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Offline Asid

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IL-2 Sturmovik: Flying Circus – Volume I
« on: July 21, 2018, 02:57:26 AM »
IL-2 Sturmovik: Flying Circus – Volume I



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From the team that brought you Rise of Flight: The First Great Air War comes a new, re-imagined Great War combat flight-simulator as part of the IL-2 Sturmovik Great Battles series. Fly some of WWI’s greatest aircraft in thrilling air to air combat high above the trenches of No Man’s Land. In planes made largely of canvas and wood, dogfight to the death against cunning enemies and see if you have what it takes to become an ACE! Experience what is was like to be an early aviation pioneer and test the tactics and machines that would forever change warfare by bringing it to the skies for the first time. Discover the bravery and courage it took to do battle with no parachute and no radio to call for help! Are you the next Guynemer, Ball, Bishop or von Richtofen?

Flying Circus includes ten legendary WWI combat aircraft that you can fly alone or with friends in single-player or multiplayer scenarios. Flying Circus also comes with a map of the Arras sector of the Western Front in WWI.

IL-2 Sturmovik: Flying Circus - Volume I is part of the IL-2 Great Battles series of products and can be played as a separate stand-alone product or be integrated with other Great Battles titles such as Battle of Stalingrad, Battle of Moscow, Battle of Kuban and Battle of Bodenplatte. Combine all titles to create one big WWI and WWII air and ground combat simulation.


Features

•  10,000 sq. km. map of the Arras sector in WWI including cities, towns, airfields and famous No-Mans-Land.
•  Ten legendary WWI aircraft to fly - Spad XIII, Sopwith Dolphin, Sopwith Camel, RAF S.E.5.a, Bristol Fighter, Albatros D.Va, Fokker Dr.1, Fokker D.VII. Pfalz D.IIIa and Halberstadt CL.II.
•  Also includes the Fokker D.VIIF, Bristol Fighter F.III and Halberstadt CL.II 200hp engine modifications.
•  Numerous types of buildings, hangars, ground vehicles and scenery objects to enhance mission environment.
•  Detailed and precise exterior models of aircraft with 4K skins.
•  Full-scale 3D interior of each aircraft that looks amazing in VR.
•  Fly as an observer/gunner in properly equipped aircraft.
•  Custom skins support.
•  Quick Single Mission generator.
•  Two multi-player modes of gameplay - Cooperative and Dogfight.
•  Realistic ballistics modeling.
•  Realistic gun-sight visuals and operation such as the famous Aldis sight.
•  Detailed physics model and performance of aircraft.
•  Detailed damage model to simulate damage to planes made of lighter materials.
•  Mission Editor support.


Purchase here














« Last Edit: July 21, 2018, 03:12:48 AM by Asid »
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Offline Asid

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Re: IL-2 Sturmovik: Flying Circus – Volume I
« Reply #1 on: July 21, 2018, 03:07:09 AM »
Flying Circus – Volume One Discounts and details

Let’s first talk about Flying Circus and what the Early Access includes. As of now, you’ll get the SPAD 13 and Fokker Dr.1 to fly and fight one another in. The Lapino maps are acting as a stand for the future French map for now and both planes have been re-built and re-mastered by our partners at Yugra Media from earlier less complex models. This means improved mesh, textures, damage and other small enhancements of the same aircraft from previous products. However, you must remember that FC content is still a work in progress and more work will be necessary before WWI aircraft are fully supported in IL-2. As with all our Early Access periods more flyable aircraft will follow in the coming months. Time to get the goggles and scarves out of the closet!

Flying Circus Early Access can be ordered here


We’d also like to take this time to explain our discount plan for special Rise of Flight users who purchase FC and qualify for a special discount code. We have chosen to give those ROF users who supported us in our darkest, most difficult days some special recognition with an additional discount. Without this support we would not be here today and is a small way to say thanks to those that supported us when it mattered most. Some customers really went above and beyond in their financial support and that is reflected in the discounts below. We only wish economic reality would allow for it to be more. 

First, everyone who orders during the Early Access period gets a $10 discount off regular MSRP no matter what. Second, if you are an existing ROF customer and meet certain criteria you qualify for an additional discount. The criteria are as follows.

Anyone who purchased content for ROF between it’s launch in 2009 to Jan. 1, 2013 from our website or a boxed or digital copy from an official retail partner (Excluding STEAM. ROF was not available on STEAM during this period) during that time frame will receive an additional discount. 

•   If you spent between $0.01 and $70.99 you will receive an additional $5 OFF.
•   If you spent between $71.00 and $200.99 you will receive an additional $10 OFF.
•   If you spent greater than $201.00 you will receive an additional $15 OFF.

The special discount period ends September 15, 2018.

To get your special discount you’ll need to access your ROF user account on the ROF website and retrieve a promo code we have placed in your user profile. Then return to the IL-2 website and place your order for Flying Circus. Enter your discount code at check out. The additional discount will be reflected in the final amount.

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Offline Asid

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Re: IL-2 Sturmovik: Flying Circus – Volume I
« Reply #2 on: January 26, 2019, 12:43:28 AM »
Dev blog #214
25.01.2019



Hello everybody,

The year has just begun, but we're already preparing the new update for you. Version 3.010 will be focused on improving the functionality of several modules of the sim and some of the changes are long-awaited and important. In the meantime, the work on all the Early Access projects progresses according to the schedule and many new things will be ready shortly after 3.010 release, in Q1 2019.

For "Flying Circus" project we're making the map of 100 km front line near Arras (Spring 1918). It will be made using the same techniques we're using for the creation of the large Bodenplatte project map, so it should also be a step forward visually. Here are first in-game screenshots of Sopwith Dolphin and Fokker D.VII which will be ready soon:












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Offline Asid

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Re: IL-2 Sturmovik: Flying Circus – Volume I
« Reply #3 on: February 24, 2019, 01:18:52 AM »
Dev blog #217
22.02.2019

From Dev blog #217



...In addition, two new biplanes for the Flying Circus project have entered the “factory testing” stage. These are the legendary Fokker D7 and Sopwith Dolphin, whose 3D models were revamped by our partner Ugra-Media. This stage involves a large number of in-game tests that we perform before giving the airplanes to beta testers. And for such tests, we use special developer tools that allow us to quickly check various animations, visualization of damage models, operation of instruments and visual effects, such as smoke, fires, dust from under the wheels and others. Today I would like to show you a short video with one of these tests. In this video you can see an in-game test (conducted at a special test base on a distant secret island) where the animation of the landing gear damage was checked. I recorded this video in the fall while working on the implementation of the Sopwith Camel to our project. Often, working on "serious games" we forget that our work is also fun. In this video I just wanted to have some fun with my colleagues, to cheer them up after a period of hard work. So today, my colleagues and I decided that maybe it is a good idea to share this video to you. If it evokes a smile on your face - well, then I recorded it not in vain. If you like it, it may possible that we will show you some more in-game tests that our very serious engineers do:




And finally, since we have touched on our Flying Circus project, we would like to show you a series of screenshots from the Arras map which our partners at Ugra-Media are actively working on. In these screenshots you can see the step forward in visualization of the map compared to our previous Great War simulation. Plus, here are the first in-game screenshots of the re-furbished Sopwith Dolphin and Fokker D.VII cockpits which are coming soon:































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Offline Asid

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Re: IL-2 Sturmovik: Flying Circus – Volume I
« Reply #4 on: March 07, 2019, 12:01:33 AM »
Update 05/03/19

Today is an important day. First, we just released two new WWI fighters for all Flying Circus: Volume I customers - Fokker D.VII and Sopwith Dolphin. They are 5th and 6th aircraft released for it, so along with the map of Arras being actively developed, we can say that Flying Circus project is progressing nicely and more than half of it is already completed.




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Offline Asid

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Re: IL-2 Sturmovik: Flying Circus – Volume I
« Reply #5 on: March 07, 2019, 12:53:57 AM »






























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Offline jhay

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Re: IL-2 Sturmovik: Flying Circus – Volume I
« Reply #6 on: March 20, 2019, 02:59:10 AM »
I am a big fan of the IL-2 Stormovik series.  I have all of the releases.  It is the best running flight sim on my computer.  Documentation and instruction seems to be a little lacking, or perhaps I have not spent enough time trying to dig it out of the internet.  My biggest criticism of Flying Circus is that if you are not using tags and icons in game, once you lose sight of an enemy, even briefly,  you just have to fly around and wait until he shoots at you again to spot him.  Then when you turn to engage, he is gone again.  Probably operator error, but it just is so frustrating.
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Offline Asid

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Re: IL-2 Sturmovik: Flying Circus – Volume I
« Reply #7 on: April 19, 2019, 02:34:15 PM »
Update 19/04/19


Dear friends,

As the development continues, we have new stuff to show you today. Let's begin with the Flying Circus project - together with our partners, we're finishing the next two planes: British S.E.5a made by Royal Aircraft Factory made and German Albatros D.Va made by Albatros Flugzeugwerke.

S.E.5a combined all the main combat characteristics needed for a victory - speed, firepower and maneuverability. Its 8-cylinder 200 HP V8 Wolseley Viper engine enabled it to go up to 218 kph at the ground level. Its armament of two different machineguns was somewhat original - one forward firing 7.69 mm Vickers and one 7.69 mm magazine fed Lewis installed on a mount that made firing at the targets forward and above possible:









Albatros D.Va was a symbol of the first half of WWI and its streamlined profile is easily identifiable. Powered by 6-cylinder 180 HP Mercedes D.IIIa engine and armed with two synchronized 7.92 mm Spandau LMGs 08/15, it had a completely rigid fuselage made of glued wood, which is now much easier to visualize in the sim thanks to the increased quality and complexity of 3D models:










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Offline Asid

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Re: IL-2 Sturmovik: Flying Circus – Volume I
« Reply #8 on: May 01, 2019, 04:28:36 PM »
Update 30/04/19


For Flying Circus, the development of the Arras map (1918) continues, it will use the new art techniques being developed for 'Bodenplatte'. We should be able to show you the first screenshots of it in Summer, but today we have some new WWI aircraft cockpit screenshots, S.E.5a and Albatros D.Va. As you can see, the work on them is nearly complete and we plan to release them for Flying Circus owners before the end of this Spring:









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Offline Asid

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Re: IL-2 Sturmovik: Flying Circus – Volume I
« Reply #9 on: May 18, 2019, 01:22:19 AM »
Update 17.05.2019


Flying Circus planes, S.E.5a and Albatros D.5a, are completely finished and are being tested at the moment. The new level of visual quality allows us to have a fresh look at the aircraft of the Great War - previously invisible details became apparent, the materials became more lifelike. We hope to be able to show you the first screenshots of the Arras map soon. Meanwhile, we started the work on the next pair of WWI planes we have to develop - Bristol Fighter and Halberstadt CL.II. Bristol Fighter was a general purpose frontline aircraft that served as fighter, light bomber and recon plane while Halberstadt CL.II was a specialized frontline attack aircraft, sometimes also used for recon. But today we can show you the screenshots of S.E.5a and Albatros D.5a:

















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Offline Asid

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Re: IL-2 Sturmovik: Flying Circus – Volume I
« Reply #10 on: June 30, 2019, 12:20:54 PM »
Update 3.101
10.06.2019


Dear friends,

Today we have finished another huge update and it is already available to you. It includes the new war machines you can control - jet fighter/bomber Me 262 A Schwalbe for Bodenplatte, Т-34-76 made by UVZ factory in early 1943 for Tank Crew - Clash at Prokhorovka and airplanes S.E.5a and Albatros D.Va for Flying Circus - Volume I.

Upping the exterior textures to 4К quality level for Bf 109 F-4 and Fw 190 A-8 are another neat feature, as well as adding visible crews to player controllable Pz.III Ausf.M and M4A2. All VR users get the long-awaited fix of an aircraft propeller that looked distorted with VR reprojection turned on. There are many changes in aircraft and ground AI. The level of detail of player controllable tank systems and their damage model is nearly final. And as usual, there are many improvements in FM and aircraft systems modeling.

IL-2 Sturmovik team wishes you nice summer weather and enjoyable flying in our sim! 

Main features
1. Jet fighter-bomber Me 262 A "Schwalbe" is now available for all owners of "Battle of Bodenplatte";
2. Albatros D.Va is now available for all owners of "Flying Circus";
3. S.E.5a is now available for all owners of "Flying Circus";
9. In VR, active reprojection won't cause a rotating propeller to flicker;
10. The game launcher (non-Steam version) now offers more options (enabling or disabling VR, 4K textures, GUI autoscale and mods);

AI improvements
11. AI fighters may cancel the attack run when hit by a bomber gunner fire;
12. AI fighters aim better when engaging a straight flying target;
13. AI fighters open fire earlier when engaging a straight flying target; 
14. AI fighters maneuver more carefully when covering bombers;
15. AI keeps the formation much better;
16. AI ground attack planes and fighters RTB if they have no ammo for forward-firing armament left;
17. AI bombers open bomb bay doors during the bombing run only if there are bombs inside;
18. AI bombers won't open bomb bay doors during the route by mistake;
19. AI won't attempt to land on tank spawn points in multiplayer in case of an emergency;
20. AI gunners fire only at targets selected as 'Engageable' (Mission Editor parameter);
21. AI guns and tanks aim in a more realistic way, there is a slight fire delay after aiming and before re-engaging;
22. Driveable tanks controlled by AI keep formation better, including cases of losing one or more tanks of a platoon;
23. Ground AI can set and keep User Formation by mission command (current relative position of vehicles in the group);
24. Ground AI has three new formations: line left, line right, centered line (relative to the group leader);
25. Ground AI now correctly selects and uses APHE ammo (it used only AP ammo before);
26. Ground AI won't fire at crewmen escaping from friendly vehicles;


New features in aircraft physics, systems and animations
62. Infinitely firing aircraft of other players shouldn't randomly appear in multiplayer anymore;
63. Additional steps were taken that should eliminate a rare problem of another player plane being invisible before opening fire;
64. PTAB sub-munitions effect on ground targets has been corrected;
65. Damage calculations for AP, APHE and HEAT aircraft-launched rockets have been significantly improved;
66. Physical models of all aircraft engines have been revised, many rare bugs were found and fixed;
67. A rare issue that could crash the sim when all fuel was spent (or leaked away) on Ju-88 and He-111 H6/H16 has been fixed;
68. A rare issue in P-47 turbocharger that could crash the sim was found and fixed;
69. The error that caused the Flying Circus aircraft propellers to have more power than RoF ones has been found and fixed. The notable difference was found at lower flight speeds, but additional research showed that this error made during porting of RoF planes to Flying Circus more or less affected all flight characteristics of the Flying Circus aircraft. In this update this error is fixed, so flight characteristics of all Flying Circus planes fully correspond to RoF before update 1.034. You can see the updated flight characteristics of Albatros D.Va and S.E.5a in their in-game descriptions, while updated descriptions for other Flying Circus aircraft will follow in the next update when we redo all the required measurements;
70. All aircraft: when starting or shutting down the engine with all three difficulty options "Cruise control", "Throttle auto limit" and "Engine auto control" turned off you need to move the engine controls during the startup or shutdown procedure yourself;
71. All aircraft: wind noise sound with jettisoned or broken canopy won't disappear at 720 kph and higher speeds;
72. All aircraft: new technochat message informs the player about the engine failure (when it shuts off by itself without player or throttle limiter input);
73. All aircraft: new technochat message informs the player that the engine start command is ignored if the startup requirements are not met;
74. Fw-190 D9 and Me 262 A: there is a tip in chat clarifying that the engine throttle is blocked from moving to cutoff position when the engine is on;
75. Sopwith Camel and Sopwith Dolphin skid steering animations were corrected;
76. Weight values listed for all large gunsights of Flying Circus planes and for the camera on SPAD XIII.C1 have been corrected;
77. Weight values listed for additional Lewis MGs on Sopwith Dolphin have been corrected, speed loss information added;
78. Moving horizontal stabilizers control levers or wheels can be heard;
79. When an engine is turned off, the motion speed of a throttle lever with engine helpers turned on has been increased (it is now the same as its motion speed with engine helpers turned off);
80. In multiplayer, you can hear the engine starter of another player.

Because of the huge amount of changes, the track and mission format was changed. If you're an author of a custom mission or campaign, you need to resave your creation (it can be done quickly using 'Convert missions to binary in folder' in the Mission editor).










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Offline Asid

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Re: IL-2 Sturmovik: Flying Circus – Volume I
« Reply #11 on: June 30, 2019, 12:23:28 PM »
Update 28.06.2019
From Dev blog #225


The next update is planned to include two - actually four - new aircraft for Flying Circus - Halberstadt CL.II, Halberstadt CL.IIau, Bristol Fighter F2 Falcon 2, Bristol Fighter F2 Falcon 3. After that, to complete this project we'll have to release Amiens-Arras-Lille map that will come with improved visual models for ground vehicles. Here are the screenshots of the coming planes:

















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Offline Asid

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Re: IL-2 Sturmovik: Flying Circus – Volume I
« Reply #12 on: September 29, 2019, 05:24:36 PM »
27.09.2019
From Dev blog #225


Hello everybody,

The next update 3.201 will be released really soon. In the previous Dev Diaries, we told what it will bring for Bodenplatte, but it will also contain many improvements for other projects as well.

Now onto Flying Circus. The coming update will include the Arras area map (1918). The cities, towns, and airfields recreate the atmosphere of the era believably. The designers paid special attention to smaller details in the airfield buildings. The towns have trade squares, suburban blocks and more detailed factory areas. There are barbed wire and dugouts on no-mans-land. Together with the latest technologies available in IL-2 engine, the new Arras map will give the aviators of the Great War the next level of immersive flight and dogfights above the Western Front positions.






























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Offline Asid

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Re: IL-2 Sturmovik: Flying Circus – Volume I
« Reply #13 on: November 08, 2019, 02:37:03 AM »
Update 4.001
07.11.2019

Flying Circus - Volume 1 is now available in its fully planned state and all the remaining ground-based equipment of the First World War have been added in our new standard of visual quality. Observation balloons with observers who may leap from their post when under attack are also included now. A number of improvements were also made on the map, primarily to the front line. We hope that users who purchase this project will like the step forward in comparison with our previous title Rise of Flight, especially in the visual quality of aircraft and the environment that we, together with our partner Yugra Media, have created for you. Although the flight models generally correspond to the ones from Rise of Flight, many of the improvements that have been made over the past 7 years for Il-2 Sturmovik play a role in Flying Circus as well. Such improvements automatically benefit all projects within the framework of our one common game world and give a new, previously unavailable experience of virtual flight and combat in the First World War. All these new opportunities unfold in their fullest when playing with the use of virtual reality devices. FC includes so many new things - new landscape technology, new lighting and clouds, better sound, new AI and improved ballistics, new graphic effects and new materials for aircraft surfaces, new detailing of textures and models - all this and much more gives the virtual pilots of the First World War something that is not available anywhere else. We hope to make more Flying Circus volumes in the future and we thank those who have jumped into this new product so far!

Note: We have extended the $10 Off Early Access discount for days more, but it will go to full MSRP very soon. Make your purchase before the price goes up!

The Sturmovik Team




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