T.A.N.K.S. Mission 22/11/14 20:00 GMT
TF Cougar vs TF Saber Head to Head**************************
Mission summary:TF Cougar (Blue) American combat units(CAV, Armor, and Mech Infantry) attacking West to secure three objectives(road intersections) to deny enemy avenues of attack. TF Saber (Red) European combat units (CAV, Armor, and Mech Infantry) attacking East to secure three objectives (road intersections) to deny enemy avenues of attack. This is a Head to Head meeting engagement. Commanders should try to limit amount of friendly casualties, and maximize enemy casualties as the scores will reflect too many losses, and will end if too many have been taken on either side.
Excerpts of the battalion commander's orders for... Task Force Cougar1) SITUATION: a)Enemy: Enemy consists of a combined taskforce of armor, CFV, IFV, Scouts, air support, and support units. Most likely ground unit
configuration of enemy is one Cavalry Troop, one Armor Company, and one Infantry Company. Enemy will have limit close air
support by fixed wing, artillery, and other support assets.
b)Friendly: Alpha Armor Company with scout platoon, Bravo Calvary Troop, Charlie Infantry Company, Delta Artillery and support units, Echo Taskforce
Support. On the right TF Blue, Left TF Green, rear Division reserve, front none. Division has tasked us TF Red with attacking
force to secure avenues of attack, and defeat enemy in sector. Friendly units are rested and well supplied.
c)Attachments: TF Cougar will have multiple assets for recovery, repair, supply, engineer, artillery, and mortars.
2) Mission: TF Cougar will conduct an attack in sector to secure objectives Alpha, Bravo, and Charlie, and defeat enemy in sector, to provide safe
avenues of attack for follow on forces with the least amount of losses possible <30%.
3) Execution: Intent: Unit commander is tasked with primary goal of holding objectives Alpha, Bravo, and Charlie. Secondary Goal of defeating enemy in sector
and exploiting gains to the victory line.
a)Concept of Operation: Designed by Player
i) Maneuver: Player
ii) Fires: Player
iii) Additional assets: Player
b)Tasks to Maneuver units: Designed by Player
c)Tasks to Combat Support Units: Designed by Player. Support 18 tubes, on map artillery, and 3 missions of air strikes.
d)Coordinating Instructions: Designed by Player
5) Command and Signals: Designed by Player
ATTENTION!!!!!!!Penalty areas are at all map boarders with 100% kill within 30 seconds!!!!!!!!!
Scoring based on amount of time in objectives, friendly losses, and enemy losses. Mission end if more than 4 units pass victory line, or if either side is below 30 vehicles.
<#briefing1>
Excerpts of the battalion commander's orders for... Task Force Saber1) SITUATION: a)Enemy: Enemy consists of a combined taskforce of armor, CFV, IFV, Scouts, and support units. Most likely ground unit
configuration of enemy is one Cavalry Troop, one Armor Company, and one Infantry Company. Enemy will have close air
support by fixed wing, artillery, and other support assets.
b)Friendly: Alpha Armor Company with scout platoon, Bravo Calvary Troop with support units, Charlie Infantry Company, Echo Artillery and support units, Delta Taskforce
Support. On the right TF Eagle, Left TF Iron, rear Division reserve, front none. Division has tasked us TF Saber with attacking
force to secure avenues of attack, and defeat enemy in sector. Friendly units are rested and well supplied.
c)Attachments: TF Saber will have multiple assets for recovery, repair, supply, engineer, artillery, and mortars.
2) Mission: TF Saber will conduct an attack in sector to secure objectives Alpha, Bravo, and Charlie, and defeat enemy in sector, to provide safe
avenues of attack for follow on forces with the least amount of losses possible <30%.
3) Execution: Intent: Unit commander is tasked with primary goal of holding objectives Alpha, Bravo, and Charlie. Secondary Goal of defeating enemy in sector
and exploiting gains to the victory line.
a)Concept of Operation: Designed by Player
i) Maneuver: Player
ii) Fires: Player
iii) Additional assets: Player
b)Tasks to Maneuver units: Designed by Player
c)Tasks to Coma bat Support Units: Designed by Player. ON map artillery, support of 18 total tubes, 3 missions of air strike.
d)Coordinating Instructions: Designed by Player
5) Command and Signals: Designed by Player
ATTENTION!!!!!!!!!Penalty areas are at all edges of the map and 100% kill if entered within 30seconds!!!!!!!
************************
** Notes **SB Version: 3.011
Mission Name: TF Cougar vs TF Saber Head to Head By Cougar11
Mission Type: Head to Head
Multi-Crew: No
Single Crew: Yes
Mission Duration: 90 mins approx
Date: Saturday 22/11/14
Time: 20:00 GMT http://www.timeanddate.com/countdown/generic?iso=20141122T20&p0=136&msg=T.A.N.K.S.+%28Steel+Beasts%29Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latestTeamspeak IP: 216.22.24.158 , Port 9987
Room: Dogs of War
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http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29M3A2(ODS) within Steel Beasts
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