature of the US land forces is better equipment and availability of self-propelled units of all types. This proved to be a solid advantage over arguably less technologically advanced Imperial Japanese Army.

And even though it was not a trivial task to transport and to land mechanized units on tiny islands amidst the Pacific Ocean each of those machines pushed the odds in the US favor.

•   Self-propelled anti-aircraft gun: M15 Halftrack
•   Self-propelled artillery: M7 “Priest”
•   Tank destroyer: M10 “Wolverine”
•   Tanks: Light tank M3 Stuart and Medium tank M4A1 Sherman

Make sure to let us know your thoughts on the subject in the comments below.

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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #21 on: April 03, 2019, 12:46:00 AM »
Empire of Japan land forces in Strategic Mind: The Pacific
2 Apr @ 6:37pm - Daizor




Last week we gave you a glimpse of the US troops and now it is time for the adversaries - the Empire of Japan.

Unlike the US troops, the Japanese had a very limited number of light and medium tanks and even smaller number of self-propelled units available. So, the bulk of Japanese land troops had towed artillery, anti-air, and anti-tank units.

•   Artillery: Type 90 (75 mm), Type 91 (100 mm) and Type 96 (150 mm)
•   Anti-aircraft gun: Type 88 (75 mm) and Type 99 (88 mm)
•   Anti-tank gun: Type 1 (47 mm)
•   Japanese medium tanks: Type 97 Chi-Ha and Type 1 Chi-He

Later on Japanese started producing better tanks, but only in small numbers (due to severe lack of resources) and kept them for the defense of the mainland, so they never saw action.

While playing the Japanese campaign the player will have the opportunity to change that and use some of limited or even experimental models of Japanese tanks and self-propelled units to strengthen his land forces.

Make sure to let us know your thoughts on the subject in the comments below.

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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #22 on: April 10, 2019, 01:52:54 PM »
Tone class heavy cruiser in Strategic Mind: The Pacific
10 Apr @ 12:01pm - Daizor


Tone class is the last heavy cruiser design of the Imperial Japanese Navy.


While its predecessor Mogami class (also in the game) was limited in design by the London Naval Treaty, Tone class had a much better design with fixed flaws and no limitations. It underwent various upgrades throughout the war.

It is a force to reckon with while playing the USA campaign, and an invaluable asset while playing the Empire of Japan campaign.

Only 20 days left before the start of the Early Access and we look forward to letting you play the game and voice your opinion.
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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #23 on: April 15, 2019, 02:40:44 PM »
Dive bombers in Strategic Mind: The Pacific
15 Apr @ 2:11pm - Daizor



Today, we want to tell you more about one of the games mechanics - the Dive bombing ability.

On the picture, you can see an SBD-5 dive bomber attacking Kagero class destroyer (usually it is not the brightest idea, as destroyers are far from easy targets for air attacks). SBD-5 (be default) has a Dive bomber skill, which allows it to chose which ship part to attack (expect the Hull and the Engine) or make an ordinary attack (damage is split among various ship parts).

Each attack does minimum damage of 1 to Hull, and the rest of it goes to the chosen ship part. Thus while torpedo bombers can deal more damage to the Hull with torpedoes, Dive bombers can perform precise strikes rendering useless selected ship parts, leaving the enemy ship easy prey for further attacks.

The proper combination and teamwork of different types of units is the key to success and a sign of a truly strategic mind. Only 15 days left before the start of Early Access. Make sure to try it out and give us your thoughts and proposals

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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #24 on: April 17, 2019, 04:14:55 PM »
USA campaign in Strategic Mind: The Pacific
17 Apr @ 4:11pm - Daizor




In the USA campaign, the player assumes the role of the newly appointed Commander in Chief Pacific Fleet ― Admiral Chester William Nimitz. He is to turn the tide of war in the Pacific.

During the Early Access period, the first three operations of the USA campaign will be available featuring epochal naval battles between the United States of America and the Empire of Japan, such as the Battle of the Coral Sea, the Battle of Midway and the Battle of Guadalcanal.

Try for yourself the role of the saviour of the US, and remember, Chester Nimitz did not have the save/load option to help him out. ;)

The Early Access starts on April 30.
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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #25 on: April 20, 2019, 11:33:21 PM »
Ship parts mechanic in Strategic Mind: The Pacific
19 Apr @ 4:25pm - Daizor



Naval units have a more elaborate mechanics compared to Ground or Air forces. On the picture, you can see various ship parts of the Yorktown class carrier: 127 mm L38 Mk30 Dual-purpose gun, 20 mm Oerlikon Anti-Aircraft gun, Flight deck, Engine, Radar, etc. Most of them have HP indicated by a green bar and a number in the bottom right corner.

The less HP has a gun the lower damage it would deal upon firing.

If the Engine has 50% HP or less, the Move points of the ship are halved and if the Engine has 0 HP than the ship has 0 Move points. The number of Move points are added to all ship defenses at all times. Thus by damaging the Engine, you reduce ship defenses and increase the effectiveness of your next attacks.

The flight deck is another interesting ship part. It allows carrier-based Aircraft to land and take-off from the carrier. If it has 0 HP, Aircraft can no longer take off and land.

Every ship has a Maintenance unit which restores a number (depends on ship class) of HP to damaged ship parts at the end of every turn. However, the Hull cannot be repaired during the operations, and it is automatically restored between the operations.

Each ship also has an Emergency repair team, which can be used only a few times during each operation to fully restore chosen ship part.

Stay tuned to learn more about the game mechanics and features in the next updates.

The Early Access starts on April 30.
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Re: Strategic Mind: The Pacific
« Reply #26 on: April 26, 2019, 05:10:14 PM »
Gameplay & Mechanics in Strategic Mind: the Pacific.
26 APR @ 3:43PM   - ALEXANDR




In this video, you can finally see the gameplay of the first operation “The Battle of the Coral Sea”.
Also, many of the game mechanics are demonstrated and explained.
Early access starts on 30 April.
We look forward to your feedback.

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Re: Strategic Mind: The Pacific
« Reply #27 on: April 30, 2019, 03:03:30 PM »
Beginning of Early Access
30 Apr @ 2:44pm - Daizor


The Early Access period has begun!

We are sorry for some issues with release time on the Store page. We welcome you all to give Strategic Mind: The Pacific a try and to send us your invaluable feedback.

In cooperation with you, we will be able to make the game the players want it to be.

Best regards,
Starni Games development team
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Re: Strategic Mind: The Pacific
« Reply #28 on: May 03, 2019, 12:07:25 AM »
Victory in Strategic Mind: The Pacific
2 May @ 3:34pm - Alexandr
 




You may have noticed a green progress bar in the top left corner of the screen showing you the number of Victory points you currently have.
At the start of each operation, you have 150 Victory points, and this number may go up to 400 or down to 0 depending on your actions.

So how to get these points?
Apart from 150 you have from the start, there are the following ways:
•   Destroy or chase from the map (if enemy forces retreat by scenario) all enemy units to get up to 100 Victory points.
•   Complete secondary objectives to get up to 100 Victory points.
•   If there is not a single enemy unit left on the map, you gain an additional 25 Victory points.
•   If you (or your allies) control ALL flags on the map, you gain an additional 25 points. (As you do not have Ground units during the first two operations of USA campaign, you should use Marine squad Equipment to get this done)

How can you lose Victory points?
•   Losing units. You do not lose Victory points for damaged units, only for the lost ones. (While you still spend Prestige to repair them) The more units you lose, the more Victory points you lose. However each operation has a certain “Acceptable losses” threshold, and until you have not exceeded it, you lose 0 points even if you lost a unit.
•   Playing extra turns. At the start of operations you a number of turns available to you indicated on the “End turn” button. (For example, 10/15). The first number indicates the number of turns before the Indecision penalty starts to kick in. The second number indicates the number of turns before you lose the operation. After the first number has reached 0, each of the following turns will give you a -10 Victory points penalty per turn.

To finish the operation, you have to complete all the primary objectives. And then you choose either to finish the operation immediately or to stay (if you have spare turns left) and finish some secondary objectives etc.

So why do you need these points?
•   First of all, Victory points are required to learn and level up the HQ skills.
•   Victory points also determine what type of victory you will get. If by the time you can finish the operation you have got less than 250 - it is a Bronze victory. 250 - 349 gives you a Silver victory, 350+ gives you a Golden victory.
•   Better victory type speeds up getting some awards (however, some of them are awarded for getting all secondary objectives done) and new ranks. Thus you will have more command points to use HQ skills.

Note that type of victory does not affect the reward for completing the operation (in Prestige), but killing more enemies and finishing Secondary objectives gives you more Prestige by itself if you do not lose too many units in the process.
Thus it is important to both achieve your goals and minimize your losses.

We plan to add more hints with detailed information into the statistics screen.

Let us know what you think in our Community hub and make sure to post your screenshots to let everyone know how well you did.

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Offline Asid

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Re: Strategic Mind: The Pacific
« Reply #29 on: May 04, 2019, 12:25:19 AM »
Update 1.01 and the first feedback
3 MAY @ 3:08PM - ALEXANDR


Update 1.01

Changes:

•   Added automatic crash report form allowing you to send us data on the crash. (While send us a save file is still the best way to help us fix an issue, this form is an invaluable tool to deal with so-called “random” or irregular crashes which happen unpredictably and are difficult to track down.)
•   Fixed issues with fatal errors which happen every time from a certain save file. (Some irregular crushes might still happen, but the reported issues (with enclosed save files) which could be replicated are now fixed.) The saves you sent us should now work without crashes.

We thank all of our players who posted these issues on our community hub and sent us save files, so we could locate the problem and solve it in a timely manner. Your help is what allowed us to quickly locate and fix the problem. Make sure to let us know if there are still some problems. We are certain that together we can make a great game!

First feedback
We scrutinized the feedback of the first few days to learn what troubles you the most and you would like us to change or add into the game.

As stated above, your crash reports were a tremendous help in fixing crashes you have reported. We are sure that with your help we can gradually polish Strategic Mind: The Pacific to a near perfect state.

We also took notice of your proposals and requests, number one being to allow further camera position (to give you a better overview of the battlefield). We could not add it in today`s update, but we are working on it. Some things you propose are already being worked on, whilst others we add to our “to do” list.

Also, there are first few playthroughs of the first operation “The Battle of the Coral Sea” recorded by the players. You can easily find them on YouTube.
We are happy that you guys took time to create these videos even though our game is quite challenging and requires some getting used to its mechanics. We look forward to watching you play the next two operations.

Lastly, one of the most active community members - Stonedog has started to put together all the useful information about the game. (https://steamcommunity.com/app/991810/discussions/0/1649917420740367068/) We hope it will help everyone to get a better grasp of the game. We plan to add a proper tutorial and manual on full release, but until then we are happy that there are experienced and willing-to-help community members out there to help everyone else get a better understanding of the game.

We hope that with the help of volunteering community members our development team can achieve much better results. We thank you all for your contribution towards making a better game.

Starni Games development team

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