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IL-2 Sturmovik Updates/Patches

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IL-2 Sturmovik Updates/Patches

Past Updates: here

Update 3.002

Hello everybody,

One month has passed since the Battle of Kuban release, but the first Bodenplatte aircraft will be ready next month, therefore we have decided not to delay further and release this 'tiny' in-between update, that contains 86 changes and additions, before May.

Because of the many changes and fixes, it can't be called a hotfix anymore, it's a full-blown update 3.002. Almost a half of the list is occupied by Career mode improvements - as we have promised before, its development continues after the release of Kuban. Now we're tuning it and fixing the bugs, but in June we plan to add many new mission types.

The other changes are for multiplayer, user interface, aircraft models and so on. Long story short, here's the full change list:


1. Landing secondary task is counted correctly;
2. Airfield name is correctly listed in the new day message text;
3. A player will be executed for firing at allies;
4. A rare issue that could happen during starting a mission without a player has been fixed;
5. Several similar awards awarded simultaneously (for example, monetary bonuses) show up correctly;
6. Iron сross 1st class, Honor Goblet and German cross in gold are awarded correctly;
7. Wound badges are awarded correctly;
8. Second and subsequent awarding of The Order of the Red Banner has been corrected;
9. Order of the Patriotic War of the 1st degree is awarded correctly;
10. Honorary medals given for the completion of battles are awarded correctly;
11. Pilot names in the mission briefing are shown in the chosen language;
12. Miscellaneous data in the mission briefing is shown in the metric or imperial system depending on what is selected in the game options;
13. Monetary bonuses for the number of combat sorties are awarded correctly;
14. The layout of some newspaper issues has been corrected;
15. Career re-entering problem in a day of regiment relocation was fixed;
16. Missed new airfield name in a day of relocation was fixed;
17. A missing image was added to regiment change event;
18. An additional message added after the successful landing at home airfield in the river crossing attack mission type, landing secondary task is counted in the statistics;
19. AI planes use correct paint scheme depending on the season (Summer or Winter);
20. Aircraft modifications become available in historically accurate timeframes:
- MiG-3: 20mm SHVAK cannons since June 1942;
- La-5 series 8: M-82F engine and faceted canopy since March 1943;
- Bf 109 G2: transparent armored headrest since November 1942;
- Ju-87D: Bk-3,7 cannons since March 1943;
- Hs 129: MK-103 gun since July 1943.
21. Problematic take-off from some airfields (Tushino, Dvoyevka, etc.) has been addressed;
22. Other squadron fighters won't appear on the same runway with players flight and collide with it;
23. AI controlled MC.202 on the Moscow map and Fw-190A-3 on the Stalingrad map won't appear anymore since they weren't there historically (these planes are only accessible to the player);
24. The types of aircraft in the AI groups have been adjusted according to historical data;
25. IL-2 mod.1943rd year now uses a two-color version of camouflage (green-black) until August 1943 and the new three-color camouflage at the beginning of August and later;
26. The bridge in the river crossing attack mission in the vicinity of Sukhanovsky (map coordinates 0817-7) correctly show as destroyed;
27. AI won't try to land at the enemy (players) territory;
28. 'Enemy ferry attack mission' has been renamed to 'Enemy river crossing attack';
29. AI dive bombers (Ju-87) will always correctly attack their target instead of circling above it;
30. AI planes won't collide with the trees at the Kalinin airfield;
31. 'Rare' and 'medium' Career object intensity settings will result in better performance;
32. Enemy bomber groups won't fly during overcast weather;
33. During the ground troops cover missions the player's flight will continue to attack nearby enemy aircraft after completion of the mission task;
34. In ground attack missions you won't sometimes get the mission successful message while flying to the target;
35. Pe-2 in the battle of Kuban are equipped with VUB-1 turret mod by default, representing 110+ series of the aircraft;
36. Player now is assigned to missions more frequently while playing in transport regiments;
37. Custom skins can be assigned to the player aircraft and his unit if the player is the unit commander.


38. Clients no longer disconnect from a server when a new mission is being loaded;
39. Server host now sees shooting turrets of other players correctly;
40. Player's ban time setting works correctly;
41. Coop: mission timer setting added;
42. Coop: quorum setting added (the minimal amount of players required to start the mission);
43. Game servers list is sorted correctly;
44. Game servers list includes mission file name;
45. Game servers list blocks attempts to connect to a restarting server;
46. Zero ping color corrected in the game servers list;
47. You can vote to ban a player who does not occupy an airplane (spectator);
48. Multiplayer mission loading screen has been corrected;
49. Mission log now contains additional parameters used by custom statistics systems;
50. Difficulty settings edit in SDS config managing dialog has been fixed in DServer tool;

User Interface:

51. Added a system of external GUI dialogs that can be connected to a mission and interacted in it;
52. Description and position of a task on the map updates correctly;
53. Opening the map or changing its scale made smoother;
54. The password for the game is stored more securely if you choose the 'remember password' option;
55. Spotter areas on the mission map are shown correctly;
56. MCU_Icon text displays on the mission map correctly even if there is no icon image selected;
57. Some GUI screens open faster;
58. Fixed the focus of the zoom in the cursor on the game map;
59. Fixed speed zoom on the map "Flight log";
60. The game won't hang at the end of a single mission when autoplay.cfg config file is in use;
61. Music won't play when the mission ends if it is disabled;
62. Fixed a rare problem when the Accept button in joystick re-mapping dialog didn't work;
63. "0m" tooltips were removed in Quick Mission;


64. A-20B exhaust flames corrected;
65. P-39L-1 machine gun reload handles correctly disappear if you choose to remove the machine guns;
66. A-20B bomber in the distance is visible correctly;
67. Smoke generator positions on P-39L-1 and Yak-7B aircraft were corrected;
68. 'Ghost canopy' has been removed from A-20B fragments;
69. Spent cartridges are ejected from a correct location of P-39L-1;
70. Radio compass on P-39L-1 and A-20B functions correctly;
71. La-5 maximum G load has been corrected;
72. La-5 motor properties at altitude have been slightly corrected;
73. A fire on Ju-88 won't remain in the air if its wing is detached;
74. Bendix radio compass switches positions were fixed on A-20B;
75. A-20B airplane engine start problem in Expert difficulty was fixed;

76. Forest LOD boundary has been made less apparent on some maps;
77. Spring, Summer and Autumn seasons roads have been improved visually;
78. Asynchronous terrain caching system has been improved, resulting in less noticeable terrain loading;
79. Login procedure has been optimized, halving the time required;
80. Selecting the aircraft modifications in the mission editor works correctly;
81. A dark bar in the center of the image in HTC Vive that some users could see has been removed (that was a performance optimization);
82. 'Warped edges' issue in PiMax 4K has been eliminated (minimized);
83. TrackIr roll axis problem was fixed;
84. Formation movement of ships and ground vehicles in the User Formation mode has been improved (especially when turning);
85. "10 Days of Autumn" Campaign - map frontlines were fixed;
86. "10 Days of Autumn" Campaign - map route color was changed and the secondary objectives were hidden.

Update 3.003

Hello everybody,

One month after the last update we present you another one. The new update 3.003 starts the Bodenplatte Early Access program - if you pre-purchased it, you can fly the first aircraft from its plane set right now.

At this early stage, only two planes are available -  Bf 109 G-14 and Supermarine Spitfire Mk.IXe (with old pilot models since new, late war ones, aren't ready yet).

Bf 109 G-14 is the last fighter model from 109 'G' lineup. This model has the completely new canopy with the increased field of view 'Erla', transparent armored glass headrest and the increased rudder surface. The more advanced DB-605AM engine is equipped with the automatic water-methanol mixture injector system that engages at maximum throttle, allowing for increased intake pressure and engine power as the result. The running time at maximum throttle has been increased to 10 minutes with less engine overheat and required radiators opening. The aircraft armament is similar to Bf 109 G-6, but it can carry heavy unguided rockets 21cm WGR-21 (9.5 kg of explosives and up to 30 kg of fragments in each rocket).

Supermarine Spitfire Mk.IXe is the most well-known and widespread model of the legendary WWII British fighter. Thanks to the number of selectable modifications we have implemented, you're effectively getting four aircraft, not one. By selecting certain modifications, you can have Spitfire LF Mk.IXe (with the Merlin-66 engine for lower altitudes) or Spitfire HF Mk.IXe (with the Merlin-70 engine for higher altitudes) or their modifications with clipped wings. In addition, you can select either the standard Mk.II gunsight or the advanced gyro gunsight G.G.S. Mk.IID that automatically shows the correct target lead provided you have the target base and distance set! Also, unlike the lend-lease Spitfire Mk.Vb, this model is equipped with rockets and bombs.

Our new Engineer-Programmer Kirill Konnov describes how the gyro gunsight works in detail:

The gyro gunsight is an advanced device capable of automatically calculating and correcting the lead angle for firing at a moving target. The attempts of building such a device begun even before the war in Great Britain and Germany, but first gyro gunsights appeared only in 1941.

It is taken for granted that airspeeds of the own and target aircraft are nearly the same or close enough, so the required lead angle is in direct ratio to the angular speed of the target. Therefore, to calculate the target lead angle, three values are required at any moment: distance to the target, projectile flight time and the angular speed of the own aircraft.

The pilot set the distance to target himself, therefore the simple optical rangefinder was part of the gunsight - adjusting the distance knob changed the size of the moving circular reticle. If the target base (its wingspan) is set correctly using another knob, then adjusting the circular reticle to be the same size as the visible (angular) target size effectively sets the target distance.

The time required for a projectile to travel the required distance has been set in the internal structure of the gunsight parts themselves and couldn't be changed. The angular speed of the own aircraft is the same as the angular speed of the gunsight itself.

But how to calculate the correct angular target lead using these values? There were no computers in the modern sense of this word at that time, so a really complex optomechanical system has been invented. It included the round mirror attached to the gyroscope with three degrees of freedom.

The rotor of the gyro has been rotating in the magnetic field created by inductance coils (Picture 2). The current in the coils has been adjusted according to the set target distance so the resulting deviation from the aircraft axial line during a banking turn projected the targeting reticle to a correct lead angle.

There were four operating modes: fixed reticle, gyro and fixed reticles, gyro reticle and night mode. In the night mode, the target lead is calculated for the fixed distance of 150 yards, ignoring the distance input from the user (but the optical rangefinder in this mode is still functional).

According to the historical data, an average hit accuracy with this gyro gunsight G.G.S. Mk. IID was more than two times better than with regular collimator gunsights on the same aircraft. The main principles used in this gunsight were used in the development of new gunsights and targeting equipment all the way to 1970s.

Having analyzed the level of complexity and unpredictability of the internal processes of this device (many parts of the gunsight are actually crosslinked and serve more than one purpose) I have decided to model the entire system 'as is' without significant simplifications. Therefore, the behavior of the lead indicator in the sim is close to the real gunsight as it is possible.

Update changelist:

1. Bf 109 G-14 is available to all Battle of Bodenplatte owners;
2. Spitfire Mk.IXe is available to all Battle of Bodenplatte owners;
3. Finishing a mission no longer results in an incorrect results screen while using automatic login via autoplay.cfg file;
4. Multiplayer server ban time control has been fixed;
5. The random black screen issue while joining a multiplayer server should be gone now;
6. The multiplayer modifications blocking logic has been corrected;
7. Two units that were AI-only are joinable now: 15.(span)/JG 27 (BOM) and 13.(slow.)/JG 52 (BOK). In addition, two new pilot biographies were added. Big thanks to the community enthusiasts who wrote the texts!
8. Vehicles in a column shouldn't crash into a destroyed vehicle (QMB and Career modes);
9. Player home airfield won't have an empty callsign anymore (Career);
10. The Career mission generator won't fail when there are too few aircraft left in a unit;
11. Many text corrections in the Career mode;
12. The issue in the Career mode when a pilot transferred to another unit still flew for his former unit has been fixed;
13. All single missions should display correctly in the mission list;
14. Default map zoom in has been corrected both in briefing and in flight;
15. Gunsight settings (set distance, etc.) won't reset anymore when a new enemy aircraft is spawned;
16. Tank handling (turning) at higher speeds has been improved;
17. Wrong world scale in Windows Mixed Reality devices such as Samsung Odyssey caused by the doubled reported IPD value should be fixed now.


The way the shadows play across the side's uber realistic. The best lighting detail and realism effects I have ever seen in a flight sim. Oleg and team, keep up the good work!


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