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Offline Asid

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Re: It Lurks Below
« Reply #30 on: August 19, 2018, 01:44:33 PM »
Patch notes for EAv0.8.18a
19 August - Graybeard Games   


Features:
- When you press 'E' (interact) to plant, it fills every nearby, highlighted dirt-mound.
- Once you start planting, you can hold down the 'E' (interact) button and move to speed-plant.
- When you change difficulties, I capped the monster levels at the max for that difficulty, rather than 50. For those with stray level 50 monsters in normal, this should help after a world reset.
- You can now sell items at the vendor by picking up the item and left-clicking it on the vendor window.
- There are 5 new unique items.
- Items with Double Jump (Ring, Aspiration Set, etc) now have Feather Falling Triple Jump instead
- Quick Draw Legs have changed so they are created with Wisdom or Grit depending on character class. Old versions won't change.

Bugs:
- Fixed a Typo in Octagonal Crystal
- Ore plants could not be "hold" harvested, because they weren't considered crops. They marched in the streets demanding equality and will now be considered crops.
- I believe I have fixed double mound bug (again). Old double-mounds will still exist.
- Money trees were spawning their gold too high above the tree, but it should be lower now
- Fixed a bug with the treasure tables involving unique items. You should see some more variety now.
- When you were speed-harvesting and had a full inventory it would give you 60 errors a second (with sound!) while the button was down. It now give you just a single error and stops.
- The recipe components were not updating when you created new compost, but do now
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Offline Asid

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Re: It Lurks Below
« Reply #31 on: August 21, 2018, 11:48:50 AM »
Patch notes for EAv0.8.20a
It Lurks Below - Graybeard Games


Notes:
Lots of work on water/liquids today, but not complete yet. See Discord for a gif!
https://discordapp.com/invite/EE2wM87

Features:
- When a Bard has increased song radius, the particle effect will change as well
- Updated the image for ripe and unharvest-able Black Bean plants to hopefully be more noticable.

Bugs:
- Fixed a small bug with Flight and you can now hold down the space bar to fly again.
- Sometimes when harvesting crystal plants, identify states and names were incorrrect on crystals, but it has been fixed.
- Fixed a bug when the Warrior used Dash multiple times in the air, your vertical speed was never reset and you would take falling damage.
- The new Scythe of Death runeword had some bugs with different types of wands (spray, etc), but those are be fixed now.
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Offline Asid

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Re: It Lurks Below
« Reply #32 on: August 23, 2018, 01:00:37 PM »
Patch notes for EAv0.8.22a
23 August - Graybeard Games   


Features:
- Reduced the screen-shake on Concussive melee weapons and added push-back (like wands)
- Unique armors now sell for gold
- Magic Find has an overhaul. It is now named: Luck Rating
- Luck Rating is a diminishing returns formula that approaches 200% (double the old cap)
- All items with Magic Find now have the same amount of points of Luck Rating
- In general, if you had a low (less than 50) amount of magic find, your odds are a bit better now
- At the old cap (100) it is still 100% increase
- At 300 Luck Rating, it is about 150% increase
- When you increase your health through potions or ancient items, it updates/shows your health-bar
- Made the monster health bars a darker color to differentiate between yours and theirs. I may turn them green or some other color.
- The Adamantine Pick will no longer create blocks when mining. It will still create ore.
- Change The Great Leveler to unique item instead of Ancient. Making room for several operating uniques.
- If you had The Great Leveler in your current ancient bar, it will pop out to the ground.
- Barely increased the odds of unique items (<1%), but improved the percentages between common, uncommon and rare once it choose to drop one. I increased uncommon and rare uniques.
- I changed the way that uniques drop (again). Unique crystals count as uniques as well now when dropping, along with new interactive uniques (like: The Great Leveler).
- The Lord High Marshall set has been improved. Regeneration is now percentage based and it has armor percentage as well. Only newly generated items will get these changes.
- I have started on the Wizard update, but it isn't complete
- The Magic Shield has it's own yellow health bar now, so you can see the damage to your shielding
- I've added a new sound to The Thunderstorm Text
- The Wizard Passive is now in
- More to come... Changes to Icy Essay and a new Runeword
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Offline Asid

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Re: It Lurks Below
« Reply #33 on: August 25, 2018, 12:00:41 PM »
Patch notes for EAv0.8.24a
25 August - Graybeard Games   

I had hoped to finish rain today, but I didn't. I hope this weekend, which means water isn't far behind.

Features:
- There are new particle effects when you dig. A little poof of dust. It may be too much, but we will see.
- When you dig with an item that does not produce blocks, instead it creates a particle-block that bounces and fades.
- Almost all wand projectiles have new graphics. Instead of square, plain particles, they now have a little "bolt" graphic.
- I made a very minor change to Necro pet AI that should improve it just slightly.

Wizard Update part 2:
- Magic Shield has become Frozen Shield, combining Magic Shield and Icy Essay. If you get hit with shield, you shoot out freezing bolts.
- The wizard has a new Ancient Text called "Familiar Folio".
- The familiar is a drake pet that follows the wizard around and shoots random status effects at targets.
- It also gives an increase to elemental damage
- It has nearly the same AI as Necro-skulls.
- There is a new Runeword for Wizards.

Bugs:
- Fixed the text of Finding affix to say "luck rating" instead of "magic find"
- Fixed the survival tree description of Adamantine Pickaxe to say "does not produce blocks".
- It said you could read scrolls in the bank, but you couldn't. It has been fixed.
- Shift + Right-mouse-button on ancient bar at vendor sells instead of just RMB without-shift to make to the same as the rest of inventory.
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Offline Asid

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Re: It Lurks Below
« Reply #34 on: August 27, 2018, 12:34:00 PM »
Patch notes for EAv0.8.26a
It Lurks Below - Graybeard Games

Note: There was a big change to the save file, please report any problems to me on Discord

Features:
- Rain has come to the world of ILB!
- Toned down the dust a bit on digging
- Endless Elixir now pops up your health-bar
- You could only turn Mushrooms into compost by waiting, but you can now use the composter on them
- Added dust effect to tilling
- If your familiar dies, it turns off/resets the ancient item now.

Bugs:
- Fixed a selection bug. You can now select/mouse-over things in the top part of screen.
- Digging sound now based on distance, no more doggo dig sounds on the surface
- Familiars were getting caught on things, but it should be better now. Not perfect, but better.
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Offline Asid

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Re: It Lurks Below
« Reply #35 on: August 31, 2018, 11:39:15 AM »
Patch notes for EAv0.8.27a
It Lurks Below - Graybeard Games

Features:
- Tried to optimize particles (and rain) for low-end machines. It's hard to tell if I made much difference.
- Made ilb_config.txt command to turn off rain for now
- Slightly lowered the chance for rain
- When the automap is in the lower left corner, it stays open/visible while other UI pops up now. ESC doesn't close it either. You have to toggle it closed.

Bugs:
- I broke mouse-over popups on buff icons, but they are fixed.
- Fixed a double space typo on melee weapons if there isn't a modifier.
- Ogres just sat there frozen/inactive forever once they are hit by knockback, but they have decided to snap out of it now.
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Offline Asid

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Re: It Lurks Below
« Reply #36 on: August 31, 2018, 11:45:06 AM »
Patch notes for EAv0.8.30a
It Lurks Below - Graybeard Games


Big Enchanter Update:
- All buffs on your Enchanter have been removed. All ancient items have been reset (toggled off).
- The Enchanter now has a class passive buff, centered around lightning damage type and a mind-break ability
- The Violet Eye has changed into The Heart of a Wisp, allowing you to illusion yourself as a wisp, fly and hide from enemies
- The Staggering Amulet has changed and is now a lightning area attack center on you.
- The Jade Skull of the Third Eye has the debuff mind-break added to the targets as well as stun. You can mind-break bosses.

Features:
- I made a small change to monster AI for cloaked/wisp-ed characters. Monsters remembered that you were their target for 1 second after you cloaked and could attack, but now won't.
- I made food/crops/mushrooms an instant use item for the hotbar
- After level 5, you are now able to eat as much food as you like. This is to allow food with buffs to be consumed at any time.
- Hunger and stamina percents (in the left-side stats display) now display as rounded numbers instead of truncated values
- The invasion boss will now drop an item of quality equal to them being a named-monster.
- Changed odds on named-monster/mini-boss drops a bit, decreasing rings, increasing uniques.

Bugs:
- I fixed a bug which caused particles (rain, torches, etc) to not work properly on the 0/512 wrap-around border.
- A long-standing bug which rarely placed two doors next to each other in the dungeon has been fixed.
- Rainbow wands (including spraying) were not using the right new bolt-images, but should be working now.
- Beam wands that were transformed into The Scythe of Death were not making beams, but are fixed now.

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Offline Asid

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Re: It Lurks Below
« Reply #37 on: September 02, 2018, 08:40:22 PM »
Patch notes for EAv0.9.01a
It Lurks Below - Graybeard Games

Features:
- New ores in Nightmare-difficulty ice-area: Cobalt and Bronzed
- New Cobalt armor
- Adjusted stats on some crafted armor sets.
- Verdant was overtuned. I set it to level 30 armor, but it should have been for 28.
- Golden Lodestone was not powerful enough and the stats have been increased.
- All armor should automatically update stats, so no need to craft new ones.
- Reduced all materials needed to craft a rare ore bar from 3 down to 2 ores
- Slightly reduced the ore needs for creating Verdant Armor
- Greatly reduced the materials needed for creating Coffee. Coffee will be changing soon to be more interesting.
- Reduced the rate of unique drops after increasing it last patch.

Bugs:
- I forgot to add shoulders to dual wield graphics, so I went through and drew the shoulders for every armor type/combo. You should see them now.
- Fixed a bug where you had no arms if you had dual wield and Aspire or Cosmic armor
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Offline Asid

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Re: It Lurks Below
« Reply #38 on: September 04, 2018, 02:21:35 PM »
Patch notes for EAv0.9.03a
It Lurks Below - Graybeard Games

Features:
- Your character arms now change colors for Verdant and Cobalt armor
- Drackel the Flesh Ooze has a new AI for Nightmare difficulty
- You can no longer sleep in Wisp form
- I have added the Bronzed Ore bulb for magic farming. You should automatically get it if you have magic farming unlocked.
- Golden Fertilizer has been moved out of the general store and into seed bags in the dungeon. Gold trees now drop thousands of gold when chopped down.

Bugs:
- Fixed a typo with the Staggering Amulet
- If you died with the automap up, the menu would appear underneath, but it should go away now.
- Selling materials didn't update the current state of your crafting recipe materials, but it does now.
- I fixed Wisp-form not losing agro to: Hell Bat, Cthulhu Minion, and Wisps.
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Offline Asid

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Re: It Lurks Below
« Reply #39 on: September 08, 2018, 12:39:58 PM »
Patch notes for EAv0.9.07a
It Lurks Below - Graybeard Games


Features:
- Many of the monsters now have new palettes/colors for nightmare vs. normal (and hell) difficulties. This is new tech that will apply to other things as well.
- There are 5 new uniques. No spoilers, but they are pretty cool.
- Most Monsters have been reworked for nightmare mode.
- All monsters types have new buff/modifier (attack, hit points, crit, digging, building, etc)
- You can see the modifier when you mouse-over a monster-type. It will say in the popup box.
- The next ore series is available in Nightmare: Crimson and Vibrantium.
- The next series of armor in Nightmare can be made
- There is a new magic plant: Vibrantium Ore Bulb and should be auto-given if you have magic-crops unlocked.
- Most of the prices for ore, bars and armor have been adjusted to be even money. There were no changes to the base (ore) prices.

Upcoming:
- Nightmare debuff for the player is coming very soon.
- I've also been working on controller support, liquids, winter (and a big change) and OpenGL, but none of that is quite ready.
- Changes to Boss 3 movement/AI in both Normal and Nightmare
- Final monsters for bottom layer of Normal and the End-Boss
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Offline Asid

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Re: It Lurks Below
« Reply #40 on: September 09, 2018, 12:57:01 PM »
Patch notes for EAv0.9.08a
It Lurks Below - Graybeard Games


Features:
- Updated the Nightmare sight buff description to say: "and digs" because they can dig as well
- You can now pick up/remove Golden Orbs and they will disappear if you dig the background.
- There are five more monsters with new Nightmare palettes
- Amplified Scream bolts now do a lot less damage

Bugs:
- I have fixed cooldowns on unique items after loading. I patched to get this fixed asap.

More patches this weekend.
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Offline Asid

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Re: It Lurks Below
« Reply #41 on: September 10, 2018, 12:30:30 PM »
Patch notes for EAv0.9.09a
It Lurks Below - Graybeard Games

Features:
- Reduced the amount of damage that The Invigorating Ukulele does
- Hell Bats will no longer get the "sight" buff in Nightmare. No more digging all over the level.
- I have made big changes to The Tentacle of It
- The movement pattern and speed are very different.
- The room is slightly different.
- There are now visiual effects when the enlarging eye explodes.
- Nightmare AI is active now.

Bugs:
- Fixed a typo in the Weapon Stance Ancient item text
- Fixed a typo in the Defensive Stance Ancient item text
- You can no longer place dirt on top of ground-torches. Thanks for finding that one. It has been in a year and never reported.
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Offline Asid

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Re: It Lurks Below
« Reply #42 on: September 13, 2018, 11:46:32 AM »
Patch notes for EAv0.9.12a
It Lurks Below - Graybeard Games


The four seasons have come to ILB!
- I have added seasons to ILB. New characters start in spring and each season lasts 7 in-game days.
- It will automatically change to the correct season on load of older characters.
- I will be changing Farming next. Seasons will change what you can plant and when.
- In winter, you will not be able to plant anything, and nothing will bloom. You have been warned. Prepare for winter.

Features:
- I have changed buff timers to display just hour or minutes or seconds depending on length, rather than exact time.
- Survival Experience for digging was being rewarded on a per-swing basis instead of per-block.
- It has been changed to be awarded on block destruction and the amount is based on how strong the block is.
- This should increase the survival experience from digging quite a bit in the late game.

Bugs:
- Roasted coffee beans incorrectly had a rot time (that was not displayed). They no longer rot.

========================================================

Patch notes for EAv0.9.12b

Features:
- All Staves now draw arms and shoulders correctly. When I fixed melee weapons, I forgot to fix Staves
- Scrolls now have a description of what they do in the popup window
- There is now a debuff for being in Nightmare. You will have less resistances and have a chance at dropping ancient items when you die.

Bugs:
- I accidentally left rain/snow off, but inclement weather is back.
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Offline Asid

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Re: It Lurks Below
« Reply #43 on: September 23, 2018, 12:44:29 AM »
Patch notes for EAv0.9.22a
It Lurks Below - Graybeard Games

It has taken a while to create this patch. This is a really big change to the survival part of the game.

The vision for this game has always been a mix of survival and action-oriented-rpg. I wasn't happy with the way farming was going, so I've changed it.
Part of what makes a survival game interesting is when it is difficult. The struggle is compelling. With farming, it was extremely hard, then very easy.
After just a short time playing, there was no challenge left and it became too chore-like. So, I have changed farming quite a bit in this patch.

I'm not sure it will stay this way. I'm going to play it for a few days/weeks and see how it goes. This is what early-access is all about.
I am also strongly considering a mode in the game without food/hunger/energy. A dungeon-diver mode, if you will. That will be later, if I add it.
I'd love to hear you feedback on the changes as well. On to the patch notes!

Survival and Farming changes:
- Your survival points have been refunded and the survival tree has been greatly altered. It is currently a bit small.
- Food no longer rots in your inventory
- Food no longer makes seeds. You must find seeds in the dungeon.
- Grow times have been greatly increased.
- All non-magic crops no longer rot before harvesting.
- You can only plant most seeds during specific seasons. They say which season when you highlight them.
- The vendors no longer sell seeds most of the time. There is a rare chance that they will sell some.
- When a new season starts, it will kill any plant in the world that can't grow during the season.
- When you load a character, it will kill any plant that isn't supposed to be growing during the immediate season.
- No food grows during winter.
- The second quest no longer has you extract seeds from food. The farming quest gives you a carrot seed to plant.
- All crops and food now have a survival ranking. This is determined by what survival ranking you are when you acquire it.
- A crop's survival ranking increases the amount of feed the food will provide.
- When you mouse-over any food, it will display how much feed it provides.
- When you cook food out of crops, it averages the survival ranking to assign to the cooked food.
- Raw food provides almost no feed for your hunger.
- You now get the cooking recipe: Veggie Bowl the first time you harvest a carrot or cabbage.
- There are new recipes for spring, summer and autumn. Basic will allow you to cook food into meals. Advanced recipes will provide buffs. Not all are in yet.
- Compost is now a currency, like gold or crystal-shards. All your compost inventory items have been removed and turned into currency.
- When you compost an item, the amount of compost scales based on the crop survival ranking.
- Your stomach now scales based on your experience level. You start with 100 and get to 1000ish at level 50.
- The UI for your stomach now displays a number instead of a percent.
- You lose 1% of your stomach every 6 seconds (without slow digestion, etc)
- Sleeping will slightly increase (1s) the time until you lose 1%
- YOU CAN DIE OF HUNGER, once again. The hungry debuff will stack to 10 and then you start losing health every second.
- I have increased seed prices

Features:
- You can no longer pick up and replace vendors to refresh their inventories.
- The crafting menu now has a sorting order in the data, so it should make more sense and items show be clumped together better.

Bugs:
- Fixed a bug with ground torches preventing you from tilling anywhere near them.
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Offline Asid

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Re: It Lurks Below
« Reply #44 on: September 24, 2018, 12:15:43 PM »
Patch notes for EAv0.9.23a b
It Lurks Below - Graybeard Games

Thanks for all the feedback on the survival changes. This patch will address a few early problems.

Features:
- I've balanced the food created in a new world. Instead of randomly choosing between carrots, cabbage and berries, there is a good balance, making it easier to cook.
- There are several new recipes to help early/common cooking: Stewed Carrots, Sauerkraut, Burger and Corned Beef with Cabbage
- Seed bags also take seasons into account now
- Luck now changes what seeds you get out of bags and chests. There are rare and common seeds.

Patch notes for EAv0.9.23b
[ Patch 2 of 2(?) today ]

Bugs:
- If you loaded a character, went back to the main menu and started a new character, you would start in the wrong season (and possibly winter). This is fixed.
- Fixed a bad bug, which was incorrectly dropping crystals, potions and other stuff at the wrong depth. I swapped depth and survival level when creating the item.
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