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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #60 on: April 30, 2021, 12:04:07 AM »
UPDATE NOW LIVE | New Map Traffic + Pedestrians
Thu, 29 April 2021

Get the latest on Flashing Lights



Hello all,

Firstly, we want to say thank you very much for your patience. We apologise for the delay on this update, and really do appreciate the support.

Today's update brings traffic and pedestrians to the new map. Traffic AI has been revamped for the new map. We've also added new destructible props (news, mail and fuse boxes) and new static street props (fences, street lights, lanterns, larger fuse boxes).



Also on the new map, we've improved physics for clients in multiplayer - for instance, if you join another's game you will now be able to make contact with other vehicles. Additionally we've done some optimisation work for the new map, which should reduce the feel of lag for some of you - this is making use of a new technique which predicts where players will go in multiplayer ahead of time in order to reduce the feel of lag.

Read on for the full patch notes!



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Full Update Notes

New (updates in New Map only):

- Improved traffic spawning system
- Vehicle traffic added with new path and driving system
- NPC traffic pit maneuver and collision sync with client side players
- Pedestrians added
- Improved waypoint system for traffic and pedestrians
- Player vehicle multiplayer prediction for more accurate position and rotation
- Working traffic lights
- NPC traffic stop now has potential to become a chase
- Spike strips now work with new traffic
- Traffic stops on foot ported from old map
- If NPC traffic (not in chase) get hit by spike strips or fail to load waypoints now will stop and turn on hazard lights. Police player then can access them as traffic stop with Traffic Vest or activating it from police car
- Towing mechanics ported to new map (Tow traffic and parked cars)
- New destructible props (News, Mail and Fuse boxes, Trash bins)
- New static street props (Benches, Fences, Street lights, Lanterns, larger Fuse boxes)
- More street props and areas around the city
- New optimized traffic lights models
- MDT vehicle scan
- Request Tow (despawn) for NPC car

Fixes

- Cones obstacle adjustments to be better noticed by AI traffic
- Suspects going on top of police department doorways while grabbed
- Pedestrian/Suspect no longer teleport back to last position for multiplayer client players when using Grab
- Pedestrian walk animations sync fix on client side
- Player vehicle physics update
- Player vehicles now carve around obstacles sooner when they are stationary, pedestrians look for way around
- Floating parked cars adjusted
- Added colliders to low poly buildings, stops from driving through in case the map still loading
- Project rendering settings update (depending on hardware potential performance increase)

Thank you all again for your support!
The Flashing Lights team

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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #61 on: July 01, 2021, 12:30:14 AM »
News on the Flashing Lights June Update
Tue, 29 June 2021

Public update release now planned for next week, unstable version available now!

Hello all,

We hope you're excited about the next Flashing Lights update! We have some news for you today.

This update will bring all EMS callouts over to the new map, plus a fire department callout, and some new liveries for the ambulance. We know you are going to love it. However, we need your help!

We have made an unstable version of the new update available for testing, and we need loads of you to give it a try. With the missions having been ported to the new map, we need to make sure that the update goes through additional testing. So please jump into the Discord
and head to the #announcements channel to find out more. We really appreciate your help!

The release will be dependent on what bugs you may find, but we are anticipating the full public release to be delayed until next week.




Full Update Reveal - EMS and Fire Department Callouts + New Ambulance Liveries

As we're asking you wait a bit longer for the public release, we wanted to give you a good look at the update itself.

EMS and Fire Department Callouts on the New Map




In this update we have ported all EMS callouts from the old map to the new map and made some adjustments. This includes motor vehicle collision, unconscious person, hit and run and gunshot wound callouts!

We've also ported a fire department rescue callout to the new map: motor vehicle collision.

We hope you'll enjoy playing these callouts on the new, optimised map.

New Ambulance Liveries


We know you love to be able to customise your Flashing Lights experience, so we have added two new liveries for the ambulance.





Please note:
We recommend that you hold on until the public release of the update if you are expecting a more polished experience.

If you wish to play the early unstable version of the update right now, please head to the official Discord
and check out the #announcements channel for details.

Flashing Lights Developer Q&A Livestream

Today, Tuesday 29 June at 4pm BST/8am PDT, Nils Jakrins (600) and Tim Boss (RedPandaViking) from the Flashing Lights team will be going live on YouTube to answer your questions! We have a massive amount of questions already submitted on the Discord, so we will be answering some of those, and maybe also some questions from the YouTube stream chat if we get the time.




We're really excited to get the update in your hands and to see you all at the Q & A livestream!

Thanks,
The Flashing Lights Team
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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #62 on: July 30, 2021, 11:32:01 PM »
UPDATE NOW LIVE | Brand New Sedan + Map Loading Improvements
Fri, 30 July 2021

Read the latest news on Flashing Lights!



Hello all,

Flashing Lights' July update is now live! This update brings the new Sedan vehicle to the game. We have also made improvements to the loading system for the new map, and have added support for Greek, Hungarian, Norwegian, Slovak! Read on for the full patch notes.

The new vehicle has been added to all 3 services with some additional blank liveries. Here's how the vehicle looks across the different roles:

Police:





EMS:



Fire:



Of course, we have a full interior as well for those of you who prefer the first person driving experience:



Full Update Notes

New

- Sedan car for all departments
- Languages added: Greek, Hungarian, Norwegian, Slovak
- New map ambient background sound

Fixes

- New map area loading sequence improvements to now load assets closest to the player first
- The player character tripping on curbs and stairs has been greatly reduced
- Vehicle wind sound lowered whilst driving
- Default amount of pedestrians temporarily reduced due to causing fps drops

What's Coming Up?
We have more on the way for Flashing Lights! Next up is the September update, which will see the new and expanded map replace the original city. We'll also be adding callouts for all departments and updating/reworking multiple localisations.



In case you missed it, we've also teased a little bit about what we plan to add later on in 2021 and throughout 2022. Take a look at the Steam announcement.

Thanks for the continued support,
The Flashing Lights Team

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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #63 on: September 30, 2021, 11:55:58 PM »
News on the New Map Update
Thu, September 30, 2021



We need a little more time on the unstable update

Hello all,

We wanted to keep you in the loop on a slight change of schedule. As you may know, we were hoping to get an early version of the new map update out on the unstable branch by the end of September for you all to test.

Unfortunately we ran into a few issues and need more time before we'll be releasing the unstable version for testing. Of course none of us like to delay things, but we want to do right by you, the community, and not release the update until we're happier with its quality.

We think you'll love the update and would rather take the extra time to work on it as opposed to releasing something we're not happy with, even for the unstable branch.

As we're asking you to wait a little longer we wanted to show you some more new screenshots too. Enjoy!







Watch out for more news soon - we'll let you know when the unstable version is released and you can get your hands on it! We hope you're looking forward to playing this early version and helping to test the update.

Thanks,
The Flashing Lights team

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Re: Flashing Lights - Police Fire EMS
« Reply #64 on: October 11, 2021, 11:52:41 PM »
Unstable Branch: New Map Update Available Now for Testing!
Mon, 11 October 2021


We need your help in testing the update!



Hi all,

We are happy to announce that the new map update is now live on the unstable branch! As previously mentioned, this update expands the new map, removes the old one and ports lots of callouts over from the old to the new.

As this is a big change for the game, we need as many of you as possible to jump in and play the unstable version ahead of the public version - the more feedback, the better!

To access the unstable branch you can do the following:

- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)
- This will then download the new update for you

Please note: The unstable version is currently only available on Windows PC. Due to some technical issues with the Mac export of the unstable update, we will be releasing it as soon as possible.



What's in the unstable update?

New

- New map expanded with new props and buildings + new areas - 2 suburbs, 2 rural towns, marina, hill, desert and farm fields
- AI EMS, tow pick up and AI police van prisoner transport re-added within city limits
- PD callout: Person with Gun [id 1002] ported from old map to new map
- PD callout: Mugging [id 1003] ported from old map to new map
- PD callout: Suspicious Activity [id 1005] ported from old map to new map
- PD callout: Reported intoxicated persons [id 1006] ported from old map to new map
- FD callout: Vehicle Fire [id 2002] ported from old map to new map
- New gas station models and design introduced with a total of 11 locations around the new map
- New vegetation system for the new map
- Locations added to the new map ready for future additional city expansion
- Old map removed

Fixes

- Frame drop spikes reduced which was caused by CAD and pedestrians
- More optimizations for the new map: texture compression adjustments
- CAD fixes for registering players joining/leaving missions
- Grid loading system improvements
- Graphics settings updated with resolution and quality level options. No more start-up launcher menu
- EMS players no longer get stuck when interacting with downed NPC that was hit or shot, not related to EMS missions
- Sedan FTA interior dashboard icons

Between this unstable release and the full update launch we will be bug fixing, porting the remaining callouts to the new map and of course listening to your feedback.

We are currently aiming to launch the public version of this new map update by the end of the month, but this is dependent on community feedback on the unstable - so it may be later.



Thanks,
The Flashing Lights Team


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