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Offline Asid

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Egypt: Old Kingdom
« on: June 01, 2018, 06:50:59 PM »


Strategy simulator of the Great Pyramids period, where you take your path from the unification of Egyptian tribes to the foundation of The First Empire. Developed with the assistance of Egyptologists.


Homepage: Here
Steam: Here
Official forum: Here
YouTube: Here


Single-player


Egypt: Old Kingdom Official HD Trailer




About

You are one of the multitudes of incarnations of the great Horus, and side by side with the pharaohs, you are fighting against the mighty Seth, who unleashes numerous disasters upon the lands of Ancient Egypt. Win wars and overcome crises, discover new technologies, worship your gods and conquer neighboring tribes! Are you wise enough to help the ancient kings to unify Lower and Upper Egypt, build a stable economy and to erect the Great Pyramids?

Based on real history
You will find yourself in Memphis, 3500-2140 years B.C., the time of the first six dynasties of pharaohs. You will unify the country and create a prosperous kingdom, which later will have to face the havoc of the First Intermediate Period.

Construction of the Great Pyramids
You will lead the construction of pyramids, choose their design and materials. This process requires tremendous investments, but it is the only way to keep peace and order in the country.

Ancient society simulator
You will not only deal with the problems of farmers and craftsmen but also make important political decisions, which will define the future of the kingdom. Numerous challenges and events of different scale await you.

Ancient maps
Discover the world of the Old Kingdom: exploit new lands, send expeditions to different places, and meet different cultures. Use every opportunity to learn about your surroundings and to expand Egypt's borders.

Differences from Predynastic Egypt
•   More diversity in the game, varied tasks in the regions, different tactics for playthroughs and unique bonuses from patron gods.
•   Egypt: Old Kingdom is longer.
•   New technologies: 3D engine and skeletal animation.






























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Offline JasonPratt

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Re: Egypt: Old Kingdom
« Reply #1 on: June 05, 2018, 01:47:59 PM »
Is this finally out? (Edited to add: Yesss!)

I've always liked this game series, and I've got a video series on Predynastic that I'm going to work up someday.

This game is sort-of a half-sequel to pre-dynastic, picking up the plot around halfway through the first game (but from the perspective of settlers heading south from the main kingdom and with the Horus / Set war still on the way.
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Offline Asid

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Re: Egypt: Old Kingdom
« Reply #2 on: June 05, 2018, 02:09:11 PM »
I have all their games. They are easy to learn and fun.
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Offline JasonPratt

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Re: Egypt: Old Kingdom
« Reply #3 on: June 05, 2018, 11:52:15 PM »
For various values of "easy". Their Greek history game is no joke! (Notably they trimmed back most or all of the mechanics introduced in that one, when they developed the two Egyptian games.)
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Offline Asid

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Re: Egypt: Old Kingdom
« Reply #4 on: July 08, 2018, 04:54:30 PM »
Build 1.0.15 Huge list of updates and balance fixes.
23 June - Lina_k



Bug fixes
•   Fixed the fail of the 5th trial in case of the victory in the final battle;
•   Fixed the mistake when Seth's sandstorm had no impact on Narmer's army;
•   Fixed the bug when the reforms rejection chance could be increased over 100% during the 7th trial;
•   Fixed the mixed up good effects during the simultaneous construction of a pyramid and King Khasekhemwy's constructions;
•   Fixed the sound of construction completed during the loading of the game;
•   Fixed the 8th trial, when another tribe attacked the player before the rebellion, which led to the cancellation of the attack;
•   Fixed the rounding of reparation fees after the area was raided;
•   The icon alerting about Hapi's blessing replaced with the icon used in the area;
•   Fixed the possibility of raids near the river;
•   The pop-up window alerting the player about the attack now can be closed by clicking on the top right corner button;
•   Fixed the 1st trial bug, when two tribes could attack the player at the same time;
•   Fixed the bug when AI raids already raided area;
•   Fixed the bug when the player was attacked by the tribe he himself was trying to conquer during the same turn;
•   Fixed the repetitive bonus for opening the map of Egypt completely;
•   Fixed the bug, when the fire has already disappeared but the worker kept extinguishing it.
•   Fixed the bug when the camera couldn't find the worker killed by fire;
•   Fixed the display of food -0 during the locust invasion;
•   Fixed the display of the number of troops in the tooltip of the 2nd trial;
•   Fixed the bug when the unfinished pyramids of the previous dynasty kept constructing after the dynasty has changed;
•   Fixed the display of selected worker's card frame;
•   Fixed the bug when the worker was killed by lions before the Lions moved to the area with this worker;
•   Fixed the bug when the menu of the area's tasks was accidentally closed when the cursor accidentally hit the icons of the next area;
•   Fixed the display of separatists army in the Upper Egypt area during the 5th trial;
•   Fixed the cancellation of the player's attack during the final of the 1st trial;
•   Fixed the tutorial texts display bugs after said texts were canceled in the dialog;
•   Fixed the spreading of the epidemy to the sea area;
•   Fixed the size of tooltips in various areas
•   Fixed the display of terrain when you zoom out the map.

Balance fixes and other improvements
•   Trial No.8:
- If you choose to play with Ptah as your patron god, pyramids will be 5% more effective;
- When you cancel the upkeeping of your buildings, the power of Chaos increasing by 3%;
- Ceasing the maintenance of buildings will decrease the price of maintenance by 1%;
•   Trial No.7:
- The progress of reforms begins with 0% regardless of the difficulty;
- The price of titles creation changed from 40 points of food to 30 points of luxury;
- The price of legal system rationalization decreased from 5% to 4%, the chance of reforms rejection increased from 5% to 10%;
- When the chance of reforms rejection reach 100%, the buttons of title creation and reforms are blocked;
•   When you flee from the battlefield for the 2nd time, "attack" and "defense" buttons become inactive;
•   During the battle attack increases damage to 90% (before it was 80%);
•   With Seth as the patron god the force of sandstorm sent by him decreased from 20% to 15%;
•   During the "Separatism increasing" trial the army of separatists increases by 350 +10-12% out of those 350;
•   "Hurry up the construction" button is not available when the construction takes 1 turn to finish;
•   6th dynasty: the reward for finishing the pyramid is increased from 10 to 20 maat per pyramid;
•   Construction of the pyramid of Ibi gives a bonus of decreasing the force of chaos by 10% in the 8th trial;
•   When playing for Seth the sandstorm effect will impact every community, not just the enemies;
•   The terms of getting the reward for the 5th trial are updated. The silver victory is now given in 10 turns after the main trial, the golden victory - after 6 turns.
•   If you conquer the tribe which is battling with another tribe, this another tribe will lose the war;
•   When you scroll the list of authors, you can now stop and resume the scrolling.

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Offline Asid

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Re: Egypt: Old Kingdom
« Reply #5 on: July 14, 2018, 11:07:44 PM »
Update 1.1.0. Achievements already on Steam!
Egypt: Old Kingdom - Lina_k

Dear friends, the long-awaited day has come - Steam achievements are now available for Egypt: Old Kingdom!



Besides, we added new tasks and features on the city map and the map of Egypt, we made some balance improvements and fixed some bugs.

New features:
•   Steam achievements are now available;
•   the cult of Osiris now reinforces other cults, and pyramids reinforce the cult of Osiris;
•   the map of Egypt: more tasks are added (sands, cursed place, fish, pearls, Nile Cataracts, etc.);
•   the map of Egypt: a remake of simple tasks, resources and improvements generation;
•   the map of Egypt: Regional development is turned off;
•   the map of Egypt: it is now possible to send expedition even to those are which is not under the player's control (but the relationship with a local tribe must be friendly);
•   the map of Egypt: added new action applicable to tribes - Colonize;
•   the map of Memphis: new tasks added (sands, Flat area, the spirit of Thoth);
•   the map of Egypt: the generation and the mechanic of strategical resources is remade (it's not necessary to search for strategical resources);
•   the map of Egypt: the construction of fortresses is turned off;
•   the Sand Storm event can now place "Sand" debuff on an area;
•   "Gifts of Hapi" can now happen on the map of Egypt;
•   Dwellings of Senefru now give +30% to the resources od the area;
•   the tutorial was updated with the step teaching to place workers' cards on the map.

Balance fixes and other improvements:
•   original force of the cult of Ra is decreased by 50% (before it was 80%);
•   the effect of purging the evil from the cursed place now doesn't disappear when the worker dies;
•   changed the bonuses of some techs;
•   changed the bonuses and consumption for some of the tombs;
•   doubled the number of separatists who participate in the battles of the Civil War;
•   Increased the bonus of raids on the map of Egypt by 5 times.

Bugs fix:
•   fixed the fail of the 5th trial in case of the victory in the final battle;
•   fixed the bug when workers returned to the player after Nubia's Rejection event;
•   now it is possible to attack another tribe on the same turn after defeating Narmer;
•   fixed the looting of the area by Narmer's army;
•   fixed the bug when the player was attacked by another tribe after asking them for peace;
•   fixed the constant growth of price for the construction of the main city temple;
•   fixed the display of maat in the area with domesticated animals;
•   fixed the boost of tombs construction by the architect 1 turn before the end of construction;
•   fixed the overlap of the running away window during several battles in one turn;
•   fixed the overlap of several attacks on Memphis during the Civil War;
•   fixed the sudden appearance of pyramids on the map of Egypt;
•   fixed the growth of resources coming from taxes during the construction when there are not enough resources;

Attention, please! Old saves will not be compatible with the new version! We added the tutorial of how to restore the previous version in order to continue to play with the old save.

That's it for now! Thank you for playing Egypt: Old Kingdom and helping us to improve it! We're always open to your comments, suggestions, and messages. Don't hesitate to report problems or praise us if you like the game ;) Or just press like to our posts, it's also a great motivation!

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Offline Asid

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Re: Egypt: Old Kingdom
« Reply #6 on: September 06, 2018, 03:22:15 PM »
Free DLC Master of History already available!
6 SEPTEMBER   - LINA_K



Egypt: Old Kingdom - Master of History might be the most unusual DLC you have ever discovered. We heed the community’s critique and reinvented the game anew, presenting the opportunity to forego every possible constraint. Play away and develop your state and technologies endlessly. Turn off the trials and events. Add more enemies - Sea peoples, mummies, and even aliens! Create the history, as you wish, according to your own tastes. It’s your history and you are the Master!

Endless Game
No more restraints! With the endless mode you can continue the game after the 300 turns and to test your talents battling new enemies. Will you be able to get to turn 400?

Customizable micromanagement
Do you like to build and develop a city? Or would you rather focus on the global events? It’s all in your hands - adjust the amount of micromanagement and play the game as you like it!

Crazy Egypt
No, it’s not a Halloween yet - we simply added a few absolutely crazy modes. Will you be able to defeat zombie-mummies or free Egypt from the alien yoke? You’ll never know until you try!
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Offline Asid

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Re: Egypt: Old Kingdom
« Reply #7 on: December 20, 2018, 01:33:42 PM »
Version 1.0.9. Localizations and other updates.
Predynastic Egypt - Lina_k

Bug fixes:
•   In the tutorial mode, we fixed a wrong icon which appeared in the announcement about army unblocking;
•   We corrected a lot of mistakes in English localization;
•   We added our volunteers Richard Bepple, canemus and XzibitusaK to the list of Authors of the game;
•   We fixed the mistake which made the game freeze in random situations.

Balance fix:
•   We fixed a bug that allowed to boost Food and Production during the "Crime" event.

Others:
•   We updated links to our social networks accounts;
•   We redesigned the selector of languages in the game;
•   Now it's impossible to start the game without entering the name of a player.

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