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On The Western Front
Asid:
Update - Sept. 10
Sat, 10 September 2022
Hi all,
Mostly just spent this update tightening up and tweaking existing functionality again. I also added tank usage to the Support Units tutorial, as there was no clear explanation on how tanks really worked in this game and how you're able to have units follow behind them for protection.
Most importantly, I tweaked the Aerodrome to be less restrictive, but more dependent on the conditions at the front, as well as your own upgrade level.
Bugfixes/Changes:
Added tank cover to Support Units tutorial.
Horizontal trench tiles that are reinforced now confer a firestep bonus to rifle and machine gun units, which boosts their attack power on these tiles.
Offensives are now cancelled if the enemy strikes first, and rescheduled once the enemy offensive is concluded.
Max number of patrols and pilots per patrol has been increased per upgrade level, but pilot and plane recovery is much slower. Pilot readiness and plane ammo/fuel recovery now takes into account the upgrade level of your aerodrome in addition to the overall aerodrome status of the sector.
The number of sorties that can be launched by your Intelligence Officer now also takes into account the upgrade level of your Aerodrome in addition to his Organization level.
Can now customize Readiness threshold for pilots when issuing orders to Intelligence Officer.
Fixed bug in which dugouts couldn't be built by Engineers.
Updated Localization keys:
SUPPORT_TUTORIAL_TANKS
SUPPORT_TUTORIAL_GET_BEHIND_TANKS_01
SUPPORT_TUTORIAL_GET_BEHIND_TANKS_02
SUPPORT_TUTORIAL_MOVE_TANK
SUPPORT_TUTORIAL_TANKS_TOOLTIP
SUPPORT_TUTORIAL_GET_BEHIND_TANK_TOOLTIP
SUPPORT_TUTORIAL_MOVE_TANK_TOOLTIP
DELEGATION_PATROL_READINESS
DELEGATION_PATROL_READINESS_THRESHOLD
TOOLTIP_DELEGATION_PILOT_READINESS
HELPER_UNIT_ACTION_TOOLTIP_FORTIFY_TRENCH
UNIT_EFFECT_ON_FIRESTEP
TOOLTIP_EFFECT_ON_FIRESTEP
Thanks for playing!
Asid:
Update - Jan. 28
Sat, 28 January 2023
Hi all,
Managed to add a few quality of life updates, but mostly focused on balance issues and bug fixes that were pointed out in the discussion forums. It is always appreciated when you guys go out of your way to suggest improvements to the game, so keep the feedback coming!
Bugfixes/Changes:
• "Build Mode" - where players can paint lines of trenches and other tiles in order to build them - now allows you to drag over an area to resume construction of tiles previously marked for construction. You can also now remove an entire area of painted tiles by dragging over them.
• Fixed bug where tiles still under construction would change appearance if the tile next to them was finished building, despite not being complete themselves.
• Units are less prone to wandering away when orders are cancelled. Previously they would try to reposition themselves when orders were cancelled, leading to weird results.
• Upon finishing a "shift" for a repeating scheduled order, units will choose to reposition themselves in nearby forests or houses if close enough to one.
• Support units are now assigned to proper orders based on their unit type when set to be automated, rather than random orders like Drill or Resting.
• Terrain effects no longer affect underground units.
• Fixed Attack Area workaround that would allow units to attack into trenches by targeting adjacent tiles.
• Units attacking an area around them can no longer hit themselves.
• Units in dugouts no longer become sick.
• Units can no longer shoot into dugouts or blockhouses. They must move directly into them and engage any units inside in melee.
• Commander caps are no longer lowered twice when changing commanders. A previous update made it so that removing a commander would lower the cap of Morale, Supply, and Readiness twice.
• Default size of the commander selection popup in the Order of Battle screen has been set properly to accommodate the new buttons on the right. The addition of the resize feature caused this issue.
• Railroad label tooltip in the Headquarters screen has been fixed.
• Tooltips in officer replacement popup have been updated.
• Officer experience tooltip now adds numbers of attribute effects.
• Units experiencing order delay will no longer trigger sounds when viewing their information on the unit details popup.
• Destroy and Repair orders can now be performed on tiles that are currently being built, rather than only on fully constructed tiles.
• Shells Taken event has been fixed to prevent infantry battalions on the Redoubt map from being affected. However, reserve battalions are now affected.
• Added ability to shoot into nearby trenches from blockhouse.
New Localization keys:
• TOOLTIP_BUILD_MODE_ADD
• TOOLTIP_BUILD_MODE_SUBTRACT
• TOOLTIP_BUILD_MODE_DRAG_ADD
• TOOLTIP_BUILD_MODE_DRAG_SUBTRACT
• TOOLTIP_SENIOR_COMMANDER_BONUS_LEADERSHIP
• TOOLTIP_SENIOR_COMMANDER_BONUS_ORGANIZATION
• TOOLTIP_SENIOR_COMMANDER_BONUS_COMMAND
• TOOLTIP_COMPANY_COMMANDER_BONUS_LEADERSHIP
• TOOLTIP_COMPANY_COMMANDER_BONUS_ORGANIZATION
• TOOLTIP_COMPANY_COMMANDER_BONUS_COMMAND
Thanks for playing!
Asid:
Update - Feb. 12
Sun, 12 February 2023
Hi all,
Nothing major in this update, but there are a few fairly important bugfixes that I wanted to address. Most of these had to do with some work under the hood that went a bit awry.
Bugfixes/Changes:
Fixed crash when quitting to the main menu and starting a new game immediately afterwards.
Fixed issue where terrain effects weren't reloaded properly.
Fixed bug in which commander traits weren't being properly removed when reassigning them.
Fixed bug with dugout textures not changing to completed dugouts when finished building.
Fixed bug in which unseen wire in terrain would override the terrain type in the tile details window when Fog of War was enabled.
Units now reset to idle instead of attempting to build forever when out of tools.
Fixed potential crash when stealing supplies.
Thanks for playing!
Asid:
Online Multiplayer
Sun, 4 June 2023
Hi all,
Sorry for the much longer than usual delay between updates. I generally try to put one out every few weeks, but this update is a fairly substantial one. It was a massive undertaking, but I got online multiplayer working. It's currently limited to 2 players per lobby, but you can play VS. or Co-op against the AI.
It's my first attempt at anything like this, so please do let me know if you encounter issues. It runs well enough on my two personal computers, and I was able to cross-play between Mac and Windows with no issues. However, running smoothly on the same network is no guarantee it will do so in the wild, so to speak, so I'm crossing my fingers and hoping that the netcode holds up.
Bugfixes/Changes:
Online multiplayer is available.
Fixed elevation map offset when playing as Germany at Verdun.
Tweaked camera elasticity so scrolling from edges is a bit quicker.
Fixed crash when removing individual units from scheduled orders.
Fixed bug in which Intelligence officer would schedule air sorties at night.
Fixed bug with fortress goal tiles being in the wrong positions when playing as Germany at Verdun.
New Localization keys:
ONLINE_LOBBIES_LBL
ONLINE_LOBBY_CREATE_BTN
ONLINE_LOBBY_JOIN_BTN
ONLINE_LOBBY_LEAVE_BTN
ONLINE_LOBBY_REFRESH_BTN
ONLINE_CHATROOM_TITLE
ONLINE_CHATROOM_SEND_BTN
ONLINE_CHATROOM_OTHER_PLAYERS
ONLINE_MATCH_TYPE_VERSUS
ONLINE_MATCH_TYPE_COOP
ONLINE_LEAVE_LOBBY
ONLINE_LOBBY_LEFT
ONLINE_LOBBY_JOINED
ONLINE_LOBBY_JOIN_FAILED
CONFIRMATION_ONLINE_NO_LOBBY_NAME
CONFIRMATION_ONLINE_NO_LOBBY_SELECTED
ONLINE_ROLE_HOST
ONLINE_ROLE_GUEST
ONLINE_LOBBY_CREATE_OR_JOIN_PROMPT
ONLINE_IN_LOBBY_LBL
ONLINE_WAITING_FOR_GUEST_TO_CHOOSE
TITLE_SCREEN_CHAT_ENABLED_LBL
CHAT_CONFIRM_TOOLTIP
CHAT_CANCEL_TOOLTIP
ONLINE_NOTIFY_USER_LEFT
ONLINE_NOTIFY_INCREASE_GAME_SPEED,
ONLINE_NOTIFY_DECREASE_GAME_SPEE
ONLINE_NOTIFY_GAME_PAUSE
ONLINE_NOTIFY_GAME_RESUME
ONLINE_NOTIFY_SCHEDULED_ORDER_COMPLETED
ONLINE_NOTIFY_TARGET_AREA_ADDED
ONLINE_NOTIFY_PATROL_CREATED
ONLINE_NOTIFY_BALLOON_STARTED
ONLINE_NOTIFY_ASSIGN_PILOT_TO_PLANE
ONLINE_NOTIFY_SEND_UNIT_ON_LEAVE
ONLINE_NOTIFY_ASSIGN_COMMANDER
ONLINE_NOTIFY_UNLOCK_UPGRADE
ONLINE_NOTIFY_ASSIGN_STAFF_COMMANDER
ONLINE_NOTIFY_ERASE_UNIT
ONLINE_NOTIFY_REPLACE_UNIT
ONLINE_NOTIFY_RECALL_UNIT
ONLINE_NOTIFY_TOGGLE_DELEGATION
ONLINE_NOTIFY_CHANGE_PRIORITY
Thanks for playing!
Asid:
Update - June 21
Wed, 21 June 2023
Hi all,
After the last update which introduced a major new feature, I mostly focused on tightening up the game. Some minor bugs have been fixed, and some quality of life issues have been addressed.
Bugfixes/Changes:
Added option to play ambient sound instead of music.
Added chat hotkey rebind option to settings screen.
Fixed bug with unit attributes increasing endlessly after repeated reloads.
Fixed bug in which Fog of War setting was not being saved properly between each session when relaunching the game.
Fixed bug in which creeping barrage buttons were not being re-enabled when loading a saved game in which Creeping Barrage was unlocked.
Fixed bug with artillery forward positioning for mass bombardments.
Ctrl-click now works for scheduled orders.
Fixed bug with gas shell slider on maps where gas shells are unlocked at the start.
Fixed potential crash when enemy AI handles wounded soldiers.
Fog of War now disabled in Skirmish tutorial.
Fixed debug text {hotkey_add_units} in Basics tutorial.
Added extra tutorial steps in Construction tutorial for dragging over areas in order to resume construction.
Added extra tutorial steps in Construction tutorial for using Ctrl-click to build multiple single tile structures.
Updated help text for the above two functions.
New Localization keys:
HOTKEY_CONSOLE
HOTKEY_CHAT
CONSTRUCTION_TUTORIAL_DRAG_01
CONSTRUCTION_TUTORIAL_DRAG_02
CONSTRUCTION_TUTORIAL_BUILD_DRAG_TOOLTIP
CONSTRUCTION_TUTORIAL_CTRL_01
CONSTRUCTION_TUTORIAL_CTRL_02
Updated Localization keys:
CONTROL_TUTORIAL_SELECT_TRENCH
HELP_TEXT_BUILD_MODE_01
HELP_TEXT_SINGLE_TILE_BUILD_02
Thanks for playing!
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