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Author Topic: Ostriv  (Read 23975 times)

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Offline Asid

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Re: Ostriv
« Reply #15 on: September 19, 2019, 01:45:53 AM »
Bringing in a bit more variety to market stalls in the next update
18/09/19




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Offline Asid

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Re: Ostriv
« Reply #16 on: September 25, 2019, 01:34:18 PM »
Alpha 2 patch 4
September 24, 2019


This update has a great chance to become the last one for Alpha 2. In coming months I’ll be putting more effort to prepare for Steam and GOG early access release along with a big content update, namely Alpha 3.
For those who missed this I’m reminding that Ostriv now has a Steam store page where you can wishlist it and follow the updates. Also just to remind to current owners that if you have bought the game on this site, there’s no need to buy it again: Steam activation keys will be provided to you for free once the game released on Steam and GOG. If you prefer getting updates from HumbleBundle link, no need to worry – it will be still regularly updated along with other platforms.

Now to what’s new in patch 4.

Added/changed:
•   Redesigned the numeric system to show integer numbers. No more decimal points



•   The game will now notify on the main screen if an update is available
•   Added text descriptions about raw materials shortage in several buildings
•   Added an ability to customize the look of market stalls. This feature will later be also implemented for other buildings



•   Citizens can now buy multiple food items from market stalls at a time if they are sold nearby
•   Now showing which resources are missing for the tanning batch
•   The hay dryer now shows wet grass in right color



•   Increased an amount of nails recovered from demolishing (50% to 80%)
•   Decreased pig food consumption by 25%
•   Now showing how many families are still living in tents
•   Slightly optimized rendering with shadows disabled
•   Now showing for how long current food/water stock gonna last in cowsheds, pigsties and chicken coops
•   Added another autosave level autosave_previous_previous to be able to go back further

Fixed:
•   Chickens didn’t lay eggs if no wheat in storage
•   Tailors didn’t start production if textile amount is <0.5 while batch only needs 0.1
•   It was possible to create an oversized field causing glitches and/or crashes
•   Could only trade 20 nails at a time
•   Laborers could sometimes get stuck as if they are hired workers
•   Sometimes adult males were accidentally married to underage girls
•   Citizens had jerky movements in older towns
•   Supply limits didn’t reset on year change


To update
To update your game you can just download it again from Humble with the same link they sent you when you purchased the game and then replace it completely with your current version. Your saves and options will stay.
If you have lost your link, you can use this tool to regain access: http://humblebundle.com/resender
If you have errors regarding “MSVCP140.dll” you need to install Microsoft Visual C++ Redistributable for Visual Studio 2017. Here’s the direct link for 32-bit version: https://aka.ms/vs/15/release/vc_redist.x86.exe and here for 64-bit: https://aka.ms/vs/15/release/vc_redist.x64.exe

If you have lost your link, you can use this tool to regain access: http://humblebundle.com/resender

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Offline Asid

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Re: Ostriv
« Reply #17 on: October 02, 2019, 01:44:42 AM »
Alpha 2 patch 4 hotfix 1 and 2
September 25, 2019


The new numerical system introduced a couple of issues so here’s a quick patch. Thanks to everyone for quick feedback!

Fixed:
•   Charcoal pile production was 100 times lower than expected
•   Some product prices were 100 times higher than expected

Fixed in 0.2.4.2:
•   Demolishing buildings gave too much nails
•   Carpenters didn’t build anything

To update your game you can just download it again from Humble with the same link they sent you when you purchased the game and then replace it completely with your current version. Your saves and options will stay.
If you have lost your link, you can use this tool to regain access: http://humblebundle.com/resender
If you have errors regarding “MSVCP140.dll” you need to install Microsoft Visual C++ Redistributable for Visual Studio 2017. Here’s the direct link for 32-bit version: https://aka.ms/vs/15/release/vc_redist.x86.exe and here for 64-bit: https://aka.ms/vs/15/release/vc_redist.x64.exe

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Offline Asid

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Re: Ostriv
« Reply #18 on: October 17, 2019, 12:40:50 AM »
Workplace titles to be clickable



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Offline Asid

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Re: Ostriv
« Reply #19 on: November 08, 2019, 02:10:14 AM »
Ostriv is coming to @GOGcom
06 Nov 2019



It will be available there along with http://ostrivgame.com and @steam_games as soon as the major content update Alpha 3 will be released.

Wishlist here: https://gog.com/game/ostriv

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Offline Asid

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Re: Ostriv
« Reply #20 on: November 13, 2019, 04:46:08 PM »
Did you know there were wild ducks in earlier builds of Ostriv?



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Offline Asid

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Re: Ostriv
« Reply #21 on: December 09, 2019, 11:19:24 PM »
Alpha 3 development update
Mon, 9 December

From the dev:

It took some time for me to realize that Alpha 3 is going to be the biggest content update Ostriv had since the initial alpha release on ostrivgame.com. And the thing is this update can not be divided in smaller patches since all the new stuff is connected. There are several new production chains, which are connected to construction: we will produce lime and bricks, dig up sand and stones to construct the next-level buildings. At the very least 8 new buildings are coming, including new types of houses.

I spent some (quite some, actually) time to expand the development team, so the work should speed up a bit from now on. But still it's very unlikely to be able to finish everything by the end of the year. So the only way to make sure this new update will be as good as you all expect it to be is to move the release date to Q1 2020.

Thank you for your patience!

Yevheniy

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Offline Asid

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Re: Ostriv
« Reply #22 on: December 09, 2019, 11:20:36 PM »
Meet the lime kiln!

It can easily turn all your limestone to quicklime for a more-than-reasonable cost of your charcoal and just some delaying Alpha 3 to Q1 2020.



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Offline Asid

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Re: Ostriv
« Reply #23 on: January 19, 2020, 12:27:09 AM »
From the dev:
17 Jan 2020

All hail to our 2D-artist Kseniia! Also some hidden insights about future updates.



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Offline Asid

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Re: Ostriv
« Reply #24 on: January 21, 2020, 12:14:55 AM »
Would you shed some wagons here?




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Offline Asid

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Re: Ostriv
« Reply #25 on: February 01, 2020, 12:32:27 AM »
Would you breed some horses here?



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Offline Asid

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Re: Ostriv
« Reply #26 on: February 04, 2020, 02:06:21 PM »
Years were passing by and this checkbox was sitting there all grayed out, patiently waiting for its time.



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Offline Asid

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Re: Ostriv
« Reply #27 on: February 07, 2020, 12:27:12 AM »
Would you keep your stones here?



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Offline Asid

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Re: Ostriv
« Reply #28 on: February 09, 2020, 06:21:44 PM »
Developer:

"I think I predicted all possible play styles"

Players:




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Offline Asid

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Re: Ostriv
« Reply #29 on: February 13, 2020, 12:29:08 PM »
Developer
11 Feb 2020

"Today's achievement: the game is playable on fastest speed during harvesting with 700+ population."

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Tags:
     

    OSTRIV: Anyone else playing this at the moment?

    Started by Didz

    Replies: 5
    Views: 3327
    Last post June 01, 2018, 06:58:14 PM
    by Asid