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On The Western Front
Asid:
Brigade Command
Sat, 2 January 2021
Hi all,
As per request, I've added a smaller scenario in which you control a single brigade rather than an entire division.
The map revolves around taking a single redoubt. It otherwise operates mostly the same way, except that reserve brigades are no longer available. Additionally, it is no longer possible to use the Aerodrome on the Redoubt map, as it is the responsibility of the Division commander. Air sorties are automated and cannot be disabled.
Certain windows can now be resized as well. Any popup that appears on the main battle map can now be made smaller or larger by clicking and dragging the right and/or bottom of the window. They can be restored to default size by clicking the button on the top left.
Bugfixes/Changes:
• Redoubt map now exists, allowing control of a single brigade.
• Windows that appear in battle can now be resized.
Thanks for playing!
Asid:
Localization
Sun, 31 January 2021
Hi all,
The big change this time is the addition of localization files. Since I don't have the ability to actually get translations done, I figured I'd just provide the ability for others to do it.
Now you can use a csv/Excel file to add different languages to the game. The key is to ensure that the first line of the csv file contains the language itself, followed by the actual lines of text in the game.
It is strongly advised not to change the values in the first column, as the game looks for these tags when converting text. The default localization file has been placed into the game folder, under Graphics/Names, along with the name files. You can also select a file from anywhere on your computer.
Bugfixes/Changes:
• Improved pathfinding across rivers to prevent unnecessary river crossings.
• Fixed potential crash with certain event choices that increase commander stats.
• Improved performance of raid area-drag over large areas.
• Plane upgrades are locked behind an experience wall again.
• Music files from the game have been added into the game folder.
Thanks for playing!
Asid:
Update - March 7
Sun, 7 March 2021
Hi all,
I've mostly spent this last update implementing some requests and suggestions you've made in the discussion forums.
Raids now result in after-action reports when you either call them back or they end normally. This took a little longer than expected to implement, because there were some bugs in the raid mechanic I had to iron out. I've also added the ability to schedule orders according to the time of day rather than having to manually set a time. This is useful for more general orders.
Lastly, there have been a few changes to the information available to the player. Units with subordinates will now show the combined status values for all of their subordinate units, which allows the player to see at a glance the overall status of an entire unit.
Vertical bars represent combined values, while horizontal bars are the status values of the unit by itself.
Bugfixes/Changes:
• Added after action report when performing raids.
• Tweaked effectiveness of raids and melee combat.
• Added ability to set scheduled orders to different times of day. This will update automatically depending on the time of year. Not setting a time of day will set the order to the specified time, same as before.
• Added total numbers, morale, supply, and readiness to units in both the unit detail popup and the Order of Battle screen.
• Added subordinate unit list to Order of Battle screen. These also show the combined numbers, morale, supply, and readiness of their subordinates when applicable.
• Units now blink red when under attack.
Thanks for playing!
Asid:
Update - May 24
Tue, 25 May 2021
Hi all,
Quicker than usual turnaround on this update, as it mostly consists of pathfinding changes that should help unit rotation go along a lot smoother. I'm hoping this reduces a bit of the clumping that would happen when new units were brought into the lineup.
Bugfixes/Changes:
• Time increments have been decreased to two minutes, down from five. Things like cooldowns, etc, have been modified as well.
• Fixed potential crash when crossing rivers at the extremities of the map.
• Improved pathfinding when units rotate to the rear and there is no clear path of trenches and comm. trenches that exists to lead them there.
• Staggered unit rotation so that they are less clumped together when returning from leave.
• Fixed occasional crash when performing raids.
• Fixed bug in which only the commanding unit of an artillery battalion would withdraw to the rear.
• Tweaked frequency of enemy AI unit rotation.
• Fixed issue in which destroyed trench tiles would sometimes show the wrong ground type instead of reverting to open ground.
• Modified Administration delegation options - increments now modify morale and numbers thresholds by 10% instead of 5%, giving more unit rotation variability.
Thanks for playing!
Asid:
Animation
Mon, 25 October 2021
Hi all,
Pretty long gap between this update and the last one. Aside from a bit of code refactoring and a couple of minor bugfixes, the main thing I've added this time are animated sprites. I hadn't intended on doing this so soon, but work got a bit hectic and I found myself doing 3D work in Blender just to unwind, so it ended up being a good time to do it after all.
It's not perfect, and I've still got to add sprites for aircraft, as well as dying animations, but the bulk of animations are in now. I'll probably add a method of switching on the fly between unit display types soon - a lot of the behind-the-scenes work was actually geared toward making this a reality.
A lot of the detail I added in the sprites can't even really be seen due to the small size of the units on the map, but I'll admit it does look kind of cool zooming in and watching units move around, even if it's only really visible when the game speed is lowered.
Hope you all enjoy it, and let me know if there are any other animations you'd like me to add in.
Bugfixes/Changes:
Dealt with residual bugs which resulted when I converted time increments from 5 minutes to two.
Added animated sprites as an option in the settings menu
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