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Strategic Command WWII: World at War

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Asid:
Strategic Command WW II: World at War - update v1.19.00
Thu, 11 January 2024



A new update is available for Strategic Command WWII: World at War.

Here is the full changelog:

GAME ENGINE
- Fixed a disappearing AI unit under rare circumstances (Lothos).
- Fixed an introduced transport issue that did not allow land units to transport when adjacent a 'frozen' port that was not convered in ice.
- Fixed a MOBILIZATION_4_EVENT error that did not properly structure a DECISION like event that other events could link to (Lothos).
- Fixed an issue for AI ai units where they could incorrectly fly over NEUTRAL territory to otherwise strike 'unreachable' target hexes (Lothos).
- Fixed a TERRITORY event crash error for when COUNTRY_ID= 0 (Lothos).
- Added a new 'windowed mode' in the SETTINGS screen which will allow players to play the game in a moveable window on their desktop.

Asid:
SC WWII: WaW - Update v1.21.00
Fri, 19 September 2025



Hi everyone,
we've just released a new update for the game, with a lot of balancing tweaks and bug fixes, here is the changelog:

v1.21.00

GAME ENGINE

- Fixed an available resolutions display error in the SETTINGS screen.

- Fixed a sleep tool CTD when combined with selecting next/previous units (John C).

- Fixed a unit supply value error for when supply sources are > 12.

- Fixed a naval zone of control display error (CptOdin).

- Fixed a TERRITORY event CTD when the RECIPIENT_ID had previously armisticed surrendered (budd).

- Fixed a Carrier attack error when Carriers are set to 100% land attack loss evasion, e.g. they would sometimes still get attacked by defending Anti-Air units.

- Fixed an Artillery error that allowed counter battery fire to fire through neutral territory (Hogart Time).

- Fixed an Artillery movement error that would reduce shells to zero if out of range of enemy units (ArcturusRising).

- Fixed an AI error that did not include Amphibious Warfare research upgrades applicable to minors for increased amphibious transport builds (El Condoro).

- Fixed a swap unit error that did not properly update control of a hex when that hex is occupied.

- PBEM++ Lobby will have its Tournament button shown in Green when there are turns to be played, and in Red when your opponent must play out their turns first.

- Improved AI naval combat logic, e.g. improved FLEET and combat movements and the prioritizations of attacks on enemy Carriers where applicable.

- Optimized the display of the supply values map for improved scrolling speed (TheGameSquid).

- Enhanced PBEM security (mdswift; gamerdude).

EDITOR

- Optimized campaign text loading.

All campaigns

- Corrected Lusaka's resource name from Salisbury (Grizzly Bear).

- Malaya is now in the Japanese rather than German sphere of influence (twisted metal).

1939 campaigns

- Blocked Japanese diplomacy and declarations of war from being able to target British Somaliland, Egypt, Kenya, Rhodesia, South Africa, Sudan, Transjordan (Cpuncher).

- Brought forward slightly the deployment of the Hotspur at Madras (Mandragoron).

- Updated the section in the Strategy Guides concerning the Eastern Pan American script effects (ArcturusRising).

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