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Offline Asid

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TFDi Design: Announcing PACX
« on: June 20, 2018, 12:15:21 PM »
TFDi Design: Announcing PACX
June 19, 2018




Introduction

To us, one of the most notable things missing in commercial aviation simulation was the feeling of teamwork and the feeling of having an aircraft full of people counting on you to get them to where they need to be. There is a responsibility to make it to your destination on time smoothly and without issue, or if that’s not possible, properly communicate it to your passengers and crew. Every flight brings a whole new group of people and potentially new situations to handle. Our goal was to bring this experience to flight simulation; and so we present Passenger and Crew Experience – PACX.



 
Dynamic Announcements

The first area that needed addressing was flight attendant announcements. With PACX, the announcements you hear are tailored specifically to your flight. For example, if you’re flying a morning flight number 4553 to Los Angeles, you will hear “Good morning ladies and gentlemen, welcome aboard flight 4553 with service to Los Angeles”. If you’re flying an evening flight number 2236 to Atlanta, you will hear “Good evening ladies and gentlemen, welcome aboard flight 2236 with service to Atlanta”.





In additional to flight specific data, announcements will vary between flights. You could complete several consecutive flights and hear different announcements, in a slightly different order, on each flight. This provides the feeling of having an actual crew on the aircraft.

Passenger AI Simulation

PACX simulates every passenger on the aircraft individually. They all have their own personality. Some may be flying for business and be very particular about their schedules. Others flying for leisure may be more lax. Some may be aviation enthusiasts and won’t be as bothered by turbulence, whereas others who are more nervous fliers will be more on edge about it. These nuances, and many more, will factor in to overall flight satisfaction and the odds and nature of in-flight events.

It is important to note that the extent of the passenger and crew AI is purely through text/menus. You will not physically see passengers in your cabin.

 
Interaction

For the first time, you will be able to interact directly with the crew and passengers.



If you’re behind schedule, you can notify the passengers ahead of time and they will be more forgiving. If you fail to notify them, it will more severely affect their flight satisfaction. In the event of an aircraft problem, being communicative with your passengers and crew can aid in calming them during the emergency procedures.

In some cases, a passenger related disturbance may occur. You will be able to instruct the crew how to deal with the problem, when applicable, and the subsequent events will happen accordingly.

 
Vocal Control

In addition to the traditional interaction menu, you will be able to interact with your passengers and crew verbally. For example, if you cue up the microphone and say “Ladies and gentlemen, we apologize, but we’re going to be a bit behind schedule today. We’ve having a few minor technical issues but should have them worked out shortly”, the interaction system will intelligently figure out what you said and notify the passengers and crew accordingly. You’ll then see that they are all a little frustrated, the nervous fliers may be a bit more anxious, and the expected time of arrival will be extended.



 
Design Decisions

We wanted to ensure that the information presented to the pilot was done so in an immersive and reasonable way. You will not see a percentage indicating the passengers’ overall satisfaction. It will be much more generalized and realistic. If you want to dig deeper into each passenger’s information, a menu will be provided to allow you to do so, to simulate speaking to the passenger directly.



The interface itself is designed to be minimal and not intrusive. PACX is built to fit in to your existing work flow and doesn’t directly replace other software. As it aims solely to provide a thorough and immersive in-flight experience, other airline management, tycoon-style, or economy software should be compatible.

 
Expansion and Integration

We intend to offer the ability for PACX flight reports to be included as part of a pilot report for virtual airlines to assist in virtual flight quality assurance. We also intend to integrate directly with select third party aircraft to allow immersive interaction, like in-cockpit controls for queuing up your microphone or bringing up the interaction menu.

That said, we would like to expand PACX heavily depending on community feedback. We want to hear ideas for what would bring an extra level of immersion to your in-flight experience.

 
Questions and Answers

Q. Is PACX only compatible with the TFDi Design 717?

A. No, PACX will be compatible with any aircraft. The direct in-cockpit integration will only be with select aircraft, but PACX itself will work fully with any.


Q. Will I be able to have a safety video instead of a spoken safety announcement?

A. Yes, an option will be provided to play a custom safety video in place of the spoken safety announcement.

 
Q. Will PACX only support commercial flight?

A. Although it was designed around commercial flight, we intend to add support for general aviation, corporate aviation, and military flight as well, but they may not necessarily be in the initial release.


Q. What will the price be?

A. As PACX is a utility, it will be priced competitively to comparable utilities on the market currently.

 
Q. Will PACX support X-Plane?

A. Yes, along with support for Microsoft Flight Simulator X and Prepar3D, our intent is to make PACX fully compatible with X-Plane.

 
Q. When will PACX be available?

A. As we continue to progress, we will provide a more specific timeline.
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Offline Asid

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Re: TFDi Design: Announcing PACX
« Reply #1 on: January 15, 2019, 02:37:03 PM »
With PACX, each passenger will have their own unique opinion of every event on the flight.

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Offline Lusik

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Re: TFDi Design: Announcing PACX
« Reply #2 on: January 25, 2019, 12:53:39 PM »
I’m just wondering what my girlfriend would say if I stared talking to my virtual passengers. ;) But more seriously, great add on.  I’m planning to buy a new PC this year so a might get back to FS at some point.


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Offline Rinix

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Re: TFDi Design: Announcing PACX
« Reply #3 on: January 25, 2019, 04:18:34 PM »
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Offline Asid

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Re: TFDi Design: Announcing PACX
« Reply #4 on: April 09, 2019, 12:25:37 AM »
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Offline Asid

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Re: TFDi Design: Announcing PACX
« Reply #5 on: May 05, 2019, 07:08:24 PM »
Developer stream from 02 May 2019

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Offline Asid

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Re: TFDi Design: Announcing PACX
« Reply #6 on: June 01, 2019, 12:32:02 AM »
She’s coming along!



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Offline Asid

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Re: TFDi Design: Announcing PACX
« Reply #7 on: June 01, 2019, 12:32:16 AM »
PACX Released
Posted on May 31, 2019 by Collin Biedenkapp





On behalf of the whole team here at TFDi Design, we are proud to announce the release of Passenger and Crew Experience, dubbed PACX.

After several years of hard work and several members of the team pulling together, we can finally share with you the result of our dedication and allow you to finally use our product. Throughout this time, we have worked tireless hours, made great friends and recorded over 1000 individual sound files and it has been yet another amazing journey made by our team.

With that being said, our product is not completely finished. This is because we appreciate community feedback and intend to roll our product out as “Early Access” so we can continue to build and develop PACX over time and to continue to build on what our beta team has told us. This means that we want to hear from you. We want to hear your thoughts on our product to allow us to build new features, release fixes and deliver on what you want.

On initial release, you will be able to communicate with the cabin, whether that be by completing a pre-flight announcement, dealing with drunk passengers or resolving an in-flight passenger emergency. PACX takes your simulation journey to the next level, by providing you with an in-depth insight into flying an aircraft full of holidaymakers or business travelers in the rows behind you.

At this moment in time, we would like to thank all our developers, testers, pilots and experts along the way and look forward to speaking with you in the coming weeks to help shape PACX into the program that will provide a higher level of flight simulation.

Find out more about PACX and get your copy today at https://pacx.online.
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Offline Asid

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Re: TFDi Design: Announcing PACX
« Reply #8 on: June 03, 2019, 12:09:09 AM »
Updates


0.9.3.0 (In Development)
•   [ADDED] Integrated seatbelt sign support for PMDG 737NGX, 747 QOTSII, and 777X*
•   [ADDED] First run setup system
•   [ADDED] Tray icon menu
•   [ADDED] A330 and A340 to the airplanes list
•   [FIXED] Public addresses starting back to back
•   [FIXED] Passengers not eating/drinking properly
•   [CHANGED] Improved FSUIPC detection and installation method
•   [CHANGED] Some passengers are hungry or thirsty by default
•   [CHANGED] Made passengers more forgiving for hunger and thirst
•   [CHANGED] Reduced in-flight service delay
•   [CHANGED] Increased maximum volume
•   [CHANGED] The installer now remembers your existing activation code
*This feature requires the SDK data broadcast to be enabled for those aircraft.

0.9.2.0 (1 June 2019)
•   [FIXED] An issue preventing flight uploads
•   [FIXED] A potential issue causing time calculation to stop
•   [FIXED] Deboarding getting stuck/not working
•   [FIXED] Ahead of schedule comment being applied to negative flights
•   [FIXED] Recorded audio being played at incorrect times
•   [FIXED] PACXBridge incorrectly/prematurely assigning variables*
•   [CHANGED] Added additional logging to assist in flight report logging
•   [CHANGED] Welcome message now plays when halfway boarded instead of immediately
•   [CHANGED] Changed "Time to Departure" to "Time Until Takeoff"
•   [CHANGED] Cruise altitude entry now properly supports unlabeled flight level entry (i.e. 340)
•   [CHANGED] Improved web infrastructure to reduce file size and allow larger flight reports
*This fix should also resolve the "sunroof" glitch in the PMDG 737 NGX.
 
0.9.1.0 (31 May 2019)
•   [ADDED] Option to mute audio in external view
•   [FIXED] Some decimal parsing causing issues with airport location
 
0.9.0.0 (31 May 2019 - Public Early Access Release)
•   [FIXED] Decimal time entry issue
•   [FIXED] Reversed after-landing message
•   [FIXED] Cabin status showing before asked
•   [FIXED] In-flight service incorrectly starting
 
0.8.9.9 (30 May 2019 - Release Candidate)
•   [ADDED] Announcement audio
•   [ADDED] Crew response audio
•   [ADDED] Ability to have multi-gender names
•   [ADDED] QualityWings 787 support
•   [FIXED] UI bug with custom safety demonstration selection
•   [FIXED] Volume scaling issue
•   [FIXED] Mid-flight crash relating to event manager
•   [FIXED] Crash related to in-flight service
•   [FIXED] Wrong default option from Vocal Control
•   [CHANGED] Finalized and improved name list
 
0.8.0.0 (24 May 2019)
•   [ADDED] Ability for PACX to report passenger count to GSX
•   [ADDED] In-flight service suspension
•   [ADDED] Support for more in-cockpit controls (PMDG 737, PMDG 747, and PMDG 777)
•   [ADDED] Aircraft WiFi option to user interface
•   [ADDED] Custom safety demonstration option
•   [ADDED] Logic for handling simulator disconnection
•   [ADDED] Ability to control seatbelt sign from PACX
•   [ADDED] Cabin ready check system
•   [ADDED] Option to playback voice
•   [ADDED] More medical incident varieties
•   [ADDED] Ability to use PACXBridge (or other network API-based services) across two machines easily
•   [FIXED] Announcement auto-accept timer beginning without all fields filled out
•   [FIXED] Deboarding time updating
•   [FIXED] Various X-Plane related issues
•   [FIXED] Potential issue preventing passengers from eating or drinking
•   [FIXED] False-positive diversion check
•   [FIXED] Ability to send announcements without filling out all fields
•   [FIXED] Medical incident not occurring
•   [CHANGED] Departure scenario conditions are checked before a flight can start
•   [CHANGED] Interaction menu items alphabetically sorted
•   [CHANGED] When enabled, voice playback is automatic upon completing an interaction
•   [CHANGED] Renamed and moved Network API Port
•   [CHANGED] The exact nature of medical incidents is displayed on the interface
 
0.7.1.0 (14 May 2019)
•   [ADDED] Ability to play-back audio heard during vocal recognition
•   [ADDED] Ability to save flight configuration for re-use implicitly by pressing CTRL+S on the popup
•   [ADDED] More delay length options
•   [ADDED] Additional aircraft to XML by default
•   [ADDED] Additional delay reasons
•   [ADDED] Additional diversion reason
•   [ADDED] Missing delay-related vocal input mappings
•   [ADDED] Ability Ahead of Schedule event and associated logic
•   [ADDED] Ability to cancel diversions
•   [ADDED] Ability to request and display deboarding time/progress
•   [FIXED] Sound volume/device controls not working
•   [FIXED] Crash related to the NetworkManager losing connection to a client
•   [FIXED] Deboarding getting stuck under certain circumstances
•   [CHANGED] Delays are recognized after 10 minutes (instead of 5)
•   [CHANGED] Interaction menu now displays a more descriptive label for the combo boxes
•   [CHANGED] Added logic for aircraft that do not report door positions normally to avoid missed announcements
•   [CHANGED] Delay lengths are now more clearly displayed
 
0.7.0.0 (10 May 2019)
•   [ADDED] PACXBridge to interact with the simulator directly
•   [ADDED] Ability to activate PACX vocal interaction via in-cockpit controls (TFDi Design 717 only for now)
•   [FIXED] Turbulence detection
•   [CHANGED] Updated network API significantly
•   [CHANGED] Durations can now be entered as "#.#h"
•   [CHANGED] Hitting escape will cancel the voice input auto accept timer
•   [CHANGED] Converted to FSUIPC for universal simulator support and improved data output*
*Although we initially intended to avoid FSUIPC, we determined that it is currently the most effective and cost-efficient solution. It will allow us to support Flight Simulator 2004, Flight Simulator X, Flight Simulator X: Steam Edition, Prepar3D v1-4, and X-Plane (via XPUIPC). As well, it offers some data not directly available from standard simulator SDKs. As PACX matures, if FSUIPC is not sufficient, we will revisit the possibility of creating custom solutions instead.
 
0.6.1.0 (4 April 2019)
•   [ADDED] Return to Gate interaction option
•   [ADDED] ReturnToGate flight comment type (in the XML file)
•   [FIXED] Missing weather diversion comment support
•   [FIXED] Passengers being inappropriately drunk
•   [FIXED] Minor in-flight service generation bug
•   [FIXED] Flight status never becoming "Complete"
•   [FIXED] Fixed blank flight comments if an invalid comment was specified
•   [CHANGED] debugLog.txt file renamed to log.txt and generation location changed to %localappdata%\PACX
•   [CHANGED] Improved directory structure creation system
•   [CHANGED] Improved arrival text wording/timing
 
0.6.0.0 (23 March 2019)
•   [ADDED] Automatic update system
•   [ADDED] Installer system
•   [ADDED] Official hard/soft landing effects
•   [FIXED] Unreasonable passenger response to in-flight events
•   [FIXED] Landing rate detection
•   [FIXED] Unreasonable flight satisfaction ratings
•   [FIXED] Ability to drag the window from anywhere (it is now via the green button)
•   [FIXED] Door detection
•   [FIXED] Engine off detection
•   [FIXED] End of flight phase detection
•   [FIXED] Diversion display
•   [FIXED] Passengers making positive comments after unsatisfactory flights
•   [CHANGED] Diversion check is done after landing to avoid an instant response
•   [CHANGED] Comments on landing rate will no longer appear if the landing rate was not captured
 
0.5.5.0 (20 March 2019)
•   [ADDED] Ability to export/share a flight report
•   [ADDED] Ability to move the PACX interface around via click, hold, and drag
•   [CHANGED] Added/improved XML export variables and structure
•   [CHANGED] The passenger count will be randomly generated with the aircraft is selected
 
0.5.4.0 (4 March 2019)
•   [FIXED] Wording/display of times (in some cases)
•   [FIXED] Invalid times being set at flight start
•   [FIXED] Application freeze during certain simulator connection scenarios
•   [FIXED] Invalid data when flight is started while the simulator is paused
•   [FIXED] A crash during cruise
•   [FIXED] Expected departure time displaying during climb
•   [FIXED] Boarding status and time display after boarding is complete
•   [FIXED] Incorrect arrival time text
•   [FIXED] Incorrect tab order on the start flight popup
•   [FIXED] Popups opening while flyouts were expanded
•   [CHANGED] The boarding status check event will now open the flight status flyout
 
0.5.3.0 (3 March 2019)
•   [FIXED] Incorrect/unrealistic passenger loading time
•   [FIXED] Inability to enter decimal flight time
•   [FIXED] Events showing up incorrectly in certain data logs/exports
•   [FIXED] Crash caused by missing files on initial load
•   [CHANGED] Wording of "time to departure" label
•   [CHANGED] Improved wording of some error messages

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Offline Asid

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Re: TFDi Design: Announcing PACX
« Reply #9 on: June 21, 2019, 04:04:27 PM »
PACX: Official Release Trailer




Published on 14 Jun 2019
PACX seeks to bring the feeling of responsibility and the significance of traveling with passengers and crew to your simulator. It is designed to be unintrusive, varied, dynamic, and simple to use and works with any aircraft across all of the major platforms.

Learn more about PACX at http://pacx.online

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Offline Asid

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Re: TFDi Design: Announcing PACX
« Reply #10 on: October 03, 2019, 12:24:20 AM »
Updates


0.9.8.0 (9 July 2019)
•   [FIXED] Generic Public Address not playing recorded audio
•   [FIXED] Start Flight "OK" and "Cancel" button not re-enabling after invalid input
•   [CHANGED] Departure ICAO, Arrival ICAO, and Flight Number are capitalized
 
0.9.7.0 (8 July 2019)
•   [ADDED] Boarding music option
•   [FIXED] Repetitive extreme flying event generation
•   [FIXED] Potential repetitive generation of turbulence event
•   [FIXED] Excessive false positives from extreme flying
•   [FIXED] In-flight service suspension announcement looping
•   [FIXED] In-flight service never being unsuspended after suspension
•   [FIXED] Wi-Fi option not reading from FlightConfiguration.xml
•   [FIXED] Incorrect parsing of times entered in hhmm format (0230, etc.)
•   [CHANGED] Updated documentation
•   [CHANGED] Custom safety demonstration files now have the PA effect applied
•   [CHANGED] Sound related errors are now better logged
•   [CHANGED] Deboarding now starts automatically after 30 seconds regardless of the seatbelt sign*

*The seatbelt sign can still be used to trigger deboarding sooner. The automatic trigger was added to overcome issues with aircraft that do not properly report the seatbelt sign.
 
0.9.6.0 (18 June 2019)
•   [ADDED] Various missing aircraft
•   [FIXED] Erroneous extreme flying detection during landing
•   [FIXED] Erroneous extreme taxi detection during landing
•   [FIXED] Bank detection
 
0.9.5.0 (16 June 2019)
•   [ADDED] Unsafe takeoff/landing condition logic
•   [ADDED] Unsafe taxi condition logic
•   [ADDED] Seatbelt sign assistance option
•   [ADDED] OTHH to the airports list
•   [ADDED] ATRs to the aircraft list
•   [FIXED] An issue with PACXBridge installing to Flight Simulator X: Steam Edition
•   [FIXED] An issue with the random system allowing zero-percent odds to pass
•   [FIXED] A potential issue with auto-hiding during initial setup
•   [FIXED] An issue causing looping emergency announcements
•   [FIXED] In-flight service and standard announcements occurring during emergencies
•   [FIXED] An issue that could cause incorrect recorded public addresses to be played
•   [FIXED] Improper spacing on delay and ahead of schedule reports
•   [FIXED] An issue potentially causing incorrect installation of PACXBridge
•   [CHANGED] Extreme flying performed with the seatbelt sign off is treated more harshly by passengers
•   [CHANGED] Boarding can be bypassed by moving the aircraft early
•   [CHANGED] The show/hide hotkey will now minimize PACX when open
•   [CHANGED] Deboarding now begins when the engines and seatbelt sign are off
•   [CHANGED] Vocal recognition information is now logged
•   [CHANGED] Normalized wording of numbers in settings
•   [CHANGED] Allowed cancellation of public addresses if they become irrelevant
•   [CHANGED] Added information about how to cancel vocal interaction to the user guide
•   [CHANGED] G-force is now included in extreme flight calculation
 
0.9.4.0 (4 June 2019)
•   [ADDED] Ability to specify sound directory with the /sounddir command line argument
•   [FIXED] Incorrect altitude reading in X-Plane*
•   [FIXED] Incorrect ground speed reading in X-Plane
•   [CHANGED] Mute audio in external view is ignored when connected to X-Plane
•   [CHANGED] Missing sound files are now logged

*This issue is what was causing PACX to be stuck in climb mode.



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Offline Asid

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Re: TFDi Design: Announcing PACX
« Reply #11 on: October 03, 2019, 03:07:16 PM »
Updates


0.9.9.0 (2 October 2019)

The Progression Update

•   [ADDED] Career mode*
•   [ADDED] Awards system*
•   [ADDED] Integrated records system*
•   [ADDED] Flight-specific sounds (flight numbers, destinations, time, temperature, etc.)**
•   [ADDED] In-sim menu and in-sim message support to X-Plane 10 and 11 via PACXBridgeXP
•   [ADDED] Crash detection and appropriate logic
•   [ADDED] Ability to display certain messages from PACX inside the simulator
•   [ADDED] Option to enable/disable filter (PA) effect on custom audio files
•   [ADDED] Fokker 50, 70, and 100 to the aircraft database
•   [ADDED] LTFM to the airport database
•   [ADDED] Default boarding music
•   [FIXED] An issue that could cause unreliable network communication with PACX
•   [FIXED] Capitalization of certain notable events
•   [FIXED] An issue that could cause directories to only partially copy
•   [FIXED] An issue that could cause passenger counts not to be loaded from the FlightConfiguration.xml file
•   [CHANGED] Boarding complete is always announced
•   [CHANGED] Refined UI
•   [CHANGED] Made incidents moderately more likely
•   [CHANGED] The START button is now a MENU button
•   [CHANGED] Audio delays are better handled for boarding complete and cabin ready announcements

*A more detailed topic on these is coming soon.

**The sounds, although present, may still require additional editing or refinement. We will use feedback from the community, and our own review, to continue to improve them.

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Re: TFDi Design: Announcing PACX
« Reply #12 on: October 05, 2019, 03:05:42 PM »
PACX 0.9.9.0: What's New?

Josh Riley: TFDI

I know you have all been eagerly awaiting the release of the latest PACX version and we've been working tirelessly to get this rolled out to you over the past few days ahead of Flight Sim Show Cosford at the weekend. Collin's changelog below covers each aspect of the changes briefly, but I wanted to show you what major additions we have made to PACX in this release.


Career Mode

With the introduction of career mode, you have the opportunity to set the parameters to run the airline as you wish. You can choose your reputation (economy, balanced or business) which each come with dynamic events that occur. Each reputation type will attract a unique customer base, so you may see more or less of passenger incidents ;).

You can have the opportunity to restrict aircraft by rank too. This allows you to fly more aircraft as you progress through the ranks of the virtual airline, with only the best captains being let loose in the mighty 747!

We have also introduced "Hardcore Mode" within the career mode, which automatically records every flight you complete, as well as disabling slew and time acceleration to ensure you work harder to increase passenger satisfaction during longer flights! Be careful, though, as one crash will end your career...


The Awards System

Each award has its own unique badge and is tailored specifically to you! Once you have earned an award, simply clicking on it will take you to the unique web page for your award, which you can share with your friends!

Every award has a set criteria to meet in order to earn it, such as activity, dependability (on-time), passenger satisfaction and dealing with incidents. You can even work against other PACX users to be in the top 10 pilots within a month to win awards. Each award has bronze, silver, gold and platinum tiers, with platinum being our most prestige award which only a few pilots receive.



If you were an early supporter of PACX or a developer/contributor, you will get a special award that can only be given out manually. It's a great opportunity to show off if you have earned either award, as they are "limited edition"!


Native X-Plane PACXBridgeXP

This update also brings the in-sim menu and in-sim message support to X-Plane natively via PACXBridgeXP. More information on that is available here.


The Records System

In the new records page, you can choose to show all flights in all careers or narrow it down by career. Selecting the drop-down underneath “Career to Display”, you will be presented with a list of careers to choose from.

Depending whether you choose to show them all, or just per career, the information below will be tailored to what you select.
 

Updated Sounds

The sounds served a purpose, but they're getting smarter. You will now be able to hear the destination being spoken in announcements during the boarding and push back phase, as well as on arrival at your destination. Also in the arrival message, you will now hear the local time (based on your simulator time, so it will be accurate at any time of day in your simulator), as well the outside air temperature.

It's worth mentioning that in countries using Celsius to measure temperature, you will hear the sound in C, whereas in countries that use Fahrenheit, you will hear it appropriately!


Record Syncing

First off, PACX is still usable completely offline (outside of activation). When online, our record system will automatically (and efficiently) backup and synchronize careers, awards, and flight records with our server (and therefore, between computers) in the background. You won't spend much time waiting for downloads or loading, as everything is intelligently cached locally to speed things up. This system allows you to simply enjoy the product and not worry about backing up or downloading anything.

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Offline Asid

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Re: TFDi Design: Announcing PACX
« Reply #13 on: January 05, 2020, 02:43:53 PM »
Updates

0.9.12.0 (In Development)
•   [ADDED] More flight attendant requests
•   [ADDED] Ability to specify in-flight service type on a per-flight basis
•   [ADDED] Block time tracking and reporting
•   [ADDED] Planned departure, actual departure, and flight time display to reports
•   [ADDED] Colors to represent various information and statuses on the passenger viewer
•   [FIXED] Incorrect calculation of time at the departure airport
•   [FIXED] Ability to have passenger complaints about being both early and late
•   [FIXED] Incorrect loading of estimated departure time from stored flight reports
•   [CHANGED] Departure and arrival delays are now handled and complained about separately
•   [CHANGED] Seatbelt sign assistance now defaults to "Partial"
•   [CHANGED] Improved boarding music logic
•   [CHANGED] Improved vocal recognition code and user experience slightly
 

0.9.11.0 (20 November 2019)
•   [FIXED] Issue with record loading/usage on certain systems
 

0.9.10.0 (18 November 2019)
•   [ADDED] 737-100 and -200 to the aircraft list
•   [ADDED] Saab 340 to the aircraft list
•   [ADDED] PGUM to the airports list
•   [ADDED] GCLA to the airports list
•   [FIXED] Inability to view previous flights online


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Offline Asid

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Re: TFDi Design: Announcing PACX
« Reply #14 on: January 05, 2020, 02:49:03 PM »
Status of Development
December 31, 2019

By: turbofandude (Developer)


Folks,

As we are approaching the end of the year, I wanted to give an update on the status of the project and the plans going forward. Right now, there are 15 open items on the list for us. These vary in complexity and importance, but overall, they're focused on smoothing out the user experience and polishing the product as we approach version 1.0.

The list includes items like:

•   More flight comment types
•   More passenger interaction options
•   The cabin lights dimmed announcement
•   Fixed/improved integration for certain third party aircraft (NGXu, Quality Wings 787)
•   Serious improvements and refinements to sound volume, timing, and splicing

There are already several changes listed on the change log here that aren't on that list. Once version 1.0 is out, we will be able to look at corporate, military, and general aviation support. We've had some requests but interest has been mixed, so we will working with the community to determine the best plan.

Thank you all for your support and feedback and have a great New Year!

turbofandude

« Last Edit: January 05, 2020, 03:27:05 PM by Asid »
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