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Field of Glory: Empires
Asid:
Version 1.3.4 (September 2nd 2020)
(save game compatibility: see at end of patch notes)
Fixes
Amphora Fabrica fixed
Forced march decision fixed
Administrative Burden was always greater than expected, because it also factored in the income of the new turn
Fix to a message about slave dispatching
Fix to a minor bug cancelled interception
Fixed a few typos
Quality of Life and UI improvements
Loading game is three times faster than before. Can now load really late-stage games much more easily.
Clicking on a trade good in the trade panel will show it specifically on the map.
Unit Maintenance cost shown in detailed tooltip
RGD button bounces until player clicks on it once or plays a decision.
Conversion chance is shown in the ethnicity tooltip (if absent, then the ethnicity is made only of slaves)
Added more shortcuts: overlays now mapped to 1 to 7 then SHIFT 1 to SHIFT 7. Can switch between region and province with CTRL-SPACE
100% healthy units will have a bright green triangle on the Unit Panel, different to other healthy units (66-99%)
Added a message when a new herd is given to nomads’ nations
Provincial capital shown in the region panel.
Fix in overlay 'free building slots' where idle regions not part of a province would never show
Various rules change or improvements
Distance is now a factor when checking who trades with who
If you have two identical main capital/palace buildings, then one will be removed, even if you are within the limit of the number of capital regions.
The last possible mission will still deprecate now, removing the oddity of seeing a negative turn number.
Ships can't be deployed on land
Ships are now ignored in case of land battles but don't prevent exporting to FOG II
Population boom event restricted to regions with 75+ loyalty
Increase in combat stat from decision 'motivate troops' factored if exported to FOG II
Modifier added to a region will reset the current timer if the modifier was already present (previously the new one would be ignored)
In transactions, AI will value a region which is one of its objectives more highly
Persian usurpers in the DLC campaign won't have access to Immortals anymore
Persia staging tweaked.
Setup and data changes
Immortals have money Inc +50% but are not national unique anymore
Units exported in FOG II now get +5% quality and +5% cost if they have an equipment (armorsmith etc.)
Kartli fortress bonuses (special unique fortress for Kolchis) were wrong
No more Celts as provincial unit in Galatia when playing Campaign 550 BCE
Epiteichismata can be disassembled
Carthaginian Sacred Band fight centered in all terrains
Elephants deployment revised in bad terrain
Fix to elephants recruitable in Epirus region
Hellenes friction: Penalties toned down depending of number of owned regions for Athens and Sparta
DLC: Egypt now has Egyptian names for generals
Compatibility
Compatibility with games in 1.30+ version: Full
Before this point, most of the features would work, but we don’t recommend continuing multiplayer games.
Version 1.3.3 (June 3rd - 2020)
(save game compatibility: see at end of patch notes)
Fixes
Revolters cannot be from the ruling nation
Carthage gains back the Carthage Senate
Fixed 2 issues with missing rulers names
Fixed identical regional decisions played in different regions synchronizing between themselves
Freedmen decision fix
Fix to absorb bug sometimes reversing outcome
Various rules change or improvements
Smarter Regional decisions recycling
Each time a decision fails, for whatever reason, it is refunded
Decisions triggering at start of turn do so before the siege phase
If you have 3 or fewer regional decisions, you will get some bonus extra ones
Minor AI with fewer than 5 units and no regions becomes inactive
Cooperation easier to achieve, with possibly even a bonus for high relationship
AI generates slightly more diplomacy proposals
Can disperse slaves up to 50 populations
Client-states have better chance of breaking treaty with liege if relationships are low (including Client-state AI)
You can now gain some 'free' warscore each turn, if you hold a significant territorial advantage vs your main opponent (no client-state)
Added some missing texts in non-English languages
You can only Seize Fleet (national decision) near to a sea or an ocean - not a lake
Prospect for resource decision could issue a message even if no resources were added
Prospect for resource decision now issues a message if an impediment is removed.
Impediment-removing structures chance increased from 2% per tier to 3% per tier (and turn)
Enemy nation’s national capital region will always be a valid dynamic objective
Liberate a nation should give a client-state more often, unless you have a bad diplomat as a leader.
Removed extraneous comma in the list of possible structures that could be built in a region
If a palace replaces another, then the old one is immediately removed, it will not coexist one turn (King Residence > Senate e.g.)
Fixed an issue where the centre unit in battle would never be fired upon in the ranged phase
Armies standing behind destroyed walls lose their garrisoning status
You can now ask an ally or client-state to forfeit an objective they have in either your own or your allies’ territory.
Higher chance to capture landlocked fleets
Can't export battles to FOG II if total units more than 512, or if ships are present
Setup and data changes
Athens long walls is now the Makra Teikhe (and not Teikse). Extra fixes to some Greek words.
Cyprus now given to Egypt at start
Royal Tombs will only appear in region legitimately held for at least 10 turns.
Athens trade settlements mission only given if you have at least one corresponding regional decision in reserve.
Medium Semitic Cavalry (looking like Greek cavalry even though it was not) has been removed from roster
Ishtar gate in Babylon
Melita is Hellenic, Ordessus is Nomadic
Missions 'mutual benefit' for Carthage was not working
Macedonia and Sparta will revolt less often
Liberate Lydia mission for Athens should be easier (Lydia will take priority among liberation candidates).
Macedonian provincial cavalry gets +1 attack, -1 flanking
Most Impediments and Perks cannot be destroyed by raids. A few can.
Prospect for Resources (and remove impediments) can be used up to 30 population in region
Epirus cannot get elephants before 350 BCE
Changed misleading 'liberate' to 'own' in the People in Exodus Mission for Persia
In French, validating a treaty was labelled as cancelling it.
Much lower chances as Athens to have a citizen captured by Persia
Fixes
Compatibility with games in 1.30 version: Full
Before this point, most of the features would work, but we don’t recommend continuing multiplayers games.
Version 1.3.0 (May 14th - 2020)
(save game compatibility: see at end of patch notes)
This patch is the companion patch to the DLC: Persia 550-330 BCE.
Fixes
Fix to random buildings in setup not added if pop is not high enough
Fix to returning garrison bug
Fix to unwanted move (left over intercept) bug
Fix to no structure proposed in some regions
Fix to (yet another) moving capital bug
Fix to crash when a land trade route is longer than 32 regions
Fix to an old bug in AI giving away a region in battle
AI
AI produces less ships
Various changes or improvements
Improved Battle Deployment
Free buildings slots overlay replaces useless Combat power overlay
No accidental death of rulers before turn 10 in any scenario. For leaders, not before turn 5.
Cannot have revolts in a sea
Equipment added by Experts buildings are indicated as an icon on Unit Card.
Tweak to defensiveness formula
National Decision: Periplus never given if one already present
Tyrannies can't raid anymore (Although Tyranids still can)
Fix to Administrative Burden cost where very high treasury was not impacted as they should
Bonus to leader quality from Academies or other modifiers doubled
Conversion chance slightly lowered but with guaranteed 1% minimum
Decadence from size reduced comparatively to building one (the latter was anecdotical compared to the former)
Retouched combat power formula
Inactive factions lose 1% of their current legacy per turn, with a minimum of 10 legacy if feasible
Intercepting an army entering water will stop interception. The sea giveth, but the sea taketh too.
Skirmishers have twice as much chances to be targeted in ranged combat than any other unit
Potential Structures report if they will fill nearby missing bonus or needed resources
Can browse through all regions even if one can't build a building, using the region panel navigator
Setup and data changes
Phalanxes have money increase 10%
War school added
Sparta palace is a military building because Sparta
The Acropolis of Athens added as a specific building
Citizen Hoplite (HEL MI): +1 Defense, Besieger becomes City Defender (+1 siege resist instead of +1 Besiege). Slightly upped costs.
Armored Hoplite (HEL HI) has now Besieger. These two changes will instill a much more defensive profile to Hellenes nations.
If you want more Besieger, hire mercenaries hoplites!
City guards also provide +5 loyalty
Brigantia has a lead mine instead of a tin mine
Diplomacy & War (De Jure / De Facto ownership)
Up to 48 clauses per treaty (was 12)
Can ask regions from a losing client state
Can enter regions of allied client states
Winning against a client-state changes properly the liege warscore
Improved region tooltip, indicating legit owner and relationship value
Peace treaty fixes to 'ping-pong' effect
Simple treaties Client-State, Cooperation removed from UI as redundant
War occupied regions shown with special stripes
No message issued when retroceding regions in peace treaty
Indicate liege in region tooltip
Refined calculations of cost for clauses Vassal, Absorb, Region
Fix to gift in transactions giving too low relation boost
When you send a treaty, you get a short notification at the top of the screen
AI will propose less transactions
Fix to war exhaustion not factored in peace chance (despite being shown in tooltip)
Slightly tweaked war exhaustion values (a bit harder)
World factions (rebels, indeps, slaves, bandits) will remove previous legitimate ownership past 3 turns. In the meantime, if retaken, an allied AI or CS will give back the region to his legitimate owner.
In case of revolt, if there is a legitimate owner different from occupier, the revolt might be from the legitimate owning nation.
Compatibility with older games
Although old saves (up to 1.10) were tested and are working in the latest version of the game, not all new features added will be active in your ongoing game. We also cannot ensure with a 100% confidence that there can’t be a glitch or two, although we saw none during tests.
Base game campaign (GC310) with the DLC activated
If you acquire the DLC “Persia 550-330 BCE”, then the base campaign (310 BCE) will have impediments, perks, regional decisions and some of the custom missions of the DLC campaign, if applicable to the time period.
General Sandman:
--- Quote from: zakblood on February 07, 2019, 05:48:08 PM ---i have friends who buy everything they make and love them to bits, but now even them are saying the same thing, and feeling somewhat fleeced
a helmet and shield, that will be $3 please, thanks :doubt
--- End quote ---
Did you already check this tube? Its hard to resist laughing: :coffeescreen
Asid:
Home of Wargamers Live - Field of Glory II: Medieval
04 Nov 2020
On November 12 we will finally reveal Field of Glory II: Medieval, an event totally dedicated to the new standalone game by Byzantine Games.
Don't miss the live broadcast that will kick off at 5pm BST / 12pm EDT / 9am PDT on our Twitch channel. We will talk about the game and interview its creator Richard Bodley Scott who will stay with us to answer your questions in chat.
After the event, don't go anywhere, because we will also be showing an historical battle played exclusively by Richard Yorke.
Get comfortable and make our new Twitch.Player("twitch-embed2", { channel: "slitherinegroup", autoplay: false, height: "378", width: "620", parent: "dogsofwarvu.com" }); your home for this special event. We look forward to seeing you there.
To know more about the product, please consult the official product page: Field of Glory II: Medieval
Asid:
We are excited to invite you to our Field of Glory Day event
Tue, 6 June 2023
A special day dedicated to the Field of Glory franchise on June 6th
We are thrilled to announce a special day dedicated to the Field of Glory franchise on June 6th, in partnership with the University of Winchester.
We would like to express our gratitude to all the fans who have supported the franchise over the past 6 years. In celebration of this milestone, we have organized a live tournament in collaboration with our beloved community with some of the top 8 players of Field of Glory in Europe. This thrilling competition will take place at our brand-new office in Milan.
In collaboration with Professor Robert Houghton from the University of Winchester, Slitherine will host a live Twitch event centered around a historical discussion of Field of Glory II: Medieval and Field of Glory Kingdoms. Join us to look into the narratives and intricacies of these immersive strategy games with: Professor Ryan Lavelle from the University of Winchester, Professor Lysiane Lasausse from the University of South-Eastern Norway, Professor Vinicius Marino Carvalho from Universidade Estadual de Campinas, Professor Juan Manuel Rubio Arevalo from the Central European University, and Robert Houghton himself.
To make this occasion even more special, we have invited the renowned miniatures wargamer painter, Aurelian Leclerc. He will share valuable insights on improving your miniature painting technique.
But that's not all! For the first time ever, we will show unpublished gameplay features from the highly anticipated Field of Glory: Kingdoms. Get an exclusive sneak peek into the upcoming game as the developers, led by Philippe Malaicre, showcase the exciting new additions and improvements.
Mark your calendars and join us on June 6th at 14:30 on our Twitch channel twitch.tv/slitherinetv for this extraordinary event dedicated to the Field of Glory franchise.
See you there
Asid:
Field of Glory: Empires - Open for Sign ups for the final patch
Tue, 16 September 2025
We are preparing one final patch for Empires and it?s going to be a massive one
Dear players,
We are pleased to announce that we are preparing one final patch for Empires ? and it?s going to be a massive one! Drawing on three years of development work from its successor Kingdoms, this update will include not only dozens of bug fixes, but also substantial balance adjustments across nearly every aspect of the game.
In addition, numerous interface and quality-of-life improvements will be included. Notably, the much-loved Building Browser from Kingdoms will be added to Empires, as it has been highly requested and will no doubt be warmly welcomed here as well.
Sign ups are now open here: https://www6.slitherine.com/beta/field-of-glory-empires
That said, it?s important to note that we do not intend to overhaul Empires to the point that it loses its identity. It will retain its distinct features compared to Kingdoms. Gameplay additions will be made on a case-by-case basis, and sometimes as optional features, to satisfy all types of players.
With that in mind, there?s still a lot of work ahead on our side, and we will need your help in the near future for an intensive testing phase of the patch ? as it will bring major changes. Only you can provide the volume and quality of feedback we?ll need.
But we?ll talk more about that later this summer.
Gamefully yours,
Pocus
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