Translations for our friends around the world.

Author Topic: Objects in Space  (Read 19380 times)

0 Members and 1 Guest are viewing this topic.

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Objects in Space
« Reply #15 on: July 05, 2018, 02:06:43 AM »
Objects in Space Next Steps
Objects in Space - [505 Games] Taikobo

#Discussions_QuoteBlock_Author

Hi all!

We've been working very hard to address the bugs and feature requests you've been sending us with Objects in Space, spending almost all of our time tackling the emails in to our objectsbeta@gmail.com address.

We want to thank you all very much for your patience and feedback as we sort through some absolute humdingers and fascinating bugs we'd never seen before. We've been reading through that inbox as our number one priority and aim to reply to everyone who's sent us their feedback and crash logs!

We hope that your game is much more stable now than it was when we launched a week and a half ago, but we'll continue to prioritise anything stopping progress or causing a crash over anything else.

That said, we wanted to provide some guidance as to what you can expect from Early Access. We haven't had time to properly sit down and create an exhaustive list of exactly what we're hoping to add, so please don't consider this final or immutable, but here we go:

Key features:

Linux Version
Sandbox Mode - the core game but with selectable starting positions and no story content
Scenarios - all kinds of strategic challenges for those who want to test themselves against the game's stealth mechanic
Multiplayer Scenarios - similar to the single player combat scenarios but with variations to make them work with multiple players (TBC but at least 4). We'll start with LAN only and go from there...
More Narrative Content - Expect an extra 35 stories and another 9 weeks of news (which will have impact on the game world itself unlike currently where big news items don't impact the economy or the Ai behaviours)

General improvements:

On top of the above, we've been consolidating your feedback to figure out which areas of the game people are having the most frustrations with so we can add general improvements to those areas (outside of general stability concerns). Key among those are the AI systems (both for enemies and your own pathfinding systems), engineering, economic balancing and the power room accommodating ships with more than 12 modules.

Very near future:

As you've seen from the first 10 days we've been out, our team is working to provide small updates every day or two which address the most pressing issues. We'll be continuing to do that until as many of the stability issues as possible have been dealt with, and adding new scenarios as we go.

Again, we want to thank you all very much for your patience, dedication, the amazing stuff we're seeing people make at home (whether it's been Arduino setups, fan art or PDF manuals) and for the messages of encouragement we've been receiving! It's a weird and overwhelming time for such a small team to finally release a game after working on it for so many years, but it really helps keep us going to hear how many people are loving the game.

Once the objectsbeta@gmail.com email inbox has died down, we'll start being more active in replying to threads on forums.

Sincerely - the Flat Earth team (and I feel it's necessary to state that we thought the name sounded cool in 2011 and are indeed aware of the round nature of our planet :p)
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Objects in Space
« Reply #16 on: July 05, 2018, 11:16:20 AM »
Patch notes for v0.9.2.4 (main)
5 JULY - [505 GAMES] TAIKOBO


Version 0.9.2.4 patch notes
General:
•   Fixed a bug which caused a crash sometimes when a ship takes damage.
•   Debug log now shows which component was selected in the engine room.
•   Ship Status screens in cabins now work properly on all ships.
•   Had Dr Liam Ong alert you about the dangers of the mission to come.
•   Relocated the derelict out of the asteroid belt in the Dr Liam Ong mission.
•   Relocated Buffalo Hargreaves so he doesn't clash with Mona Al-Ajwi's spawn point.

Alterations:
•   Added ability to turn off tooltips.
•   "No Camera Motion" now turns off all camera shake as well.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Objects in Space
« Reply #17 on: July 06, 2018, 10:23:14 PM »
Patch Notes for v0.9.2.5
Objects in Space - [505 Games] Taikobo

Version 0.9.2.5 patch notes


#Discussions_QuoteBlock_Author
Before new versions go live, they will be up in the ‘beta’ track on steam or GoG. If you feel comfortable using potentially quite-unstable testing builds, you are welcome to use them - the password is ‘betainspace688’.

Alterations:
•   MANUAL DOCKING is now possible. Be within 5Gms of a dockable space station, and below the catch threshold of 0.3Gm/s.
•   IFF is automatically turned off when you enter EMCON mode.
•   All emails now come via remote sync - none appear magically in your inbox.
•   Made manual docking procedure a command bindable to a key.

•   
General:
•   Fixed a bug where taking the last good from floating cargo could cause a crash.
•   Fixed a bug where the top message bar was getting stuck if you were zoomed out of a monitor.
•   Fixed a bug where goods could all be sold at max price if you sold them in small amounts.
•   Fixed a bug where transferring cargo from your hold into floating cargo in space would lose the goods but keep the pod.
•   Fixed a crash when selecting empty slots in engine room.
•   Fixed a crash when selling your default navcom.
•   Fixed a bug where contracts that had a delay between appearance were appearing too frequently.
•   Fixed a bug where a broken module open in engineering could be connected from the power room.
•   Fixed a problem where some contract & email information was not being stored correctly in save games.
•   Fixed a pagination bug with the infopedia's table of contents.
•   Fixed a bug where Buffalo Hargreaves would never get off your ship
•   Fixed a bug which caused the Mahuika Ngata contract to appear again even after the mission was complete
•   Fixed a bug which kept the Angela Reddy PDA note active after the second transport job for her
•   2 new stories added
•   Fixed 3 bugs which prevented you from taking passengers after completing passenger missions for John James Salomon, Qian Block and Ravi Ramachandran.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Objects in Space
« Reply #18 on: July 13, 2018, 11:40:31 AM »
Patch Notes for v0.9.3
Objects in Space - [505 Games] Taikobo
10 Jul


Version 0.9.3 patch notes


#Discussions_QuoteBlock_Author
Before new versions go live, they will be up in the ‘beta’ track on steam or GoG. If you feel comfortable using potentially quite-unstable testing builds, you are welcome to use them - the password is ‘betainspace688’.

Alterations:
•   Sensor objects that haven't been detected in 2 minutes now get removed automatically.
•   The SS Tchaikovsky no longer hails you unless you approach it.

General:
•   Fixed a crash when hacking certain kinds of ships.
•   Fixed a crash when a slot with an addon but no component was selected under certain circumstances.
•   Fixed a crash when mooring with some cargo pods.
•   Fixed a crash when jumping away from a sector with a synthetic object in it.
•   Fixed a crash when closing a module and opening another one where a now-invalid slot number was selected.
•   Some components were inaccurately listed as damaged on the main engineering screen, even when they weren't.
•   Stopped dropping out of time compression when a weapon was fired in the sector, instead only doing it when you DETECT a weapon near you.
•   Time compression wasn't being cancelled correctly when a pirate threatens the player.
•   Fixed a bug where you could always upgrade pods even if you didn't have the money.
•   Relocated Aki Hasagawa so she doesn't conflict with the Fernando Gutierrez.
•   
Windows:
•   Fixed a bug where "Hours Left" sometimes showed as random garbled numbers.
•   Fixed a bug where the "Heading" section on the sensor screen was sometimes garbled for certain ships.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Objects in Space
« Reply #19 on: July 16, 2018, 04:45:46 PM »
Patch Notes for v0.9.3.1
16 July - [505 Games] Taikobo

Version 0.9.3.1 patch notes

Originally posted by Elissa:
Before new versions go live, they will be up in the ‘beta’ track on steam or GoG. If you feel comfortable using potentially quite-unstable testing builds, you are welcome to use them - the password is ‘betainspace688’.

General
•   Major memory usage updates, numerous memory leaks and crashes fixed.
•   Fixed a crash when closing modules after repairs sometimes.
•   Fixed some visual / text-overlap issues with the trade terminals.
•   Fixed a bug where the UI would change to the wrong colour sometimes on loading game.
•   Fixed a bug where some text-based UI elements that had odd heights would sometimes glitch a bit when rendering.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Objects in Space
« Reply #20 on: July 20, 2018, 11:21:07 AM »
Patch Notes for v0.9.3.2
Objects in Space - [505 Games] Taikobo

Version 0.9.3.2 patch notes


Version 0.9.3.2 is currently available on the main branch.

Mac Users:
•   A great many of you have reported the game is perfectly stable now, but some are still experiencing memory crashes. PLEASE do keep sending those crash log files to objectsbeta@gmail.com. It's all very helpful!

Alterations:
•   Change logs now appear in-game. :p
•   Massively increased the difficulty of the third Angela Reddy mission.
•   Massively increased the difficulty of the Casey Croma mission.
•   Massively increased the difficulty of the Karol Zima mission (if you betray him).
•   Massively increased the difficulty of the Victoria Marks mission (if you betray her).
•   Massively increased the difficulty of the Mona Al Ajwi mission (if you betray her).
•   Added ability to change your ship name and player account name.
•   Added ability to turn off anonymous game analytics.
•   Wrote all possible options to options file for ease of hand-modifying.
•   Batteries charge in serial as before, but in sucha way as not to stop at a broken battery.
•   Modules for sale are generated to maximise chance of at least one of each module type being on sale at any given space station.
•   Added docking fees for space stations.
•   Changed jump gate fees to be more varies and more expensive in central systems.
•   Added new employer reward for completing Mona Al Ajwi mission successfully.

General:
•   Several memory crashes fixed.
•   Fixed a bug where loading games would sometimes fail after a monitor had been damaged in a specific way.
•   Fixed possible crash when NPCs detect player under specific circumstances.
•   Fixed a crash when your ship gets destroyed.
•   Fixed a crash when having a module open as it gets destroyed.
•   Fixed a sporadic crash when generating names for buyable ships.
•   Fixed a crash when docking with certain moored targets.
•   Fixed a bug where sometimes incorrect draft sets would become available at the wrong times.
•   Fixed rooms in Port Pisa.
•   Fixed a problem where options screen wasn't always updating correctly.
•   Jump drives can no longer be used when docked.
•   Point Defence Systems are now shut down when you docked with something.
•   Added manual dock button to Enceladus corvette.
•   Point Defence Systems were not showing their range correctly at the buy screens.
•   Fixed bug where towing fees were not being configured properly.
•   Countermeasure and cargo jettison sounds were audible to player even if an NPC performed the action.
•   Fixed a bug where pirates IFF was not being set correctly after loading game.
•   Scrolling to the bottom of an infopedia article sometimes meant not being able to view smaller articles later on.
•   Made the Aki Hasagawa second conversation happen after you've left the station and re-docked so she doesn't block you picking up Fernando Gutierrez.
•   Fixed a bug allowing the D4-SNS sensor system to work without all its components.
•   Fixed a bug where the Parssus Union said it was giving you a license to work it but didn't.
•   Standardised all quadrant references to be alphabetical and not numerical.
•   Added WAY more paragraph breaks to the John Milgram beacon emails.
•   Fixed an issue which caused some of John Milgram's emails to cut off one line before the end of the text.
•   Scud de la Vinci now correctly states how much money he will give you as a bonus.
•   Fixed a bug where Casey Croma would pay you twice for helping her.
•   Fixed a bug which caused your decision regarding the fate of John Milgram to not be reflected in your choices of emails to send to Adem Fish afterwards.
•   Fixed a contract for Threadbare taking clothes from Douros to Dadra which was hugely unprofitable.
•   Fixed a bug which caused a crash in the second Mona Al Ajwi conversation.
•   Removed temporary wording from Victoria Marks' clone conversation.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Objects in Space
« Reply #21 on: July 24, 2018, 04:07:21 PM »
Objects in Space Wiki here
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Objects in Space
« Reply #22 on: July 25, 2018, 10:42:54 AM »
Patch Notes for v0.9.3.3
Objects in Space - [505 Games] Taikobo

Version 0.9.3.3 Patch Notes

General:
•   Fixed some memory-related crashes.
•   Fixed a crash when loading save games that have no-longer-valid contracts.
•   Fixed a crash when loading save games that had cracked consoles.
•   "ROT" command on ship terminal didn't cancel autopilot before rotating your vessel.
•   Implemented INV and MODULE terminal commands.
•   Fixed word-wrapping and text-padding issues.
•   Fixed a crash when starting the game on certain space stations when owning an Enceladus.
•   Fixed a bug where some blockade zones were being erroneously triggered.
•   Fixed a periodic crash when disembarking from derelicts.
•   Fixed bug where shift key was getting stuck.
•   Fixed a bug where an open module got 'stuck' open when docking or toggling EMCON mode.
•   Nick Fourier mission now correctly removes the torpedoes and pays you
•   Fixed bug where Nick Fourier would email you angrily even after you completed his mission
•   Changed the PDA Note description of the Nick Fourier mission
•   Fixed bug where Nick Fourier promises you a Galilean Minerals license then gives you a Rahimi Agricultural one
•   Fixed a bug which caused Mona Al Ajwi to remain angry with you even after you explained the loss of her artworks
•   Fixed a bug where Jacqui Engels would send you an angry message even after you successfully dropped her at Feni
•   Fixed a freeze in the first Kesta Jones conversation
•   Fixed a bug where John Milgram would never leave your ship unless you took him to Adari
•   Increased time limit on two Leon Aerospace contracts going from Tega to Prefect
•   Fixed a bug where Avelina Dembo would email you about having taken too long to find her beacon even after you'd found it
•   Fixed a series of bugs where the game would freeze if you clicked on a passenger in your passenger cabin in story missions
•   Fixed a bug which allowed Agnes Pelettier to spawn anywhere after your first conversation
•   Fixed bug where Jacqui Engels would email you saying you took too long even after you completed her mission.
•   Fixed bug where Qian Block would email you saying you took too long even after you completed his mission.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Objects in Space
« Reply #23 on: July 26, 2018, 11:00:48 AM »
Patch Notes for v0.9.4
Objects in Space - [505 Games] Taikobo

Version 0.9.4 Patch Notes

Major:
•   Room-change crash on Mac 64-bit systems fixed.

Alterations:
•   When modules are sold to a station, they are now repaired and put back on sale.
•   News articles are now shown in reverse order.
•   Previously-selected emails and news articles are kept after viewing them.

General:
•   Clicking on countermeasures after launching showed graphics glitches.
•   Fixed a periodic crash when moving between two very large space station rooms.
•   Fixed a sporadic weapons-related crash.
•   Fixed text glitch on the countermeasure panel.
•   Fixed a bug where scroll-wheel to zoom in on monitors was sometimes zooming in on the wrong monitor.
•   Fixed bug where weapons functionality could still be used while weapon module was still booting up.
•   Fixed a bug where authority ships sometimes identified ships without their IFF being on.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Objects in Space
« Reply #24 on: July 27, 2018, 01:50:51 PM »
Patch Notes for v0.9.4.1
Objects in Space - [505 Games] Taikobo

Version 0.9.4.1 Patch Notes


Alterations:
•   Hacking a vessel shows you its modules and their states.

General:
•   Fixed a bug where if you owed money (due to a fine, etc) to a faction that doesn't loan money, the game would crash when interest was calculated.
•   Fixed bug where passengers were being retained after you quit back to menu and began or loaded another game.
•   Fixed a crash when you entered EMCON mode while calculating a jump solution.
•   Fixed a bug where disconnecting your jumpdrive when it was fully charged wouldn't auto-discharge the unit.
•   Jump drive retains any selected destination after being discharged.
•   Fixed a bug where the first tutorial message from Wendy in space didn't trigger the audio indicator when it was complete.
•   Fixed bug where the comms screen was unusable if you were zoomed in on it when someone hailed you.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Objects in Space
« Reply #25 on: September 05, 2018, 12:13:59 PM »
Update on the Update - now 6th September

Hi all!

After realising that our ability to read calendars was faulty and that we’d pegged the Scenarios Update to launch on a Saturday, we’re bringing the date forwards.

The Scenarios Update is coming this Thursday (6th September), and alongside the host of challenges it’ll bring, it’s also gong to come with a bunch of improvements to the Power Room, Engineering Room and Time Compression (among other things).

As well as a lot of general interface optimisation, you’ll now be able to jettison components from your engineering inventory and relocate modules when docked.

We've posted a few screenshots on our forums (they are below)

This update is mainly about improving overall quality of life in the game’s interfaces - expect the big update after this one to focus on more meta-gaming aspects of trade and economy while also adding variety to modes of play in the open world.

Thank you all so much for your support, patience and feedback so far! We’ll keep on working hard to improve the game and add more to it!

Leigh and Elissa







funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Objects in Space
« Reply #26 on: September 07, 2018, 12:34:32 PM »
Patch Notes for v0.9.4.5 - The Scenarios Update
Objects in Space - [505 Games] Taikobo

Version 0.9.4.5 Patch Notes

Alterations - General:
•   Time compression now indicated separately from emergency messages, and shown in the top bar of every screen.
•   Number of save slots increased to 5.
•   Authority and Military vessels now communicate with each other, and respond in kind of violent force they see a player (or any other ship) engage in. In short - expect to get torpedos heading your way from government vessels if you're caught shooting in inhabited systems.
•   A post-game screen has beeen added to the main menu, describing your final moments and giving you information about the outcome of the scenario, if relevant.
•   Pirates now have different loadouts depending on their skill levels.
•   Main menu has been redesigned with additional functionality.
•   Can now skip intro with escape/enter/space, or permanently through the config file.
•   Movement mechanics have been overhauled for efficiency.

Alterations - Engineering:
•   Brand new Power Management screen has been implemented on all ships, along with the ability to alter the module power priority.
•   Massive overhaul fo the component and module system, with components individually affecting power usage, efficiency and emissions of the module they're in.
•   Component management screen added to engineering, with ability to scrap/destroy components.
•   Module screws now visibly rotate when unscrewing/tightening.

General:
•   Fixed pathing issues that sometimes caused pirates or bounties to path through dangerous asteroid fields, etc.
•   Fixed some crashes relating to using low-quality navmap modules with green or blue displays.
•   Fixed a sound glitch when burning or using RCS modules on low power.
•   Fixed a bug where torpedos out of power would not correctly self-destruct
•   Fixed travel bugs sometimes causing stuttering and lack of motion.
•   Fixed bug where ship would attempt to rotate/burn when they had nowhere near enough power to do so.
•   Fixed a bug where damaged RCS modules did not reduce the actual efficiency of turns.
•   Fixed a bug where the "turn ship to 50 degrees" part of the tutorial had problems running on very slow computers.
•   Fixed a bug where after the player was scanned in ANY sector by authority ships, they would never be scanned again until they restarted theg ame.
•   Fixed a crash when hitting enter on certain conversation options.
•   Fixed some aesthetic issues with the Enceladus.
•   Fixed an error with the offset of the wrench mouse cursor in the module repair screen.
•   Removed points on Etna Mining Outpost where players could click and be teleported back to their ship

Story-Specific:
•   Fixed a bug where the PDA Note to help Benny on Etna Mining Outpost wouldn't disappear after you'd failed the mission.
•   Fixed a bug where the PDA Note to deliver Victoria Marks' clone wouldn't disappear after successfully completing the mission.
•   Fixed a bug where Qingqi Farr and Dr Sparks would get off your ship disappointed even after you'd completed the mission or Liam Ong
•   Fixed a bug where Ray Zee would get off your ship disappointed even after you'd completed his passenger trip
•   Fixed a bug where Jinghua Wong would appear to get off your ship even after you'd successfully transported him out of Parssus
•   Fixed a bug where Ray Zee would send you an email about not picking him up even after you already had.
•   Fixed a bug where it was possible for Candra Alatas to email you after she'd died
•   Made Buffalo Hargreaves' PDA Note disappear properly if you failed to reach him in time
•   Stopped players from being able to email Charlotte Brian about Dr Nicholas Reiffel after already having dropped him off
•   Fixed a bug where Dr Nicholas Reiffel would force your passenger status to remain on
•   Fixed a bug where the PDA Note for Dr Nicholas Reiffel wouldn't disappear if you let him go
•   Fixed a bug where Avelina Dembo would email you upset even after you'd hacked the Orson's End for her
•   Changed emails to Charlotte Brian to be sending to the correct person
•   Fixed a 'stuck' passenger bug after saving the refugees for Tuisin Brown
•   Fixed a crash when trying to view all trade prices on Zaragoza while carrying a plasma cannon
•   Fixed a bug where John James Salomon would message you via the intercom about how long his trip was taking even after you'd dropped him off at a location
•   Fixed a bug which allowed you to accept the Buffalo Hargreaves passenger job after he'd already cancelled it

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Objects in Space
« Reply #27 on: September 12, 2018, 11:08:54 AM »
Patch Notes for v0.9.5.2 and v0.9.5.1
Objects in Space - [505 Games] Taikobo

Version 0.9.5.2 Patch Notes

Alterations:
•   Scenarios are now selected via submenus.
•   Can now drag a working component from inventory into a full slot and the components will simply be switched.
•   More in-game ads and space station art.

General:
•   Fixed various autopilot bugs which could result in ships heading to random places or fail to accelerate to full speed under certain circumstances.
•   Fixed a crash when switching back to bridge after a communication got forcibly cancelled.
•   Fixed a bug where time compression would stop working if you left a sector or docked while being hailed.
•   Fixed power storage bar on ship bridges to reflect total possible power of all batteries, not just connected ones.

Version 0.9.5.1 Patch Notes

General:
•   Fixed a crash when moving a module that had a selected slot in the engine room.
•   Fixed a graphical bug when syncing comms modules from the comms room.

Mac:
•   Fixed a periodic crash when returning to menu.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Objects in Space
« Reply #28 on: September 19, 2018, 01:38:56 PM »
Patch Notes for v0.9.5.3
Objects in Space - [505 Games] Taikobo


General:
•   Some fixes to the autopilot code.
•   Fixed bug where Escape scenarios were not being shown correctly.
•   Fixed a periodic crash when undocking.
•   Fixed bug where scenario screens were being re-populated incorrectly when going 'back'.
•   Fixed Confirm Delete button size being too big at main menu.
•   Fixed save games screen not updating after save deletion.
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26361
Re: Objects in Space
« Reply #29 on: October 04, 2018, 01:51:24 PM »
Patch Notes for v0.9.6
Objects in Space - [505 Games] Taikobo

Version 0.9.6 Patch Notes

Alterations:
•   Added ability to skip introductory NPCs on new games.

General:
•   Changed pirates to have a finite amount of time they will hunt for or chase a target.
•   Enabled mouse cursor on the on-ship engineering terminal.
•   Re-wrote the Black Annie mission to more clearly explain time limits
•   Re-wrote conversation with the SS Tchaikovsky and had her fly back to base once the conversation is complete
•   Fixed a bug where Angela Reddy would get off your ship upset with you even after you'd completed her transport job.
•   Fixed a bug where if you requested a tow, Casey Croma would still be aboard your ship after you next jumped to a new system.
•   Removed the PDA Note for Angela Reddy's second passenger job if the timeout had been reached.
•   Added further information about the time limit for Angela Reddy's second passenger job.
•   Added an email if you pass the time out limit for Angela Reddy's second passenger job.
•   Fixed a burn-correction bug which sometimes caused pirates or authority ships to fly off into outer space rather than pursue a target correctly.
•   Fixed a bug where the main menu could crash if an invalid/corrupt save game was in the game folder.
•   Fixed a bug where RCS burning in autopilot on slow machines at high time acceleration levels could cause problems.
•   Fixed a bug which could cause crashes when authority ships scan certain kinds of vessels.
•   Fixed a bug where sometimes, after loading game, you could no longer connect any disconnected modules iny our ship.
•   Fixed a bug where ship were rotating either too fast or two slow due to a double application of the efficiency modifier to RCS modules.
•   Fixed another bug which could send ships spiralling forever when it high time compression on slow computers.
•   Fixed a bug which could cause a crash when rendering certain kinds of monitors in specific conditions.
•   Fixed a bug which caused pirates to continue on into the void while tracking targets they have lost contact with.
•   Fixed a small pathing bug for story-related ships.
•   Fixed a bug where manual burning of main drive or RCS when under autopilot wouldn't fully cancel autopilot correctly.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Tags:
     

    Star Citizen: Around the Verse - The Origin of Spaceships

    Started by Asid

    Replies: 0
    Views: 2583
    Last post January 22, 2018, 02:17:27 PM
    by Asid
    Kerbal Space Program 2

    Started by Asid

    Replies: 1
    Views: 2995
    Last post August 20, 2019, 12:16:46 AM
    by Asid
    Orbiter 2010 Space Sim

    Started by Asid

    Replies: 2
    Views: 5512
    Last post March 31, 2015, 08:25:10 PM
    by Asid
    Relic Space : Open-world, roguelike, space RPG

    Started by Asid

    Replies: 3
    Views: 2952
    Last post April 30, 2022, 11:27:39 PM
    by Asid
    Ascent - The Space Game - Great game for Space Trade and Space Exploration

    Started by Attila

    Replies: 1
    Views: 3906
    Last post March 05, 2017, 11:46:56 AM
    by Attila