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Offline Asid

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Winter War
« on: May 04, 2020, 12:59:38 PM »


Winter War is the story of the Soviet onslaught on tiny Finland from November 1939 to March 1940, at the beginning of WW2. Can the Finns hold beyond the reasonable and receive the long awaited Allied intervention? Or will the Russian bear crush them and force them to lose their border lands?


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SGS Winter War Trailer





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Winter War is the recreation of the war that opposed Finland and the Soviet Union between November 1939 and March 1940

The Winter War game contains three scenarios, covering different periods of the deliberate Soviet assault on Finland which lasted between 30th November 1939 and 13th March 1940, at the beginning of WW2. The world was surprised to see the resistance of Finland beyond the reasonable, despite it failing receiving the long awaited Allied intervention. And, to the general surprise, the mighty Russian bear was almost unable to crush them and force them to lose their border lands until it threw disproportionate forces to the front.

The game lasts 16 turns, each representing one week between December 1939 and March 1940. One player represents the tiny Republic of Finland, the other has the Soviet Union land and air forces.

•   The Soviets have numerous but poorly led and badly organized forces at the start of the game, but their reinforcements are impressive.
•   The Finnish must hold desperately against the initial onslaught and vastly superior strength of their enemy, thanks to their superior quality and ideal defensive positions, hoping to gain enough time when threats of Allied Intervention discourages the Russian bear.

Be careful however of the potential weakness in number on the Finns side, as well as the uncertainty of Stalin's resolve on the other...

The game's event cards allow full replay ability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.

Estimated Playtime: 2h30.
Favored Side: none.
Hardest to Play: Finns.


What is the Strategy Game Studio (SGS)

The Strategy Game Studio (SGS) has been founded by Philippe THIBAUT (see bio below) and other veteran wargame players and designers. They have acquired a license to the source code of a digital game named Wars Across the World (WAW) which gave them access to most base functions for a strategic and operational (not tactical) wargame engine. Most key aspects of that engine were extensively and widely modified, as well as a great number of graphics and UI elements.

The goal is to create a generic but flexible tool, complete with code and game editor, to allow the design and production of games, with a focus on the history years from 1850 and later.
The first game made with the engine, to try the ideas and concept with a real subject, is called Winter War, and covers the Soviet-Finnish war of 1939-1940. Two other World War 2 games are in the production pipeline (see The Games) and other titles on previous (or later) moments of history are in the plans.

Each game will come as a separate product, because it has its own map, different scenarios and a large enough content to be a complete standalone product.

Philippe THIBAUT is the well known designer of the famous boardgame EUROPA UNIVERSALIS and many other board and digital games (including the Ageod games).








































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Offline Asid

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Re: Winter War
« Reply #1 on: June 10, 2020, 12:36:39 AM »
June update
Tue, 9 June 2020


This past month's update

IMPROVEMENTS
•   Movement: Improved UX of click-to-move mode. It is now possible to exit click-to-move mode by right clicking again on the stack. Added automove mouse cursors for fusion and entering structure/transport. The current region is no longer presented as a possible destination for this mode (impossible to move inside a region because pathfinding returns no result for this)
•   Movement: Improved UX of click-to-move mode. Now right-click on stack to enter mode and left-click on destination. Right-click again on region/structure to exit mode. Stack set to click-to-move mode is colored in yellow. It not possible anymore to set click-to-move to a stack whose all units have 0 move points.
•   Localization: Fixed many localization issues, particularly in English. The manual's localization is still under way.
•   Card play): The play zone is now colored with the same color as the halo of the hovered card (green for normal playable cards and purple for playable cards that must be played immediately) FIXES - (UI) Fixed issue with message box sometimes auto-closing
•   Main Menu: Clicking on the 'Contact' button now opens the Contact page on Avalon Digital's website

FIXES
•   Aerial Defense: Fixed bug that allowed AI to move air units on enemy regions during this phase


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Offline Asid

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Re: Winter War
« Reply #2 on: July 13, 2020, 01:27:31 AM »
Final Release Soon
Sun, 12 July 2020



Early Access ends as scheduled, on July 15th

We shall publish a list of all the improvements that were made possible thanks to all our players who have returned comments and remarks to our team.

As Winter War is the first title with the new engine, the game(s) will bring more features and improvements that have not been possible this time.

Thanks to all of you

PS: a bonus "What-If" scenario will be included in the final release (all Early Access backers will get it too). This covers a hypothetical Allied intervention in the far north in 1940.

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Offline Asid

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Re: Winter War
« Reply #3 on: July 16, 2020, 12:03:40 AM »
Official Release
Wed, 15 July 2020



Game is no longer in Early Access

The game is now ready. It comes with complete manual, individual scenario sheets, gameplay fixes and improvements as discussed during early access, and a bonus scenario (hypothetical Allied intervention in the Far North against the Soviets).


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Offline Asid

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Re: Winter War
« Reply #4 on: November 14, 2020, 12:05:05 AM »
Winter War upcoming update 11/30
Fri, 13 November 2020

The game receives improvements

Following the just released SGS Afrika Korps game,

https://store.steampowered.com/app/1266640/SGS_Afrika_Korps/

The game recreates the campaigns and battles of Erwin ‘Desert Fox’ Rommel’s legendary Afrika Korps, in Libya between 1941 and 1942. Play the Axis forces to conquer the most valuable prize of all: the Suez Canal. Or command the 8th Army soldiers, the famous Desert Rats, to repel the invaders.


we have started to port into Winter War the improvements that were made to the engine during the last 3 months and which gave interesting results inside the second game of the series. Among a few of those:

•   Improved retreat algorythm
•   More cards effects
•   Air units AI management

A major update will be made for this game on November 30, which is the anniversary date of the start of this war. Most of the changes will be visible in the grand campaign scenario when related to events or cards, but obviously the engine fixes will be applicable to all. In non-code changes, the changes will bear on the following

•   Expanded OOB
•   More Soviet restrictions, but also added units and cards
•   Many changes to the Grand Campaign scenario


Stay tuned to get the improvements and changes list 

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Offline Asid

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Re: Winter War
« Reply #5 on: December 01, 2020, 12:00:08 AM »
War Start Anniversary Update
Mon, 30 November

A game update to remember November 30th, 1939

WINTER WAR CHANGES

To remember the war start on November 30th, 1939, we have chosen to publish today the first post-release update to the game. Below is the list of changes and additions.


*** IMPROVEMENTS ***

•   (Air battle) Implemented Air Supremacy: side parameter + associated effect to enable/disable for the specified side
•   (Quick battle) Fixed pursuit phase
•   (Air movement) Added scenario parameter to disable strategic bombing movement for scenarios that don't need it (no economy)
•   (Battle Summary) Added tooltip indicating how units were damaged
•   (Localization) Updated Italian localization and added Portuguese localization

*** FIXES ***

•   (UI) Fixed mini map overlapping with phase windows.
•   (UI) Fixed issue where opening Structure info window would block the rest of the UI without allowing to close this windows.
•   (Aerial interception) Fixed issue that resulted in a very low probability of aerial interception/discovery test success.
•   (Aerial interception) Fixed issue where an interception stack was incorrectly supposed to have radars.
•   (Retreat) Fixed bug where land and air units could be merged in a single stack, causing the destruction of air units because they cannot retreat with the others.
•   (Battle) Fixed freeze while units are shooting happening with Elite units.
•   (Auto Move Mode) Fixed bug that missed a part of Regions accessible to the selected stack.
•   (Auto Move Mode) Fixed bug that allowed to perform auto-move while still playing cards in the movement phase.
•   (Cards) Fixed bug where the move range of a stack was not immediately updated after playing a card that changes it.
•   (Retreat) Defender cannot retreat through enemy lines anymore (e.g. retreat in or behind a region from which attackers came).
•   (Battle) Fixed bug affecting all SGS Games where the first battle dice was always 0
•   (Camouflage) Fixed bug where structure units where not taken into account when deciding what happens if a an enemy unit removes its camouflage and no allied stack is in the region itself.

*** SCENARIOS ***
The main focus in scenario content was brought to the Grand Campaign, although all the above new code and database also apply in all (other) scenarios.
•  Finns now have an improved chance of gaining the upper hand in air combat (but still very few planes, so place them in defense carefully).
•  Swedish volunteers arrive more frequently.
•  Allied Intervention progresses regularly by 1 every second turn almost from T3 onwards.
•  Russian rifles (infantry) divisions have now a rate of fire of 3 (instead of 2), although their combat values are still low.
•  Finn junior commanders are penalized if they lead more than 5 units (by -1 to their values in all domains, cumulative each excess 5), to avoid the creation of doom stacks with mere captains in command (the most junior officers have been removed, as they are included now in the combat values of units).
•  Mannerheim command (draw extra cards) frequency has been upped.
•  Soviets can no longer use the railroad they have conquered inside Finland.
•  Stavka orders on T1 are strict: no transfer of Soviet armies beyond the sector of the front they have been allocated to initially (more freedom from T2 onwards).
•  Very bad weather may occur more frequently in the far north.
•  The Finns now have 5 decoys to lure the Soviet even more. Those units can’t fight and will be destroyed if caught, but from the opponent’s point of view they look like enemy stacks.


This update shall be on line around 18:00 PM today (9:00 PST).

Beware that scenarios or PBEM games started in the older version might not be compatible with this update.

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Offline Asid

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Re: Winter War
« Reply #6 on: February 11, 2021, 01:54:54 AM »
Minor Update (February 10th)
Wed, 10 February 2021



Improvements
•   - (AI) Increased mobility of AI-controlled units
•   - (AI) Reduced chances that an AI-controlled stack retreats on a region whose terrain does not allow supply
•   - (Air AI) Much improved assignation of Air Stacks for Attack and Defense moves
•   - (Air combat) Adjustments for better balance
•   - (Map) Reduced Height of mini map
•   - (PBEM) Saves that are not playable by the local player are now greyed for better readability

Fixes
•   - (General) Fixed game hanging on certain aerial rebase events
•   - (Summary phase) Fixed bug where regions won would keep green stripes on subsequent phases
•   - (Cards) Fixed bug where some cards were not playable while they should be
•   - (Cards) Fixed bug where all units were inflicted damages instead of only the units located in selected region(s)
•   - (Cards) Fixed game freeze due to cards being simultaneously deactivated and drawn
•   - (Cards) Fixed bug in card play conditions that resulted in some cards never being playable
•   - (Movement) Fixed issue where regions were incorrectly inaccessible through automated movement (right-click on stack)
•   - (Air combat) Fixed bug where air combat modifiers were not removed from units after battles
•   - (Retreat) Fixed bug that could cause retreating units to be destroyed although they had valid retreat destinations
•   - (PBEM) Fixed a bug that prevented the "Send save" button to be displayed at the end of the turn, the game would continue as if normal and not PBEM
•   - (Localization) Added missing localization in unit tooltips
•   - (Mouse cursors) Fixed mouse cursors that appeared scrambled on some systems

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Offline Asid

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Re: Winter War
« Reply #7 on: April 20, 2021, 11:48:14 PM »
Minor Update - Cards bugs fixed
Tue, 20 April 2021

Following ongoing PBEM and other games matches with our players, a few cards play bugs where identified and, hopefully, fixed. This in particular solves the issue where many cards, when drawn a second time in a campaign, became no longer playable.

It also solves the case where some battle cards where never playable.

This is in anticipation of the major update that will come in May, when Halls of Montezuma
is released.

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