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Author Topic: Avorion : A procedural co-op space sandbox  (Read 19174 times)

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Offline Asid

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Re: Avorion : A procedural co-op space sandbox
« Reply #60 on: August 02, 2023, 11:11:54 PM »
Avorion Team Announcement
Wed, 2 August 2023



Greetings, Space Pilots

After listening to all the amazing feedback, you’ve provided us with. We took some time to focus on improving our internal structures and workflows to ensure that the upcoming updates help improve your overall Avorion experience.

New updates are around the corner, so make sure to keep an eye out for them, as a new Free DLC
and Free Update
is lurking in the abyss! Get behind-the-scenes insights on what exactly to expect in the spectacular changes coming!

We’d like to thank all of you for taking part in this project of ours. Without you, all of this wouldn’t be possible!

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Offline Asid

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Re: Avorion : A procedural co-op space sandbox
« Reply #61 on: August 22, 2023, 02:37:40 AM »
DEVLOG: Behemoths DLC & Updates
Mon, 21 August 2023



Hello dear Spacefarers, Explorers, Pirates and Xsotan Hunters!

We are excited to be back to Avorion with many updates and a free DLC in the works! We have some new world minibosses, we made some improvements to escort AI, ship management, and more! We truly hope that you enjoy these changes, and of course, enjoy experiencing them when the time comes!


Mini World Bosses

We all love exploring space, and to make sure it won’t get too boring, we added various Mini World Bosses! Now you’ll be running into some ‘friends’ as you travel around the galaxy… Oh, also, be careful, we can’t be held accountable for any property damage made to your vessels. These mini world bosses will each have their own unique designs as well as backstories! Some will even feature new and unique weapons!






Escort AI

Over time we’ve collected quite some feedback for the escort AI. We tried our best to improve the escort AI as much as possible with all the suggestions we’ve received, here are some of the changes we’ve made:
Behavior improvement of ships set to “escort”,

Read on: https://steamcommunity.com/games/445220/announcements/detail/3644028211969519140
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Offline Asid

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Re: Avorion : A procedural co-op space sandbox
« Reply #62 on: November 16, 2023, 12:13:12 AM »
Beta Branch Patch 2.4.1 - Patchnotes
Wed, 15 November 2023

Beta Branch Note:
These changes are currently available on the beta branch. The beta branch is for testing experimental changes
and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

Behemoth Events

    Increased number of bonus turret slots for Behemoth Combat/Civil Turret Control Systems
    Adjusted slightly misleading Behemoth Carrier Systems description


Remote Ship Management

    Remote managing the selected ship now requires the player to hold "I"
        Briefly pressing "I" while having another ship selected now just opens your current ship's management window again
    Added visual clues to the remote manage window to make it more clear it is not your current ship's window


Fleet Tab

    Improved compact view to take currently selected ship or station into account
    Ships that have yield ready to claim will now display an icon in compact view


Misc

    Updated Credits


Bugfixes

    Fixed a crash on Linux related to recent Steam client updates affecting singleplayer and hosting multiplayer games
    Fixed a crash when opening system tab in ship window while having a subsystem installed in a locked slot
    Fixed an issue where escorting ships prioritized gates over jumps even when target sector was in jump range
        They will still attempt to use gates if their hyperspace engine is on cooldown
    Fixed an issue where escorting ships did not immediately jump with the leader when possible
    Fixed an issue that caused error messages "You can't modify the component ControlUnit"
    Fixed an issue where player owned resource depots gave incorrect amounts of resources and money
    Fixed an issue where the filter for stolen goods overruled other cargo bay filter settings
    Fixed an issue where toggling compact view off and on resulted in the wrong row being expanded
    Fixed an issue where a Long-Distance-Trader subsystem's tooltip claimed to provide software for Transporter Blocks even when it didn't


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Offline Asid

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Re: Avorion : A procedural co-op space sandbox
« Reply #63 on: February 26, 2024, 12:26:35 PM »
Patch 2.4.3 is now live on the default branch!
Mon, February 26, 2024

Patch 2.4.3 improves docking behavior and addresses an AMD driver crash

After performing well on the beta branch, patch 2.4.3 is now live on the default main branch.

We've fixed a few bugs (like the station-says-I'm-docked-but-I'm-not-actually-docked-what-the-hell-is-happening-bug) and implemented a workaround for an AMD driver crash.

UI
Improved consistency of subsystem tooltip descriptions

Bugfixes
Fixed an issue where client and server disagreed about docking state (This should resolve cases where the ship was shown as docked but various menus sent errors about not being docked)
Implemented a workaround for an AMD GPU driver issue
Fixed an issue where ancient gates could be connected to world boss sectors
Fixed an issue where it was possible to give orders meant for ships to stations
Fixed a crash when a station was ordered to support a ship and the ship left the sector
Fixed an issue where boss health bars were visible in build mode
Fixed a crash related to destroyed entities in scrapyard sectors
Fixed an issue where a tooltip obstructed the confirmation dialog when removing a subsystem with shift-click


More details about the AMD driver situation can be found in the previous Beta-Branch Announcement
 
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