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Ostriv

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Asid:



Ostriv is a city-building game that puts you in a role of a governor of an 18th century town to challenge your creative skills and management abilities. Dive into the story mode and decide the fate of your country, or just build your cities for fun in sandbox mode.


Home Page: Here
Blog: Here
YouTube Channel:Here
Steam: Coming soon


Single-player


Ostriv pre-alpha teaser (Mar 2017)





About This Game
Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without the grid and angle restrictions on a three-dimensional landscape. The goal is to make player’s creations to become alive and believable communities where real-life problems would arise, thus making the late game a new challenge rather than a repetitive chore.

You can watch the development of this masterpiece from afar on Facebook and Twitter or you can join by purchasing an alpha and help by providing your awesome (or, even better, awful) feedback!

The current alpha contains 28 basic buildings, 3 maps, advanced farming with crop rotation and ploughing, organic dirt roads modeling, dynamically changing seasons, basic trading by land and some other things you would expect from a city-building game.

A lot of things are yet to be done. Check out the current roadmap to see what’s planned to be added before Ostriv becomes a finished game.


Main Features:


Create your cities, trade with neighboring towns by land or distant countries by sea, define taxes and policies, and watch as Ostriv's world reacts to your decisions in a natural way.

The game utilizes a custom engine written from scratch to allow for the most detailed simulation, including seamless seasons change, influences on environment, economy simulation, and realistic human behavior.


Every citizen is an individual who has their own motivation and set of abilities. Thus each playthrough creates a plenty of unique life stories.

Watch your people arrange their lives in your town: make families, choose jobs based on their skills, produce and sell goods to each other, and move up the social ladder.

They can also resort to violence and crime when their needs are not fulfilled.


Created solely by one man, the game keeps its style consistent with the author's vision. Inspired by Ukrainian culture, Ostriv delivers a unique Eastern European feel never shown in city-building games before.


Create your own levels, buildings, scenarios, or even develop a full-scale campaign. Share your creations with the community or download mods made by other players on the Steam Workshop.


Roadmap:
•   campaign (story mode)
•   improved trading: trade by sea and by river, negotiations, discounts, reputation
•   more statistics(production, consumption, trade etc.)
•   more production chains
•   education, religion, entertainment
•   graveyards
•   crime, justice and security
•   more types of housing(row houses etc.)
•   more types of bridges, paved roads
•   pigs, sheep, ✓, orchards, more crop types
•   more sound effects and music
•   improved graphics and optimized performance for bigger cities
•   Linux (and maybe Mac) support
•   weather effects
•   improved navigation
•   cats and dogs
•   more believable behaviors, social activities, animations
•   more realistic products consumption, real demand for food variety
•   products quality, spoilage
•   worker experience, sharing experience, manager skills
•   private businesses
•   vehicles wearing out
•   more town hall functionality : advisors, policies, personnel management
•   more maps with different landscape types
•   ability to select camp position
•   better tree models
•   better UI
•   more languages
•   complete game manual and in-game tips
•   more options, customizable key bindings
•   customizable building colors, ornamentation
•   customizable building forms, free-form fields
•   modding support (level editor, building editor)




















Asid:
Previous patch notes:

https://ostrivgame.com/alpha-1-patch-1/

https://ostrivgame.com/alpha-1-patch-2/

https://ostrivgame.com/alpha-1-patch-3/

https://ostrivgame.com/alpha-1-patch-4/

https://ostrivgame.com/alpha-1-patch-5/

https://ostrivgame.com/alpha-1-patch-6/

Asid:
Alpha 1 Patch 7
April 16, 2018



The last two month were mostly about boring debugging and balancing. But, still, it’s all to lay lasting foundations for future big content updates. I think this will be a penultimate bugfix-patch. In patch 8 I’m going to put some more effort to fix all the issues related to demolishing and various old-hardware problems, after that I’ll finally get down to Alpha 2, which will have improved UI, graphics and lots of new buildings.

Just to remind, everyone who owns Alpha 1, will get access to Alpha 2 without any additional purchases, just like all other future updates, including Steam version.

As for Steam release, I can’t say exact date yet, but most probably this will hapen along with the release of next content iteration – Alpha 3.

So here’s what’s new in seventh patch:

Added/changed:

•   added messages for construction/demolition completed with a link to related building


•   can now demolish coastal buildings (boatyard and fishing dock)
•   tannery now works in batches and requires bark, water, salt and lime for a 6 month-long tanning process


•   producing bark at the forestry (for leather tanning)
•   added another source of water, which is suitable only for production purposes (to avoid draining wells)


•   reduced well productivity and drinking water consumption
•   now it’s possible to allow using wells for specific purpose (For citizens, For production)
•   wells are now demolishable (It’s not perfect yet, so I’d recommend unchecking both options and wait for all fetching tasks to complete before demolishing)
•   rebalanced wood and firewood production a bit
•   not fetching too small amounts of resources for production buildings
•   reduced weaver’s productivity
•   can now produce dried fish at fishing dock (salt required)


•   quick load (F9) now works in main menu
•   now requiring restart to change screen mode (didn’t always work properly otherwise)

Fixed:
•   terrain texture black glitches when disabling water reflections
•   black minimap on AMD/Radeon video cards
•   cows getting stuck on fields
•   slaughterhouses stopped taking cows from certaing cowsheds
•   crash when demolishing cowshed while cows are relocated
•   bought cows stayed at a cowshed sometimes
•   messengers from other towns stopped arriving at all (in some rare cases)
•   crash on new field creation
•   crash when two carpenters conflict
•   weird carts behavior, including stacking them at a carpentry
•   crash on cancelling order at cart parking (in some cases)
•   doubled wood consumption at carpentery if two workers hired
•   now slaughterhouses prefer closest cowshed rather than first in a list
•   laborer limit didn’t always work properly
•   planted trees had wrong shadows when viewed from distance
•   removed artifacts on plants reflection:


•   crashes and undefined behavior related to chicken import
•   crash when someone tries to fetch water from a demolished building
•   crash after demolition of a cowshed with dedicated pasture assigned
•   redesigned rendering code to help with driver crashes on low-end video cards
•   a UI-related crash, that probably seemed random for the user
•   laborers list in construction properties wasn’t updated properly
•   it was impossible to assign farm/cowshed to an unlinked field
•   crashes and undefined behavior related to hay production
•   crash when two workers finish boat sumiltaneously

Some problems may still persist in old saves, but won’t appear again.

To update your game you can just download it again from Humble with the same link they sent you when you purchased the game and then replace it completely with your current version. Your saves will stay.

If you have errors regarding “MSVCP140.dll” you need to install Microsoft Visual C++ Redistributable for Visual Studio 2017. Here’s the direct link: https://aka.ms/vs/15/release/vc_redist.x86.exe

Asid:
Alpha 1 patch 8
May 24, 2018

So here’s the bad news – this is the last update for Alpha 1. But there’s also a good one: from this moment I’m getting down to the next alpha, which will bring a lot more new features. Of course the development of this new version will take much more time but I’m sure it worth it.

During open testing of Alpha 1 I gathered a whole lot of useful feedback and it lets me see the future of Ostriv clear like never before. First of all it’s time to completely overhaul the UI, improve pathfinding and graphics. Sure there will also be a lot of new buildings. Some game systems require substantial changes, so this new version will not have backwards compatibility with alpha 1 saves.

Follow the news to learn more about alpha 2 later.

But here’s what we have now:

Added/changed:
•   chickens are now born as hatchlings and can only produce eggs after 6 months old
•   added walking animation for chickens

•   smithy now emits black smoke when working
•   can now relocate chickens between coops
•   recompiled libraries to remove VS2013 dependency

Fixed:
•   water reflection only looked as intended on 1920×1080 screen resolution
•   water platforms on both sides of the river caused waterwalking
•   some resource amounts flickered on pause
•   when starting new game after another game loaded, some information on worldmap has no been properly cleared
•   it was possible to create a field out of map borders, leading to random crashes

Some problems may still persist in old saves, but won’t appear again.

To update your game you can just download it again from Humble with the same link they sent you when you purchased the game and then replace it completely with your current version. Your saves will stay.

If you have lost your link, you can use this tool to regain access: http://humblebundle.com/resender

If you have errors regarding “MSVCP140.dll” you need to install Microsoft Visual C++ Redistributable for Visual Studio 2017. Here’s the direct link: https://aka.ms/vs/15/release/vc_redist.x86.exe

Asid:
One of the new features in Alpha 2 is realistic demand for food variety. Speaking of which, here's how you provide resources for actual Ukrainian cuisine:

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