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Author Topic: LIF:MMO Announcement #175  (Read 2314 times)

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Offline Asid

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LIF:MMO Announcement #175
« on: November 30, 2018, 02:08:07 PM »
Announcement #175
30 November - Life is Feudal (Bobik)



It has been a while since we posted the previous patch notes. Each one of our recent patches has brought a relatively small number of features and fixes, but cumulatively, they have all contributed considerably to the game. So today, we would like to present the summary of a few recent patches:

Patch Notes (ver. 0.13.32.2):
Bug Fixes and Optimizations:
•   Optimized the amounts of data sent by the server when loading terrain
•   Reduced the number of net events required to be sent client side when reporting changes to claims
•   Fixed an issue where movable objects could not be taken out of ruins
•   Some minor localization updates

Patch Notes (ver. 0.13.31.1):
New Features and Tweaks:
•   Made numerous sound effect tweaks and fixes
•   You can now interact with new Signs and do not need both a Hammer and Saw to construct them
Bug Fixes and Optimizations:
•   Fixed glitchy collision model of the Keep, players should no longer get stuck and slide on the top floors
•   Fixed Dispatcher server crash
•   Some Unit and Formation code fixes and optimizations

Patch Notes (ver. 0.13.30.2):
New Features and Tweaks:
•   Multiple loot totems now spawn at the end of an IB - this is done to reduce crowding around one totem and resolve issues and lag that some players encountered while opening a totem with a huge amount of items inside
•   Changed Indication emote animation
•   Added some new altar visuals
•   You can now pray and sacrifice via the new Altar of Svefnii
•   Added decorative road signs
•   Added new hatchet skins
•   Added additional log strings while entering the IB, info with the side of the IB and leaving the IB. It is done for easier parsing for logs parsing sites/tools
Bug Fixes and Optimizations:
•   Multiple Server side code fixes and optimizations
•   Fixed inability to sacrifice items on colored altars
•   Fixed different coordinate shifts for different states of Horse Carts

Patch Notes (ver. 0.13.28.1):
New Features and Tweaks:
•   Halloween event features have been removed
Bug Fixes and Optimizations:
•   Fixed the issue with guest code functionality

Patch Notes (ver. 0.13.27.1):
New Features and Tweaks:
•   Arena top score list is sorted accordingly at the end of an arena battle without counting a player’s kills and scores that quit early into account
•   Arena quitters will not get any top score positions or coins, but will get God’s points and notifications about it
•   Removed the large bear's scale that was causing unusual behavior
Bug Fixes and Optimizations:
•   Fixed a serious exploit that allowed players to appear on the top of a tombstone right after death
•   Fixed a couple of bugs related to character transfers to and from battles
•   Fixed a bug that caused a player to spawn on the roof of their house even if they had a bed in it
•   Fixed a server crash related to guild standings
•   Fixed fence constructions on the sides of tiles. Now it is not possible to build multiple fence constructions on the same side of a tile
•   A bunch of internal systems fixes and optimizations

Patch Notes (ver. 0.13.21.0):
Bug Fixes and Optimizations:
•   Multiple internal system optimizations and fixes that should slightly increase the quality of the service provided
•   Fixed the bug that allowed ammo for trebuchets
•   Fixed the most common server crash, which was related to the horse carts bumping into a 'force field' on green worlds
•   Wrong recipe information on Ranger is fixed
•   Different blacksmith quest lines on newbie islands for male and female characters fixed
•   Some minor localization updates

— The Team

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