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Offline Asid

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Sim Skunk Works REPUBLIC F84-F "THUNDERSTREAK"
« on: November 17, 2018, 04:23:27 PM »
  Sim Skunk Works REPUBLIC F84-F "THUNDERSTREAK"
High Fidelity American-built swept-wing turbojet fighter-bomber Add-on for FSX/P3D

Compatibility: FSX (ACC PACK), Prepar3Dv3/4
Compatible with both TacPack and vACMI (required to have weapon working)
All models require at least vACMI installed (vACMI is freely downloadable from SSW site)

Home Page
vACMI
TacPack Combat System




SIM SKUNK WORKS is..

".. a group of experts simmers for many years acting into the flight simulation field. We are aircraft engineers, programmers, CAD specialists, experts in computer graphics, former real fighter pilots, both military and civilian aircrafts pilots, that have decided to pool their expertise to produce highest fidelity software for flight simulators."




Sim Skunk Works REPUBLIC F84-F "THUNDERSTREAK"

The swept-wing Republic F-84F Thunderstreak evolved from the straight-wing F-84 Thunderjet. The "F" model incorporated such aerodynamic improvements as swept back wings, due to the success of the North American Aviation F-86 Sabre. It also featured improved tail and elevator surfaces, a smaller canopy and a redesigned windscreen. With these improvements, the F-84F was introduced in 1949 as a competitor to the F-86.

The prototype first flew on June 3, 1950, and deliveries began in 1954, primarily to the Tactical Air Command (TAC) as a ground support fighter bomber.

Armed with six 50-caliber M-3 aircraft machine guns, 24 5-inch rockets and 6,000 pounds of bombs the Thunderstreak was designed as a fighter-bomber capable of attacking ground targets and intercepting high-altitude Soviet Bombers.

Early models of the F-84F were plagued by control and stability problems. The first production models were equipped with conventional stabilizer-elevator tail-planes, which caused an accelerated stall pitch-up problem and degraded manoeuvrability at combat speeds. Republic promised a tooling commonality of 55 percent with the F-84, yet when initial production finally commenced it was much closer to 15 percent.

By May of 1954, the introduction of a hydraulically powered one-piece stabilizer and side-mounted spoilers improved performance and corrected the high-speed control problems.




MODEL

•   Highly detailed model, fully animated
•   High detailed 3D cockpit, fully animated and working
•   Frame rate friendly in single and multiplayer. It comes in two versions:
  o   'SOLO' for single player use
  o   'UBUNTU' optimised for multiplayer
•   Dynamic 3D-lights systems both internal and external
•   Fully compatible with TacPack and vACMI (required to use weapons system)



Textures
•   Highly detailed, high definition, SSW 'redux' technology
•   Several different liveries

Systems
•   Almost all real system have been modelled and working as the real thing
•   Flight dynamics modelled 99% close to the real aircraft
•   DDIS (Dynamic Drag Index System)
•   Fully functional APG-30 radar with target lock-on and target range information
•   Aircraft configurator for payload and refuelling
•   Air refuelling in both single and multiplayer mode; in single player a KC-135 tanker can be called during flight
•   Payload fully congruent in both single and multiplayer modes
•   Aerodynamic pitch up and inertia coupling reproduced
•   Payload drop actually changes aircraft weight, balance and drag index (DDIS)
•   TacPack and vACMI compatible
•   A-4 gunsight system reproduced:
  o   Manual and automatic bombing system
  o   Rocket launch
  o   Air-to-air gun firing with manual and auto range using APG-30 radar
  o   Continuously computed lead angle for gun firing
  o   Special weapon delivery system LABS (vACMI only)

 
WEAPONS ON MULTIPLAYER
- Model runs nicely on multiplayer, it loads, drops/launch MK83/Rockets/Gun, weapon drop/blast and missile launch are visible both in single and multiplayer mode with no or negligible server clogging, tested and verified with up to 15 players and weapons.

 
OTHERS

•   Model comes with complete docs:
  o   Normal/weapons procedures checklists
  o   Real aircraft manual
  o   Other useful docs
•   Support forum account
•   All version upgrading and patches at no cost.
•   Full detailed paint kit available for painters (It will be published later)
•   GPL (restricted) licensed
































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Offline Asid

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Re: Sim Skunk Works REPUBLIC F84-F "THUNDERSTREAK"
« Reply #1 on: November 17, 2018, 04:29:56 PM »
Reserved
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Offline Asid

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Re: Sim Skunk Works REPUBLIC F84-F "THUNDERSTREAK"
« Reply #2 on: November 17, 2018, 04:30:14 PM »
Reserved
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Offline Asid

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Re: Sim Skunk Works REPUBLIC F84-F "THUNDERSTREAK"
« Reply #3 on: November 26, 2018, 04:40:00 PM »
Product DRM

ACTIVATION KEY REQUEST

1.   At the end of installing process you will be prompted to ask for an activation key:
2.   If you want the activation key fill requested fields:
    1.   Order number (get it from our confirmation message or viewing your order list at SSW site)
    2.   Your mail address (enter "Return" key to validate the mail address)

3.   Hit on "Send", a mail containing your registration file based on your system information will be sent to SIM SKUNK WORKS, such file has the name of your PC followed by the name of the purchased model and ending with .ssw

4.   A copy of that mail will be sent also to you to have confirmation that the activation key request process has ended successfully.

5.   Soon you will receive a zipped file containing the activation key, unzip the file and double click the .reg file(s) received to activate the registry keys, this procedure is completely safe, alternatively right-click on the .reg file and choose "Open with.." regedit program.
    1.    In most cases, activation keys are emailed shortly after receipt of the registration file and payment confirmation, but please allow a maximum of 48 hours for the process to be completed, mostly depending on our working times and time zones.

6.   Once registered and activated, the time limit on the model will be removed.

7.   NOTE: The activation key request can be delayed at your will in order to maintain the withdrawal/refund right, the installer will have to be run again if you skip the activation request.

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Offline Asid

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Re: Sim Skunk Works REPUBLIC F84-F "THUNDERSTREAK"
« Reply #4 on: November 26, 2018, 04:43:00 PM »
Over the shoulder, MK-7 Weapon (recorded 2014 FSX)

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Offline Asid

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Re: Sim Skunk Works REPUBLIC F84-F "THUNDERSTREAK"
« Reply #5 on: December 15, 2018, 03:07:34 PM »


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Offline Asid

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Re: Sim Skunk Works REPUBLIC F84-F "THUNDERSTREAK"
« Reply #6 on: March 02, 2019, 12:05:53 AM »
Work in progress PBR




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