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Offline Asid

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Re: Ylands
« Reply #30 on: January 10, 2020, 04:46:14 PM »
Dev Diary #110
Thu, 9 January 2020

tl;dr
-Happy New Year
- Have a lot of plans for 2020
- New Year's Resolution's list
- Prize for those, that finish it - unique pet!

Hey there Ylanders! We’re back!


The festive season is over, but it’s about to get very festive in Ylands. We have a lot of plans and cool new features a-cooking, but we are also doubling down and fixing anything that pops up, so keep those reports coming in, they are helping us a lot.


But to start the year less seriously, we came up with an Ylands resolutions list. The Major General is trying to better himself and drawn this list up to see, if he can manage all these tasks in three months and we extend this challenge to you too. And it is not without a prize!




For those that finish the tasks and provide us with some documentation for it (though of course, it will also depend on everyone’s sense of fair-play, like not submitting stuff from last year) be it screenshots, videos or even better some scenarios and games, we will prepare a unique pet, that we are right now working on, and believe you me, it’s a cool one 😂 No one else will ever be able to get this pet ever again and thus you’ll be the proud owner of the 2020 challenge pet forevermore 😊


The deadline is the 9th of April 2020 and on the 16th we’ll be sending out your special companions 😁


And as for 2020, we will be sharing some exciting news and plans with you soon, so keep tuned here on the forums and on our Twitter, Instagram, Facebook and Reddit. We are really excited for 2020 especially because of our great community. So good luck and let 2020 be as good or even better than 2019 and most importantly,


stay classy Ylanders! 😉





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Offline Asid

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Re: Ylands
« Reply #31 on: January 16, 2020, 11:10:15 PM »
Dev Diary #111
Thu, 16 January 2020

We announce a new Editor Wizard to help new Creators


tl;dr
- New Editor Wizard to help new Creators
- New templates and showcases

Hey there Ylanders!

And we’re at it again. A new feature is coming and here I am to talk about it. We have a small update coming your way soon. It will mostly be fixes and polishing, but the team managed to sneak in a few cool features too. And today I’d like to show you the upcoming Editor Wizard.



So this guy will pop up after you open any new Editor map. For a lot of people (me included) opening the Editor can be quite daunting and it isn’t immediately obvious, what should one do to get started, but the wizard is there to help out. It will take you through the first few steps of game creation to get everything set up and ready for your creativity. He’ll show you where to set up Universal or PC only options, how to pick a map type and he’ll even offer you a few templates. For the experienced creators, he is just one button away of vanishing into thin air 😁



And you might’ve noticed I mentioned templates. Yep, that’ll also come in this update. We’ll have a few templates ready for you: The City and Oasis. More will be added pretty much with each update and this will give you an easy way to set your game in a certain setting without building everything from scratch. The maps will be optimized and welded, but you can unweld what you want and play around with it 😊 We’ll also be adding a few Editor Showcases, maps you might have seen in the marketplace but ready for you to properly explore in the Editor and see, how everything works and what’s is under the bonnet of these games. This should help some with formulating their own scripting ideas and using techniques, that some of our talented designers came up with.





With these features, we’d like to make the Editor more accessible to more players because while it all seems very complicated, it really isn’t once you get into it. It’s just those first few steps, that are the most difficult.

So, hope you liked the new Wizard and until next time,

stay classy Ylanders!





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Offline Asid

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Re: Ylands
« Reply #32 on: January 24, 2020, 02:37:32 PM »
Dev Diary #112
Thu, 23 January 2020


tl;dr
- New Far East biome
- Big Foot
- New Costume

Hey there Ylanders!

We are nearing our first update after the release of Ylands out of Early Access and while there will be a lot of fixes and polishing, we also have some cool stuff lined up. Today we’ll have a look at a couple.

First up is probably the biggest change to Exploration in 1.1 and that’s the Far East biome. This biome inspired by the far east of Japan and China will be a great addition to the tried and tested biomes. You’ll be able to find the Far East Yland in nearly every Exploration map and you can also play around with it in Editor. We also prepared a score of new encounters that will populate new Exploration games, so I’m looking forward to your exploration pics of these.





Next up is the dreaded Big Foot! This guy is the distant cousin of our beloved Yeti, but Big Foot isn’t an easy-going lad, but rather a ferocious creature ready to pounce on any survivor, so beware when you explore Ylands not to fall prey to this mythical creature. Creators will also be able to use Big Foot in their creations and this could turn into a fun photographing game for instance, trying to snap the ever elusive Big Foot. Our hairy fella also comes in a variety of colours, so there really is a lot to play around with.



And maybe a few of you have noticed an ominous figure in that last screenshot. Let’s just say, that dressing up has just been made a lot more...automated. You’ll also be able to pick up this costume in the next update so really a lot to look forward to.

We’ll talk about 1.1 even more next week Ylanders, but until then,

Stay classy!


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Offline Asid

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Re: Ylands
« Reply #33 on: January 31, 2020, 12:25:40 AM »
Update 1.1: Eastern Endeavors
Thu, 30 January 2020


tl;dr
- New Eastern Biome
- Big Foot
- New Recipes
- New Costume - Cyborg
- Improved farming
- Editor Wizard

Major General's Log - Sun Date 30.01.20.

My Dearest Readers,

I am currently landlocked while repairs on my fair vessel - the HMS Patcheth Noteth - are well underway, in the ports of Steamtown. So, I'll take this momentary respite to tell you about the brand-new wonders I have seen, while traveling from yland to yland.

I have seen lands that you would not believe - beautiful oriental flora covering entire ylands from head to toe. It was breathtaking! I managed to harvest some of the indigenous trees and took them home with me, I'm planning on using these beautiful exotic trees to decorate my quarters. My stay in this beautiful new biome was unfortunately cut short by the mysterious appearance of a gigantic creature with humongous feet*! It must have been a Big Foot my Dear Reader...



On a particularly verdant yland, I have met folks who have been engaged in an advanced and improved form of farming - their crops grew in such an orderly fashion, that even Her Majesty's Gardener Primerus would have been amazed! Not a single crop was out of alignment - everything was neat and regular, fields after fields of beautiful farmlands.

Their cooks taught our crew fascinating new recipes - dishes formed of many different ingredients, that when eaten, boost the fighting abilities of our crew**.



On another yland, local kids introduced me to numerous new mini-games. In one, they pretend to be saving sheep from alien abductions - I never seen anything like that. Yet another have them cleaning up their forests - useful AND fun! We are definitely bringing some of these back to Playlands.



On the final yland we have seen - the tribal chieftain was wearing a weird metallic costume I have never seen in my life before - they called it "the mighty robotic copper of the elders". Has to be a pain going to the toilet though...

This tech-savy ingenious tribe also told us secrets about what they are calling The Editor. We didn't fully grasp the meaning of it all, but what we know is that the tribe is constantly working on improvements to this Editor - and recently they made several breakthroughs such as a brand-new scene and template wizard. They are saying, this new wizard will make it significantly easier to get started with the Editor and will "streamline the creation process of games".



As you can tell my Dearest Readers, there is always something new on the horizon - so I invite you to hop aboard your own vessel (Steam, Windows Store, iOS, Android) - free of charge - and discover what these Ylands have in store for you!



So until next time stay classy!



Yours truly,



The Major General




*: And funnily enough this time it wasn't my mother-in-law coming in for her bi-monthly visit...thankfully.



**: They might be even better than a steak and ale pie with mushy peas!

Changelog: https://ylands.com/community/topic/27120-11-eastern-endeavors/






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Offline Asid

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Re: Ylands
« Reply #34 on: February 07, 2020, 04:14:57 PM »
Dev Diary #114
Fri, 7 February 2020


tl;dr
- New Workshop Rules
- Contact us, if you want help with your Creations

Hey there, Ylanders!

Update 1.1 has successfully released and we’re busy at work with not only more game improvements but also changes to the Workshop. As you know, Ylands has evolved fast over the last couple of months and we want to make sure that the Workshop is a safe place to share your creations and experience what other Ylanders made for you so we’re introducing new rules for content submission. These rules serve as a way to both give more information on how to create appealing and safe content and as a clear guide on what we won’t allow on the site from now on.



Rules for content submission

•   No offensive content, language or imagery - Do not post any information in the game or in connection with the game that contains nudity, excessive violence, abuse, harassment, or offensive subject matter or that contains a link to such content.



•   All submissions have to include a relevant thumbnail and a description - Provide basic and accurate information about your creation and add a relevant thumbnail, preferably a screenshot of your creation.


•   Correctly tag and categorize your creations – Use tags that accurately represent your creation only, do not mislead people on purpose



•   Do not use other people’s or copyrighted content - Your content must not infringe anyone's copyrights or author rights, it must not be offensive to people or illegal in any other way.


youtube


•   Write in English - Descriptions, and titles have to have an English version



•   Do not abuse the reporting system – Do not report creations unless they break the rules written above or have other significant technical problems


If you have any questions or concerns regarding the rules you can always contact me here, on Discord, or send me an email at tomas.gestinger@bistudio.com.

Together with introducing new rules, we’re going to do a “review” of the Workshop and check for any submissions that don’t follow the rules or don’t work for technical reasons. There are many old games that don’t work with the current version of Ylands and in order to promote quality content, we need to take them down as well. This review will happen over the next two weeks so make sure all of your creations are up to date and don’t violate the rules before February 17th.

If you have an old game, you'd like to preserve and fix, contact us and we'll be glad to help.

And so, until next time,

stay classy Ylanders.
 




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Re: Ylands
« Reply #35 on: February 13, 2020, 08:33:41 PM »
Dev Diary #115
Thu, 13 February 2020


tl;dr
- New Medieval/Fantasy Compositions
- Use in your own maps
- Explore them in Exploration

Hey there Ylanders!

Hoping you’re enjoying the new update, but we’re already off preparing 1.2 😊 And with this update, our aim is for Creators to be able to create the ultimate RPG game or Medieval/Fantasy themed game. There, of course, are other great things coming in this next update, but our designers have been working on some really cool compositions, some original and some taken from our earlier ventures (veterans might notice some assets from our Gold Rush map 😉), that you’ll now be able to use in your own games to give them the right ‘medieval’ look.



These are not, of course, meant to supplement your own creations, but it will give beginning creators more time to concentrate on the script and less time building Cathedrals and Castles and for advanced Creators some nice bits and pieces to complement their own creativity. A beginner will then be able to open up, for instance, the RPG template and change stuff around, add a few new compositions and of they roll 😁



But this won’t be the only place you’ll find these majestic structures. With the new update, while you’re exploring, these compositions will also start popping up in your Exploration maps full of new dangers and new loot to enjoy. Exploration will get quite the boost in random encounters (which we’ll talk about later on too 😉 ) and a lot of them will be based on these compositions, so prepare to explore old rusty ruins and well-manned castles 😊


And that’s it for now Ylanders, so have fun, but most importantly,

stay classy!






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Re: Ylands
« Reply #36 on: February 20, 2020, 03:55:08 PM »
Dev Diary #116 - Particle Effects
Thu, 20 February 2020

tl;dr

- New particle effect options for Creator
- Make fire faster, effects a different colours and different sprites
- New effects for weapons
- Cool video at end

Hey there Ylanders!

We are preparing 1.2 in full speed and while last time we discussed some cool new assets, that you’ll be able to use or find in Exploration, today we’ll be looking at some new exciting possibilities with particle effects. 



The main aim behind these changes is to give the Creator more control over her particle effects and how they appear in-game. One great change is the complete customization of colour of every particle effect giving you endless options of reinventing the look of each effect. Couple that with the ability to add any sprite to the effects and you have so many ways to mix and match, that you’ll be able to add an effect to absolutely everything (I sure have). 



You’ll also be able to control the speed of the effects, being able to slow things down or speed them up to hilarious levels. You’ll also be able to set custom transparency levels and switch off different parts of the effect even through script, which is pretty neat. 

And finally, you’ll also be able to manipulate with the effects that weapons leave behind when you swing them and slash them and anything else that grabs your fancy. Weapons will also get new particles and you’ll be able to set custom particles to these. There will also be a new template, the “particle effect template” so you can reference your particles to different places without having to set it up manually there.

So there you have it Ylanders, exciting new options concerning special effects in Ylands. I’m really excited to see, what you’ll create with these 😊

And so until next time, stay classy Ylanders 😁






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