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Offline Asid

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Re: Carrier Battles 4 Guadalcanal
« Reply #15 on: January 03, 2021, 02:51:31 AM »
Update 1.3.7
02 Jan 2021


A little one for the New Year, Happy Gaming for all !

- Miscellaneous bug fixes related to the absence of target
- Opponent TF name should not be visible on the TF detailed view
- Game end came too early for scenarios which started at 00:00
- Passage south of Bougainville for carriers
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Offline Asid

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Re: Carrier Battles 4 Guadalcanal
« Reply #16 on: January 18, 2021, 02:35:59 AM »
Version 1.4 coming soon…
6 January 2021


Changelog for the upcoming patch 1.4, planned for later this month. Below a few screenshots to illustrate some new content.

Update 1.4

TF
– At least one surface escort ship is required per carrier
– A CV TF without escort is forced to withdraw
– Enhanced ships silhouettes
– Allowed naval move hexes get highlighted before drawing the TF

Damage
– Torpedo damage are more likely to cripple a ship, check the rules (Damage & Repair)
– TRS loaded with cargo are more likely to burn

Left menu, map button
– On the last phase of the turn, the number of unmoved TF on autopilot are shown in a yellow badge
– On the last phase of the turn, the number of unmoved TF no on autopilot are shown in a red badge
– Otherwise, a blue badge indicates the number of TF you may move this phases

Scenarios
– New what-if for Guadalcanal
– Tutorial improvement
– US Set-up option for the Lexington for scenario Revenge Raids

Miscellaneous
– Air Search -20% in clear weather before July 1942. This simulate the poor search capabilities demonstrated by both sides at this stage of the war
– The hexgrid was refit to improve the graphic performance

Step by step tutorial


Remaining Naval moves


SetUp Revenge Raids


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Offline Asid

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Re: Carrier Battles 4 Guadalcanal
« Reply #17 on: January 18, 2021, 02:36:08 AM »
Improved performance
14 January 2021


 
Hello everyone,

Two major hurdles have been passed in the way to the mobile version.

•   The performance of the next phase process is now much better.
•   PC & Mac will also run the game faster.

Last time, it was not possible to select any map pieces.

Basically, to identify which hex you are selecting, a “light ray” is sent to the map and the program detect which hex is touched by the beam. This works well on desktop but not on mobile. The development language Unity seems not that perfect unfortunately, however a workaround has been finally found.

Next step will focus on some user interface artefacts: be sure nothing gets overlapped by another elements, not too small for the eyes or the finger, add a bit of zooming when necessary, etc..

Thanks for your patience !

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Offline Asid

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Re: Carrier Battles 4 Guadalcanal
« Reply #18 on: January 18, 2021, 02:36:15 AM »
A big survey to improve the game
16 January 2021



•   Post author:Carrier Battles
•   Post published:16 January 2021
•   Post category:News

The backlog of Carrier Battles for Guadalcanal is full of good ideas, thanks to all of you. Time has come to make some choices in order to build a decent roadmap. To do so, we need your expectations.


Check out this survey!

Non-owners of the game may answer the questionnaire. Feel free to share the link.
The survey will remain open until end February.

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Offline Asid

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Re: Carrier Battles 4 Guadalcanal
« Reply #19 on: January 23, 2021, 02:18:25 AM »
Rules manual updated
22 jan 2021


Japanese battleship Nagato


The rules manual for Carrier Battles for Guadalcanal has been updated, you can download it on the page Rules.

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Offline Asid

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Re: Carrier Battles 4 Guadalcanal
« Reply #20 on: January 28, 2021, 02:41:13 AM »
Update 1.4.2
Thu, 28 January 2021



- Improve the selection of the screen resolution
- Miscellaneous fixes

Working on language selection loss now...

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Offline Asid

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Re: Carrier Battles 4 Guadalcanal
« Reply #21 on: January 30, 2021, 01:10:06 AM »
1.4 and Survey
Fri, 29 January 2021



A big survey to improve the game

The backlog of Carrier Battles 4 Guadalcanal is full of good ideas, thanks to all of you.
Time has come to make some choices in order to build a decent roadmap.
To do so, we need your expectations.

Check out this survey!
https://cb4g.evalandgo.com/s/index.php?a=JTk3ayU5MW8lOTglQUM=&id=JTk4bCU5OWslOUYlQUE=

Non-owners of the game may answer the questionnaire.
Feel free to share the link.

The survey will remain open until end February approximatively.

1.4

TF
- At least one surface escort ship is required per carrier
- A CV TF without escort is forced to withdraw
- Enhanced ships silhouettes
- Allowed naval move hexes get highlighted before drawing the TF

Damage
- Torpedo damage is more likely to cripple a ship; check the rules for specifics (Damage & Repair)
- TRS loaded with cargo are more likely to burn

Left menu, map button
- On the last phase of the turn, the number of unmoved TF on autopilot is shown in a yellow badge
- On the last phase of the turn, the number of unmoved TF not on autopilot is shown in a red badge
- Otherwise, a blue badge indicates the number of TF you may move this phase

Scenarios
- New what-if for Guadalcanal
- Tutorial improvement
- US Set-up option for the Lexington for the Revenge Raids scenario

Miscellaneous
- Air Search -20% in clear weather before July 1942. This simulates the poor search capabilities demonstrated by both sides at this stage of the war
- The hex grid was refitted to improve the graphic performance

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Offline Asid

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Re: Carrier Battles 4 Guadalcanal
« Reply #22 on: January 31, 2021, 04:32:51 AM »
Update 1.4.3
28 Jan 2021


- Improve the selection of the screen resolution
- Display of tutorial steps for non-english languages
- Miscellaneous fixes

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Offline Asid

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Re: Carrier Battles 4 Guadalcanal
« Reply #23 on: February 02, 2021, 04:15:45 AM »
Update 1.4.4
01 Feb 2021


- Removed the red badge once the link to the survey has been clicked
- It is now possible to pan the map before placing the autopilot flag

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Offline Asid

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Re: Carrier Battles 4 Guadalcanal
« Reply #24 on: February 10, 2021, 01:03:20 AM »
Update 1.4.7
09 Feb 2021


- Opening of a Seaplane base in a hex usually used by the enemy : the base was not visible on map or on air op screen
- Image for the scenario Revenge Raids

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Offline Asid

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Re: Carrier Battles 4 Guadalcanal
« Reply #25 on: April 21, 2021, 12:57:44 AM »
Carrier Battles 1.5
Tue, 20 April 2021



1.5

New Scenario : Essex, September 1943
- features the carrier raid on the Gilbert islands and a plausible Japanese interception
- it is included with the Seaplanes extra feature



TF
- Autopilot: the estimated time of arrival also mentions the arrival day

Units
- B24 has a greater air-to-air rating
- Old Japanese BB, CV Hiyo, Junyo are faster

UI:
- Progress bar from scenario loading and faster IA phase processing
- Conflicts between scrolling, zooming, double-click, long-click, right-click have been fixed

Survey
- you have been about one thousand to asnwer the questionnaire
- thank you very much for this valuable feedback
- results and roadmap will be gradually unveiled, stay tuned !"

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Offline Asid

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Re: Carrier Battles 4 Guadalcanal
« Reply #26 on: August 21, 2021, 11:55:26 PM »
CB on Android
Sat, 21 August 2021



Carrier Battles 4 Guadalcanal is now available on Android platform.
It is quite similar to the desktop version, set aside screen size, some graphical tips and shortcuts.

There is also a LITE version with a single scenario (Coral Sea) which allows you to see how it renders on your device.

Enhancement which will come later
- DLC Seaplanes and Advanced fog of war
- Cross-platform multi-player

Once this is in place, the iOS version can be upgraded with the modern look and feel

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Offline Asid

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Re: Carrier Battles 4 Guadalcanal
« Reply #27 on: September 29, 2021, 11:37:28 PM »
Carrier Battles 1.7
Wed, 29 September 2021

Operation FS

1.7

Scenarios
- New what-if scenario: Operation FS July 1942. included with Advanced Fog of War
- Watchtower: US carriers embed more fighters
- Essex: reduced Japanese set-up area



Air Operations
- Preparation time estimates are more stable
- CTRL-Z to undo the last action
- Easier TF selection as airstrike target when within a stack
- Possibility to rebase damaged air units when unable to land on their carrier
- Search leg indication with a small arrow on the scout counter

Miscellaneous
- Ability to rename and/or duplicate a saved game
- Do not reveal the loss of ship seaplane capability to the enemy
- Advanced fog of war: do not display airstrike on map if your side believes that all enemy planes have been destroyed
- When changing the return base of an airstrike, if some units may not land on the new base, they will split and keep their original destination


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Offline Asid

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Re: Carrier Battles 4 Guadalcanal
« Reply #28 on: March 05, 2022, 02:30:53 AM »
1.9 Submarines
Fri, 4 March 2022


New content (in-app / DLC):
- Submarines
- New scenario Torpedo Alley, September 1942

Submarines
- Assign patrol area, mission and target for your subs during the set-up of most of the scenarios
- The computer will handle movement and encounter with enemy ships
- TF will never be safe anywhere on map, so a decent DD escort is handful
- Flip ships to see historical sunk date, torpedoes and depth charges
- Manage your ASW forces

Air Operation UX
- Larger Hangar
- New ASW bow when playing with submarines

What’s next ?
- The next version focus on technical enhancement before extending the game
- It is the occasion to add small improvement on autopilot, counters, screen UX, etc….

Please revert with your best & realistic wishes
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Offline Asid

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Re: Carrier Battles 4 Guadalcanal
« Reply #29 on: July 24, 2022, 01:42:34 PM »
Carrier Battles 1.10
Sat, 23 July 2022



MP
* The play-by-email has been removed as the online asynchronous mode is replacing it
* Delete online account
* The saved game size has been cut by half for faster downloading
* During the opponent’s turn, you may write a message, surrender or send a gentle reminder

Air Search
* The distance used to compute the chance to find is increased by 1 every 3 hexes
* A major fire increases the chance of being discovered
* Partial info transmitted by scout: the error may be up to 1/4 of the distance (was 1/5)

Airstrike
* Radio -20% instead of -15% per hex for the Japanese. Halved for a pure-fighter airstrike
* The chance to find its target has been reduced for fighters and lone air units
* Added a 1-hex margin for a safer return of long-range CAP

Air Op
* Variable fuel cost: the fuel amount has been doubled and fighters consume much less than bombers, see Air op rules
* Ability to push aircraft overboard with via right-click / long-press
* Automatic creation of seaplane bases
* Display of a small plane symbol on carriers when there are at least 2 air units on deck: observed on own CV or during a battle

Scenarios
* Midway: additional penalties for Japanese scouts while the strategic surprise is running
* Essex: updated victory conditions for the US

TF
* Added heavy AA values on the TF reorganization screen
* Black triangles will indicate if there are CAP and/or ASW protection on the TF counter

Sub
* The chance for air unit to detect a submarine in a clear hex is only divided by 2 instead of 4
* The encounter chance is halved against a TF not matching the target type
* Submarines do not attack ships in an airbase hex during daylight

Logs
* Larger and always visible scroll bar
* Zoom on mobile

Map
* Touch/click on the map button to iterate though map pieces
* A simple arrow is emphasizing the autopilot destination hex

Technical improvement
* The game sides and sequence have been generalized which is opening room for other games

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