RTW v1.1 RELEASEDDownload here: http://www.navalwarfare.net/files/SAI/RTW_110_Update.exeRULE THE WAVES V1.1 RELEASE POSTED:
The release version of RtW 1.1 has been posted to the "Information and Downloads" thread of this forum. This is a cumulative update and includes the 1.10v3 Players Manual, along with the following changes/additions:
Changes:* Slightly increased shell damage.
* Improved the move ship screen for more user friendly interface. Also added drag and drop ship movement on world map.
* Maneuver unlocked after 10 minutes in convoy battles even if no enemy sighted.
* The question to finish ships under construction with the best fire control will only be asked once.
* Ships on ASW patrol will not have to go to the yard to fix maintenance problems (for simplicity, they can be assumed to do that regularly as part of their assignment).
* Reduced effects on unrest level of raider sinkings in none-home areas.
* Casemates and side by side forward guns now not allowed on small DD.
* Bonus tech can now appear somewhat earlier than before.
* Penetra! tion data for own guns can now! be accessed during battles (button in ship status screen, in main guns box).
* Added zoom out button on world map.
* Summary of oil producing areas now available (button on on map tab).
* The grant free passage to revolutionary event will now only happen once per war.
* Increased VP penalty for declining fleet battles.
* Summarized ships scrapped as a result of treaty (to reduce tedious clicking of messages in large games).
* Ship class definitions now added to the manual.
* Sea and land colour preferences now applies to world map as well.
* Added option to continue beyond 1925.
* Blocked cheating by exiting battles before they are finished.
* Blocked out of range speed/displacement values for very large fast ships in the ship editor.
* Lowered the cost of coastal batteries by 20%.
* Tweaked strategic submarine and mine effectiveness and improved player feedback.
* Slight increase of rebuild times.
* You can now open your own (=player nation) ship designs from other saved games in the ship designer. Makes it possible to reuse designs from previous games.
* Range circles will now display at start of a scenario (if selected).
* Blocked TR, AV and LT ty! pes in ship designer (not supposed to be designed by the player anyway).
* Reduced chance of smallest battleship fleet event for small nations.
* Possessions may be invaded during war if one side has a great force preponderance in the area (at least 4 to 1). (This is handled randomly as invasions are decided by the Army).
* Main form interface now adapts to screensizes down to 1024 * 768.
* Centreline turrets other than A or Y not allowed until 3 centreline turrets developed (to stop unusually creative ship designs).
* Added bonus techs to France and Russia.
* Maximum armour increased to 18 inches.
* Added some events (Thanks for suggestions).
* Added sorting to list in build ship dialog.
* Various other minor improvements to user interface.
* When ships get heavy flooding there is a risk that submerged torpedo tubes are destroyed (Torpedo flat is abandoned). This will somewhat reduce the risk of sinking ships delivering a parting shot.
* Capped ship displacement at 52000 and made sure it is working as intended with speed/Hp calculations.
* The AI will now not build destroyers with secondaries in casemates.
* Ships under construction will no longer be mined.
* BC will now take part in fleet battles even if no BB present.
* Prestige loss for finances in the red will not happen until 2 months after a war has ended.
* The scrap value of a ship will now never be negative! .
* Bearings overheated etc are now treated as other important messages, i.e. subject to preferences choice if shown or not.
* Added option for no borders on map.
* Added multi-select scrapping of several submarines.
* Added multi-select rebuild of several ships.
* Fund deduction for base expansion is now shown immediately.
* Treaty time info removed immediately when war starts.
* You can no longer improve bases in other nations possessions.
* Added risk of unexpected battle, where you cannot decline. Risk is roughly 5%, modified by intel and sigint ability.
* Blocked some unrealistic ship designs.
* Updated manual.
Bug fixes:* Fixed cosmetic display glitch in the opening screen (only shows on some resolutions/machines).
* Fixed a bug with displaying data for coastal batteries from the main screen.
* Fixed a bug where the "Exit without saving" query not always worked.
* Fixed a bug where oil firing was not allowed after 1920 as it should have been.
* The all the worlds fighting ships button now brings up the naval almanac (which is of course in the bookshelf on the admirals bridge).
* Fi! xed a bug that could cause the ultimate research areas to be ignored.
* Fixed a bug with AI ship construction under treaty restrictions.
* Fixed a bug where ships exceeding treaty displacement could not be rebuilt.
* Fixed a bug where turret change from 12 to 15 in didn't work in rebuilds.
* Fixed a bug that could lead to "cold war" after a send force to colony event.
* Fixed erroneous text in training screen.
* Fixed a bug where an AI nation would say they cancelled an alliance but didn't.
* Stopped possibility to "take command" of friendly AI controlled forces.
* Fixed a bug when sorting on year in main ship table.
* Fixed missing message in designer about number of tubes in non-centreline torpedo mounts.
* Fixed bug when all merchants in a convoy were sunk.
* Made sure coastal installations never sink from flooding (could happen in some rare instances).
* Fixed some errors when continuing games to 1940s.
Map and battle data fixes (will mostly only take effect in new games):* Moved a couple of bombardment objectives so that they can be bombarded from beyond the defensive minefields.
* Fixed some bases on the wrong side in a couple of scenarios.
* Fixed convoy objectives that were not in the correct location.
* Fixed a map error that made it impossible to move directly from West Africa to East South America.
* Fixed an error with the war data Russia vs France.
* Cleaned up and added map detail in the Adriatic and Yellow Sea.
Games in progress can continue under the new version with some caveats:* Due to some changes in map data you should not patch if a game in progress is saved in the middle of a battle.
* Due to map changes some errors may occur in surprise attacks on Russia if continuing ongoing games as Japan.