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Author Topic: 3 Party Addons Xplane 11  (Read 303 times)

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Offline wilso845

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3 Party Addons Xplane 11
« on: October 11, 2018, 02:27:15 PM »
This might not be new to some,
But the next major update for Xplane 11 and beyond will stop the functionality of 3 party addons. Mainly things such as graphics and weather enhancements as Xplane 11 is concentrating on the vulcan system that will being its own platform enhancments as standard.

Offline Beef

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Re: 3 Party Addons Xplane 11
« Reply #1 on: October 11, 2018, 05:45:44 PM »
From FSElite's recap of Laminar's presentation at Flight Sim 2018:


The Vulkan update is set to solve one of the biggest problems with X-Plane 11, and that is performance and the way in which the CPU and the GPU communicate and work together.

Philipp told us that they could add the Vulkan system to the existing X-Plane 11 engine, but it would cause more problems than it solves; so two of the Laminar Research team have been working since April to rebuild the X-Plane 11 engine from the ground up with Vulkan. An alternative to the current OpenGL system, Vulkan only needs to do about 30% of the so-called ‘driver calls’, that was previously needed to run the platform.

A big concern from users then is ‘What will come of my hundreds of add-ons?’, Philipp was there to reassure us that add-ons which used OpenGL to render 2D parts of the cockpit, like the PFD and tablets, etc., should ‘Just work [sic]’. 3D programs, like those which render push-back trucks, refuelling trucks, etc., should also work providing the developer made them using X-Plane 11’s API. Those which were developed using X-Plane 10’s API likely won’t work, however. Add-ons that draw in 3D, without using X-Plane’s API and use OpenGL (Like weather add-ons) will need to switch to Vulkan.


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