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Offline Asid

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Age of Gladiators II: Rome
« on: August 27, 2018, 01:44:14 PM »


Age of Gladiators II: Rome is a single-player strategy/management sim set at the height of the bloody gladiatorial games in ancient Rome. As your fighters increase in level, it will be up to you to decide how to forge their attributes and abilities. Build your story. Build your empire.


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Official forum: Here
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Single-player


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About

Age of Gladiators II: Rome is a single-player strategy game set in the twilight of the ancient Roman Republic; a violent and unpredictable time when gladiatorial games were nearing the height of their popularity.

Hire scouts to scour the continent for potential prospects – once you have recruited your gladiators, you will need to manage their morale and personality while equipping them for battle. Recruit support staff, upgrade your gladiator school, collect bounties, research technologies, partake in side missions, and manage the wealth and reputation of your ludus as it grows each day.

As your fighters win battles and increase in level, it will be up to you to decide how to focus their abilities by spending attribute, weapons, and expertise points. Compete, trade, and interact with other in-game owners as you advance through various cities of the empire before achieving enough fame to compete in the grand coliseum of Rome herself.

Build your story. Build your empire.




Features:

•   Control your gladiators with the new 3D isometric turn-based combat system, where fights can have hundreds of different outcomes. Utilize different combat styles and abilities – employ unique ethnic abilities, salves that increase physical stats, and special equipment such as bandages, stim salts, and more.
•   Construct a ludus to your exact specifications in order to maximize the efficiency of your operation. Hospitals, sparring mats, barracks, armories, workshops, and more.
•   Gladiators are born with their own dynamically generated physical attributes, classes, and personalities. It is up to you to shape your gladiator into the most proficient killing machine possible.
•   As your gladiators level up, they gain points to spend on their attributes, weapons training, and expertise. Expertise allows you to build and customize your fighter according to their appropriate strengths. Weapons training allows you to specialize your gladiator with a specific weapon. The physicality of your gladiators will increase or decrease with age, depending on if they are in their prime or declining.
•   Hire trainers to help your gladiators level faster, doctors to keep them healthy, scouts to find new fighters, and blacksmiths to improve weapons and armor.
•   Manage your gladiators carefully – their morale, greed, injuries, fatigue, weapons training, and more must be taken into account before sending them to battle.
•   As your gladiators gain glory from battle, they will become more widely recognized and adored by the crowds. Win enough battles and they may even get voted into the pantheon of heroes after they retire (or die).
•   Become a mogul outside of the arena. Purchase property for fame or businesses through which to further increase your fame across the empire.
•   Rob caravans, guard wealthy land owners, assassinate your debt holders and more with the proactive mission system. Increase the odds of success by sending reliable gladiators on the mission as well. Lawfully aligned gladiators will only partake lawful missions, while criminally-inclined gladiators will assist in unlawful activities.
•   Engage in five different branches of research: combat, medical, weapons, armor, and scouting.
•   Search for deals on weapons, armor, special equipment, and loans on the marketplace.
•   Strive to become the wealthiest individual in the Roman empire. There are quick and underhanded ways to make money, but your reputation and fighter’s morale may suffer as a result.
•   Receive taunting messages from opposing bosses as well as various other messages from your fighters, staff members, and different characters as you progress through the game.
•   Rename your gladiators in order to increase your attachment toward them.
•   Bet for or against your gladiator based on the odds generated by bookmakers in-game.
•   Fight purses and betting is based on the hype associated with each match. The greater the hype, the more lucrative the fight purse and betting market will be.
•   Each game is dynamically generated and different each time.
























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Offline Asid

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Re: Age of Gladiators II: Rome
« Reply #1 on: August 28, 2018, 12:02:25 AM »
Latest Updates - August 26th
Age of Gladiators II: Rome - Creative Storm Entertainment

Some more updates from August 25th and August 26th.
•   Combat - Fixed a bug where Dodge and Block rolls were stacking. These now roll independently.
•   Game - Fights are only 1v1 and 2v2 for first 30 days of first year.
•   Morale - Gladiators in training and being treated for injuries now lose morale if another gladiator is executed.
•   Workshop - Can no longer assign a weapon or piece of armor to a smith already working.
•   Classic Combat - Fixed a bug where a white square would appear when a gladiator without a weapon blocked an attack.
•   Classic Combat - Unarmed attacks and beast attacks cost the proper 2 AP instead of 3 AP.
•   Achievement - Gladiator kills now triggering properly. Will need one more kill to trigger the achievement if already of 20 kills currently.
•   Gladiator View - The kills stat on the main page now indicates this is for humans only
•   Missions - Fixed bug where loans were not being properly forgiven from either assassination or negotiation missions.
•   Missions - Fixed bug where legendary weapons were not always being delivered.
•   Random Events - Fixed bug where coin was not being deducted for staff training events.
•   Random Event - Staff member that has already maxed out their levels will not be selected again (note will only work moving forward, not retroactively for staff members leveled up in the past.
•   Random Event - Fixed bug with gladiator selected for training by legend and not coming back again if quitting game before he returned.

Thanks again for all your amazing support thus far!

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Offline Asid

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Re: Age of Gladiators II: Rome
« Reply #2 on: August 29, 2018, 01:08:36 PM »
Latest Updates - August 27th
Age of Gladiators II: Rome - Creative Storm Entertainment

Smaller updates today.
•   Combat - Precise, Normal and Power Attacks now show proper additions/deductions from hit chance.
•   Combat - General human and animal kills now being tallied for barehanded kills.
•   Game Settings - Chance of kills increased slightly for all difficulties
•   Game Settings - Prosperous mode much more prosperous, offering larger fight purses.
•   Random Events - Weaponsmith improvement events now trigger.

Note that I am still working furiously on the save/load and start new game bugs that are occasionally occurring as well.

Thanks again for all of your amazing support thus far!



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Offline Asid

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Re: Age of Gladiators II: Rome
« Reply #3 on: August 29, 2018, 01:09:37 PM »
Latest Updates - August 28th
Age of Gladiators II: Rome - Creative Storm Entertainment

Big update today, including a fix for the stubborn start a new game bug.
•   Start Game Bug - This is finally fixed. Players can start new games now whenever they like without locking up the game.
•   Recruits - Added class label to recruits screen.
•   Classic Combat - Added equipped weapon and armor icons beneath portraits.
•   Settings - Changed most default settings on start screen to easy.
•   Trading - Fixed bug with wounded gladiators remaining in hospital despite trading them away.
•   Trading - Fixed bug showing wrong roster of gladiators on trade screen.
•   Trading - Fixed bug where wounded gladiators that were traded for were not being added to injured list.
•   Hall Of Fame - Fixed bug where gladiators that were released were not being voted into Hall Of Fame.
•   Retirement - City requirement info no longer shown when retiring.
•   Combat - New sounds for special and ethnic abilities.
•   Weapons Training - Increased weapon damage per specialty level from 10 to 20.
•   Weapons - Fixed bug with weapon damage on assignment.

Thanks again for all of your amazing support thus far!



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Offline Asid

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Re: Age of Gladiators II: Rome
« Reply #4 on: August 31, 2018, 11:36:48 AM »
Latest Updates - August 30th
Age of Gladiators II: Rome - Creative Storm Entertainment

Big update today, including some combat changes.

•   Combat - Unspent AP at the end of each turn gets turned into a counter-attack buff. So for example, if a gladiator has 5 unused AP, this will contribute 10% to their counter-attack chance during their defensive turn and reset once it is their attack turn again. This should add an additional element of thought when fighting.
•   Combat - Lowered the AP bonus of Inspiration from 5 AP to 3 AP.
•   Combat - Inspiration no longer used any AP.
•   Combat - Reduced glancing blow damage from 30% regular damage down to 20% regular damage.
•   Combat - Counter-attack now triggering during glancing blows.
•   Weapons - Lowered slightly the damage range of Sica and increased slightly the damage range of Spatha. Will only apply for new weapons on the market.
•   Game - Donate button costs 3,000 gold now instead of 2,000.
•   Combat - Fixed bug where counter-attack attempts were sometimes tallying incorrectly.
•   Special Items - Fixed bug where special items were sometimes taking away from Block or Dodge stats.
•   Combat - Fixed bug where Dodge and Block heals were assigned incorrectly.
•   Armory Capacity - Fixed bug with armory capacity reverting back to 10 on second new games.
•   Gladiators - Fixed bug where they still were not getting hall of fame votes when released.

Thanks again for all of your amazing support thus far!


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Offline Asid

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Re: Age of Gladiators II: Rome
« Reply #5 on: September 02, 2018, 08:39:17 PM »
Latest Updates - September 1st
Age of Gladiators II: Rome - Creative Storm Entertainment

Quite a few updates the last few days, including an important increase of combat speed in the arena.
•   Combat - Delay between attacks significantly reduced. This speeds up AI attacks and matches considerably.
•   Game - AI controlled gladiators have their morale better managed.
•   Game - Fixed bug misrepresenting the player Perk damage increase for African gladiators
•   Game - Adjusted region label on recruitment screen to indicate scout is offering one or other of gladiator ethnicities
•   Random Events - Staff upgrades will now reflect on Office screen, though not retroactively.
•   Game - Fixed bug where Titan achievement was triggering at 30 million instead of 20.
•   Game - Fixed bug where Augustus achievement was triggering at 60 million instead of 30.
•   Game - Slaves going on quests will now remove all equipment.
•   Combat - Quick adjustment to AP being converted into counter-attack % (from a multiplier of 2 to 1).
•   Combat - Fixed bug where AI would use Yarrow occasionally during Attacks Of Opportunity.
•   Combat - Hold Ground for AI gladiators now convert AP into Counter-Attack %.
•   Game - Fixed bug where player ethnicity was not being saved and converted into morale bonuses for gladiators. This fix is only effective on new games.
•   Game - Fixed wording on Opposing Boss screen to reflect better reflect vs Player stats.

More to come! Thanks for all your continued support so far - I truly appreciate it.



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Offline Asid

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Re: Age of Gladiators II: Rome
« Reply #6 on: September 04, 2018, 10:53:10 PM »
Latest Updates - September 3rd
Age of Gladiators II: Rome - Creative Storm Entertainment

Quite a few updates the last few days.

•   Combat - Players no longer need to assign the same amount of gladiators as the AI to a fight. Meaning a player can pit a single superstar gladiator against 1, 2, or 3 enemies. This opens up a whole new dynamic of betting and money-making, as well as I believe makes for some pretty exciting matches and tests of skill.
•   Combat - Gladiator makes sound now when throwing sand.
•   Combat - Beasts do not convert AP into Counter-Attack chance.
•   Combat - Hold Ground for AI gladiators now convert AP into Counter-Attack %.
•   Combat - Fixed a bug where AI was able to attack an infinite number of times during occasional matches.
•   Combat - Fixed bug where actions panel would sometimes disappear during use of skill or item.
•   Combat - Fixed a bug with boast causing next player-controlled gladiator to miss turn.
•   Barracks - Fixed error in Weapons Training upgrade description.
•   Game - Fixed bug that prevented some decayed equipment from being removed from armory.
•   Game - Fixed a bug where Recruit screen would crash if firing staff members.
•   Combat - Fixed bug where healing powder and Ignore Pain weren't displaying proper values.
•   Combat - Animal attack delay reduced slightly.
•   Game - Decreased enemy stable sizes, which effectively increases the level speed of their gladiators.
•   Game - Added number scale after personality traits on View Gladiator screen.
•   Game - Fixed bug where player ethnicity was not being saved and converted into morale bonuses for gladiators. This fix is only effective on new games.
•   Game - Fixed wording on Opposing Boss screen to reflect better reflect vs Player stats.
More to come! Thanks again.

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Offline Asid

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Re: Age of Gladiators II: Rome
« Reply #7 on: September 12, 2018, 11:06:25 AM »
Latest Updates - September 11th (New Portraits More!)
Age of Gladiators II: Rome - Creative Storm Entertainment

List of updates over the last week.
•   Game - An additional set of new portraits have been added to the game. Hope you enjoy!
•   Equipment - Items now start with 2000 condition instead of 1000 (does not apply for retroactive weapons already owned).
•   Combat - Fixed bug where gladiator sometimes uses Yarrow with attacks of opportunity and counter-attacks.
•   Game - Gladiators are now unequipped when being added to hospital.
•   Game - AI now assigns expertise properly to armor or weapons based on class.
•   Game - Unequip All button added to individual gladiator screens.
•   Game - Unequip All button added to Armory.
•   Combat - Adjusted fight purse label to show fight purses not being shared for lost battles.
•   Combat - Fixed bug where fast-clicking hot keys would cause issues.
•   Combat - Special equipment returned to armory from dead gladiators.
•   Game - Fixed bug that incorrectly tallied combat stats when equipped with items and adjusting expertise.
•   Game - Fixed a bug where morale was being reported wrong on monkey event.
•   Game - Fired/executed weapons and armor smiths return equipment.
•   Game - Changed equip message on arena selection screen.
•   Game - Fixed a bug with player fame not being attributed properly in some instances.

More to come. Thanks again for all your support!

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Re: Age of Gladiators II: Rome
« Reply #8 on: September 19, 2018, 01:40:31 PM »
v1.2.2 - Update

•   Combat - Counter-attacks and Attacks Of Opportunity can be both dodged or blocked now.

More to come.
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Offline Asid

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Re: Age of Gladiators II: Rome
« Reply #9 on: October 25, 2018, 01:08:25 AM »
Latest Updates - October 24 (Shields, New Class)
Age of Gladiators II: Rome - Creative Storm Entertainment

Here's the latest updates with v1.3.0

•   New Combat Class - The Barbari class has been added. This class specializes in no armor and heavy weapons and are generated specifically from German and Gaul ethnicities. They gain a sizeable damage bonus when equipped properly but are fragile due to having no armor.
•   Shields - These have been added under other items. Equipping them takes one slot and adds to a gladiator's block chance.

Thanks everyone for continued suggestions and comments so far!

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Re: Age of Gladiators II: Rome
« Reply #10 on: January 24, 2019, 01:08:04 PM »
v1.3.1 - Update
•   Fixed a freezing bug where the AI was attempting to train weapons points for the new Barbari class.
More to come.


v1.3.2 - Update
•   Slaves no longer receive a salary at year end.
•   Slaves can be promoted to no longer be slaves. This button can be found beneath the Donate button on the Gladiator view screen.
•   Added new information to mail system.

More to come.


v1.3.3 - Update

Small update.
•   Sell Gladiators - Gladiators can now be sold. To do so, look for a button under their portrait on the View Gladiator screen called "Get Offers". There, other bosses will provide offers to buy a gladiator, with the price determined by fame, wins, and how much the other boss wants them. Some consideration will have to made as to whether or not you want to sell your prized gladiator to a boss in the same city as you.

More to come.

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