Translations for our friends around the world.

Author Topic: Objects in Space  (Read 19602 times)

0 Members and 1 Guest are viewing this topic.

Offline Asid

  • HAVOC
  • *
  • Posts: 26287
Re: Objects in Space
« Reply #45 on: April 06, 2019, 02:05:11 AM »
Patch Notes for v1.0.4
12 MAR @ 8:17AM - [505 GAMES] TAIKOBO


Version 1.0.4 Patch Notes

Arduino:
•   Now stripping CR characters from incoming lines so that libraries sending CRLF instead of LF should still be legible by the hardware interface.
•   Added 'hardwarecrlf' option to use CRLF as the line delimeter.

General:
•   Fixed a bug causing bounties to commit suicide in asteroid fields.
•   Fixed a contract payment bug.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26287
Re: Objects in Space
« Reply #46 on: April 06, 2019, 02:06:33 AM »
Patch Notes for v1.0.5
18 MAR @ 8:45AM - [505 GAMES] TAIKOBO


Version 1.0.5 Patch Notes

Alterations:
•   Allowed mapping of backspace in the configuration screen.
•   Allowed de-selecting of icons from trade terminals, power screen, engine room, etc, by clicking against on the selected tile/module.
•   Flagged that buying a new ship would sell all your existing contents and cargo more clearly.
•   World map uncovering / knowleding now stays when you buy a new ship.

Arduino:
•   Fixed a crash when calling the CAN_TAKE_SHIP and CANNOT_TAKE_SHIP functions.

Linux:
•   Fixed a library error affecting some Linux distributions.

General:
•   Fixed a bug when sending emails to the player after they purchase a new ship.
•   Fixed a bug where RCS rotation speeds were inaccurately depicted on sales screens.
•   Fixed a bug which could cause a crash when destroyed with time compression active.
•   Fixed a bug which could cause a crash when general attrition was applied to an invalid module.
•   Fixed a bug which could cause a crash in the sound system if you are destroyed while listening to music.
•   Fixed a bug where autopilot would continue when the helm, RCS or main drive systems were disabled.
•   Fixed numerous spelling errors in the text.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26287
Re: Objects in Space
« Reply #47 on: April 06, 2019, 02:06:52 AM »
Linux native version is now available!
20 MAR @ 2:17PM   - [505 GAMES] TAIKOBO


Hello everyone,

As some of you may have already noticed, the native Linux version of Objects in Space is now officially available for download on Steam and GOG.

Some players reported that the game was still running on Proton despite the fact that the version is supposed to be native: if this happens to you, please disable the Steam Play option in the Steam client settings and perform a clean installation of the game.

If you need help or have any question, please send an email to the devs at objects@flatearthgames.com.au

Have fun and thank you for playing Objects in Space!
funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26287
Re: Objects in Space
« Reply #48 on: April 06, 2019, 02:08:15 AM »
Patch Notes for v1.0.6
27 MAR @ 8:40AM - [505 GAMES] TAIKOBO

Version 1.0.6 Patch Notes

Alterations:
•   Added ability to bind any commands open to serial protocol through the config file.
•   Added ability to bind keys to increase/decrease main drive power.
•   Added a warning message when docking at higher than safe speeds.

General:
•   Fixed a crash when jumping out of a sector using a jumpdrive with a torpedo inbound.
•   Stopped the ability to manually hail starbases or ships when comms are disabled - emergency or incoming only.
•   Fixed a bug where you could dock at high speeds.
•   Fixed a bug causing spawn issues in the story 'Bad News Betty'.
•   Fixed a typo when talking to Heather Price.
•   Fixed a bug where authority ships would sometimes engage each other when one was attacking a pirate.
•   Fixed a bug which allowed you to undock by typing 'burn off' on your ship's system terminal.
•   Fixed a bug where the player's name was not being displayed on the Mechanixx terminal after loading game.
•   Fixed a bug where Mona Al Ajwi would still attack you even after you paid her back.
•   Fixed a bug where ships would attack you in Maru for too long after you'd helped Casey Croma escape.
•   Fixed a bug which caused you to never be able to drop off Gursharan Cass if you'd never encountered the SS Platypus.
•   Removed a spot on the Narail Space Station where you could click on a wall near the mechanic and it'd take you back to your ship.
•   Corrected several news articles' which had duplicate names.
•   Added many additional news stories.
•   Fixed a bug where Sofia Lang would send you an email for having failed her mission prematurely.
•   Doubled the amount of time you're allowed to take to complete Scud de la Vinci's sand deal.
•   Added a conversation with Scud de la Vinci for when you've taken too long to complete his mission.
•   Moved an NPC on Port Dava Sobel which was blocking the use of the Wire terminal there.

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26287
Re: Objects in Space
« Reply #49 on: April 06, 2019, 02:09:51 AM »
Patch Notes for v1.0.7
4 APR @ 10:36AM - [505 GAMES] TAIKOBO


Version 1.0.7 Patch Notes

Mac:
•   Put a fix in to stop the game crashing on load on certain systems.

Windows:
•   Fixed an error causing mods to not load on some versions of windows.

Linux:
•   Fixed an error causing news and infopedia articlse to not load correctly.

General:
•   Re-wrote the docking routines to stop problems docking in auto-pilot using certain configurations of engine or RCS.
•   Fixed another bug causing Betty to spawn erroneously.


funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Offline Asid

  • HAVOC
  • *
  • Posts: 26287
Re: Objects in Space
« Reply #50 on: October 04, 2019, 12:16:31 PM »
Update on Objects in Space
04/10/19

Leigh

"Objects in Space has been a huge project for a very small team. We've put all our hearts and souls into it for many years to get it to 1.0, implementing as many changes as we could between Early Access launch and now, both from fans and our own list of features we wanted for the game.

The community, while limited in size, has shown a deep passion and love for our creation, and we've done our best in putting out the eight updates we've released since launch. The sad side is that, as per any other project - especially from an indie perspective where there's been just the two of us working on it for most of the last year of development - we can't keep up updating the game for an unlimited time. Being such a small team has its drawbacks, and we've had to balance the passion we've had and still do have for Objects with other demands in our own lives.

So having Objects in Space in our hearts, it's really sad to say that we've had to move on, and both of us have been focusing on work aside from Flat Earth Games, at least for now.

That said, we've spoken about trying to find time to come back to it and Elissa and I would both very much like to come back at least to do one final update in the next few months to address the most pressing issues.

We want to send our deepest thanks to all the people who ever boarded a Ceres-class ship and discovered the world of Objects in Space. And we would like to send our appreciation to all of those who expressed their feedback - negative or positive - allowing us, with all the limits we had, to refine this project as much as we did.

We do very much apologise for not having written this sooner, but it's required us finding out how much time we still have for the game and of course making sure our publisher and investors are all ok with us putting out this message.

We really love you all, and hope you'll keep good memories of your time in Apollo.

Sincerely,

Elissa and Leigh"

funny
0
informative
0
Thanks
0
No reactions
No reactions
No reactions

I stand against Racism, Bigotry and Bullying

Tags:
     

    Deep Space Battle Simulator

    Started by Asid

    Replies: 22
    Views: 7711
    Last post November 12, 2021, 11:43:05 PM
    by Asid
    Star Trek Space game

    Started by gameleaper

    Replies: 2
    Views: 3106
    Last post January 13, 2017, 06:01:06 AM
    by gameleaper
    Star Citizen: Around the Verse - The Origin of Spaceships

    Started by Asid

    Replies: 0
    Views: 2611
    Last post January 22, 2018, 02:17:27 PM
    by Asid
    Kerbal Space Program 2

    Started by Asid

    Replies: 1
    Views: 3071
    Last post August 20, 2019, 12:16:46 AM
    by Asid
    Orbiter 2010 Space Sim

    Started by Asid

    Replies: 2
    Views: 5557
    Last post March 31, 2015, 08:25:10 PM
    by Asid