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Author Topic: Flashing Lights - Police Fire EMS  (Read 7854 times)

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Re: Flashing Lights - Police Fire EMS
« Reply #30 on: November 09, 2019, 12:53:07 AM »
SCBA Teaser + Small Mac Update Now Live
Fri, 8 November 2019

Mac OS Catalina compatibility introduced



Hey all,

We've just made live a small Flashing Lights update which fixes a few issues with the Mac version.

- Mac OS Catalina compatibility introduced
- Fix for players teleporting under the map when using the outriggers menu in the Mac version

SCBA Teaser

Later this month, with the November update, we're introducing a fuel system for all departments as well as SCBA equipment for firefighters.

Take a look at the image below for a sneak peak of what's to come!




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Re: Flashing Lights - Police Fire EMS
« Reply #31 on: November 27, 2019, 03:46:06 AM »
UPDATE NOW LIVE | Fuel System, SCBA
Tue, 26 November 2019

Check out all the new content!



Hello all,

Flashing Lights' November update is now live! Read on for details.

Flashing Lights is now available at 25% off in the Steam Autumn Sale!

For anyone still waiting to jump in and play Flashing Lights, now is a great time to do so, with brand new content just launched and a 25% discount live now!



Flashing Lights November Update Now Live!


This month's update adds a fuel system for all player vehicles, where you'll have to refuel at gas stations, as well as SCBA equipment for the fire department, allowing you to tackle smoke zones, interior fires. These were both heavily voted for features in the community roadmap poll and we are excited to hear your thoughts!

Please note that if you wish to play without the new fuel system, you can turn it off in the menu.

Watch out for the December update, which will add a player police van, prisoner transport missions and the ability to tackle suspects!



Full Patch Notes

New
- Fuel system added for player vehicles, refill available at any gas station
- You can now set fuel consumption before game session
- The fuel system can be turned off in the settings if you wish to play without the new fuel system
- Option to call NPC tow truck to replenish small amount of fuel in case of depletion (click on your gas tank icon to find this option when outside the vehicle)
- Refill progress now displayed at gas station on the screen and on the vehicle dashboard
- SCBA introduced for firefighters, giving them the ability to walk in smoke zones
- Player characters walking in fire will start to burn and lose health
- Air level now displays next to health bar when using SCBA equipment
- Firefighters can now pick up and carry NPC victims
- Smoke zones and NPC victims added to existing missions (IDs 2; 2003; 2006)
- Hose and extinguisher can now take out multiple fires at the same time
- Rotary lights for ladder truck added

Fixes
- Possible fix for multiplayer door tag bug, where players couldn't open doors
- Minor light illumination setting changes
- You can now continue to steer and use brakes when engine is switched off
- When player is down, they can no longer interact with anything
- Free fly camera does not show interaction tags anymore
- Patient delivery now registers when patient makes contact with the tag, even if the player is not holding the stretcher
- "Register" text changed to "Register Suspect" for police

Thanks,
The Flashing Lights Team


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Re: Flashing Lights - Police Fire EMS
« Reply #32 on: December 09, 2019, 11:17:21 PM »
Police Van Teaser + IndieDB Indie of the Year
Mon, 9 December 2019

Get a sneak peek of the December Update

Hello all,

Development on the Flashing Lights December update is well underway, so we wanted share a sneak peek with you.

But first we have some more end of year awards news to share with you, and we need your help.

Vote Flashing Lights in the IndieDB Indie of the Year Awards!



IndieDB are running their Indie of the Year award once again, and it'd mean the world to us if you could vote for Flashing Lights!

All you need to do is to visit the Flashing Lights IndieDB page HERE https://www.indiedb.com/games/flashing-lights-police-fire-ems and click on the big 'vote now' button.

It's that simple. No sign up or registration required. You can even vote for as many games as you wish - so even if your heart is split between Flashing Lights and another game or two, why not vote for them all?

If you've enjoyed playing Flashing Lights this year, please do consider voting and maybe even asking your friends to do the same.

December Update Sneak Peek



As promised, the December update will introduce a drivable police van, along with new prisoner transport missions! The van has two enclosed sections at the back, allowing you to transport multiple suspects at a time.

In the image, you'll also notice a very trendy police officer...

The ability to tackle suspects is also being added in the December update.

Watch out for this update, as well as news on what's to come in 2020. We have big plans for next year and can't wait to share them with you all!

Thanks,
The Flashing Lights Team


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Re: Flashing Lights - Police Fire EMS
« Reply #33 on: December 18, 2019, 02:43:16 AM »
New December Update Teaser + IndieDB Indie of the Year
Tue, 17 December 2019


Take a peek at this week's new content update

Hello all,

We're pleased to announce that December's huge Flashing Lights update, featuring a drivable police van, prisoner transport callouts, the ability to tackle suspects as a police officer, drunk pedestrians and more will launch later this week!



It's been an incredible year for Flashing Lights and we cannot wait to share more with you regarding our 2020 plans early next year.

IndieDB Indie of the Year Top 100

You may remember us mentioning the IndieDB Indie of the Year awards last week. Well, thanks to your votes, Flashing Lights has made it into the top 100 of the year! Thanks for your brilliant support so far!

A second round of voting is now live, and we need your help once again to be in with a chance of being crowned Indie of the Year!

To vote, visit IndieDB by clicking THIS LINK, then selecting the 'Role Playing' section in the released games category. Here's you'll see a big red 'VOTE' button by Flashing Lights - click on that, and you're all done!

You do not have to have an IndieDB account to vote, but the website only allows a limited amount of non-member votes within a certain amount of time. If your vote does not register, you can either sign up for a free account and vote or simply try voting again later!

See you all later this week for the new update!

Thanks,
The Flashing Lights Team



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Re: Flashing Lights - Police Fire EMS
« Reply #34 on: December 20, 2019, 02:45:26 PM »
UPDATE NOW LIVE | Police Van, Ability to Tackle Suspects, Drunk Pedestrians
Thu, 19 December 2019

Closing 2019 with a bang




Hello all,

December's massive content update is now live! Read on for all the details!

Flashing Lights is 25% Off!


If you're yet to join in, grab Flashing Lights before the sale ends on 2 January and save 25%!



December Update Details


Today's major update introduces a drivable police van, multiple new and updated callouts, the ability to tackle suspects, a portable fan for the fire department, drunk pedestrians and more!



New

- Drivable police van added
- Police can now tackle suspects by clicking interact when close enough to the NPC while running (by default, Left Shift to run + Left Mouse Button to interact)
- Portable fan for fire department (in trucks only), to clear smoke areas in callouts ID 2; 2003; 2006
- Glasses make their return as a character customisation option
- Christmas hat returns for limited time as a character customisation option
- New police callout: "Bring suspect to Court" ID 1016
- New police callout: "Reported intoxicated persons" ID 1017
- Random pedestrians may now be drunk. Drunk pedestrians and drivers are more likely to appear at night time
- Court House area added near hospital
- Handcuffs now physically appear when you have handcuffed an NPC

Fixes

- Player no longer burns after they have healed or respawned following death by fire
- Pedestrians are now more likely to run away after hearing gunshots
- Ground asphalt texture glitch fix
- Fixed an issue with players being able to control the car when not inside vehicle
- NPC handcuff animation updated
- Fixed an issue with a traffic light pole which could be driven through
- Fixed an issue where NPCs could still shoot when being interacted with
- Controls no longer broken when player respawns/is revived while holding a suspect
- You can no longer use the weapon wheel when down
- Handbrake now automatically applied when you turn off the engine

We hope you all have a wonderful holiday season and a happy new year, and we'll see you in 2020! Keep your eyes peeled early next year when we'll be speaking about our plans for Q1 2020.

Thanks,
The Flashing Lights Team

P.S. There's still time to vote for Flashing Lights in the IndieDB Indie of the Year Award top 100!

To vote, visit IndieDB by clicking THIS LINK https://www.indiedb.com/groups/2019-indie-of-the-year-awards/top100 , then selecting the 'Role Playing' section in the released games category. Here's you'll see a big red 'VOTE' button by Flashing Lights - click on that, and you're all done!

You do not have to have an IndieDB account to vote, but the website only allows a limited amount of non-member votes within a certain amount of time. If your vote does not register, you can either sign up for a free account and vote or simply try voting again later!


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Re: Flashing Lights - Police Fire EMS
« Reply #35 on: January 15, 2020, 11:08:40 PM »
Q1 2020 Roadmap Community Vote Now Live!
Tue, 14 January 2020


Head over to the official Flashing Lights Discord to vote

2020 will be a big year for Flashing Lights.

New content has always been a priority and will continue to be so throughout 2020. However, we also recognise that Flashing Lights’ foundations need work, which is why we’re focusing development on some major background work over the coming months. We’ll be releasing more details on what exactly this means in the future, but rest assured that the game should look and run better once this work comes to fruition.

To make sure that we get 2020 right, January is a planning month, where we gather feedback from you all and continue background work on some major updates for later on in 2020.



Q1 2020 Roadmap Vote

While we have a clear vision of what 2020’s major updates will look like, we want your help to prioritise which additional features we should work on throughout Q1 2020. Expect these additional updates in February and March.

With that, we invite you to participate in the Q1 2020 roadmap vote! Please join our official Discord if you haven't already and head to the #Announcements channel to vote.

You can vote for as many features as you like, but we recommend only voting for the features you really care about, as if everyone votes for everything we are back at square one.

Voting closes on Tue 28 Jan (morning GMT time), with the final roadmap to be announced within a few days following that.

(Please note that all options from the previous roadmap vote, that are yet to be implemented into the game, will be added in Q1 updates too!)


----------------------WE WANT YOU!----------------------

Grab Flashing Lights at 20% Off!


With big plans for 2020, in terms of both new content and enhanced foundations, there's never been a better time to jump in. For a limited time, Flashing Lights is now 20% off!

Flashing Lights Voted 4th in IndieDB's Indie of the Year Award!


We were delighted to be voted 4th in IndieDB's Players Choice - Indie of the Year 2019! https://www.indiedb.com/groups/2019-indie-of-the-year-awards/features/players-choice-indie-of-the-year-2019  Thank you very much to everyone who voted - and to those who are yet to jump in, we hope you will join us for another great year in 2020!

Thanks,
The Flashing Lights Team


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Re: Flashing Lights - Police Fire EMS
« Reply #36 on: January 30, 2020, 02:08:35 PM »
Flashing Lights Q1 2020 Roadmap Revealed
Wed, 29 January 2020


Get the scoop on what's next for Flashing Lights




After an intense two weeks of community voting on what we should prioritise in Q1 2020, the final roadmap is here! We were absolutely blown away by the amount of you who participated in this vote on the official Discord, with at least 3,300+ individual voters - thank you!

1.   Driveable tow truck + callouts - 3345 votes
2.   Unmarked “charger” car for police - 2384 votes
3.   Additional vehicle interior and exterior lights - 2371 votes
4.   New police callout: arsonist (fire department players assist in multiplayer) - 2119 votes
5.   Flashlights, flares and portable lights for fire department - 1823 votes
6.   New police callout: Escaped convict/fleeing suspect search - 1705 votes
7.   New police callout: Missing person - 1675 votes
8.   Additional vehicle incident FD callouts: Rescue trapped drivers/put out fire - 1637 votes
9.   Additional vehicle incidents EMS callouts: new locations/multiple injured NPCs - 1615 votes
10.   New police callout: Shoplifting - 1433 votes

Final Q1 2020 Roadmap





Keep in mind what we announced earlier on this month - we have a clear vision of 2020's major updates, with substantial background work ongoing.

New content has always been a priority and will continue to be so throughout 2020. However, we also recognise that Flashing Lights’ foundations need work, which is why we’re focusing development on some major background work over the coming months. We’ll be releasing more details on what exactly this means in the future, but rest assured that the game should look and run better once this work comes to fruition.

Thanks,
The Flashing Lights Team

 

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Re: Flashing Lights - Police Fire EMS
« Reply #37 on: February 05, 2020, 01:56:14 AM »
Bonus Update Now Live - Get In/Out of Cars Animation, Bug Fixes
Tue, 4 February 2020

Find out all about the small bonus update



Hello all,

While the next major Flashing Lights update will release towards the end of this month, delivering a driveable tow truck, tow truck callouts and more, we have a small bonus update for you today.



Along with a handful of bug fixes, getting in and out of vehicle animations have been added, and NPC suspects shooting with firearms now reload their guns.



Full Patch Notes - 4 February 2020

New
- Player character animations for getting in/out of vehicles
- NPC suspects shooting with firearms now reload their weapon

Fixes
- Fixed an issue with door tags randomly disappearing preventing interaction with vehicles
- EMS calls no longer get stuck if you apply a fraction kit or bandages before mission message notification
- Armed NPCs shooting and hitting the player is now filtered locally to prevent player hit damage because of lag, around corners or position de-sync
- You can now can jump from a standing position
- Sound of crashing into road signs and barrels is now connected to game's main volume settings
- Random floating handcuffs behind pedestrians now reset on spawn
- Christmas hat removed

Remember to check out the roadmap for what's to come in the February and March updates!


Thanks,
The Flashing Lights Team


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Re: Flashing Lights - Police Fire EMS
« Reply #38 on: February 22, 2020, 02:15:27 PM »
Flashing Lights Community Translation Project
Fri, 21 February 2020

Help translate Flashing Lights!


Hello all!

Flashing Lights currently supports a wide range of languages for the majority of the interface.

We have used a professional translation service for these translations, however mistakes can be made and can be quite difficult to spot without a good knowledge of gameplay and the language displayed.

We have a huge community from many different regions around the world, and we often get requests to open up the translations for the game so that you may help contribute to the game and help correct any mistakes.

Because of this, we have decided to partner with the wonderful people over at Localizor, an online community-led translation service where you can help out in translating games in exchange for some rewards. This means that our community can help translate Flashing Lights and earn rewards while doing so.



While we are starting by mostly reviewing the game's existing languages and getting them improved thanks to your help, we would also love to use Localizor in order to get the game translated into new languages. If you would like to see Flashing Lights support a language that it doesn't already, please let us know by reaching us via the official Discord or by email at support@excalibur-games.com.

If you would like to join in on this community translation project, then you can simply do the following:

•  Head over to the Localizor platform: https://www.localizor.com/ and create an account
•  Select Flashing Lights from the available games on the platform (You can also help translate other games if you wish)
•  Read the global documentation for tips on translating Flashing Lights
•  Select your chosen language and start submitting translations
•  If your translation receives enough votes, it will be added to the game in a future release
•  Earning votes gets you Localizor coins, these can be redeemed for rewards from the Localizor coin shop

Tow Truck Update Teaser

Watch out for the tow truck update coming soon! Here's a little teaser to tide you over:



Thanks,
The Flashing Lights Team



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Re: Flashing Lights - Police Fire EMS
« Reply #39 on: February 29, 2020, 12:09:34 AM »
UPDATE NOW LIVE | Tow Truck, Arsonist Callout and More!
Fri, 28 February 2020

Jump into the driver's seat and get towing!
 



Hello all,

The Flashing Lights February update is now live, introducing a player-controlled tow truck and towing callouts to match, along with a brand new arsonist callout! Read towards the end of this announcement for the full patch notes.





Don't forget all of the exciting additions coming up in the March update, and remember that we have some major background work going on too.

New content has always been a priority and will continue to be so throughout 2020. However, we also recognise that Flashing Lights’ foundations need work, which is why we’re focusing development on some major background work over the coming months. We’ll be releasing more details on what exactly this means in the future, but rest assured that the game should look and run better once this work comes to fruition.



Want to Learn More About Tow Trucks?

Did you know that tow truck racing is a thing IRL? Find out more interesting tow truck facts in our blog - we even have one Flashing Lights code to give away to a lucky commenter!


 
February 2020 Update Patch Notes

New

•   Tow truck for police (use the arrow keys to operate and the J key to connect/disconnect)
•   Vehicle impound area added at police station parking lot
•   Tow callout "Vehicle blocking driveway or access" [ID 1023], 10 random locations
•   Tow callout "Vehicle parked without permit" [ID 1024], 7 random locations
•   Ability to tow Aggressive driver car [ID 1000]
•   The ability to tow ticketed vehicles to impound
•   The ability to tow suspect cars from police assistance callout [ID 1005]
•   The ability to tow wrecks from vehicle incident callouts in multiplayer (except calls involving spreaders)
•   New parking ticket category for areas in the city with permits only - any vehicle without permit can be towed for points. Look out for "Warning - Permit Only" signs
•   Arsonist callouts for police [IDs 1018-1022] and for fire department [IDs 2013-2017] - in multiplayer, a police player can tag along and help out a firefighter player on the mission and vice-versa
•   Suspect surrender chance increased in general, with an additional chance increase by every shot hit

Fixes

•   Fixed an issue with water spray sometimes ignoring fire
•   Fire should no longer go out by itself after water spray has stopped
•   Engine sound and waypoint system now turns off when NPC gets out of their vehicle
•   Vehicle wheels now detect dirt roads, the grip has been adjusted
•   Tickets no longer disappear after leaving and returning to same area

Note: We have updated our privacy policy as we have introduced a third party tool that helps us with understanding how the game is performing. If you wish to read the updated privacy policy, you can do so here https://shop.excalibur-games.com/pages/privacy - jump to the 'WHEN YOU PLAY (SOME OF) OUR GAMES' section for the new stuff.

Remember that the Flashing Lights community localisation project is still ongoing - if you wish to help translate the game from English to another language, you can find out more here https://steamcommunity.com/games/605740/announcements/detail/1722001656485098045

We hope you have a great time with the new update!

Thanks,
The Flashing Lights Team

   

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Re: Flashing Lights - Police Fire EMS
« Reply #40 on: March 27, 2020, 01:16:55 PM »
UPDATE NOW LIVE | Unmarked 'Charger', Flashlights + Flares, EMS/Fire Callouts
Thu, 26 March 2020

Flashing Lights' March update is here!
 


Hello all,

We're excited to announce that Flashing Light's March update is now live! Based on your feedback from the roadmap vote, today's update introduces an unmarked 'charger' type car for police, new EMS and Fire callouts, flashlights and flares for all departments, spotlights and more.





Thanks to the amazing support we've received from you, the community, we've also been able to add Czech, Italian, Turkish and Finnish language support in today's update! Thank you so much to everyone who has contributed to the community translation project via Localizor so far! https://www.localizor.com/

We'll be announcing our plans for April, May and June next week, so keep an eye out for the latest Flashing Lights news!
Flashing Lights Now On Sale! 20% off until Thursday 2 April!




March Update Patch Notes

New

•   Unmarked "charger" type car for police added
•   Updated EMS callout ID 4, additional injured NPC added
•   New callout for EMS and Fire Department: Vehicle incident with injured NPCs and trapped driver [ID 4000]. Callout can take place at 10 random locations
•   New callout for EMS and Fire Department: Vehicle incident with injured NPCs and 3 trapped drivers [ID 4001]. Callout can take place at 5 random locations
•   Firefighters can now use Medbags in callout 4000 and 4001
•   Flashlight added for all player characters (On/Off key by default: E)
•   Road flares added to all department vehicle trunks
•   Portable scene lights added for fire department, accessible from vehicle trunks
•   Spotlights on department cars and SUVs (On/Off key by default: P; Right Mouse Button to aim spotlight)
•   Additional lights for tow truck and van (On/Off key by default: P)
•   Additional lights for Fire Department and EMS trucks (lights control panel on/off key by default: P)
•   Face masks introduced as an option in character customisation menu
•   Translations updated for the following languages thanks to community translators: Traditional Chinese, German, French, Brazilian Portuguese
•   New languages added thanks to community translators: Czech, Italian, Turkish, Finnish
•   You can now view previous info pop ups (Key by default: F4)



Fixes

•   Mission complete UI should no longer get stuck on screen
•   Grass performance improvement
•   Performance spikes in city reduced
•   All vehicle headlights beams adjusted
•   When moving a stretcher, the physics should no longer push the player forward
•   Vehicle steering adjusted (might need reset your steering sensitivity in Settings > Controls)
•   NPC tow truck previously didn't pick up red car from aggressive driver callout
•   Fixed an issue where players couldn't reload weapons after getting out of vehicle
•   Emergency lights adjusted: removed white on rear side of the lightbar
•   CPR animation no longer includes mouth to mouth
•   Tow truck hook input is now inactive while using chat
•   Fixed an issue where towing the same car twice from callouts would stop working
•   EMS truck's right side mirror now works while using interior view
•   Updated NPC emergency vehicles on callouts
•   Updated police and firefighter NPCs on callouts
•   Removed EMS NPC on callouts as now firefighters call for pickup
•   Tow truck players, in multiplayer, can now tow all wrecks from driver rescue calls
•   "Grab stretcher..." message changed



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Re: Flashing Lights - Police Fire EMS
« Reply #41 on: April 04, 2020, 12:26:39 AM »
April, May, June 2020 Roadmap Revealed
Tue, 31 March 2020

Get ready for Q2 2020!

Hello all,

We’re excited to announce the Q2 2020 roadmap, detailing our plans for April, May and June! In addition, developer Nils Jakrins is also continuing with some major background work that will ensure Flashing Lights is bigger, better, faster and stronger before the end of the year. More on that in the coming months.



Q2 2020 Roadmap



In April, we’ll be delivering three new police callouts, while also enhancing vehicle interior dashboards with functioning dials. These features, along with the player vehicle sound sync in multiplayer, brings us up to speed by delivering upon the remaining options in the previous two community roadmap votes.

May will be a little different than recent months. In addition to continuing to develop new content, you’ve asked us to fix some specific issues, and we hear you. Some of the issues run deep, which is why Nils is undertaking the large scale background work. However, we also know there are lots of smaller issues, some of which have been present for a while, that we would like to address. On their own these small issues are not game breaking, but we know that once some of them are addressed it will make the game much better. We appreciate your support and understanding that bugs are a part of Early Access development. May will be our time to look at fixing some of the outstanding issues you have all been asking for.

In June, we’ll be delivering vehicle lights customisation, including options for lightbars, grill lights, rambar lights and more. We’ll also be giving you the option to customise emergency lights patterns and colours. A vehicle lights customisation system has been one of the most requested features for a long time, so we’re glad to be able to fulfil that wish in June.

Want to Play Online With a Friend Who's Yet to Buy Flashing Lights?

Let them know that the game is on sale at 20% off until 2 April! Or why not gift them a copy?

Ongoing Community Translation Project


Thanks to the amazing support you've shown so far for our community translation project, we've already been able to complete and implement new languages. This project, using Localizor, is still ongoing, and we're still looking for players to help translate the game into remaining languages. If you're interested in getting involved, check out the Steam announcement.

Thank you very much for all of your ongoing support, and we look forward to delivering these updates and sharing more news with you down the line.

Thanks,
The Flashing Lights Team

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Re: Flashing Lights - Police Fire EMS
« Reply #42 on: Yesterday at 12:40:58 AM »
UPDATE NOW LIVE | Bug Fixing Month
Thu, 28 May 2020

Read all about the bug fixes this month!
 


Hello all,

Flashing Lights' May update has arrived! This month is dedicated to bug fixes, and you can find the full list of patch notes below.

As we explained when we announced the April, May and June 2020 roadmap, this month was dedicated to rounding up and fixing lots of smaller issues - we recognise that there are still larger issues present in the game, and we are continuing to work on them.

Some of the issues run deep, which is why Nils is undertaking the large scale background work. However, we also know there are lots of smaller issues, some of which have been present for a while, that we would like to address. On their own these small issues are not game breaking, but we know that once some of them are addressed it will make the game much better. We appreciate your support and understanding that bugs are a part of Early Access development.



Fixes

•   Active missions now cancel when a host leaves the server in multiplayer, to prevent callouts and dispatch freezing
•   EMS players can now pick up patients with the stretcher who have been treated by other players
•   Deliver to Court (ID 1016) and Escaped Convict (ID 1025) callouts previously got stuck and never finished in multiplayer
•   NPC Tow and Prisoner Transport pathfinding logic now matches with that of NPC EMS, improving arrival at the scene and laying the groundwork for further AI improvements in the future
•   NPC Tow and Prisoner Transport now use the same vehicle models as players
•   NPC tow truck driver now gets out of the car correctly
•   Tow truck's controls pop up now displays correctly
•   Tow truck camera now pauses for 5 seconds before also rotating back to default position
•   Mugging and Shoplifting call suspects no longer are missing stolen goods when frisked
•   Fixed an issue with pedestrians levitating in the air
•   Occasionally NPC drivers would be invisible. This is no more.
•   Traffic vehicles now do not do not swerve as fast as they did when you approach them with sirens on
•   Traffic spawning stopped when player parked on road side at random locations
•   Player character's neck rotation limited
•   NPC Tow previously did not pick up vehicles after traffic stop chase
•   Disabled ability to cuff and uncuff NPCs while they sit in police vehicle
•   Added barrier to the curved steep road near the south city exit to highway, to prevent player and NPC pickup transport falling
•   Arsonist call (2013) NPC fire truck moved
•   Various missions' despawner location updated to prevent instant despawn after mission completed or cancelled
•   NPC traffic obstacle detection range increased
•   Ambulance and Tow engine sound loop adjusted
•   Fixed various sound glitches
•   Player no longer gets out of vehicles on sides that are blocked
•   Fixed an issue with parked White Vic cars levitating above the ground while towed
•   Player SUV model engine hood fix - previously you could see front lights through vehicle body
•   Player SUV glowing seatbelt props texture adjusted
•   NPC suspects no longer slide and fist fight at the same time
•   Aggressive driver call (ID 1000) previously did not end the mission if a player registered the suspect at police station
•   NPC car in in aggressive driver callout (ID 1000) no longer despawns if a tow truck has been called or is being towed by a player.
•   Aggressive driver call (ID 1000) did not end if the host did not accept the call or was playing as EMS or FD
•   If another Aggressive driver call (ID 1000) is accepted while previous car is being towed, the new call no longer shows the old location, bugging the new mission
•   Missing flashlight for EMS female #2 character is no longer missing
•   Spotlight offset altered when used from interior view
•   Host no longer receives reputation points for police NPC prisoner transport when not playing as police
•   Siren now syncs correctly for NPC Tow and Prisoner Transport arrival in multiplayer


We hope you enjoy this update, and cannot wait to keep on improving and expanding Flashing Lights throughout 2020! Take a look at the Q2 2020 roadmap if you are yet to do so:




As previously announced, developer Nils Jakrins is also continuing with some major background work that will ensure Flashing Lights is bigger, better, faster and stronger before the end of the year. More on that in the coming months!

Thanks,
The Flashing Lights Team


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