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Author Topic: IL-2 Dev blog #192  (Read 2574 times)

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Offline Asid

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IL-2 Dev blog #192
« on: May 02, 2018, 02:26:51 PM »
IL-2 Dev blog #192
27.04.2018




Hello everybody,

There are holidays at the beginning of May in Russia, but to this day we have managed to release the important 3.002 update and its hotfixes. Moreover, we have found a temporary solution for our Russian customers who were affected by the recent mass blocking of the Amazon IP addresses (we use its web services). While one part of the team has been working on the update, others have continued the development of our next big project - Bodenplatte. For instance, we have reached an important milestone in the development of the new map. Evgeny Isaev, our lead landscape and game world artist, has this to say:

It's important to note that the new map will be special and different (once again!). The set development time limits force us to find the ways to optimize our work, simultaneously increasing the quality of the landscape. This means we ought to implement new design methods, namely using digital geodata instead of drawing by hand. This way we can save time, but increase the accuracy of the resulting map.

At the moment, we already have the map with height data, rivers and forests. The result is not final, but it required a lot of work already.

Now we're working on the settlements. It is possible that we'll increase their number in the course of development, but we'll make the decision when we have the major towns and smaller settlements ready. The airfields list is ready and we have collected enough information to make them. In addition, we have a general concept of how we'll texture the landscape for different seasons, but we'll give it a bit more thought.

It is said than one picture is worth a thousand words, how about fourteen:
































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