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Offline Asid

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NWS Rule the Waves
« on: June 29, 2015, 04:10:47 AM »
RULE THE WAVES



Summary
Rule the Waves places you in the role of 'Grand Admiral' during the early years of the 20th Century. The game mechanics are based upon our successful Steam and Iron (SAI) system for combat  but  politics,  economic  and  foreign  policy  decisions  will  be  necessary  as  the  Player guides  their  navy's  deployment,  construction  and  operations  during  a  period  of  great
technological innovation and political tensions. Rule the Waves is modeled on the period of European  global  dominance  but  is  not  intended  to  precisely  recreate  history.  Rather  RTW gives the Player the tools to lead a navy during the era when 'steam and iron' dominated the high seas



- A Game of Naval Ship Design and Naval Combat at the Birth of the 20th Century.

Description
Rule the Waves places you in the role of 'Grand Admiral' during the early years of the 20th Century. You manage the naval affairs of your chosen nation while navigating between the desires and demands of your own government, the efforts of potential adversaries, and the affairs of your potential allies.

The battle resolution mechanics are based upon our successful Steam and Iron (SAI) system for combat but technichal, economic and foreign policy decisions will also be necessary as the player guides their navy's design, construction, deployment and operations during a period of great technological innovation and political tensions.

Rule the Waves is modeled on the period of European global dominance but is not intended to precisely recreate history. Rather RTW gives the Player the tools to lead a navy during the era when 'steam and iron' dominated the high seas. You will create your own naval history with your decisions, the ships and fleet you design, and the conflicts that you avoid or fight!

If you ever wanted to design the perfect battleship or plan the perfect fleet, then Rule the Waves is the game for you!

Game Details:
- Become the 'Grand Admiral' of any one of ten different nations: Great Britain, Germany, USA, France, Russia, Japan, Italy, Austria-Hungary, Spain, or even a hypothetical 20th century 'Confederate States of America'!

- Manage and build your fleet: You have a naval budget and limited resources based upon historic aspects of the nation you choose. The design and development of the fleet is then in your hands. Do you want to build a powerful battlefleet or a cruiser force for a 'Guerre de course'? Or maybe your nation is better off with a coast defence force with coastal battleships and plentiful torpedo boats?

- Design your ships in a detailed ship designer where you select armour, guns, torpedoes, speed and other characteristics of your ships, limited by realistic design constraints and your current technology.

- Research and develop more advanced naval technology in all of its technically accurate detail. As you gain new technology, you can build larger and more advanced ships. You will start with a fleet of predreadnoughts and armoured cruisers, and end up building superdreadnoughts and battlecruisers. You can refit and upgrade your ships, or scrap them as they become obsolete.


- Respond to crises and demands from your potential adversaries, the interfering Navy Minister or the overenthusiastic Head of Government.

- A dynamic world-wide map shows you potential threat areas, your foreign stations, and more. Manage the naval defense of your nation's colonies and dependencies.

- War! If you go to war then you will play out the naval battles using the detailed and well proven SAI system.

- Will you end up as the most successful Admiral ever, or will the ruinous expenses of a luxury fleet drive your nation to defeat and revolution? Your nation's naval destiny is in your hands!



RTW MANUAL
Click HERE for "Rule the Waves" Player Manual (V1.23): 


SAI MANUAL (for RTW)
Click HERE for "Steam and Iron" (RtW Version) Player Manual:


THE GAME IS EXPECTED TO BE RELEASED ON OR ABOUT JULY 9th, 2015.

Custom nations editor
To create their own custom nations
Manual here:
http://dogsofwarvu.com/forum/index.php?action=dlattach;topic=691.0;attach=157


REVIEWS

Rock Paper Shotgun

Grogheads

Real and Simulated Wars

Subsim.com
« Last Edit: March 20, 2018, 05:12:17 PM by Asid »
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Offline Asid

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Re: NWS Rule the Waves
« Reply #1 on: July 08, 2015, 08:13:16 PM »
Releasing: july 9th

williammiller Administrator
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Right now we are on schedule for the release of RTW as planned on Thursday (July 9th 2015) - not certain what time it will be active on the Online Store but likely sometime after 3pm EST
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Offline Asid

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Re: NWS Rule the Waves
« Reply #2 on: July 09, 2015, 12:53:11 AM »
Price for RTW  $34.99 US
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Offline Asid

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Re: NWS Rule the Waves
« Reply #3 on: July 09, 2015, 07:55:40 PM »
Rule the Waves screenshots





« Last Edit: July 09, 2015, 07:57:52 PM by Asid »
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Offline Asid

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Re: NWS Rule the Waves
« Reply #4 on: July 10, 2015, 01:33:19 PM »
Exclusive Screenshots





















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Offline Asid

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Re: NWS Rule the Waves
« Reply #5 on: July 10, 2015, 01:53:39 PM »
Now listed in on-line store. However no buy button yet.

http://yhst-12000246778232.stores.yahoo.net/ruwaddo.html
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Offline Asid

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Re: NWS Rule the Waves
« Reply #6 on: July 10, 2015, 02:13:08 PM »
RTW Delayed for 1 day

Fredrik W: NWS Team
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I am sorry to say that there will be a slight delay in release due to a problem at one of our internet service providers. This was unfortunate, but not something we could affect or predict. The release will probably be delayed by one day. Sorry for any inconvenience.
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Offline Asid

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Re: NWS Rule the Waves
« Reply #7 on: July 10, 2015, 06:16:07 PM »
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Offline Asid

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Re: NWS Rule the Waves
« Reply #8 on: July 11, 2015, 05:17:18 AM »
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Offline Asid

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Re: NWS Rule the Waves
« Reply #9 on: July 11, 2015, 04:34:37 PM »
Hopefully post some aar's and in game screens soon :)
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Offline Asid

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Re: NWS Rule the Waves
« Reply #10 on: July 23, 2015, 11:27:31 AM »
Beta testing of V1.1, with additions and bug fixes mostly from user feedback.  Below are the features planned for 1.1.


RTW V1.1
Changes:
* Slightly increased shell damage.
* Improved the move ship screen for more user friendly interface. Also added drag and drop ship movement on world map.
* Maneuver unlocked after 10 minutes in convoy battles even if no enemy sighted.
* The question to finish ships under construction with the best fire control will only be asked once.
* Ships on ASW patrol will not have to go to the yard to fix maintenance problems (for simplicity, they can be assumed to do that regularly as part of their assignment).
* Reduced effects on unrest level of raider sinkings in none-home areas.
* Casemates and side by side forward guns now not allowed on small DD.
* Bonus tech can now appear somewhat earlier than before.
* Penetration data for own guns can now be accessed during battles (button in ship status screen, in main guns box).
* Added zoom out button on world map.
* Summary of oil producing areas now available (button on on map tab).
* The grant free passage to revolutionary event will now only happen once per war.
* Increased VP penalty for declining fleet battles.
* Summarized ships scrapped as a result of treaty (to reduce tedious clicking of messages in large games).
* Ship class definitions now added to the manual.

Bug fixes:
* Fixed cosmetic display glitch in the opening screen (only shows on some resolutions/machines).
* Fixed a bug with displaying data for coastal batteries from the main screen.
* Fixed a bug where the "Exit without saving" query not always worked.
* Fixed a bug where oil firing was not allowed after 1920 as it should have been.
* The all the worlds fighting ships button now brings up the naval almanac (which is of course in the bookshelf on the admirals bridge).
* Fixed a bug that could cause the ultimate research areas to be ignored.
* Fixed a bug with AI ship construction under treaty restrictions.

Map and battle data fixes (will mostly only take effect in new games):
* Moved a couple of bombardment objectives so that they can be bombarded from beyond the defensive minefields.
* Fixed an error where Bari was an Austrian base in a battle AH vs Italy.
* Fixed a couple of convoy objectives that were not in the correct location.
* Fixed a map error that made it impossible to move directly from West Africa to East South America.
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Offline Asid

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Re: NWS Rule the Waves
« Reply #11 on: July 30, 2015, 06:15:41 PM »
THE v1.10 BETA UPDATE

CLICK HERE TO DOWNLOAD THE v1.10 BETA UPDATE (3.3mb):

http://www.navalwarfare.net/files/SAI/RTW_110Beta6_Update.exe

YOU MUST ENTER YOUR RtW SERIAL NUMBER TO INSTALL THE UPDATE !

(Selecting and copying your serial number to the clipboard works well, the installer will then read it from the clipboard and insert it automatically)

When the update installer gets to the "Directory" screen make sure to browse to/select the folder in which you have installed the RtW game to.


IMPORTANT NOTE: Games in progress can continue under the new version 1.10 update with some caveats:
* Due to some changes in map data you should not patch if a game in progress is saved in the middle of a battle.
* Due to map changes some errors may occur in surprise attacks on Russia if continuing ongoing games as Japan.

Complete change list for v1.10 Beta 6:

v1.1 Changes:
* Slightly increased shell damage.
* Improved the move ship screen for more user friendly interface. Also added drag and drop ship movement on world map.
* Maneuver unlocked after 10 minutes in convoy battles even if no enemy sighted.
* The question to finish ships under construction with the best fire control will only be asked once.
* Ships on ASW patrol will not have to go to the yard to fix maintenance problems (for simplicity, they can be assumed to do that regularly as part of their assignment).
* Reduced effects on unrest level of raider sinkings in none-home areas.
* Casemates and side by side forward guns now not allowed on small DD.
* Bonus tech can now appear somewhat earlier than before.
* Penetra! tion data for own guns can now be accessed during battles (button in ship status screen, in main guns box).
* Added zoom out button on world map.
* Summary of oil producing areas now available (button on on map tab).
* The grant free passage to revolutionary event will now only happen once per war.
* Increased VP penalty for declining fleet battles.
* Summarized ships scrapped as a result of treaty (to reduce tedious clicking of messages in large games).
* Ship class definitions now added to the manual.
* Sea and land colour preferences now applies to world map as well.
* Added option to continue beyond 1925.
* Blocked cheating by exiting battles before they are finished.
* Blocked out of range speed/displacement values for very large fast ships in the ship editor.
* Lowered the cost of coastal batteries by 20%.
* Tweaked strategic submarine and mine effectiveness and improved player feedback.
* Slight increase of rebuild times.
* You can now open your own (=player nation) ship designs from other saved games in the ship designer. Makes it possible to reuse designs from previous games.
* Range circles will now display at start of a scenario (if selected).
* Blocked TR, AV and LT types in ship designer (not supposed to be designed by the player anyway).
* Reduced chance of smallest battleship fleet event for small nations.
* Possessions may be invaded during war if one side has a great force preponderance in the area (at least 4 to 1). (This is handled randomly as invasions are decided by the Army).
* Main form interface now adapts to screensizes down to 1024 * 768.
* Centreline turrets other than A or Y not allowed until 3 centreline turrets developed (to stop unusually creative ship designs).
* Added bonus techs to France and Russia.
* Maximum armour increased to 18 inches.
* Added some events (Thanks for suggestions).
* Added sorting to list in build ship dialog.
* Various other minor improvements to user interface.
* When ships get heavy flooding there is a risk that submerged torpedo tubes are destroyed (Torpedo flat is abandoned). This will somewhat reduce the risk of sinking ships delivering a parting shot.
* Updated manual.

Bug fixes:
* Fixed cosmetic display glitch in the opening screen (only shows on some resolutions/machines).
* Fixed a bug with displaying data for coastal batteries from the main screen.
* Fixed a bug where the "Exit without saving" query not always worked.
* Fixed a bug where oil firing was not allowed after 1920 as it should have been.
* The all the worlds fighting ships button now brings up the naval almanac (which is of course in the bookshelf on the admirals bridge).
* Fixed a bug that could cause the ultimate research areas to be ignored.
* Fixed a bug with AI ship construction under treaty restrictions.
* Fixed a bug where ships exceeding treaty displacement could not be rebuilt.
* Fixed a bug where turret change from 12 to 15 in didn't work in rebuilds.
* Fixed a bug that could lead to "cold war" after a send force to colony event.
* Fixed erroneous text in training screen.
* Fixed a bug where an AI nation would say they cancelled an alliance but didn't.
* Stopped possibility to "take command" of friendly AI controlled forces.
* Fixed a bug when sorting on year in main ship table.

Map and battle data fixes (will mostly only take effect in new games):
* Moved a couple of bombardment objectives so that they can be bombarded from beyond the defensive minefields.
* Fixed some bases on the wrong side in a couple of scenarios.
* Fixed convoy objectives that were not in the correct location.
* Fixed a map error that made it impossible to move directly from West Africa to East South America.
* Fixed an error with the war data Russia vs France.
* Cleaned up and added map detail in the Adriatic and Yellow Sea.

Games in progress can continue under the new version with some caveats:
* Due to some changes in map data you should not patch if a game in progress is saved in the middle of a battle.
* Due to map changes some errors may occur in surprise attacks on Russia if continuing ongoing games as Japan.
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Offline Asid

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Re: NWS Rule the Waves
« Reply #12 on: July 30, 2015, 07:52:12 PM »
First post amended to include new V1.10 manual
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Offline Asid

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Re: NWS Rule the Waves
« Reply #13 on: August 04, 2015, 08:42:11 PM »
UPDATED 'RULE THE WAVES' MANUAL POSTED:


An updated manual for RtW (manual version 1.10v2) has been posted. The only significant change is that a new appendix has been added: "Appendix 2: Explanation of values used in ship design". This appendix presents a fuller explanation of how to use the ship designer and the meaning of the different data fields.

Manual version 1.10v2 here:
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Re: NWS Rule the Waves
« Reply #14 on: August 06, 2015, 08:20:40 PM »
RULE THE WAVES V1.10 BETA 7 :

A new beta for RtW players has been posted to the "Information and Downloads" thread of this forum. This is v1.10 Beta 7 version of the game, and includes the following changes/additions:


* Capped ship displacement at 52000 and made sure it is working as intended with speed/Hp calculations.
* Fixed counting error in almanac.
* Fixed opening of player designed ships in ship designer.
* Switched build ship and build sub buttons.
* Fixed the Narrow belt bug in ship designer.
* The AI will now not build destroyers with secondaries in casemates.
* Ships under construction will no longer be mined.
* BC will now take part in fleet battles even if no BB present.
* Prestige loss for finances in the red will not happen until 2 months after a war has ended.
* The scrap value of a ship will now never be negative.
* Bearings overheated etc are now treated as other important messages, i.e. subject to preferences choice if shown or not.
* Added option for no ! borders on map.
* Fixed missing message in designer about number of tubes in non-centreline torpedo mounts.
* Made sure coastal installations never sink from flooding (could happen in some rare instances).
* Added multi-select scrapping of several submarines.
* Added multi-select rebuild of several ships.
* Fixed bug when all merchants in a convoy were sunk.
* Fund deduction for base expansion is now shown immediately.
* Treaty time info removed when war starts.

Download here (3.4Mb): http://www.navalwarfare.net/files/SAI/RTW_110Beta7_Update.exe
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