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Re: Vox Machinae
« Reply #15 on: October 26, 2019, 11:16:40 PM »
Wormageddon draws Near...
Sat, 26 October 2019


Our Spookiest content update yet arrives 10/26/2019

Wormageddon Content Update


It’s that time of year once again, so Vox Machinae is back and spookier than ever with our wormageddon update! As some of you may recall, last year we debuted our spooky week content which added giant death-dealing worms in Blast Chamber and featured our skull achievement hat for a very limited time. Well let me tell ya, this year we’re taking things even further with the following appropriately spooky additions:

Worm Hunter, a new limited time offering:



We like to call it Skull 2.0, but essentially we’ve added a new way to get an even more exclusive spooky week hat, so get to unlocking before spooky week ends! Note that the original Skull hat achievement is once again enabled for the taking, so don’t miss it this time around.

Wormageddon remix mode

You asked for it (again and again, you know who you are!), so we went ahead and did the unthinkable. With the new wormageddon remix mode enabled, worms will now spawn on any level of your choosing and in any mode. What’s more, they come out even more often than before, sometimes several slithering around at the same time! So better brush up on your dodging skillz, because those worms are out to get you!

Dust ON those old cobwebs, plus green goop too

We thought our old spooky week decorations could use some more… spookiness. That’s why we spared no expense and imported only the finest earth spiders to populate your hangar with webs. Also, someone must have left the green smoke machine on for far too long and flooded the hangar with an eerie green glow.

Wait, where'd TT3 and Modules go?

I knew someone would ask us that, so here’s the long and short of it. We wanted to put in all sorts of crazy awesome new stuff for this update. As we piled on the features though, it became abundantly clear that we had too much stuff to lump together with the spooky content. So we split them up, with spooky content heading out the door very soon, and a much more ambitious update following at a later date.

Last but not least, the patch notes:

•   Wormageddon has arrived. This new Remix option will frequently spawn worms on any level.
•   Spooky Week runs from October 26 to November 2.
•   Spooky Week: Earn a spooky new hat for giving the worms a good thrashing.
•   Spooky Week: Dedicated servers will have Wormageddon enabled from October 29 to November 1.
•   Scramble Teams option is now more scramblier.
•   Fix some Index controller buttons stopping working after opening the Steam overlay.
•   Fix networking issue that could cause the master server to not return the server list in some rare cases.
•   Fix intermission length on dedicated servers being 75 seconds instead of the intended 60 seconds.
•   Add support for Thrustmaster Warthog HOTAS.
•   Add support for MFG Crosswind V2 pedals.
•   Fix incorrect lighting on worms.


Boo!

- Team Space Bullet




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Re: Vox Machinae
« Reply #16 on: November 12, 2019, 12:18:27 AM »
Patch Notes - 0.34.5 alpha
Mon, 11 November 2019


•   Added support for Saitek/Logitech X52 (Non-Pro version) HOTAS
•   Added support for Logitech Extreme 3D joystick.

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Re: Vox Machinae
« Reply #17 on: December 05, 2019, 11:24:08 PM »
Anniversary Content Update
Thu, 5 December 2019

0.35.0 alpha



Grinder Modules

Ever since we hatched our plan to ship Vox years ago, we wanted to allow players to shake their gameplay up with a variety of mods that altered mechanics in interesting ways. Finally we’re making good on our ambitions with this batch of 11 unique grinder modules to toy with. Each grinder gets two mod slots, so you can pair your perks for some unique gameplay possibilities. Remember that modules come with both pros and cons, so choose wisely.

What's New

Stay up to date on all the latest changes and improvements to VOX with our in-game what’s new menu. Players will now be alerted to major updates so they can check out what’s improved since their last login. There is also a backlog of previous updates and patches for those interested in getting caught up on the updates we’ve shipped in the past.

Bot Stomp Mode Preview

Surprise! We’ve added a new in-development co-op mode with our anniversary update. Aptly named Bot Stomp, take on waves of enemy grinders with a team of up to 4. Each wave of enemies has a commander, who will allow the wave to respawn their numbers. As the waves progress, difficulty increases with greater enemy numbers and uniquely buffed grinders such as the elite and guardian. See how many waves you can survive across our entire difficulty spectrum. This mode was simply too fun to hold back till it was perfect, so here it is, warts and all.



Terrain Tech 3 Debut

Without further adieu, TT3 is here to pretty up those battered Vox battlefields. With TT3, surfaces can now glow and receive more realistic darkening in shadowed areas. More of the level’s details are presented right in front of you, making things sharper and clearer than ever before. Gone are separate background vistas that looked super blurry, now all terrain is presented with higher fidelity. Shape detailing has increased, since we are leveraging tessellation more, leading to a better sense of scale. Finally all levels have improved texture variety, so areas will look generally more interesting. There is a broader range of quality settings available, so be sure to crank those new settings if your machine can handle it. This is just the beginning of what TT3 can do, so expect further improvements to levels in the future.

More Great Stuff

As usual, this update comes with a host of other improvements, and here are some highlights:

•   The pilot's hands now animate for desktop players
•   Server passwords can be applied from the Match Config menu.
•   The horn no longer gets separated from the cockpit.
•   The host is now able to pass on hosting powers to another player when playing on a dedicated server.
•   The menu system has been improved for consistency.
•   Stockpile mode balance has changed to encourage catching up, and addresses some edgecase lopsided match issues.
•   Grinder texture detail can now be increased/decreased to help balance between visuals or memory usage.


Please bear with us while we address any bugs that often come along with a major update.

Note for Commercial users

We've added a "stable" branch you can opt into to get updates only once we are quite certain they don't have any bugs that will affect your day-to-day operations.
To use the stable branch:
1) Right-click Vox Machinae in the Steam Library and choose Properties.
2) Click the BETAS tab, and from the drop-down menu choose "stable".



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Re: Vox Machinae
« Reply #18 on: December 13, 2019, 12:03:57 AM »
Patch Notes - 0.35.1 alpha
Thu, 12 December 2019

This patch contains our first round of fixes for the 0.35 Anniversary Update. Another patch with more fixes and performance improvements will be coming later this week. Changes to gameplay may not take effect on dedicated servers until they have had a chance to restart.

•   Fix comms screen distortion when more than one person is talking.
•   Fix cockpit screens flickering white during gameplay.
•   For awarding team score in Deathmatch, the team of the last enemy to hit you is checked, instead of the team of the last person to hit you. This means you can no longer shoot a teammate to deny the enemy a point. It is also no longer possible to wait until the enemy that hit you respawns and then eject to deny the enemy a point.
•   Air Brake disables jumpjets temporarily instead of steering jets.
•   Fixed Thermal Pump not providing fuel while using jumpjets.
•   Fixed Safety Override activating at the start of a match.
•   Fix bug that could prevent Training missions from launching.

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Re: Vox Machinae
« Reply #19 on: December 14, 2019, 02:39:19 AM »
Patch Notes - 0.35.2 alpha
Sat, 14 December 2019

•   Improved graphics performance, especially in larger levels such as Arid Oasis.
•   Fix bug which could cause Grinders to have a missing or incorrect texture.

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Re: Vox Machinae
« Reply #20 on: January 01, 2020, 01:52:04 PM »
Patch Notes - 0.35.3 alpha
Tue, 31 December 2019


Happy New Year, pilots! 

•   Pressing Back to cancel out of the Match Length prompt now properly returns to the Match Config menu instead of back to the lobby.
•   Reduce system RAM usage corresponding with the texture quality setting.
•   Add support for VKB Sim Gunfighter Modern Combat joystick.
•   Add support for Saitek X55 Rhino Throttle.
•   Add support for Sidewinder Force Feedback 2 Joystick (input only, no force feedback).

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Re: Vox Machinae
« Reply #21 on: January 18, 2020, 12:13:11 AM »
Patch Notes - 0.35.4 alpha
Fri, 17 January 202


•   Fix bug that could prevent vibration in Oculus Touch controllers from working.
•   Add support for Saitek X55 Rhino Joystick.
•   Fix some instances of module effects incorrectly showing as toggled active/inactive.

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Re: Vox Machinae
« Reply #22 on: March 25, 2020, 12:16:52 PM »
Comrades Update
Wed, 25 March 2020




...and Hover Brawl too!

These are challenging times, so we here at Space Bullet would like to stoke the spirit of perseverance with our Comrade Update for Vox Machinae. Front and center is our new Comrade System, our cross-platform friends/ignore list that seeks to encourage in-game gatherings locked in the heat of glorious grinder combat. Additionally, upgraded visual fidelity (improved shadows and 3D menu), a new sports-inspired game mode, and lovingly reengineered underpinnings all make for our most performant and laboured update yet.
 
Comrades System


Our new cross-platform friends/ignore system is finally here to help you organise with your fellow grinder pilots. The new profile menu lets you check out the status of your VOX comrades, join the server they’re in, and keep tabs on ignored players too. Personalise your pilot’s profile with a visual icon that will show up in-game and in-radar to your team. Additionally, ignored players will now persist across sessions as well as servers and are automatically muted so they’ll never bother you again. We also took this opportunity to move loadout editing and your pilot settings into the profile menu.


Hover Brawl Game Mode


Hover Brawl is here, and it’s just about the closest thing to a sport that Vox Machinae has ever seen. Guide the mysterious voxy ball back to your team’s base using any combination of melee impacts and firepower. Each of Vox Machinae’s weapons will affect the voxy ball differently, so experimentation and tactics will be key to your team’s success.


Improved Spectating


Spectating a match has been streamlined and upgraded with a couple of major changes. We’ve created a spectator team that players can join if they just want to watch a match. Doing so still takes up a player slot, though they get to fly around in our new spectator pod which doesn’t interfere with the match. We also added a new tabletop mode that’s available to spectators which while similar to our old spectate mode, offers a greater sense of depth.


3D Menus


As a happy byproduct of one of the many other under-the-hood optimizations, it became possible to add depth to our menu systems. We always envisioned the game’screens to be powered by some sort of primitive holographic tech so this was the perfect opportunity to make that a reality. Several weeks of tinkering and unforeseen complications later, here it is.

*Note that 3D Menus are only visible in VR Mode.


Other Niceties

•   Vengeful Bots: Bots now retaliate against attacking enemies, and have improved aiming.
•   Improved audio and added 3D spatialization to most sounds.
•   Load times for players using hard drives should be improved, as we are now able to preload more files in the background.
•   Fix collision holes in Blast Chamber.
•   Added a "More Info" button on mission briefings to read more detailed information and tips for each mode.
•   Terrain shadows no longer flicker close up and look more detailed in the distance.
•   A new occlusion system prevents wasting GPU power on parts of the map that are blocked from view, increasing performance.


Full Patch Notes for Vox Machinae 0.36.0 alpha:

•   Spectating: Players can now join a Spectator team. This still consumes a player slot on the server, but prevents spawning a bot that will meddle with the match.
•   Comrades: An in-game cross-platform friends list and ignore list. Add Comrades to see them as a special symbol on the radar. See which comrades are in a match, and easily join them. The ignore list replaces the mute feature and is now persistent. Ignored players will not be able to join matches hosted by you.
•   NEW! Hover Brawl mode: Knock around the mysterious hovering Voxy Ball and push it into your team's zone to score! Use a variety of weapons for different strategic effects.
•   Vengeful Bots: Bots now retaliate against attacking enemies, and have improved aiming.
•   Cockpit screens and other interface elements now have some depth to them!
•   Improved audio mixing/balancing and added improved 3D spatialization to many sounds.
•   We've made a lot of internal changes related to how we store game assets, and that requires the download size of this update to be pretty big. Sorry about that!
•   Load times for players using hard drives should be improved, as we are now able to preload more files in the background.
•   A new occlusion system prevents wasting GPU power on parts of the map that are blocked from view, increasing performance.
•   Added support for Saitek Pro Flight Rudder Pedals.
•   Added a "More Info" button on mission briefings to read more detailed information and tips for each mode.
•   Fix Air Brake module not fully disabling jump jet control during the cooldown period.
•   Fix various rare bugs.
•   Terrain shadows no longer flicker close up and look more detailed in the distance.
•   Fixed cases of floating detail geometry in levels.
•   Fix collision holes in Blast Chamber.
•   Voice muting is now bi-directional. Muting a player will also prevent them from hearing you.
•   SPECTATE menu option renamed to FREE LOOK. When in free look mode, the world is seen at 1/100th scale. What is this, a game for ants!?


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Re: Vox Machinae
« Reply #23 on: March 30, 2020, 12:15:11 AM »
Patch Notes - 0.36.1 alpha
Sat, 28 March 2020




This patch contains fixes for the recently released Comrades Update!

Stay safe at home and play some Vox! 

•   The radar and reticle now show the team colors of each player while playing as a Spectator.
•   Fixed some cases of incorrect hand poses when playing on desktop mode.
•   Fixed mic input when using "-platformmic" launch option on Steam.
•   Removed some black squares that were hiding in the background of the Hangar.
•   Fixed AI not using some drop-down points on Serpent Plains map.
•   Fixed some sounds not respecting volume settings.
•   Increased volume of voice chat.
•   Fix terrain geometry disappearing in peripheral of right eye.
•   Fix pressing Back on Loadouts menu going to the wrong menu screen.
•   Fix issue with character hats on the video chat screen.
•   Fix issue with fuel pump module.
•   Updated Oculus plugin.

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Re: Vox Machinae
« Reply #24 on: April 07, 2020, 03:08:01 PM »
Patch Notes - 0.36.2 alpha
28 March

Yo yo yo, it's DJ Space Bullet here with the latest "bug fix" craze!

Check it, y'all:

•    Fix permanent loading screen when running through Steam VR mode on an Oculus headset.
•    Fix flickering symbols on calibration screen.
•    Fix volume too low on player weapons.
•    Fix pilot chat screen bugs.
•    And a bunch of other little things!

Keep it tight, and on lock!


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Re: Vox Machinae
« Reply #25 on: April 25, 2020, 12:18:23 AM »
Patch Notes - 0.36.4 alpha
Fri, 24 April 2020



In this patch we continue to fix bugs and make minor tweaks to the 0.36 "Comrades Update".


- Add immediate-goal instructions to status screen.
- Fix terrain visibility issues when using "Render" VR mirror mode, and when using in-game Screenshot function.
- Adjusted spawn location of Salvage (may take some time to apply to dedicated servers).
- Radar boost module now enables when fully powered down, instead of immediately after toggling ignition (may take some time to apply to dedicated servers).
- Fix a double-vision issue caused by AMD GPUs with older drivers. This also causes a slight performance decrease and will be re-enabled later when players are more likely to have a driver without this issue.
- Fix minor graphical glitch with minigun firing effects.
:2017meatball:

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Re: Vox Machinae
« Reply #26 on: May 16, 2020, 02:47:00 AM »
Patch Notes - 0.36.6 alpha
Fri 15 May

•   Support Vive Cosmos controller.
•   Increase threshold for controller vibration from fast movement. This fixes the problem of constant low intensity vibration when walking or flying at relatively slow speeds.
•   Fix a bug on objective screen that could cause it to show scores incorrectly.

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Re: Vox Machinae
« Reply #27 on: May 29, 2020, 01:01:05 AM »
Patch Notes - 0.36.7 alpha
Thu, 28 May 2020


•   Fix bug which could prevent adding players to your Comrade or Ignore list.
•   Add support for VKB T-Rudders Mk.IV (Connected through VKB Black Box).

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Re: Vox Machinae
« Reply #28 on: July 17, 2020, 02:25:39 AM »
Patch Notes - 0.36.8 alpha
Thu, 16 July 2020



•   Add support for Thrustmaster Pendular Rudder.
•   Add support for CH Combatstick.
•   Add support for Saitek Pro Flight Quadrant.
•   Fix incorrect music playing on Blast Chamber level.
•   Long player names will be cropped and no longer extend into areas where they should not.
•   Grinder symbol on the scoreboard will now correctly show what the player is piloting even if they change what Grinder they will spawn as next time.
•   Left hand will no longer scale incorrectly while changing player height.
•   Fix bug which could cause wrong player to be announced as winner.



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Re: Vox Machinae
« Reply #29 on: September 27, 2020, 01:45:21 PM »
Lockdown Update
Sat, 26 September 2020



The Latest in Quality VOX Content...
Our latest update is all about raising the quality bar of our game. Though there’s plenty new toys to play with, we wanted to focus on improving both the visuals and audio of the VOX experience. Have a look at what you can expect next time you boot up our brand of stompy bot action:




Scattershot is Reborn

Scattershot is like a whole new beast to behold. It now features a powerful punch, with dangerous heat buildup, a narrower spread, as well as faster-moving pellets. There’s all-new special effects and sounds to go along with it too, to help accentuate its presence. Now it’s truly the boom stick it was always meant to be.



Audio Remaster

Our crack audio team has been hard at work holistically improving the audio experience in Vox Machinae. It starts with a full Remaster and Rebalance, dedicated sub channel, as well as rebalancing of spatial audio. There’s a tonne of new sounds for Scattershot, Railgun, Minigun, Hammer, and Skyjacker. Various gameplay cue audio has now been added, such as weapon swaps, match win/loss, jumpjet velocity rattles, game start sound, and fun secret stuff too. Grinders have seen a vast audio improvement to help complement their mass with various creaks, scrapes, jostles and thuds. It’s truly a feast for the ears, and we hope you like it.



Hopper Downscale

We've taken our industrial-strength shrink ray to Hopper and shaved 20% off his total dimensions. Why did we do this? Hopper was always meant to be our small and scrappy scout unit, so we wanted to go the extra mile to emphasize this. Now he’s leaner, meaner and harder to hit.



Improved Habitat Lighting

Our hangar lighting presentation has been dramatically improved, with both grinders and pilots receiving/casting dynamic shadows. Additionally, new direct lights in the hangar will add a more convincing sheen to surfaces. We didn’t stop there either, now both hangar and cockpit scenes feature improved reflection and specularity, which allow our more metallic surfaces to really… shine.



2X More Icons

We know every pilot wants to be unique, and while our initial selection of pilot icons was a valiant effort, there's always more that could be done. So we did just that, two times more icons to be exact. Now there's even more ways to help pilots express their style in tiny icon form.



Cable Tech 2.0

Not satisfied with the way our cables tended to glitch out, we forged a new tech to end the madness and usher in a new era of well-behaved cables. Cables can now squash and stretch, bend without malice, and better simulate weight, all while being obscenely efficient to render. This has also meant many more cables in the cockpit can now be simulated, adding to the immersion factor.

Honorable Mentions

In the spirit of cramming as much goodies into our updates as humanly possible, here’s some more notable highlights in this release:

•   Menu system UI has been reworked, it’s now snappier, doesn’t lag in the cockpit, doesn’t show jaggies around screens, and intersects properly with things around it.
•   There’s now a snazzy new slip vector guage that shows how fast you’re going in any direction.
•   Your avatar’s virtual nose now changes skin tone based on the pilot you selected.
•   Replaced Grinder level-of-detail models with much better hand-crafted ones.
•   Changed how terrain textures update to take the same amount of time regardless of headset or monitor frame rate.
•   Terrain once again casts shadows into the cockpit
•   Fixed various bugs relating to the cursor on the scope screen
•   Drill’s mass has been re-distributed to better reflect volume of components. Leg weight reduced by 50%, torso increased by 33%. Overall mass unchanged.
•   Bots have improved aim, will fire at targets of opportunity when their main target is out of view, and can engage at longer distances than before
•   Player-controlled dedicated servers are now available under the Join/Host menu, and no longer show on the server browser (until someone controls them).


Full Patch Notes: 0.37.0 alpha - September 25, 2020

:winter2019joyfultearsdog: New Features / Gameplay Changes
- Hopper: Unbiggened by 20%. Now harder to hit!
- Drill: Mass re-distributed to better reflect volume of components. Leg weight reduced by 50%, torso increased by 33%. Overall mass unchanged.
- Scattershot: It's a new beast. Faster projectiles, less spread, more damage, more heat, reduced rate of fire.
- Bots have improved aim, will fire at targets of opportunity when their main target is out of view, and can engage at longer distances than before.
- Player-controlled dedicated servers are now available under the Create Game menu, and no longer show on the server browser (until someone controls them).
- Cables have been replaced with gooder ones that don't explode when stretched.
- Fuel icon does a boop when fuel finishes filling.
- Increased speed of screen fade in/out to get you in (and out) of the action quicker.
- Scope now always opens with the reticle perfectly centered on the screen.
- When upward jet strength is diminished at high altitude, fuel consumption is no longer proportionally reduced.
- Added more player symbols to express your style!
- Add support for Virpil VPC WarBRD joystick.
- Add Slip Vector instrument to the cockpit.

:winter2019angrydog: Bug Fixes / Optimizations
- Fix broken Altitude gauge.
- Leaf Canada profile symbol now has a capital C. :maple_leaf:
- Fix laggy cursor when using mouse on menu.
- Fix UI elements being slightly out of sync while main screen and side screens are animating.
- Optimizations to CPU usage.
- Reduced peak memory usage.
- Reduced load time when first starting the game.
- Fix inability to launch match if the game was installed in a directory with characters from some languages.
- (Desktop) Fix camera popping forward if the scope was quickly toggled off and on again.
- Drill downward jet strength is no longer diminished at high altitude.
- (Desktop) Fix bug which caused camera to shift position while looking around in Free Look mode.
- Fix single-frame texture popping on areas of terrain while moving around the level.

:winter2019angrydog: Audio Changes
- Added sub channel for true 2.1/5.1/7.1 goodness.
- New Minigun audio.
- New Scattershot audio.
- New Railgun audio.
- Adjusted Skyjacker audio.
- Hammer missiles scream now. It's just a slight scream.
- Ambient cockpit sounds added. Lean back to hear 'em gooder.
- Extra Grinder movement sounds.
- Added PA announcements in the hangar.
- Level ambience sfx to better ground the environments.
- Match start audio cue. Ding! Fight!
- station startup sequence audio
- Added sounds when swapping weapons in the Hangar.
- Rebalanced spatializing of all audio.
- New parallel spatial audio bussing system for immersion inside and outside of the blast shield.
- Improved weapon and Grinder impacts with new sub content.
- New audio mix for clarity and punch. Kiyah!!
- Add polish, the ol' spit-shine. Eeek eeek eeek!

:winter2019cooldog: Graphics Changes
- Virtual nose changes skin tone based on pilot head selection.
- Improved quality of cockpit reflections.
- Little buildings now have dust/explosion effects when they get destroyed.
- Replace automatic Grinder level of detail models with handcrafted ones that look and perform better.
- Fix bright jaggy pixels around cockpit screen edges.
- Fix terrain textures looking worse than they should have on quality settings lower than "High".
- Improved legibility of text.
- Fix issues with UI elements clipping through other geometry such as pilot hands.
- Fix shadow texture seams that could become visible in the distance.
- Fix bug which prevented seeing your own shadow past a certain height.
- Roads added to Arid Oasis.
- Pulsar effects changed to have less overlap (reduces dropped frames when getting hit by Pulsar.)
- Fire smoke improved on Topaz Twilight.
- Terrain shadows catch more details now.
- Changed how terrain textures update to take the same amount of time regardless of headset or monitor frame rate.
- Grinder now casts a shadow on the ground in the Hangar. Pilot casts shadow on the Hangar room.
- Improved lighting/shading in the Hangar room.
- Terrain once again casts shadows into the cockpit (got broken long ago).

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