Announcement #17530 November - Life is Feudal (Bobik)
It has been a while since we posted the previous patch notes. Each one of our recent patches has brought a relatively small number of features and fixes, but cumulatively, they have all contributed considerably to the game. So today, we would like to present the summary of a few recent patches:
Patch Notes (ver. 0.13.32.2):Bug Fixes and Optimizations:• Optimized the amounts of data sent by the server when loading terrain
• Reduced the number of net events required to be sent client side when reporting changes to claims
• Fixed an issue where movable objects could not be taken out of ruins
• Some minor localization updates
Patch Notes (ver. 0.13.31.1):New Features and Tweaks:• Made numerous sound effect tweaks and fixes
• You can now interact with new Signs and do not need both a Hammer and Saw to construct them
Bug Fixes and Optimizations:• Fixed glitchy collision model of the Keep, players should no longer get stuck and slide on the top floors
• Fixed Dispatcher server crash
• Some Unit and Formation code fixes and optimizations
Patch Notes (ver. 0.13.30.2):New Features and Tweaks:• Multiple loot totems now spawn at the end of an IB - this is done to reduce crowding around one totem and resolve issues and lag that some players encountered while opening a totem with a huge amount of items inside
• Changed Indication emote animation
• Added some new altar visuals
• You can now pray and sacrifice via the new Altar of Svefnii
• Added decorative road signs
• Added new hatchet skins
• Added additional log strings while entering the IB, info with the side of the IB and leaving the IB. It is done for easier parsing for logs parsing sites/tools
Bug Fixes and Optimizations:• Multiple Server side code fixes and optimizations
• Fixed inability to sacrifice items on colored altars
• Fixed different coordinate shifts for different states of Horse Carts
Patch Notes (ver. 0.13.28.1):New Features and Tweaks:• Halloween event features have been removed
Bug Fixes and Optimizations:• Fixed the issue with guest code functionality
Patch Notes (ver. 0.13.27.1):New Features and Tweaks:• Arena top score list is sorted accordingly at the end of an arena battle without counting a player’s kills and scores that quit early into account
• Arena quitters will not get any top score positions or coins, but will get God’s points and notifications about it
• Removed the large bear's scale that was causing unusual behavior
Bug Fixes and Optimizations:• Fixed a serious exploit that allowed players to appear on the top of a tombstone right after death
• Fixed a couple of bugs related to character transfers to and from battles
• Fixed a bug that caused a player to spawn on the roof of their house even if they had a bed in it
• Fixed a server crash related to guild standings
• Fixed fence constructions on the sides of tiles. Now it is not possible to build multiple fence constructions on the same side of a tile
• A bunch of internal systems fixes and optimizations
Patch Notes (ver. 0.13.21.0):Bug Fixes and Optimizations:• Multiple internal system optimizations and fixes that should slightly increase the quality of the service provided
• Fixed the bug that allowed ammo for trebuchets
• Fixed the most common server crash, which was related to the horse carts bumping into a 'force field' on green worlds
• Wrong recipe information on Ranger is fixed
• Different blacksmith quest lines on newbie islands for male and female characters fixed
• Some minor localization updates
— The Team