THE LAST BETA IS HEREHey everyone,
The final Hell Let Loose closed beta is here!
Running from now until Tuesday May 28th 11am BST / 6am ET / 3am PT, Backer and Pre-Order players can get stuck into our new map Foy for the first time as well as trying out our latest updates to the game.
If you'd like to stream or upload videos of Hell Let Loose, go for it! There is no embargo!
Not seen Foy yet? Check out our map spotlight trailer here: Below you can find just some of the changes that you'll notice in the new Beta. As usual, we're working across the board to continually polish, overhaul, refine and expand the game. Early Access is just the start of the journey for us.
Changelist New Content & Known Issues New Content
New map - Foy
Early versions of the vaulting & mantling has been added to the game
Most role models are now unique (including the German commander sporting a nice new coat!)
SFX changes as part of our ongoing audio work. There is still much more work to do be done here
Map Rotation enabled
Animation bug fixes in both FPP and TPP
FPP animation set for many rifles has been overhauled - with more work to come
Garrison and OP placement changes (makes it easier to place them)
Tank scale adjustment increased scale to mimic their real-life counterparts.
Supply drop model changes for US and German forces
Initial UI and HUD Changes in some areas
Ping system for Officers
Misc bug fixes
To encourage and support the placing of spawn points weve made some quality of life adjustments to give Officers and Commanders more flexibility on the front-line.
- Officers can now place OPs without a unit member being near them.
Commanders can now build Garrisons, assuming they have the required supplies available to them.
Ping system for Officers - Officers can now press the middle mouse button to make a temporary marker that lasts a few seconds. This is to help Officers lead their unit in hectic and close combat encounters, or for instructing their unit on placing deployables in the desired location.
Known Issues Some glitching on character models at distant ranges
If a server rotates map whilst no users are on the server, the map in the server browser screen will display inaccurately until a user joins the server
Server Browser will only display the 25 servers closest geographically or with the lowest ping to the user
Some users may experience some audio distortion on VoIP after extended playtime
Some instances where users may become stuck in level geometry in Foy and will need to redeploy
Your feedback is important to us so let us know your thoughts and experiences on the Beta on our forums or in Discord.
For bug reports please use our Report a Problem sub-forum.
The final closed beta for Hell Let Loose has begun, well see you on the front line!