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Offline Asid

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Re: Vox Machinae
« Reply #15 on: October 26, 2019, 11:16:40 PM »
Wormageddon draws Near...
Sat, 26 October 2019


Our Spookiest content update yet arrives 10/26/2019

Wormageddon Content Update


It’s that time of year once again, so Vox Machinae is back and spookier than ever with our wormageddon update! As some of you may recall, last year we debuted our spooky week content which added giant death-dealing worms in Blast Chamber and featured our skull achievement hat for a very limited time. Well let me tell ya, this year we’re taking things even further with the following appropriately spooky additions:

Worm Hunter, a new limited time offering:



We like to call it Skull 2.0, but essentially we’ve added a new way to get an even more exclusive spooky week hat, so get to unlocking before spooky week ends! Note that the original Skull hat achievement is once again enabled for the taking, so don’t miss it this time around.

Wormageddon remix mode

You asked for it (again and again, you know who you are!), so we went ahead and did the unthinkable. With the new wormageddon remix mode enabled, worms will now spawn on any level of your choosing and in any mode. What’s more, they come out even more often than before, sometimes several slithering around at the same time! So better brush up on your dodging skillz, because those worms are out to get you!

Dust ON those old cobwebs, plus green goop too

We thought our old spooky week decorations could use some more… spookiness. That’s why we spared no expense and imported only the finest earth spiders to populate your hangar with webs. Also, someone must have left the green smoke machine on for far too long and flooded the hangar with an eerie green glow.

Wait, where'd TT3 and Modules go?

I knew someone would ask us that, so here’s the long and short of it. We wanted to put in all sorts of crazy awesome new stuff for this update. As we piled on the features though, it became abundantly clear that we had too much stuff to lump together with the spooky content. So we split them up, with spooky content heading out the door very soon, and a much more ambitious update following at a later date.

Last but not least, the patch notes:

•   Wormageddon has arrived. This new Remix option will frequently spawn worms on any level.
•   Spooky Week runs from October 26 to November 2.
•   Spooky Week: Earn a spooky new hat for giving the worms a good thrashing.
•   Spooky Week: Dedicated servers will have Wormageddon enabled from October 29 to November 1.
•   Scramble Teams option is now more scramblier.
•   Fix some Index controller buttons stopping working after opening the Steam overlay.
•   Fix networking issue that could cause the master server to not return the server list in some rare cases.
•   Fix intermission length on dedicated servers being 75 seconds instead of the intended 60 seconds.
•   Add support for Thrustmaster Warthog HOTAS.
•   Add support for MFG Crosswind V2 pedals.
•   Fix incorrect lighting on worms.


Boo!

- Team Space Bullet





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Offline Asid

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Re: Vox Machinae
« Reply #16 on: November 12, 2019, 12:18:27 AM »
Patch Notes - 0.34.5 alpha
Mon, 11 November 2019


•   Added support for Saitek/Logitech X52 (Non-Pro version) HOTAS
•   Added support for Logitech Extreme 3D joystick.


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Offline Asid

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Re: Vox Machinae
« Reply #17 on: December 05, 2019, 11:24:08 PM »
Anniversary Content Update
Thu, 5 December 2019

0.35.0 alpha



Grinder Modules

Ever since we hatched our plan to ship Vox years ago, we wanted to allow players to shake their gameplay up with a variety of mods that altered mechanics in interesting ways. Finally we’re making good on our ambitions with this batch of 11 unique grinder modules to toy with. Each grinder gets two mod slots, so you can pair your perks for some unique gameplay possibilities. Remember that modules come with both pros and cons, so choose wisely.

What's New

Stay up to date on all the latest changes and improvements to VOX with our in-game what’s new menu. Players will now be alerted to major updates so they can check out what’s improved since their last login. There is also a backlog of previous updates and patches for those interested in getting caught up on the updates we’ve shipped in the past.

Bot Stomp Mode Preview

Surprise! We’ve added a new in-development co-op mode with our anniversary update. Aptly named Bot Stomp, take on waves of enemy grinders with a team of up to 4. Each wave of enemies has a commander, who will allow the wave to respawn their numbers. As the waves progress, difficulty increases with greater enemy numbers and uniquely buffed grinders such as the elite and guardian. See how many waves you can survive across our entire difficulty spectrum. This mode was simply too fun to hold back till it was perfect, so here it is, warts and all.



Terrain Tech 3 Debut

Without further adieu, TT3 is here to pretty up those battered Vox battlefields. With TT3, surfaces can now glow and receive more realistic darkening in shadowed areas. More of the level’s details are presented right in front of you, making things sharper and clearer than ever before. Gone are separate background vistas that looked super blurry, now all terrain is presented with higher fidelity. Shape detailing has increased, since we are leveraging tessellation more, leading to a better sense of scale. Finally all levels have improved texture variety, so areas will look generally more interesting. There is a broader range of quality settings available, so be sure to crank those new settings if your machine can handle it. This is just the beginning of what TT3 can do, so expect further improvements to levels in the future.

More Great Stuff

As usual, this update comes with a host of other improvements, and here are some highlights:

•   The pilot's hands now animate for desktop players
•   Server passwords can be applied from the Match Config menu.
•   The horn no longer gets separated from the cockpit.
•   The host is now able to pass on hosting powers to another player when playing on a dedicated server.
•   The menu system has been improved for consistency.
•   Stockpile mode balance has changed to encourage catching up, and addresses some edgecase lopsided match issues.
•   Grinder texture detail can now be increased/decreased to help balance between visuals or memory usage.


Please bear with us while we address any bugs that often come along with a major update.

Note for Commercial users

We've added a "stable" branch you can opt into to get updates only once we are quite certain they don't have any bugs that will affect your day-to-day operations.
To use the stable branch:
1) Right-click Vox Machinae in the Steam Library and choose Properties.
2) Click the BETAS tab, and from the drop-down menu choose "stable".




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Offline Asid

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Re: Vox Machinae
« Reply #18 on: December 13, 2019, 12:03:57 AM »
Patch Notes - 0.35.1 alpha
Thu, 12 December 2019

This patch contains our first round of fixes for the 0.35 Anniversary Update. Another patch with more fixes and performance improvements will be coming later this week. Changes to gameplay may not take effect on dedicated servers until they have had a chance to restart.

•   Fix comms screen distortion when more than one person is talking.
•   Fix cockpit screens flickering white during gameplay.
•   For awarding team score in Deathmatch, the team of the last enemy to hit you is checked, instead of the team of the last person to hit you. This means you can no longer shoot a teammate to deny the enemy a point. It is also no longer possible to wait until the enemy that hit you respawns and then eject to deny the enemy a point.
•   Air Brake disables jumpjets temporarily instead of steering jets.
•   Fixed Thermal Pump not providing fuel while using jumpjets.
•   Fixed Safety Override activating at the start of a match.
•   Fix bug that could prevent Training missions from launching.


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Offline Asid

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Re: Vox Machinae
« Reply #19 on: December 14, 2019, 02:39:19 AM »
Patch Notes - 0.35.2 alpha
Sat, 14 December 2019

•   Improved graphics performance, especially in larger levels such as Arid Oasis.
•   Fix bug which could cause Grinders to have a missing or incorrect texture.


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Offline Asid

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Re: Vox Machinae
« Reply #20 on: January 01, 2020, 01:52:04 PM »
Patch Notes - 0.35.3 alpha
Tue, 31 December 2019


Happy New Year, pilots! 

•   Pressing Back to cancel out of the Match Length prompt now properly returns to the Match Config menu instead of back to the lobby.
•   Reduce system RAM usage corresponding with the texture quality setting.
•   Add support for VKB Sim Gunfighter Modern Combat joystick.
•   Add support for Saitek X55 Rhino Throttle.
•   Add support for Sidewinder Force Feedback 2 Joystick (input only, no force feedback).


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Offline Asid

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Re: Vox Machinae
« Reply #21 on: January 18, 2020, 12:13:11 AM »
Patch Notes - 0.35.4 alpha
Fri, 17 January 202


•   Fix bug that could prevent vibration in Oculus Touch controllers from working.
•   Add support for Saitek X55 Rhino Joystick.
•   Fix some instances of module effects incorrectly showing as toggled active/inactive.


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Re: Vox Machinae
« Reply #22 on: March 25, 2020, 12:16:52 PM »
Comrades Update
Wed, 25 March 2020




...and Hover Brawl too!

These are challenging times, so we here at Space Bullet would like to stoke the spirit of perseverance with our Comrade Update for Vox Machinae. Front and center is our new Comrade System, our cross-platform friends/ignore list that seeks to encourage in-game gatherings locked in the heat of glorious grinder combat. Additionally, upgraded visual fidelity (improved shadows and 3D menu), a new sports-inspired game mode, and lovingly reengineered underpinnings all make for our most performant and laboured update yet.
 
Comrades System


Our new cross-platform friends/ignore system is finally here to help you organise with your fellow grinder pilots. The new profile menu lets you check out the status of your VOX comrades, join the server they’re in, and keep tabs on ignored players too. Personalise your pilot’s profile with a visual icon that will show up in-game and in-radar to your team. Additionally, ignored players will now persist across sessions as well as servers and are automatically muted so they’ll never bother you again. We also took this opportunity to move loadout editing and your pilot settings into the profile menu.


Hover Brawl Game Mode


Hover Brawl is here, and it’s just about the closest thing to a sport that Vox Machinae has ever seen. Guide the mysterious voxy ball back to your team’s base using any combination of melee impacts and firepower. Each of Vox Machinae’s weapons will affect the voxy ball differently, so experimentation and tactics will be key to your team’s success.


Improved Spectating


Spectating a match has been streamlined and upgraded with a couple of major changes. We’ve created a spectator team that players can join if they just want to watch a match. Doing so still takes up a player slot, though they get to fly around in our new spectator pod which doesn’t interfere with the match. We also added a new tabletop mode that’s available to spectators which while similar to our old spectate mode, offers a greater sense of depth.


3D Menus


As a happy byproduct of one of the many other under-the-hood optimizations, it became possible to add depth to our menu systems. We always envisioned the game’screens to be powered by some sort of primitive holographic tech so this was the perfect opportunity to make that a reality. Several weeks of tinkering and unforeseen complications later, here it is.

*Note that 3D Menus are only visible in VR Mode.


Other Niceties

•   Vengeful Bots: Bots now retaliate against attacking enemies, and have improved aiming.
•   Improved audio and added 3D spatialization to most sounds.
•   Load times for players using hard drives should be improved, as we are now able to preload more files in the background.
•   Fix collision holes in Blast Chamber.
•   Added a "More Info" button on mission briefings to read more detailed information and tips for each mode.
•   Terrain shadows no longer flicker close up and look more detailed in the distance.
•   A new occlusion system prevents wasting GPU power on parts of the map that are blocked from view, increasing performance.


Full Patch Notes for Vox Machinae 0.36.0 alpha:

•   Spectating: Players can now join a Spectator team. This still consumes a player slot on the server, but prevents spawning a bot that will meddle with the match.
•   Comrades: An in-game cross-platform friends list and ignore list. Add Comrades to see them as a special symbol on the radar. See which comrades are in a match, and easily join them. The ignore list replaces the mute feature and is now persistent. Ignored players will not be able to join matches hosted by you.
•   NEW! Hover Brawl mode: Knock around the mysterious hovering Voxy Ball and push it into your team's zone to score! Use a variety of weapons for different strategic effects.
•   Vengeful Bots: Bots now retaliate against attacking enemies, and have improved aiming.
•   Cockpit screens and other interface elements now have some depth to them!
•   Improved audio mixing/balancing and added improved 3D spatialization to many sounds.
•   We've made a lot of internal changes related to how we store game assets, and that requires the download size of this update to be pretty big. Sorry about that!
•   Load times for players using hard drives should be improved, as we are now able to preload more files in the background.
•   A new occlusion system prevents wasting GPU power on parts of the map that are blocked from view, increasing performance.
•   Added support for Saitek Pro Flight Rudder Pedals.
•   Added a "More Info" button on mission briefings to read more detailed information and tips for each mode.
•   Fix Air Brake module not fully disabling jump jet control during the cooldown period.
•   Fix various rare bugs.
•   Terrain shadows no longer flicker close up and look more detailed in the distance.
•   Fixed cases of floating detail geometry in levels.
•   Fix collision holes in Blast Chamber.
•   Voice muting is now bi-directional. Muting a player will also prevent them from hearing you.
•   SPECTATE menu option renamed to FREE LOOK. When in free look mode, the world is seen at 1/100th scale. What is this, a game for ants!?



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Offline Asid

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Re: Vox Machinae
« Reply #23 on: March 30, 2020, 12:15:11 AM »
Patch Notes - 0.36.1 alpha
Sat, 28 March 2020




This patch contains fixes for the recently released Comrades Update!

Stay safe at home and play some Vox! 

•   The radar and reticle now show the team colors of each player while playing as a Spectator.
•   Fixed some cases of incorrect hand poses when playing on desktop mode.
•   Fixed mic input when using "-platformmic" launch option on Steam.
•   Removed some black squares that were hiding in the background of the Hangar.
•   Fixed AI not using some drop-down points on Serpent Plains map.
•   Fixed some sounds not respecting volume settings.
•   Increased volume of voice chat.
•   Fix terrain geometry disappearing in peripheral of right eye.
•   Fix pressing Back on Loadouts menu going to the wrong menu screen.
•   Fix issue with character hats on the video chat screen.
•   Fix issue with fuel pump module.
•   Updated Oculus plugin.


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