Update - May 26Wed, May 27, 2020
Hi all,
Several notable updates this time round. First and foremost, weather is now scaled. This affects movement for infantry and observation for pilots accordingly. Additionally, rates of sickness and damage to trenches during heavy rains are affected by weather scaling.
Another new addition is the addition of overall artillery upgrades.
This slightly modifies the ability of artillery as the game goes on, so that different nations have varying artillery capabilities.
Movement - Determines the movement speed of artillery units.
Damage - Determines damage done to structures, as well as casualties inflicted upon infantry units in the open.
Rate of Fire - Determines number of tiles attacked when bombarding an area. Since only a portion of an attacked area is actually hit per game tick, high rate of fire can provide an advantage.
Range - Determines attack range of artillery batteries.
Also, a new popup that displays unit composition is now available from both the unit details popup when a unit is selected and the Order of Battle screen. For the most part it's just flavour, but you will be able to see artillery attributes from this popup as well.
Bugfixes/Changes:• Order delay is now shown in detail, allowing you to see the breakdown in how the distances of HQ units affects it.
• Passive upgrades now take some time to be distributed to units in the field.
• There is now a popup dialog that appears next to the unit's name when selected. This shows the weapons possessed by the unit, as well as any passive upgrades. This information also shows up when selecting units in the Order of Battle screen.
• Passive unit upgrades, such as gas masks and helmets, are now determined per unit rather than instantly across the whole division when unlocked. This means it takes time to distribute them to relevant units.
• Added an upgrade for steel helmets.
• Fixed bug in which units from multiple scheduled orders would return to the same location regardless of where their targeted tiles were.
• Command range of all units has been increased.
• Base movement speed of all units has been increased.
• Fixed crash when viewing status of reserve units from HQ screen.
• Weather and fog are now scaled. This affects movement for infantry and observation for pilots accordingly.
• Time of day and fog now causes a subtle overlay and color effect which might help with easily identifying both of these things.
• Cancelling orders now works for moving units. Previously it would only cancel the unit's intended action, but not the underlying move order.
• Enemy offensives used to lag the game dramatically, which forced me to stagger the assaults and stretch them out over unrealistic durations. I've tweaked the the pathfinding logic for enemy offensives so that enemy offensives are a lot more instantaneous.
• Previously, artillery units would also charge during enemy offensives. This no longer happens.
• Help text has been updated.
Thanks for playing!