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Author Topic: Field of Glory: Empires  (Read 1704 times)

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Offline Asid

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Re: Field of Glory: Empires
« Reply #30 on: July 09, 2019, 12:29:37 AM »
Field of Glory: Empires Tutorials - Military Operations

Learn how to recruit units, to employ generals, how the terrain impacts your movements, which stats affect what, and much more!




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Offline Asid

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Re: Field of Glory: Empires
« Reply #31 on: July 10, 2019, 02:16:15 PM »
Field of Glory: Empires Tutorials - Diplomacy and the State





Hi everybody!

Field of Glory: Empires is releasing tomorrow! Are you excited? We have two more Tutorial Videos to introduce, covering Diplomacy and The State.

As for the previews videos, DasTactic will be your Virgil through all of the key elements you'll need to know.

Diplomacy is a relatively straightforward but nonetheless crucial mechanic to keep a balance of power among your enemies and allies alike.

The State is about knowing the nation modifiers, traits, rulers and government types.









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Offline Asid

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Re: Field of Glory: Empires
« Reply #33 on: July 12, 2019, 11:30:54 AM »



About this bundle

Be the ultimate Ruler of the known Ancient World with the Masters Edition of Field of Glory!

This Bundle allows you to integrate Field of Glory: Empires grand strategy layer with the tactical depth of Field of Glory II.

Items included in this bundle
Field of Glory: Empires
Field of Glory II

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC. It allows you to fight large or small battles for or against Rome, or between the other nations who are as yet unaware of the Roman threat, or what-if battles between nations that never came into conflict historically.

The games are standalone of their own and they don't need each other to be played.

The integration is an optional feature for everyone willing more direct control over the battles. In fact, Field of Glory: Empires lets you export and load your battles into Field of Glory II and then load the results back into Field of Glory: Empires.


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Offline Asid

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Re: Field of Glory: Empires
« Reply #34 on: July 18, 2019, 02:56:11 PM »
Field of Glory: Empires - Tutorials



Here


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Offline Asid

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Re: Field of Glory: Empires
« Reply #35 on: July 18, 2019, 02:58:41 PM »
Field of Glory: Empires updated to version 1.0.2
18 Jul @ 2:37pm - SlithFox   



Hi everyone,

Field of Glory: Empires has received its official update!

Version 1.0.2 brings improvements on Gameplay, AI behaviour, Multiplayer and on other fields.

All save games remain compatible with the update, but if you want to log in into multiplayer, updating to version 1.0.2 is mandatory.


Version 1.0.2 Changelog

GAMEPLAY
• Limited population boom events to regions under 25 pops
• National citizen can never go above 8 unrest each
• Rome special civil war eased up
• Periplus decision twice rarer
• You need to have some legacy to enact the emergency army decision
• Pyrrhus scenario: if playing SP in easy or balanced, extra income per turn
• Dacian provincial HI are converted to heavy warband in FOG2
• Melita town repositioned
• Fix to endless shuffling in a province not building anything
• Fix to losing fifth token the turn you evolve
• Fix to emperor not named in due time
• Show a sea battlefield for naval battles in dual terrain
• Fix to 2 late wonders not proposed at a proper date
• Fix to no pirate raiding possibility under some circumstances
• The Weird Parade is better than before

AI
• Less eager dogpiling on countries already at war
• AI: If under severe threat, AI will be more inclined to disregard the other nation holding some of its objectives
• AI less aggressive in unbreached assaults
• Slightly less aggressive AI overall

UI-QoL
• If Rome can be subject of a civil war, you’ll get two advance warnings.
• If the death of your ruler can lead to a Civil War, you’ll get an advance warning
• Invasions are preceded with an advance warning
• Added tooltips (English) for visual options, battle export button, message log restore button, multiplayer new game settings.
• Show only a single progress bar during AI processing.
• Various minor edits on text typos

MULTIPLAYER
• Fixed error displaying multiplayer challenge list

MISCELLANEOUS
• Rare audio crash fixed


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