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Offline Asid

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Breathedge
« on: October 02, 2018, 01:43:57 PM »


Experience the life of a simple guy with simple needs who tries to survive in the depths of the deep space. Explore, build, kick corpses, and poke everything with a chicken.


Steam: Here
Official forum: Here
YouTube: Here

Single-player


Teaser Trailer





About

Breathedge is an ironic outer space survival adventure game. Take on the role of a simple guy who just carries his grandpa's ashes to a galactic funeral and finds himself in the middle of a universal conspiracy.



Welcome to Space



A massive space hearse suffers a wreck in the deep space, leaving the area filled with debris, coffins, dead passengers and yourself. Survive in this interstellar dump, uncover a global conspiracy, save the princess and don’t break your fingers while tapping the keyboard as you travel around the world (keeping your display on for full immersion is advised).

More Flotsam and Jetsam!



It took a long time for our ancestors to develop because they had no duct tape. You have it and you know how to use it. With this magical artifact, you can create a vast variety of useless objects and throw them out the airlock! There are also many useful items to be created, but be careful as this may result in completing the game.

Fix and Decorate



When all the people around you just hover around in the vacuum doing nothing but playing dead, various tools and gears will help you become the worst noisy neighbor ever. Create a unique space station, provide it with oxygen and electricity, install all kinds of equipment from solar panels to hamster farm, and turn it into a real bachelor pad by stuffing it with furniture mixed with all kind of junk.

Honk! Honk!



Yes, you heard that right, it’s your own private car horn! Besides that, you can assemble a small rocket, ride the dead or build a large space shuttle. Transportation helps you move faster, evade obstacles and see the death screen after a head-on collision.

Prologue, Epilogue, and Other Nonsense



Surviving in space is fun, and surviving with a story is even more fun because you can just skip it all to annoy the scriptwriters! Breathedge offers you an intriguing plot with lots of dark jokes, cynical dialogues, an immortal chicken, a mad enemy, as well as badly animated cutscenes and other features of an excellent game.


















« Last Edit: October 03, 2019, 05:33:49 PM by Asid »
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Offline Asid

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Re: Breathedge
« Reply #1 on: October 02, 2018, 01:45:14 PM »
Upcoming plans
17 SEPTEMBER   - REDRUINS SOFTWORKS



The game launch has finally happened. We’ve received a huge number of reviews, suggestions and even a juicy slap of criticism in the face, which is also very good. Thank you all, the space will not forget you!


After the Early Access release of the game, we were asked a lot of questions about the length of the game. Aside from that, there were many positive (and some negative) reviews like these ones: "Everything is fine, but it's a pity that the game is too short." Is that all there is to it? What happened to the Man and to Grandpa? And where is the crowbar?


The answers are: nope, there’s much more! The Man is safe and sound, if you did not kill him, of course. Grandpa is hanging out somewhere, and the crowbar will appear in the second chapter.


That’s right, in the second chapter! The game is in Early Access and has only one story chapter for the moment, designed for 3-6 hours of gameplay, but this is not the end. We plan to make 5 story chapters that will reveal all the twists and turns of the plot, will acquaint the player with all the participants of this totally truthful story and at the same time will be one whole game.


The chapters will appear in the form of major client updates and will require from the player nothing more than additional hard disk space. No additional payments, episodic system, paid DLCs and Christmas hats for 20 bucks each. Also, the story will continue and should not break your current saves (although anything can happen).


Tentatively, the release of the second chapter is scheduled for the end of this year. With it, you can expect a serious expansion of the world, the first personal transportation vehicle, burning swollen dead bodies in the region of the hip bone, enemies, a lot of mayonnaise, more new tools, junk, and adventures.


The first update is planned to be launched in a week. It will fix most of the current flaws, as well as add support for all major types of gamepads. This update is already added to the test branch of the game and anyone who’s interested can try out new bugs if they find them, of course. (To access the test version: click RMB on the game on Steam -> Properties -> Betas -> test -, and wait for the update.)

We’d like to remind you that for a quicker feedback and communication with the developers, or assistance on any emerging issues, you can join our Discord channel: https://discord.gg/eyURQXG
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Offline Asid

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Re: Breathedge
« Reply #2 on: October 11, 2018, 12:03:18 AM »
Breathedge News

Today is Wednesday, so what does it mean? Right, absolutely nothing. Therefore, we can allow ourselves to share some news from the development front with you.

One fine warm autumn morning, we sat together with our red eyes bulging and were dreaming about beautiful things. The beautiful things refused to appear in our heads at all though, but the thoughts about the frailty and brevity of life were swarming. The same frailty with brevity was clearly present in the game, and if you can’t argue with the first thing — it’s space — then it’s not a sin to fight the second one. Thus, we came to a simple and understandable idea — we need more, MOAR! More locations, more opportunities, more freedom, more objects, and more jokes. All of what you asked for and what you subtly hinted at by the words “Too short!” As you have probably already guessed it, it brings us to one “the” — the station.

Yes, Yes, Yes. Somewhere, someone confidently said that the construction of the station would happen sometime maybe, but we decided otherwise. Now we are actively refining the mechanics of a full-fledged construction of your own space station with the ability to disassemble the entrance gateway from the inside, thereby immuring ourselves in a beautiful room without food and water. This wonderful opportunity will appear in the second chapter of the game, and we’ll even share a boring video with you about the construction thing:



Have you watched the whole video? We also haven’t, so, those who are the most patient, please, let us know in the comments, how did it end? In fact, in the beginning, the base construction will include more than forty different blocks, each of which gives its own advantages, disadvantages, or nothing at all (this may happen).





And of course, décor won’t be excluded. About 40 decor elements (we love this number) are also planned to be in the second chapter, it may bring practical use, as well as remain useless and prevent us from passing.

https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32152387/46daed974bc5461c5b8fd63566613f8cffed66c0.jpg

Also, all the useless trash that you have already found in the first chapter, will appear in more quantities as decor in the second one. Now, instead of throwing an empty beer can into the airlock, you can gently put on the floor, claiming to have design talent.



So, what’s up with humor? As it was not present in the first chapter, you won’t find any of it in the second one. We are all dead serious here. The second chapter of the game will last much longer than the first one. It will reveal some important secrets and allow you to torture the Man more often and more effectively. Now we are actively working on the story details, jokes (intellectual ones, of course), monologues and other text parts of the game. Below we share a unique photo, where our talented screenwriter is cooking pies right at the workplace, and you can see some developments along the storyline.



The subject of loneliness in the game is given special attention, and if more precisely — none. That is why, and also because of your suggestions and wishes, we are introducing life into space. Of course, these are not green men or xenomorphs, who were meanly invented long before Breathedge, but highly intelligent robots. The cleaning robots are the first you will meet. Valuable loot, zero aggression, and useless work will be their hallmarks. The basic behavior and general mechanics are ready and tested on headless hens, the robots themselves will be created a bit later.



Have we already mentioned that the game world will become bigger in the second chapter? Probably we were wrong because it’s going to be MUCH bigger. In space, there will be more debris with oxygen or other ways to use it, more loot, the generation of some goodies, lots of points of interest and even more freedom. Moreover, in order to speed up the flight from point A to another point A, the first personal transport will be present in the second chapter of the game. Of course, you’ll have to find and assemble it first, no one’s going to give it away to you just like that. This wonder will be assembled from the magnificent vacuum cleaner named “Rocket” — supplemented, improved, and able to suck not only dust but also compressed gas from its own belly.



“We want more!” they shouted. Well, here's another screenshot of some new objects. Here’s something you can use for shooting, repairing, blowing up, analyzing, breathing, accelerating, and even scraping chewing gum from the walls of your station. In other words, there will be more useful trash in the game.



Also, you’ve probably already heard about them, but in the second part, they will appear on a par with the corpses of passengers: a cow and a hamster in spacesuits. They can be dragged by the leg as well and stacked in piles on your living space. There’s even some practical use from them, but we won’t reveal that (not because we haven’t came up with it yet).



And one more important thing. We would very much like to release the second chapter by New Year, so that it can be put under the Christmas tree and frighten Santa Claus. However, due to the increasing amount of work, we cannot be sure of the exact release date. First of all, quality is important to us, not quantity. As much as we’d really like to release a raw, buggy and non-working version, we will not do this by virtue of habit and out of respect for you, our dear players. So it goes.


Thank you all, let’s do it!

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Offline Asid

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Re: Breathedge
« Reply #3 on: May 29, 2019, 01:05:50 AM »
Breathedge Continues. News.
28 May @ 10:08am - Redruins Softworks

When is the New Update Coming?
The release of the two new chapters of Breathedge will be on September 5.

The following video shows you the approximate content of the upcoming release (there might be spoilers, so stay alert and close your eyes at the right moments):




This information was for the League of Lazyheads so that they wouldn’t make an effort to look for the most important information in the long scroll of the text below. For all the rest of you: welcome to the world of letters!

First of all, a few words about the date of the release. Is it an exact one? Yes. There might be some exceptions, though. We might of course say that September 5 happens in November, but this would require a very good explanation. On the other hand, the release of the chapters may take place a week earlier or later, depending on the schedule of major releases of our rivals’ games, the sales of which we nobly do not want to ruin with our masterpiece. But in general, the date is final and not subject to major changes.

Secondly, we would like to warn you that below we are going to tell you in detail and show you what kind of work has been done during all this time, and therefore, some spoilers and various other indecent things might pop up, so please move away from your screen if you think your feelings might get hurt.



As we mentioned earlier, we chose the path of making updates in the form of large, complete episodes, rather than small frequent updates. This has its advantages, but there are also disadvantages (most of which you can read in the negative reviews about the project on Steam). In any case, things are as they are, and in September two large chapters will appear, inextricably linked to each other so that it would be blasphemy to separate them.

Before starting a boring listing of all the innovations, we would like to demonstrate the difference in volume between the first chapter and the two new ones. We will resort to comparison further on, but for now, we will show just the general chart.



We are not so good at making charts, but believe us, the difference here is quite impressive.


Read on
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Offline Asid

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Re: Breathedge
« Reply #4 on: September 02, 2019, 07:51:00 PM »
It’s almost September 3
2 Sep @ 6:04pm - Redruins Softworks

Comrades, it’s almost September 3!



This means only one thing — the adventures of the simple Man in space are about to continue. To be more exact, two new chapters of Breathedge will be released on September 3, 2019, at 10:00 AM PT.

We’d like to remind you that it’s a free update that will ruin neither your saves nor your nervous system and mind. Well, we are not exactly sure about your nerves though, or your mind and saves.

The upcoming chapters consist not only of space expanded with more debris, but also of the continuation of the story, vehicles, station building, decor, many new tools, equipment, resources, collectibles, and other different kinds of garbage.

The game will include enemies, that is if you find them. If you don’t find them, they will appear anyway, as well as new game modes, many additional settings, minor additions, and features you asked for.



And as we promised, the game will include German, French and Chinese localizations. This is not the complete list of languages that we’d like to see in the release, as we haven’t learned any more of them yet.



Please follow the link below to learn more (spoiler alert):
https://steamcommunity.com/games/738520/announcements/detail/1606009229964077125

There will be a 30% discount as well! Everyone who likes to count, by using simple calculations will be able to determine the coefficient of our greed. Those who don’t like to count... ok, the coefficient is three. So it goes.



Don’t forget to join our discord channel for quick communication, as well as for expressing ideas, solving life problems, and just for informal communication through emoticons.

https://discord.gg/uezQcU7



And yes, if you want to stream our game, or would like to offer us a trombone at a discount, or perhaps you are a representative of the press and you need a key, please write to us at info@breathedge.com


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Offline Asid

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Update! New chapters! Аvailable now.Re: Breathedge
« Reply #5 on: September 04, 2019, 11:09:20 AM »
Update! New chapters! Аvailable now.
 3 Sep @ 5:58pm - Redruins Softworks   



Comrades! The time has come to dust off your spacesuits, put on your space diapers, and wrap yourself in electrical tape because Breathedge continues!

Everyone was expecting us to shift the release date again and made beautiful posters with obscene slogans. Well, that was in vain. Today, in spite of global warming, two new chapters of the epic saga about the simple Man will be released (or they have been released already if you are reading this piece of news a bit later than it was planned).



Before briefly describing what the new chapters are about, we cannot help but share a unique commercial from the Breathedge Global Funeral Agency, which you can easily see on TV if your calendar shows the year 2073. Let’s go!


Breathedge Live-action trailer



Here we are! The future is beautiful, or do you still have any doubts about it? We don’t have any either. We’ve got a small trailer left, timed to the release of the new chapters, and designed to show that we can fill in the background with the red color and make large captions right on top of the video.


Breathedge Update Trailer




Be-e-a-a-u-u-tifull. Nope, we're talking not about the trailer. While you were watching it, we were watching the mating dance of the striped spiny lobster on TV, as usual. But oh well. Did you notice that many new things appeared in the game? We didn’t, because the description of all these goodies was already included in one of the previous big pieces of news. Please follow the link if you don’t remember:


Read on

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Offline Asid

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Re: Breathedge
« Reply #6 on: September 09, 2019, 11:45:44 PM »
Update 0.9.2.8
Mon, 9 September 2019



Comrades! Launching the Man into space went well! However, there were several issues that overshadowed his stay there, but we are working on them.

We fixed one of the serious saving errors when players fervently transferred the save file from the first chapter and received... nothing, or a beautiful window with an error. This happened because they did it manually without an autosave file. There should be no such error now.

The second serious issue is the game’s committing suicide on old PC configurations, despite the fact that the first chapter worked well. We cannot guarantee that the game will work on hardware which is weaker than the minimum requirements, but we try our best for the owners of any configurations. We are now sorting this out and trying to understand what exactly overloads the old hardware, why, and where (if you are one of those lucky people whose game worked in the first chapter and committed suicide in the second one, please contact us via e-mail or discord, if you want to help us test the game).

For sure, you might write angry reviews. But before doing that, if you have any problems with the game, please describe them, and attach some logs/screenshots/videos. You can send us an e-mail or message us via Discord. After that, you can dislike the game, ask Steam for a refund, and try to identify us by our IP address. However, without your description of the problems, we may not find them. Why else do we need early access? Thank you!

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Offline Asid

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Re: Breathedge
« Reply #7 on: September 13, 2019, 12:40:29 PM »
Version for slow PCs
Fri, 13 September 2019



Did you miss us? We were busy dealing with the issue of the game not working on some computers and found the answer: the cosmic space expanded and started to use up 4100 Mb of RAM. So it appears that those who have a 4 Gb RAM automatically get an infinite loading screen as a bonus to the game. Those who have more than 4 Gb but less than 7 Gb get their personal black screen because of the RAM being used up by other programs. For example, the system uses 1,5 Gb, 80 browser tabs with embroidery patterns use 2 GB, and then our Man gets launched and uses up 4,1 Gb. So how much does it add up to? Right, 7,6 Gb. The lucky owners of 8 Mb of RAM can play the game, while others get… something.

So, how do we solve this issue? The easiest thing would be to ignore the problem due to the small number of players having less than 8 Mb of RAM (there are not more than 15% of them on Steam, and even fewer of them playing Breathedge). But this would be unfair, not interesting, cruel, and well, we love our players and pain as well. That’s why we will try to optimize the game and reinvent the wheel. In the meantime...

In the meantime, we found a temporary solution for those who have 4-6 GB of RAM (it depends on how much your system is loaded). We made a separate branch of the game. To launch the game, open Steam, find Breathedge in the Library and right-click on it. A menu will open and you should click on Properties, then BETAS, and then choose “optimized –” from the dropdown list. That’s it! You can download it and try to run the game.

We rewrote the mechanics of loading the level in the above-mentioned version. This won’t work well on powerful hardware and will cause a lot of issues, but it will do for computers with little RAM. This version uses up 2,8 Gb of RAM, so if the system works well, Breathedge should work on computers with 4 Gb of RAM. This version won’t crash your saves and in general, it is a very good one. However, it has one small drawback. When loading the game, the lucky users of 4 Mb of RAM will see empty space during some time (ab. 10-15 sec), and with that, the Man can already fly and collect resources. Don’t be scared and don’t rush to get stuck in a vanished wall. It should take some time for the world to load.

So that’s the temporary solution for the time being. We’ll try to make it work more elegantly.

Ah, yes. A great thank you to those who help us and who helped us find this issue. We are especially thankful to Саша#1587 who dedicatedly kicked the dead game a lot, helping us subdue its "voraciousness".

If you would like to drop us some nice lines, or some very nice lines, you are welcome to do that in our Discord channel or via e-mail. They are good for bad messages as well, but nobody knows about that.


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Offline Asid

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Re: Breathedge
« Reply #8 on: October 03, 2019, 05:32:20 PM »
Update 0.9.2.9
Thu, 3 October 2019
 


Comrades! While we are making the continuation of the game, you keep breaking the stuff that was already made, and that’s cool! In cases when our script writer is frustrated as a vegetable and is communicating with the cosmos (and this happens all the time), the programmer starts picking his nose out of boredom. Such an activity is bad for the shape of his fingers, he still has a lot of code to write, so we try to engage him in doing other things (assembling Rubic’s cubes, embroidery, etc.) With your help, it’s much easier to make the programmer do something useful, because you find very interesting bugs that we try to fix… or try to make you think that this is not a bug, but a feature. We made a small update and here’s the list of some important bugs that we fixed. (Spoiler alert!)

1.   When you were sitting comfortably in a vehicle while installing an oxygen station, a container, or the crap imposed by the developers, they tended to be installed in the point of your sitting in a vehicle (which could happen on the other side of the map). Such magic won’t happen anymore.
2.   When picking up an item’s blueprint that was already researched on the research table, the table got peeved and stopped working. We punished the table and fixed this bug.
3.   When throwing a corpse from a long distance at bare wires in the communication point the quest didn’t count as complete. We fixed this.
4.   After passing chapters 2-3, the marker for Normandy shouldn’t disappear anymore (although, yeah, there’s no use in it at the moment).
5.   When you decreased the radiation 6 times lower and then immediately saved and loaded the game, you didn’t get the task of exploring space. Maybe it was for the better, what is there to explore? But we fixed it anyway.
6.   Your lovingly built space station broke down and holes appeared in it even when you weren’t anywhere near it. This is realistic, however, we didn’t plan it to be like that, so we fixed it. Now the station breaks down as we intended it to, only when you are near it.
7.   The enemy replaced the pages in the encyclopedia and some categories didn’t coincide with the items. You noticed it and we fixed it.
8.   Having magic abilities like David Copperfield you could pass through the closed door of the service module. Unfortunately, you can’t do this now.
9.   The information trigger near Knight-Errant created a marker that led nowhere. We fixed this, so now it doesn’t do that.
10.   Added the discharge cell description. Although it’s quite understandable without a description that a discharge cell is a discharge cell and that it discharges something and you can find it in some place where something discharges. Easy peasy!
11.   Some items in the game cloned themselves and we fixed that. However, if you saved after the cloning happened, the already cloned items will remain, but the new ones won’t appear.
12.   Added a sound effect when you pick up the crap imposed by the developers. We know how “important” that is, but you asked us to add it.
13.   If you loaded right after sending cowchickens to space, the control panel stopped working and you couldn’t complete the quest with the bio module because of that. We fixed that.
14.   Fixed the bug with disappearing showcases with dead hamsters and built-in containers. This fix works only for saves before you noticed the item’s disappearance. Otherwise, you won’t be able to restore the disappeared item — space has devoured it.


So it goes. And as always, we are available for your feedback, suggestions, and bugs. You can send them via anything, but it’d be more convenient for all of us if you join our Discord troops. Although, a good ol’ mail will do as well (if it’s not the snail one).

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Re: Breathedge
« Reply #9 on: October 13, 2019, 12:04:06 AM »
Update 0.9.2.10
Sat, 12 October 2019



Comrades! We have some rather sad news. As it turned out, penguins don’t know how to fly. Yep, we tried everything, to no result. They all fall down. Although you are probably not very interested in the technical details of the development. Oh well, let's move on to the news then.

It just so happened that while we were launching penguins into the stratosphere for very important tasks, some bugs were accidentally fixed, namely:

1.   On low FPS — which never happens, so as you might have thought, this is purely hypothetical — so, on hypothetically low FPS, the vacuum cleaner and the car flew slowly. We fixed this, and now their speed doesn’t change.
2.   The game had a secret room, where instead of a basilisk there was an oxygen station. And as in any self-respecting secret room, all sorts of items disappeared right in front of your nose. Some (boring people) might say that this is simply an incorrectly configured object clipping distance. But we fixed the bug anyway.
3.   On loading the game, if your vehicle was located in your station, it replenished its fuel reserves and durability. We found the person guilty of this misdeed. It was a mechanic who broke into the station at night and repaired everything with a vile grin on his face. We threw him out of the airlock, so now the vehicle remains broken and not refueled, as it should be.
4.   When getting into the vehicle with a flashlight on, turning it off in the vehicle, and then getting out of the vehicle, the flashlight started burning, forever. We fixed this.
5.   Some attentive players noticed that if you dismantled a table made of ordinary metal, you got refined metal in your inventory. It seems to be logical, but it really isn’t. We fixed that.
6.   An even more attentive player (the rest of the players probably knew the issue, but were silent) noticed that when shooting or throwing grenades at a garbage ball during its respawn, the nonexistent ball generated endless amounts of resources. We fixed that for sure.
7.   As it turned out, when installing decor items, the durability of the dispenser didn’t change. Everyone thought it was a bonus, but no, we are evil and love senseless craft, so there’s no bonus anymore. The dispenser has become as fragile as our psyche.
8.   The dispenser glitched a bit after using it until its durability decreased to 1. The electrical tape got heated up, its fumes got into your room through your speakers, and after inhaling these poisonous gases it could falsely occur to you that when you use the dispenser, you don’t see any modules, or that an installed module hangs in space as a projection of it.
9.   Minor changes in the save/load system were made, otherwise, the game version could be detected wrongly which caused some indecent things to happen. We changed the components of the electrical tape to more ecologically pure ones, so now after continuously using the dispenser, you can feel the magnificent odor of acetone.
10.   We did considerable work to optimize most objects in the game. First of all, some LODs of objects were cut (e.g. if there were five of them, now there are three). Such blasphemous manipulations broke the collisions, so we remade them too. So what is the result, aside from this text? We freed some extra 600MB RAM, and there is no such thing as “extra MB RAM”; the loadings are now faster (well done to those of you who noticed it). Now that we remade the collisions on the station, items thrown in some gap in the floor won’t get stuck in it anymore (well, they still can, if you don’t give up).

So it goes. And for sure, we are in full process of creating the next chapter. Don’t doubt about it. Although, we won’t tell you about what exactly we are doing now and when it will be available because we are not sure yet.

And as always, we are available for your feedback. You can send us an email or join our Discord channel. We spend the night there watching cartoons (especially via email) and sometimes reply to your messages. Don’t be shy to drop us a line!

info@breathedge.com

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Re: Breathedge
« Reply #10 on: November 02, 2019, 12:56:17 AM »
The news about nothing and a sale
Fri, 1 November 2019



Wake up. Stand up. There you go. You were dreaming. What’s your name? Well, not even the last night storm could wake you. I heard them say we’ve reached Morro… Wait a sec, it’s the wrong file.



Comrades! Ah, that’s better.

We’re still alive and we’re still in space! And if we’re in space and this is not the news about an update in which we fixed another boring bug, why are we writing all this? The most attentive ones guessed it right by reading the title — for nothing.

Nothing begins on November, 1 at 10:00 AM and ends on November, 15 at 9:00 AM PST, and it will equal 30%. It’s obviously initiated by the Green Universe and is timed to coincide with World Vegan Day, for unknown reasons. On the other hand, why not?



It would be nice to end the news at this point, but we can’t help but ruin your mood with spoilers, we just can’t work peacefully without this. And the main spoiler will be the fact that we are working on the continuation of the Man’s adventures! Quite a surprise, isn’t it? There will be space, tools, resources, the Man, the Chicken, and a lot of junk.



There was a lot of junk in the previous chapters, you would say. There were even a car and a home station. However, there’s one problem that may bother you: you can’t live on the station for long, and you can’t fly far in your car. That’s why a personal space shuttle is the answer to all your problems! It has maximum environmental protection, you can store food and oxygen in it, it can fly at high speed, and it even has powerful ammunition. This shuttle even has full freedom of movement in different directions: it can move vertically, horizontally, and on all axes. The Man can’t do the same, though, as he gets dizzy and sick.

Breathedge Epic AAA Trailer




You would naturally ask: why do we need an armed space ship with such degrees of freedom, what will happen to the Man, and are we going to see Babe at last? And the answer to this will be: laziness. Yep, we are too lazy to continue writing this piece of news. Therefore we would like to wish you a good day and see you next time!

By the way, there will be a new update sometime later with some fixed bugs. There are just a few left still. We decided to add some new game content to the update, just for half a second of your gameplay, so soon you will be able to meet the famous Normandy shuttle and its team.



So it goes. And as always, you are welcome to send us your feedback via Discord, email, and social networks. If your station suddenly vanished, the outer space turned into a jungle, and the handy scrapper turned into a gun, then you probably launched the wrong game. But if that’s not the case, then please drop us a line and we’ll try to help you.

https://discord.gg/uezQcU7
info@breathedge.com

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Re: Breathedge
« Reply #11 on: January 01, 2020, 01:57:36 PM »
Happy New Year!
Tue, 31 December 2019




Probably, for some of you, it hasn’t come yet, and for some of you, it came a while ago, but anyway. Comrades, we’d like to wish you a happy 2020. Finally, the year, the number of which was torture to type on the keyboard, has come to its end. Spreading our fingers shoulder-width apart when trying to hit four different buttons, we diligently entered: 2901, 2091, 9201, 9210, 2019! Children were scared of loud cursing, neighbors complained of noise and shouting, fates got dilapidated, printers burned, monthly accounts were ruined, and the paper crisis of the year 2091, damn it, 2109… 2019, was on its way. It’s all in the past now. Now you can fall asleep on the keyboard and it will gently type 2020 by itself. Or 202020202020. You’ll just need to delete a bit of it. So beautiful, harmonious, simple, and the numbers are located very close to each other on the numeric keyboard. We would like everyone to have such a light, clear, and wonderful year. 2020 2020 2020 2020 2020… just can’t stop typing this.



So it goes. Holidays are great, for sure, so we might be unavailable for an hour or two. We might be AFK, eating a salad, but we will still stay in touch with you. If Breathedge doesn’t want to work, if the Man is sleeping face down in his salad, the Chicken is baked with apples, and the coffin robots are vomiting unfresh wires, please text us or call us. As always, you can email us or send us a message in Discord to get some help.

info@breathedge.com


Tue, 31 December 2019
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Re: Breathedge
« Reply #12 on: March 24, 2020, 01:37:00 PM »
Hey! Yo! Where’s the update?
Mon, 23 March 2020



That’s a good question! We can’t say for sure where the update is right now, although we saw it a while ago running through the forest. It was scared, shaggy, and it probably stank. But that’s not for sure.

We’ve already told you about this wonderful/sad news before, but we’ll remind those who missed it. The upcoming Breathedge update will be the release one, so the game will come out of Early Access and will go roaming the Internet as a full-fledged product. Therefore, the update will be big: the story will be long, with crappy cut-scenes and avocado-level dialogues. Because of such abuse, the update jumped out of the window and is now hiding in the swamps, eating cones, and it doesn’t want to show itself because it’s shy.



The game release will be considered as a national holiday and will be celebrated with fireworks, and it will foster economic growth. Probably. We’re not quite sure, though. But what we are sure of is that if there are people interested in the philosophy of space, physical processes of the formation of black holes, interplanetary flights, and the colonization of Mars, they won’t find all this in the game; what they will find is the made-up chicken anatomy, which is much more important than that.



At the moment, as is customary with us, the scriptwriter is picking his nose and putting its contents on the canvas, trying to make a complete script — the script that includes all the dialogues, descriptions, and all the content of the game, and the writing of which is the longest process in the development of Breathedge (because despite the fact that there are 20 fingers, there are still only two nostrils). While the scriptwriter is busy with all this and also giving some work to the artists, the rest of the team is busy with something as well.



About the rest of the team, btw. Aside from the promises of promising the release, we’d like to tell you that we’re actively working on A for Breathedge, and we’re also planning to work on B. These are all the details we can tell you about for now. If A and B won’t work, then we didn’t promise anything and it was all just a figment of your sick imagination. If they work, then we’ll reveal all the details and go swaggering around.



Ah, the release date, right. We almost forgot. You are probably wondering whether the release will be tomorrow or on Monday. We can’t tell you about the exact date yet, but we can tell you that it will be this year. Don’t wait till summer, though. No decent company releases games in summer (although there are exceptions) because everyone has something else to do in summer, and besides, we’ll be overloaded with work, that’s for sure. It’s sad, yes — we wanted to extend the release till 2028, but unfortunately, we can’t do that.



And finally, here’s our Q&A session. We are going to ask ourselves questions and answer them. Let’s start!

1.   Q: Are there going to be any new mechanics in the game? A: Yes.
2.   Q: What about new tools? A: Sure, we can’t do without them... Or, without it.
3.   Q: Will there be any new achievements, items, and other useless trash? A: Yep.
4.   Q: How do you feel about little cute ponies? A: We don’t feel anything about them.
5.   Q: Is Normandy going to fly, shoot, and do other useful stuff? A: Yes, it’s its main functions.
6.   Q: Will the update be huge or will it be just an hour of gameplay? A: We don’t want to artificially extend the playtime. However, don’t count on a couple of hours of adventures. It won’t be that easy and quick for you to beat the game. Probably.
7.   Q: Will there be any bugs? A: Pfft, that’s insulting. Sure there’ll be some bugs. The release will be tested more severely, but still, we aren’t that cruel.
8.   Q: Does Babe exist? A: ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻! Sorry for the spoiler.
9.   Q: What should I do with my gold and forex reserves during the international crisis? A: Invest your money in Breathedge shares. Breathedge Shares – let’s lose it all together!
10.   Q: Don’t you feel ashamed of yourself? A: Sometimes we think we do, but it passes quickly.


 

Well, and as usual, at the end of our news, we are giving our contacts to those who broke the game for some reason, and to those who just want to tell us something important. The best way to contact us is via email or Discord. We always try to respond to your issues promptly. If we don’t, please resend your message. If you’ve sent us a thank you letter, we’ve surely read it, felt happy, but might not have answered for some reason. If you’ve written an angry and insulting letter, we’ve surely read it, felt happy, but couldn’t answer for an obvious reason. So it goes.

Our Discord:
https://discord.gg/uezQcU7

Our email:
info@breathedge.com


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Re: Breathedge
« Reply #13 on: May 12, 2020, 12:08:46 AM »
Summer. Covid. Crisis.
Mon, 11 May 2020



Comrades! First, we’d like to note that we have no idea why these words are in the title of this piece of news, but let them be there.


We have some very important news here. No, we’re not postponing the release, and no, we didn’t sell our copyrights to Disney — all these are rumors that we are spreading ourselves right in this text. What we want to tell you about is that a few days ago, one grownup hopeful has finally finished the work on the Breathedge script. To date, the story of the Man, the Chicken, the coffinbots, and the other space inhabitants is finished. This tragic event means only one thing: the development of the last chapters of Breatheadge is becoming wild and avalanche-like, and is also entering the final stretch.



As you may have noticed, there was such a combination of words as “the development of the last chapters”, which means that the finale of the game will consist of several chapters. Ok, here goes the spoiler bomb: there will be three chapters. Alright, alright, since you insist, we’ll tell you what these chapters will be — it’s Chapter 4, Chapter 5, and Chapter 6. We hope their names aren’t hinting at the plot denouements of the chapters too much.



Aside from the details on the chapters, we’re sure many of you are wondering: what is that “final stretch” we mentioned? In our understanding, the final stretch is a final shrink that is long and wavy, and that can, in the worst case, close on itself… But overall, it’s usually just the work on the game itself and the assembly of its separate parts. It’s like a construction set that lacks half the parts and the other half is worn-out and all of this holds together with glue and electrical tape.



And another question that our curious readers may ask: “what is this script you were talking about?” Many might imagine it as a pile of paper where one more chapter of Harry Potter is written. But in reality, there’s no Harry Potter at all, as well as no breathtaking narrative. And there are just 40-50 pieces of paper spent on the script, but they are the fundamental part of the game. Every step of the player, all locations, interaction points, reactions, monologues, collectibles, text descriptions, achievements, cutscenes, and mechanics — every detail is written there. It’s a small version of Breathedge where one page of the text equals a few minutes of the game (when all the places are known and the player strictly follows the script). If you play for the first time, you can multiply the playtime by 2 or by 3 — via this complex formula you can easily make a conclusion on how many hours there are in the new chapters. We’ve counted 240 mln hours overall, but we may have miscalculated.



What do we have for now?

1. More than sixty new collectibles and even some new resources and tools.



2. More than 700 stupid new monologues of the Spacesuit, robots, and a couple of other strange inhabitants of the Liner’s debris. We’ve already sent all this to the sound designer, voice actors, and, of course, to our coolest, noblest, hardcore, enthusiastic, and awesome localization team (they will receive this news a couple of hours before its publication, and we’re not in any way trying to flatter them by mentioning them here, no, no).



3. 12 new achievements (unfortunately, the rest didn’t fit into the interface, but we’ve already punished the UI designer.)



4. New mechanics, including the key opportunity to shoot at annoying flying coffins with Normandy’s weapons. Yes, the gameplay will have a great shakeup, it won’t be just flying to and fro to get oxygen. This will be some High-End Content (we found this term on the Internet).



5. And, of course, right now, on our developer’s versions of the engine, you can appreciate more than a thousand kilometers of beautiful cosmic landscapes (don’t forget to imagine more than a thousand kilometers of beautiful cosmic landscapes in the picture below). Okay, we admit, there was no point in putting together the locations without the script, so this is why there are spheres, descriptions above them, and basic mechanics there.



6. Something else under number 6.
7. Something else under number 7, so that it would not seem to you that we have few numerals.
8. And something under number 8. We forgot what was there, but we have it for sure.

So what conclusion can we draw from all this? None at all, that’s right. What conclusions can be drawn here, except for the age of the scriptwriter? And this conclusion is based on the subjective opinion of the author of the news. So it goes.

By the way, due to being overloaded with work, we didn’t congratulate anyone on any holidays, and therefore we want to congratulate you all on………………………………………………………………………………(write the name of the holiday we missed). Hooray! And yes. Don’t forget that you, too, can congratulate us on the holidays, or sling mud at us via discord or e-mail. Hop!

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Re: Breathedge
« Reply #14 on: September 02, 2020, 02:35:03 AM »
November. The release. The release?
Mon, 31 August 2020



Comrades! Take it easy! There’s nothing about the release here, this is just a clickbait headline to grab your attention and offer you Snezhana, a unique stain remover, with a 20% discount! Stain remover Snezhana — just drink, don’t think!



Now that we’ve finished off with the ad, we can proceed to the news. …. days have passed since our last piece of news. We could give you a more precise number, but for that, we would need to look for our last piece of news and then count the number of days. So, what’s happening with the project now? Right, you’ve guessed right. This is really the promised and long waited announcement of the release.



There’s already enough text here for the ones who are too lazy to read it all, so we won’t delay this any longer and officially announce that the release of Breathedge will be on November 5, 2020 (probably). The lazy ones can stop reading now, but just remember that “probably” word in parentheses. If something goes wrong, we’ll refer to this word and deny everything.



In fact, all sorts of viruses have spoiled our plans a bit, because we wanted to release the game a little bit later. However, many huge releases, including new-generation consoles, were postponed to that “a little bit later” period of time, so we have nothing to do there at all. Due to these events, we had to make an incredible effort and make a strong-willed decision — to do everything now instead of postponing it until later. It sounds terrible, yes, it’s almost real torture, but this is how it is. But seriously, we still have a lot of work ahead of us, and very little time. We really might not have time to polish everything by the scheduled date, and then we might postpone everything. We hope that this won’t happen, but if something happens, then we warned you, so please don’t rant.



And now to the pleasant stuff: some pizza, the sea, the hot sun, your cool bike, and your friendly dog... Wait a minute, we're talking about the game. Then let it be like this: new locations, collectibles, mechanics, cutscenes, releases... Yes, yes, before waving goodbye and wishing everyone a pleasant evening/day/morning, we traditionally want to tell you some spoilers and a little about what awaits you in the last chapters, as well as about our immediate plans after the release, which we mentioned in one of our previous pieces of news.



Probably some of you may have tensed up now. What are these plans after the release? They won’t leave us alone even after the game is released? Don’t panic! We won’t force anyone to pass the game eighteen times in a row, instead we will release Breathedge on consoles! This is a big, maybe even the biggest and most important event for Man, the gaming industry, the world, the entire universe, and our small incredibly modest team. In the nearest future, we are planning to port the game to Nintendo Switch, Xbox One, and PlayStation 4. And not just planning — it’s practically done! While the scriptwriter was traditionally delaying all the development, the programmer and the modelers were busy transferring the game to Switch. It’s a huge amount of work, but we’ll handle it. By the way, the Nintendo Switch version is so optimized and modest in requirements that it can run even on very weak computers, and we’ll think what we can do so that users of antique computers can feel a stable 30 FPS. Maybe we'll make a separate branch for the game, maybe an update, or maybe nothing will work out at all, and we'll get so lazy that we’ll turn into spreading oak trees.



In addition to the console versions of the game, we’ve already tested, partially assembled, and are planning to release a VR version of Breathedge. Oh, yeah! You’ve heard it right! Owners of virtual reality helmets will be able to spin garbage in their hands! Where else can you get such a unique experience? Not everyone has a dump close to their home. By the way, we’ll test everything on Htc Vive and Valve Index first. And then we’ll test it on people. We care about nature, so we won’t test it on animals. The VR release of the game is likely to happen before the console release, but later than the PC release. To make it more clear, we can describe it with this formula: release> release> release.



The release, consoles, virtual reality... Who needs it all? Let's move on to the spoilers! We know that many of you are concerned about whether Babe exists. Well, in reality, Babe is the residual energy of a corncob, absorbed by the energy of the central core of the Liner. Ha! Or maybe not. We need to reread what the screenwriter scribbled down, his handwriting is not very good.



As we already mentioned in our previous news, the new chapters of Breathedge will be the final game experience and will expand the variety of gameplay. These chapters are for the most stoic connoisseurs of Breathedge who overcame endless craft and the race for oxygen. We’ve read all your reviews, suggestions, demands, and curses, so we decided to torture our players not as ruthlessly as we did in Chapter 3. The three new chapters of Breathedge will focus on the main story and will try not to drive you back and forth in space every 30 seconds, demanding you to build a space lavatory. Hoorah! Probably. On the other hand, what else can you do there?



First and foremost, you’ll be able to fly on Normandy and participate in epic space battles. That is if you’ll be making sounds like “Rrrrrrr, pew-pew-pew, boom, bleep-bleep-bleep, zoom!” etc. If you won’t, then those will be just average battles: something just flies and shoots somewhere distracting you from the beauty of the blurry textures.



Second and secondmost, you’ll be able to explore the huge debris of the liner. What you’ll be looking for there doesn’t matter, what matters is that you’ll be looking for something. If you manage to fight off the importunate enemies, destroy the turrets, and not to crush into some inconvenient boulder, then Normandy will be able to merrily dock to some big iron debris, where Man will find out more about other important details of the catastrophe and what’s going on.



Third and thirdmost, the bosses. As you may have already guessed, you’ll have to shoot a little more in the new chapters than in the previous ones, and not only doors this time. The deeper space is, the thicker the robots are, as folks say (or don’t). Of course, Man will not become Rambo, and Breathedge won’t become a shooter, but you’ll still have to tickle your blaster’s trigger eventually. The bosses will be the most dangerous and scary enemies in the game, and only real strategists who know how to press the “E” button on their keyboards will manage to defeat them! (We wanted to write a separate piece of this news for the players with gamepads so that this joke would relate more to them, but we didn’t find out how to do it).



Fourth and fourthm… Do we have to add “and blahblahblahmost” after each numeral? No? Ok, then. Fourthly, the craft. We’ve already mentioned before that the craft will not become too hard, but you still won’t do without it. Especially since you can't drag all your belongings to Normandy, and you can't drag your station from the previous Chapter to the new one with you... But we didn't say that. Aside from satisfying the basic needs and crafting some garbage, Man will have to create a unique tool to repair Normandy, and this will require a lot of electrical tape.



Fifthly comes the story. We could have put it in the first place, but it’s already obvious: you can complete the story in the game, wow, what big news... In fact, the three new chapters will have lots of monologues, dialogues, and small cut scenes that reveal the game’s world and Man’s engineering abilities. It’s important, of course, but it comes in fifth place.



And, perhaps, the most basic pastime. You can still, of course, fly around, get achievements, scatter trash around passenger cabins, run, jump, build completely useless things, look out the windows, break doors, look at doors, break windows, admire our subtle humor, collect useless garbage, open and close the game menu, fly to the edge of space, fall into textures, complain via email — there are thousands of activities in the game. We must say that it turned out to be a full-fledged sandbox if you close your eyes. And if you also close the game, then truly unlimited possibilities open up before you.



So it goes. In conclusion, we can say that you can start waiting for the release at the start of November, or for a panic notice in the middle of October, saying “Noooo, we won’t make it, ahhhh!” In any case, the story of Breathedge is nearing its end. It’s both sad and good news. We’ll keep you posted about our progress. Meanwhile, you can send us your angry comments here, or there, or everywhere. We read everything you write — we really do — but we don’t have time to answer all of you, sorry about that. For faster communication and for solving urgent problems with the game, please contact us via email or Discord.

Our Discord:
https://discord.gg/uezQcU7

Our email:
info@breathedge.com




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