Reentry version 0.4 has been released!24 Aug @ 5:13pm - wilhelmsenstudios
The long awaited update containing the Lunar Descent and Landing, as well as a lot of changes to the Lunar Module, has been released.

With this update, you finally get to follow more realistic procedures to undock from the CSM, use the LGC to set up P63 to initiate a lunar descent and land. P63 will try to guide you through the descent and will automatically change to P64 and P66 for a soft landing.

The Lunar Module Academy has been updated with new lessons, covering many of the new systems introduced in 0.4.
Between P64 and P66 a transition happens. This is to give you a more immersed experience for the Lunar Landing itself. In this transition, the Lunar surface is procedurally generated using realistic elevation data, and also places boulders, rocks and generates a better lunar surface than what's possible in the Orbit world (floating point issues). Another feature this transition brings is the possibility to have a more realistic EVA experience on the lunar surface. This transition is a new addition, and is still being worked on.

During descent, it's important to use the tools you have available to monitor the descent. These are the Landing Radar, Tape Instruments and the X-Pointer, as well as the FDAIs.
The X-Pointer is used mostly during P66 to check your velocity relative to the surface. Keep the needles centered while performing the last part of the landing, until touchdown.

In addition, a lot of internal systems are working together to make the landing possible. The DPS is consuming fuel and oxidizer, while two helium tanks are used to pressurize it. Pay attention to these, and ensure the super-critical Helium is used after DPS ignition.

With this update, you also get to open the LM hatch (procedures for this will be come with future updates), climb down the ladder in a first person view, walk around on the Moon, place the US flag and drive the Lunar Roving Vehicle (preview).

A new radial context menu has been added, and is currently available as a test in the EVA views, but the plan is to gradually replace parts of the cockpit UI such as the Comm UI to this. The same hotkey is used to bring this up and allows you to open/close the EVA suit visor, toggle flashlight, exit the LRV, place the flag etc.

A landing flag can be toggled in SETTINGS, and will be visible after the transition during P66. This shows the planned landing location. But feel free to touch down anywhere.

If you wish to spawn the LRV, exit the LM and use the C menu to render the in-game buttons. Walk over to it on the external hull of the LM, and click it. You now enter a placement view. Select where you wish to place it, and click there to spawn it.

A lot of other things has been update as well. For example, shadows has improved inside and outside the cockpit.

Checklists for the descent is available, but does not currently have the automatic RUN feature implemented.
Keep in mind that this update is another Early Access update, so be prepared for anything. To compensate for this, the REALISM and GRAPHICS section has been change a bit too, so you can toggle some of these new features if things are running slow, or if the transition has a performance hit on your system.
Thanks to all of you who are part of the Early Access of Reentry, the Reentry community, and to anyone reporting issues, feature requests and/or contributing to the project. This makes Reentry a better simulator for all of us.
Special thanks to all the Test Pilots who have spent a lot of time working on this new version.
Thanks, and good luck on the descent!