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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #45 on: August 01, 2020, 11:24:42 PM »
July Update Pushed to Next Week
Fri, 31 July 2020



We've had to push the July update back a week, but you can play an early version now if you wish to



Hello all,

We're sorry to say that we've had to move the public version of the July update back to next week. While the lights pattern and colour customisation is coming along nicely, it needs just a little more time in the oven. As developer Nils continues to polish the update for next week, there is a way that you can play an early version of the update right now if you wish to!



Unstable Branch

If you want to play an early in-development version of the update, you can do so via the unstable branch. Please join the Flashing Lights Discord if you haven't already and head to the #announcements channel for details on how to access the unstable version.



We're excited to get the update out to you all next week, and also continue our work towards the August and September updates.



Thank you again for your ongoing support!

The Flashing Lights Team



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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #46 on: August 07, 2020, 12:57:04 AM »
UPDATE NOW LIVE | Vehicle Lights Colour and Pattern Customisation
Thu, 6 August 2020

All departments receive the lights colour and pattern customisation treatment
 

Hello all,

We're happy to announce that the vehicle lights colour and pattern customisation update is here! You can now design patterns and colours for vehicle lights - that includes all vehicles in the game, covering all departments. You can also import and export vehicle configurations, allowing you to share your creations and use those other players have created should they share them with you.

 
Full Update Notes

New
   Lights colour and patterns customisation introduced
   Game now spawns the last vehicle with the lighting setup that was used in a selected role
   Vehicle menu loads last lights configuration on the selected vehicle
   Ability to import/Export vehicle configurations (livery, lights setup, customised patterns, lights colours), in order to share and save your creations and use other players'. Available from the top right of the 'Select Vehicle' menu
   Option to import/export lightbar only, available from the top right corner of the 'Lights Customization' menu
   Lightbars have 3 default flashing patterns
   Lightbar menu shows model names

Fixes
   Lightbar menu now highlights the current model that is on the vehicle
   Party hat disabled D:
   Vic police car pushbar size adjusted
   Old lightbar added in options
   Right mouse button icon to rotate vehicle during customisation
   Spawning vehicle with no lights will revert to default setup


We hope you enjoy this update and have fun customising and sharing your vehicle light set ups! Flashing Lights has a couple of big updates coming up in August and September.


Thanks,
The Flashing Lights Team

   

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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #47 on: August 27, 2020, 11:27:48 PM »
UPDATE NOW LIVE | Communication Update - In-Game Voice Chat
Thu, 27 August 2020

Voice chat comes to Flashing Lights



We're delighted to announce that in-game voice chat is here! You can now chat with your friends while playing Flashing Lights directly through the game. We've also added more text chat types - one for individual departments, and one for radio chatter. The ban option has also been improved so that the game now saves your list of banned players, preventing them from joining your server again after they've restarted.




Full Update Notes

New
   Voice chat push-to-talk added [Default key V] with colour coded pop-up icons
   Text chat type: team chat, type /t in front of message. (Example: /t Hello!)
   Text chat type: radio command, type /r in front of message (example: /r 600 is the best), text colour coded for each department
   Text chat /me command added (bold text)
   New menu for multiplayer commands when pressing Esc for Mute, Kick, Ban and Unban functions
   Multiplayer Ban command improved to now save list of banned players, preventing them from joining your sever again after restarting
   Voice chat volume option added in Audio Settings as a separate channel from game's master volume


Fixes
   Vehicle menu appearance tab should no longer get stuck
   Fixed freezing on faulty lights import/load
   Player Left message no longer displays when banned players try to re-join
   Fixed kicked and banned messages
   Footstep volume reduced
   Police charger car windows tint changed to defaults

See you next month for the September update!




Thanks,
The Flashing Lights Team


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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #48 on: September 24, 2020, 01:46:10 AM »
Update News
Wed, 23 September 2020



We have some news for you today regarding the update which was planned for September, 'Background Work Part 1 - Open Beta'. Sadly we won't be getting the update out by the end of the month as we had hoped to. This update is a large undertaking, and as many of you already know, work on this update and beyond has been done in the background over the past months alongside the regular updates.

When a situation like this arises, we often have two choices:

1) Release the update even though we're not quite where we wanted to be
2) Hold back and give ourselves more time to improve upon the update

We've opted for option 2 - we feel this is the best option for you all even if it does sadly mean you'll have to wait a bit longer. Because of this, the September update, 'Background Work Part 1 - Open Beta' will now become the October update.

We will be getting this update onto the unstable branch as soon as we can in October, but we don't have an exact date yet. (If you wish to opt into the unstable branch, please join the Discord for more info) The update will now release to the public by the end of October.

Keep an eye out for news! Soon we'll be sharing your first look at the exciting new update, as well as the Q4 2020 roadmap.

Thank you,
The Flashing Lights Team



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Offline Asid

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Re: Flashing Lights - Police Fire EMS
« Reply #49 on: October 22, 2020, 03:49:34 AM »
October 2020 March 2021 Roadmap Announcement
Wed, 21 October 2020



Feast your eyes on six month's worth of update news!

Big changes are afoot in Flashing Lights. Behind the scenes this year we have been working on some changes to the foundations of the game. We are excited to roll these out over the coming months. We are moving the game map to a tile based loading system that will help us address the performance issues many players experience in the game.



In addition it will mean we can add better interiors to important buildings, and over time, develop a much bigger world for you all to explore.

This month we are excited to share with you the first step on this journey. In the new update, releasing by the end of October, you will be able to see the first version of the new map. This is only a small area, and does not have traffic or people for you to interact with (plus no callouts), but it is just the beginning. For now the new map will be available as an option in the main menu.



Over the coming months we will be adding a new and improved dispatch system and new traffic AI, before expanding the map and including new neighbourhoods for you to patrol.

We know that in the long run it will create a much more compelling experience for you all. We really appreciate all of your support so far, and are excited to share the new roadmap with you all.



October 2020 - March 2021 Roadmap

October: Explorable Small Map First Look: Your first chance to explore the newly optimised map (no callouts or traffic). The first step in a newly optimised game experience.

November: Sirens Customisation: Sirens selection plus manual vehicle siren controls.

December: Optimised Map Release Part 1: Small map single player callouts + improved dispatch system based on community feedback

January: Optimised Map Release Part 2: Small map new multiplayer callouts + improved dispatch system based on community feedback

February: Optimised Map Release Part 3: Overhauled traffic AI + traffic will appear on the streets of the new small map.

March: Optimised Map Release Part 4: Fully functional enhanced and optimised new map. This will form the foundation of the ongoing game development.





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