Alpha 3 released!19 March 2020
When I started the development of Ostriv alone back in 2014, my country was experiencing quite an uneasy time in its history. But this project managed to change my life and, judging by the enormous amount of feedback I was getting, it gave a lot of hope to a lot of folks around the world.In the course of these years I went from a part-time solo development to full-time with a team of 3 helping me out. All thanks to 20 thousands awesome people who believed in the project and purchased the early alpha.
I also want to thank everyone who spread the word on Youtube, Twitch, and (occasionally) gaming press. Without you Id never reach those thousands of people! I have to say, just a few years ago, I wouldnt even imagine seeing videos of someone in Thailand or Japan building their own Ukrainian villages.
I hope this game will bring you some joy and calmness (of course if youre lucky enough to run it without crashes) during this time, uneasy for the whole world, or at least a good reason to stay at home.
Take care and please dont buy any more toilet paper!
Now to whats new in Alpha 3:Added/changed: New building: Wagon shed
New building: Stable
New building: Saddlery
New building: Limeworks
New building: Lime kiln
There are now stone and limestone deposits on maps
New building: Mining camp
New building: Church
Significantly optimized performance, especially in big towns on faster game speeds (When porting old saves it may need some time on 1x speed to improve)
Can now produce horseshoes at the smithy
Now showing current field status in farms field list
Raised the metal parts selling price by 5x
Name of workplace in citizens properties and family tree is now clickable
Animal death of starvation and thirst are now more sparsely spaced in time
Added an icon to tell the crop harvest from processed resource
Threshing is now evenly distributed between crops
Now showing how much more resources required for construction
A bit more color variety for autumn leaves
Showing warning when trying to buy animals before theres a place to keep them
Granary workers will now supply to nearby shops if no other work
Now showing how many resources required for a carpentry order
Thatchers are now using multiple points to gather reeds, also being smarter about newly accessible points (after bridges built) and obstructed points (less teleporting)
Windmill now uses the same supply options as other buildings
Added animation and sound for chopping trees
Citizens are now smarter about finding shortest distances. A is now closer than B
Zooming out to fit the focused object on a screen (following mode, searching buildings)
Added clay digging animation
Improved model for horses with texture variation
Hay barracks are now being built just like other buildings
Added a minimal bridge height over water level
Added a button for quick access to the town hall building
Now using a current users Documents folder for saves and settings
Fixed: Tannery batch size slider didnt work properly
Pigs didnt reproduce when livestock = limit
Could store unprocessed buckwheat harvest in the warehouse
Sometimes it was impossible to demolish a fallow field
Windmills stopped rotating in older towns
Uneven terrain restriction didnt work in several recent patches
Carts had visual glitches on bridges
Wifes parents didnt have their own last name (works for new games only)
Weird navigation around field and village house entries
Female fertility wasnt limited by old age
Trade deal slider showed wrong numbers when switching between deals
Starting camp placement had unwanted offset applied
In some cases it was possible to stack multiple constructions on top of each other
Planted trees were removed instantly when built on (even the old ones)
Foresters ignored trees accessible by built bridges
Couldnt copy buckwheat field with eyedropper tool
Cows left on the field if trying to relocate at the end of pasture season
Memory overflow (crash or glitches farm fields) when playing for a long time straight
Entering big numbers in text field made them negative
Workers avoided moving resources to trading posts when emptying buildings
Demolishing and then cancelling on windmill created navigational anomalies leading to walking through buildings around it
Crash once winter starts in some games
Multiple cowsheds could use a same pasture, breaking several game mechanics
Farm workers needlessly visited field entry when harvesting
Two coastal buildings being constructed on opposite sides of the river created a breach for water-walking
Crash when demolishing a bench waiting for trees to be removed
Boatyards used too small amounts of wood for boat construction/repair
Chicken relocation had several issues (like dead locks)
It was sometimes possible to start construction on the other side of the river before the bridge has been built (thus teleporting and other issues)
Some bridge builders decided to live underground
Navigation around windmill was a bit broken if game saved while turning its body
Bridge construction ignored trees
Could duplicate resources in trading posts and warehouses leading to weird behavior
Various small UI fixes
To port your old saves to Alpha 3, run the updated game at least once. Then copy save folder from your games directory to Ostriv subdirectory of your documents (usually in c:/Users/USERNAME/Documents/Ostriv). You can do the same with the file settings.data to port your settings.
Regarding the Steam keys to early purchasers from ostrivgame.com, Im still waiting for Valve to send me the requested keys. Will inform you as soon as I can!
GOG keys already available by your humblebundle link!
To manually update your game you can just download it again from Humble with the same link they sent you when you purchased the game and then replace it completely with your current version
If you have lost your link, you can use this tool to regain access:
http://humblebundle.com/resenderIf you have errors regarding MSVCP140.dll you need to install Microsoft Visual C++ Redistributable for Visual Studio 2017. Heres the direct link for 32-bit version:
https://aka.ms/vs/15/release/vc_redist.x86.exe and here for 64-bit:
https://aka.ms/vs/15/release/vc_redist.x64.exe