Announcement #17530 November - Life is Feudal (Bobik)
It has been a while since we posted the previous patch notes. Each one of our recent patches has brought a relatively small number of features and fixes, but cumulatively, they have all contributed considerably to the game. So today, we would like to present the summary of a few recent patches:
Patch Notes (ver. 0.13.32.2):Bug Fixes and Optimizations: Optimized the amounts of data sent by the server when loading terrain
Reduced the number of net events required to be sent client side when reporting changes to claims
Fixed an issue where movable objects could not be taken out of ruins
Some minor localization updates
Patch Notes (ver. 0.13.31.1):New Features and Tweaks: Made numerous sound effect tweaks and fixes
You can now interact with new Signs and do not need both a Hammer and Saw to construct them
Bug Fixes and Optimizations: Fixed glitchy collision model of the Keep, players should no longer get stuck and slide on the top floors
Fixed Dispatcher server crash
Some Unit and Formation code fixes and optimizations
Patch Notes (ver. 0.13.30.2):New Features and Tweaks: Multiple loot totems now spawn at the end of an IB - this is done to reduce crowding around one totem and resolve issues and lag that some players encountered while opening a totem with a huge amount of items inside
Changed Indication emote animation
Added some new altar visuals
You can now pray and sacrifice via the new Altar of Svefnii
Added decorative road signs
Added new hatchet skins
Added additional log strings while entering the IB, info with the side of the IB and leaving the IB. It is done for easier parsing for logs parsing sites/tools
Bug Fixes and Optimizations: Multiple Server side code fixes and optimizations
Fixed inability to sacrifice items on colored altars
Fixed different coordinate shifts for different states of Horse Carts
Patch Notes (ver. 0.13.28.1):New Features and Tweaks: Halloween event features have been removed
Bug Fixes and Optimizations: Fixed the issue with guest code functionality
Patch Notes (ver. 0.13.27.1):New Features and Tweaks: Arena top score list is sorted accordingly at the end of an arena battle without counting a players kills and scores that quit early into account
Arena quitters will not get any top score positions or coins, but will get Gods points and notifications about it
Removed the large bear's scale that was causing unusual behavior
Bug Fixes and Optimizations: Fixed a serious exploit that allowed players to appear on the top of a tombstone right after death
Fixed a couple of bugs related to character transfers to and from battles
Fixed a bug that caused a player to spawn on the roof of their house even if they had a bed in it
Fixed a server crash related to guild standings
Fixed fence constructions on the sides of tiles. Now it is not possible to build multiple fence constructions on the same side of a tile
A bunch of internal systems fixes and optimizations
Patch Notes (ver. 0.13.21.0):Bug Fixes and Optimizations: Multiple internal system optimizations and fixes that should slightly increase the quality of the service provided
Fixed the bug that allowed ammo for trebuchets
Fixed the most common server crash, which was related to the horse carts bumping into a 'force field' on green worlds
Wrong recipe information on Ranger is fixed
Different blacksmith quest lines on newbie islands for male and female characters fixed
Some minor localization updates
The Team