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DCS: AJS-37 Viggen by Heatblur Simulations
« on: August 01, 2018, 11:37:01 AM »
DCS: AJS-37 Viggen by Heatblur Simulations

Compatibility: DCS World




Home page



"We are Heatblur Simulations, a passionate group of flight simulation game developers, dedicated to ruining your marriage- one sculpted rivet at a time!"


The AJS-37 Viggen is a Swedish double-delta supersonic attack aircraft from the late Cold War. It was the backbone of the Swedish Air Force during the Cold war, serving as the main attack and anti-ship platform.

The AJS is the 90’s upgrade of this 70’s era aircraft, adding several advanced weapons and systems functionalities. The aircraft was designed around the pilot, with an excellent man-machine interface, supporting the pilot through the smart use of autopilot systems and HUD symbology in order to deliver the ordnance onto targets from treetop level with high speed attack runs.

Developed in association with Eagle Dynamics and The Fighter Collection, our recreation of the Viggen is the most comprehensive and detailed representation of this aircraft ever created.

DCS: AJS-37 Announcement Trailer. Nov 28, 2016




Key Features of the DCS: AJS-37 Viggen include:

•   Highly detailed and accurate 6-DOF (Degrees of Freedom) cockpit.
•   Extensive and highly detailed aircraft modelling systems such as:
•   CK37 aircraft computer with navigation data, time on target, and fuel calculation systems.
•   Data input / output interface and pre-planned data cartridge functionality.
•   Automatic dead reckoning navigation and terrain contour matching position update system.
•   Flight instrument systems.
•   Electrical and hydraulic systems.
•   Advanced RM-8A jet engine modelling with thrust reverser, compressor surges and stalls.
•   Sophisticated high-resolution air-to-ground radar technology modelling the PS-37/A radar including:
•   Multiple radar amplifications and filter settings.
•   Obstacle detection mode.
•   Memory mode.
•   Air-to-Air mode.
•   Highly accurate advanced flight model based on real performance data and documentation.
•   Maritime reconnaissance capabilities to determine position, course and speed of vessels.
•   Advanced programmable weapons such as the RB-15F anti-ship missile with multiple waypoints and the configurable BK-90 “Mjolnir” Cluster munitions dispenser.
•   Detailed modelling of over 14 unique weapons and miscellaneous stores with multiple versions and delivery methods, ranging from rockets, bombs, to advanced air-to-ground missiles such as the command-guided RB-05A and the TV-guided RB-75 “Maverick” missiles.
•   Comprehensive 400+ page flight manual.
•   Extensive interactive & voiced training tutorials.
•   Several campaigns and missions including:
    •   Caucasus campaign
    •   Mini NTTR DACT campaign
    •   Mini Caucasus introduction campaign.
    •   Instant action and single player missions

Some features may not be available immediately at Early Access.

"This is the product of several years of passion and dedication. We hope you will have as fun learning and flying the aircraft as we have had recreating it!"

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Re: DCS: AJS-37 Viggen by Heatblur Simulations
« Reply #1 on: August 01, 2018, 11:37:29 AM »
DCS: AJS-37 Viggen Manual





Download 383 page PDF here
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Re: DCS: AJS-37 Viggen by Heatblur Simulations
« Reply #2 on: August 01, 2018, 11:49:46 AM »
These videos are from Dec 2016


Fear of the Dark. Dec 3, 2016




A quick look at some night flying in the DCS: AJS-37, coming very soon to DCS: World! Work in Progress!



DCS: AJS-37 Startup, Taxi & Take Off. Dec 18, 2016




Enjoy the first in-depth look at the DCS: AJS-37 Viggen! In this video, we'll be performing a simple startup, taxi and take off procedure. Stay tuned for lots more!



DCS: AJS-37 ARAK Pop-up Attack. Dec 30, 2016




Performing a low altitude pop-up unguided (ARAK) rocket attack with the AJS-37 Viggen!
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Re: DCS: AJS-37 Viggen by Heatblur Simulations
« Reply #3 on: August 01, 2018, 11:49:56 AM »
Chuck’s Guides – DCS AJS 37 Viggen



Developed in Sweden by SAAB. The AJS 37 Viggen is a development of the AJ 37 that first flew in 1967. The AJS made its debut in 1993. The Viggen won world wide reputation for it’s huge reversable thrust engine and excellent slow speed flying characteristics, enabling the use of highways as dispersed airfields, while being able to reach top speeds close to Mach 2.

Developed for DCS by Heatblur Simulations.

Table of Contents

PART 1 – INTRODUCTION
PART 2 – CONTROLS SETUP
PART 3 – COCKPIT & GAUGES
PART 4 – START-UP PROCEDURE
PART 5 – TAXI & TAKEOFF
PART 6 – LANDING
PART 7 – ENGINE MANAGEMENT
PART 8 – RADAR OPERATION
PART 9 – OFFENCE: WEAPONS & ARMAMENT
PART 10 – DEFENCE: RWR AND COUNTERMEASURES
PART 11 – RADIO TUTORIAL
PART 12 – AUTOPILOT
PART 13 – NAVIGATION & ILS LANDING
PART 14 – SMALL TIPS
PART 15 – OTHER RESOURCES

PDF Download (136 pages 21.1MB): here
« Last Edit: August 02, 2018, 03:09:15 PM by Asid »
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Re: DCS: AJS-37 Viggen by Heatblur Simulations
« Reply #4 on: August 02, 2018, 03:01:21 PM »
DCS: AJS-37 VIGGEN Complete English Cockpit Mod
By Devrim


This mod provides a complete English cockpit for DCS: AJS-37 Viggen module.

Download

DESCRIPTION
This mod provides full English cockpit for DCS: AJS-37 VIGGEN. Until Heatblur Simulations' official English cockpit release, I hope this mod will work for you.

MOD THREAD here

NOTES
* This mod is compatible with both DCS World versions.
* This mod was made based on stock cockpit textures.
* Integrity Check - OK!
* Please feedback about letter or translation mistakes, typos or your suggestions.
* Please do not create mirror mods or download links for this mod!
* These are the translations of abbreviations for the Destinaton Indicator:

        Waypoint:    B to W
        Target:        M to T
        Pop-up:        U to P

REFERENCES
•   AJS 37 Viggen Flight Manual BETA.pdf by L.N.
•   Aircraft JA37 flight manual volume 1 chapter 1.pdf provided by renhanxue.
•   DCS AJS-37 Viggen Guide.pdf by Chuck.

And thanks MYSE1234 for translation of side card texts and the text under HUD.

You may find the links in mod's forum page.








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Re: DCS: AJS-37 Viggen by Heatblur Simulations
« Reply #5 on: August 02, 2018, 03:11:46 PM »
Tutorial series for the Viggen

Created by xxJohnxx Channel here



First look, startup and takeoff!





Basic overview of the navigation system!: Mission: Download





Using the RB 04E Anti-Ship Weapon!: Mission: Download





The BK 90 - Standoff Munition Dispenser: Mission: Download





Using the RB 15F Anti-Ship Missile: Mission: Download





Advanced usage of the RB 15F Anti-Ship Missile: Mission: Download





Using the RB 05A againt ground targets: Mission: Download





Shooting the RB 75 Maverick: Mission: Download





In-game Flight Planning:





Using QNH, QFE and the radar altimeter: Mission: Download






« Last Edit: August 02, 2018, 03:38:25 PM by Asid »
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Re: DCS: AJS-37 Viggen by Heatblur Simulations
« Reply #6 on: August 02, 2018, 03:12:14 PM »
DCS 2.5.2.20036 Update 8
01/08/18


DCS AJS-37 Viggen by Heatblur Simulations
•   Fixed crashing issue on aircraft re-initialization (respawn, refly)
•   Fixed crashing issue due to ELINT page dump
•   Fixed crashing issue due to Radar texture memory issues
•   Reworked overall Sidewinder seeker behaviour.
•   Increased Rb-74 (AIM-9L) all-aspect capabilities.
•   Fixed RB24J (AIM-9P) to be properly rear-aspect.
•   Re-added kneeboard settings page
•   Fixed trim on ground start - now defaults to 3 degrees
•   Added realtime mirror rendering
•   Added clickable helpers to disable mirrors
•   Completed release candidate of flight manual
•   Viggen canopy glass now uses glass shader - compatibility with Kegety's VR mod
•   Viggen canopy glass raindrop effect added
•   Overhauled night lighting
•   Improved accuracy of all bombing modes/sights (sans Dive bombing)
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Re: DCS: AJS-37 Viggen by Heatblur Simulations
« Reply #7 on: August 03, 2018, 08:43:40 PM »
DCS World - Nordic Fire 1986



A DCS World AJS-37 Viggen film/promo.


Published on Jul 29, 2018
March 1986. Sweden's independence is threatened as the Soviet Union seems ready to strike. A decision is made to preempt these attacks.
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Re: DCS: AJS-37 Viggen by Heatblur Simulations
« Reply #8 on: August 05, 2018, 12:35:53 AM »
DCS community has some of the best film making people in the sim world.
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Re: DCS: AJS-37 Viggen by Heatblur Simulations
« Reply #9 on: August 15, 2018, 03:11:39 PM »
DCS 2.5.2.20601 Update 9

DCS AJS 37 Viggen by Heatblur Simulations Update

•   AJS-37 Viggen modules was migrated to new keyless DRM copy protection system.

•   Exterior mirrors now reflect the environment
•   Fixed various clipping and shine-through issues in exterior (esp. Cockpit)
•   Sculpted new normal map for exhaust nozzle and area
•   Sculpted new normal map for exterior exhaust shell
•   Added RoughMet textures for the exhaust shell
•   Added static turbine texture for better deep engine detail
•   Metal elements on wings now have appropriate material definitions
•   SPA-mode: Fix of adding more than 9 MALs should reset count + manually entered MALs shouldn’t be overwritten.
•   SPA-mode: Info about fix (target heading and speed) wasnt displayed after a SKU-fix was taken and then it was also immediately overwritten in AKTPOS.
•   Other various fixes to SPA-mode
•   Bombing: Added bomb-rate "catch-up" on first bomb impulses: improves bombing accuracy
•   Bombing: DYK/dive bombing mode changed so release is begun at later time making the sight more centered in view and easier to use
•   Custom cartridges: Automatically generated mission plans improved with additional info in kneeboard
•   Custom cartridges: ability to automatically generate mission for MΕL and SKU targets by landing and setting master mode BER.
•   Custom cartridges: for dynamically generated cartridges the time-on-target can be changed with key command.
•   Other custom cartridge fixes
•   Added Quick Missions for Persian Gulf Map.
•   Changes to AI RB-04E definitions. AI now fire RB-04 and break away.
•   Updated RB04 / RB15 Warhead
•   Tweaked RB04E motor burntime..
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Re: DCS: AJS-37 Viggen by Heatblur Simulations
« Reply #10 on: September 01, 2018, 04:36:28 PM »
** AJS-37 Viggen Update! New Afterburners & Features! **



Dear All,

Over the past few months we've been fairly silent due to the ongoing pre-release crunch on the F-14. During this time however, the Viggen team has continued to improve the aircraft as we head towards release status and total feature completion.
We still expect this to happen this year, and do not foresee any changes in this schedule.

Over the next several patches we will be introducing some of the final "major" items remaining: e.g.: the Ram Air Turbine, in-cockpit pilot, PBR overhaul of both cockpit and exterior, new custom soundset, new missions and campaigns, performance improvements, and plenty more. Once the F-14 launches, we'll also be working on backporting several new, exciting features that we've built for the F-14. We're excited to reveal these together with the F-14 - and we feel that they will bring the Viggen to another level.

For now, however, the next beta branch patch will launch a number of new, work in progress features and bugfixes:

Changes for next patch
•   Fixes to generated data cartridge, including: only planning for non-infantry units and fixes to broken SKU-planning.
•   New! Flight planner now also uses terrain to plan for least exposed approach to target while still allowing for pop-up maneuvers.
•   New WiP Feature! generated data cartridges after ELINT has been collected. Is selectable in kneeboard and will generate a flight plan with a search pattern for the radar transmitter. You can select a stand-off range or to overfly the area.
•   Sidewinder fix: T1 to Radar-lock instead of TV, and the missile is now not re-caged when setting safety armed.
•   Fix to the HUD presenting wind compensation incorrectly when in a bank.
•   New! Callsigns (including your own) are now displayed in the kneeboard.
•   RPM in outside view adjusted to say 100% when at max RPM instead of 97%.
•   Corrected AI Afterburner sounds.
•   Fixed flight-envelope values for AI.
•   Introduced a weight on wheels workaround to fix thrust reverser issues.
•   Corrected ability to re-fix MΕL-points.

Changes for patch after next
For the subsequent major patch, we will be introducing a significant number of art changes! Chief among them:


New: New and Improved Afterburner Effects
We've done a stop-gap pass (until F-14 developments are backported) on our afterburner effects for the Viggen!
These now look far more realistic, are appropriately scaled and bright. The afterburner will now also cast light inside the exhaust as well as on surrounding objects and terrain.





New: RAT (Ram Air Turbine)
This little spinny boi can help keep you alive in a pinch! This has actually been active in our simulation since launch, but we've been lagging behind on implementing the visuals.
Cute, isn't it?








New: Original, 32bpp uncompressed normalmaps!
We felt that VRAM was at a great premium on the launch of our Viggen. Lately, however, we've reevaluated VRAM usage of the Viggen and the impact on performance.
This has allowed us to now ship uncompressed, high quality normalmaps for the exterior.

This change has also been necessary due to the discontinuing of support for swizzled XY BC5 normalmaps in the core engine.

Enjoy those sculpted rivets in all of their glory!








Other Changes

The current, non-exhaustive (this will grow) list of changes due for that patch is as follows;
•   Exterior mirrors now reflect the environment
•   Fixed various clipping and shine-through issues in exterior (esp. Cockpit)
•   Sculpted new normalmap for exhaust nozzle and area
•   Sculpted new normalmap for exterior exhaust shell
•   Added RoughMet textures for the exhaust shell
•   Added turbine texture for better deep engine detail
•   Metal elements on wings now have appropriate material definitions
•   Animated engine exhaust fan
•   New! Significantly improved visual fidelity of afterburner
•   Afterburner now cast lights inside engine exhaust pipe
•   Afterburner now cast lights on surrounding objects and terrain
•   Corrected afterburner z-fighting
•   Afterburner planes do not render at high viewing angles.
•   Corrected afterburner self-illumination
•   Fixed glass in LoD (distant) models turning opaque and bright.
•   New! Added significantly better quality uncompressed normal maps for entire exterior
•   Light domes are now appropriately shiny
•   Fixed wheel/tire animation values so they spin at correct speeds.



Latest Changes

And in case you missed it; the latest patchnotes for the Viggen were as follows:
•   SPA-mode: Fix of adding more than 9 MALs should reset count + manually entered MALs shouldn’t be overwritten.
•   SPA-mode: Info about fix (target heading and speed) wasnt displayed after a SKU-fix was taken and then it was also immediately overwritten in AKTPOS.
•   Other various fixes to SPA-mode
•   Bombing: Added bomb-rate "catch-up" on first bomb impulses: improves bombing accuracy
•   Bombing: DYK/dive bombing mode changed so release is begun at later time making the sight more centered in view and easier to use
•   Custom cartridges: Automatically generated mission plans improved with additional info in kneeboard
•   Custom cartridges: ability to automatically generate mission for MΕL and SKU targets by landing and setting master mode BER.
•   Custom cartridges: for dynamically generated cartridges the time-on-target can be changed with key command.
•   Other custom cartridge fixes
•   Added Quick Missions for Persian Gulf Map.
•   Changes to AI RB-04E definitions. AI now fire RB-04 and break away.
•   Updated RB04 / RB15 Warhead
•   Tweaked RB04E motor burntime.


As always, thanks for your support. We'll be working very hard and diligently to meet our goals for the Viggen and it's full completion by the end of 2018.

Sincerely,
The Heatblur Viggen team
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Re: DCS: AJS-37 Viggen by Heatblur Simulations
« Reply #11 on: September 13, 2018, 05:36:51 PM »
Enhance your DCS simming experience with CombatFlite.

An awesome tool to plan your Viggen missions! Check it out! Fully compatible with the Viggen's custom data cartridge functionality as well as ELINT gathering capability.




Free download: https://www.combatflite.com/


What can I use CombatFlite for?

Flight planning easier and faster. Take a glimpse at how CombatFlite can help you.

 
Plan the entire mission



Create a mission (single/multi player) and export it to DCS

Insert user objects such as holding, refueling or AWACS orbits, CAPs, SEAD CAPs, or reference points. Create flight routes by snapping waypoints to airfields, nav points, reference points or orbit anchors. Move multiple overlaid objects together. Clone flights and/or organize them into packages. Navigational data are automatically calculated using an atmospheric model. Use advanced tools, such as inter-visibility plot or terrain and slope visualization. Mark important areas by polygons, circles or labels. Export as a DCS .miz file.


Blue and Red planned separately, then merged



Let Blue and Red side leaders plan their flights separately. Send them to the Game Lead to merge them.
 

Send a CF mission file with a general situation (airspace, intel scenario) to the Blue and Red leader. Let them plan their side's flights. Send the Blue and Red CF mission files back to the Game Lead, who will import the Blue and Red flights into a single CF mission. Export as a DCS .miz file and go fly!


Rehearse your mission



See flights' positions. Check your timings.

Playback your mission using a timeline control tool. All important events, such as vulnerability times, on-station times and TOTs, are highlighted for easier overview. Hit play or move the slider and watch where the flights are in various phases of the mission. Or jump to significant events using the controls below.


Create a briefing pack



Auto-generated briefing text. Stunning imagery.

Have the briefing text automatically generated. Add map snapshots, vertical route profiles, weather visualization, mission timeline, package flow, or any image to your briefing. You can export the briefing as a part of a .miz file, or as a stand-alone Rich Text Format (.rtf) file.


Generate handy kneeboards



Mission data card, maps, custom images

When you're done planning, generate a pre-filled customizable data card (with a navigation log, communication frequencies, package composition and more) and a route map. You can add custom images and insert the pack to your .miz file, print it or export it as .png files for use as a custom kneeboard.


Load your Viggen cartridge. Visualize ELINT



Create custom data cartridge for the DCS AJS-37

You can easily export any route you have created as a flight plan to a custom data cartridge file for the DCS AJS-37 Viggen. You can then load it in-game and let the Viggen's navigation system take care of the rest.

Speaking of Viggen, you can also import your ELINT data gathered in a DCS mission, identify the threats and have them visualized on a map.


See it all on your ABRIS



Export and see objects at your DCS Ka-50's ABRIS

You have the option to export flight plans, polygons, orbits, circles, reference points, nav points and other objects to your DCS Ka-50's ABRIS system to have them on your moving map in-game! The ABRIS settings are injected directly to a .miz file of your choosing. Saves you time creating all that manually in the game. Greatly enhances your situational awareness.
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Re: DCS: AJS-37 Viggen by Heatblur Simulations
« Reply #12 on: September 13, 2018, 05:45:52 PM »
Visualize AJS-37 ELINT

See DCS AJS-37 ELINT data in the map.



Import your DCS AJS-37 ELINT data file. Build your AJS-37 ELINT library for DCS. See the threats identified and depicted in the map.
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Re: DCS: AJS-37 Viggen by Heatblur Simulations
« Reply #13 on: September 27, 2018, 12:07:52 AM »
DCS 2.5.3.22176

DCS AJS 37 Viggen by Heatblur Simulations Update


•   Added possibility to load Bx, RUTA points etc from saved-games folder ini-file. A sample cartridge is in mods-folder.
•   Added Bx6-9 targeting data for Rb15 to autogenerated attack-missions.
•   Auto generated attack missions now plans for highest concentration of enemy units instead of closest units.
•   Increased available attack plans to 5 and added some extra info to differentiate them.
•   Added possibly to disable cartridges in Mission Editor.
•   Filter out non-airbases among reference data points in CK37 and kneeboard. This solves the issue where 80+ FARPs in the mission resulted in CTD and when FARPs close to spawn point would be set as take-off point for CK37.
•   Added T1-fix for two-stage triggers
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Re: DCS: AJS-37 Viggen by Heatblur Simulations
« Reply #14 on: September 27, 2018, 01:37:48 AM »
BK-90 Mjolnir!




A simple demonstration of the new BK-90 Mjolnir implementation for the DCS: AJS-37 Viggen! Works correctly in both SP and MP. Coming in the next major patch.
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